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  1. Starting a 'Crashpile' compile.
  2. Starting compilation of C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\def_not_eotl2.vmf
  3. Valve Software - vbsp.exe (Oct 14 2017)
  4. notjunc = true
  5. 8 threads
  6. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  7. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\def_not_eotl2.vmf
  8. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  9. Patching WVT material: maps/def_not_eotl2/egypt/sand_floor_blend_04_with_grass_wvt_patch
  10. Patching WVT material: maps/def_not_eotl2/nature/blendconcretetograss001_wvt_patch
  11. Patching WVT material: maps/def_not_eotl2/medieval/cobblestone_town001_wvt_patch
  12. Patching WVT material: maps/def_not_eotl2/nature/blend_rockwall_shoreleave_to_sand01_wvt_patch
  13. Patching WVT material: maps/def_not_eotl2/nature/blendgroundtobeachgrass002_wvt_patch
  14. Patching WVT material: maps/def_not_eotl2/soho/blendsoho_streetfloor004atograss_wvt_patch
  15. Patching WVT material: maps/def_not_eotl2/nature/blendwetmudground009_wvt_patch
  16. Patching WVT material: maps/def_not_eotl2/nature/blend_rockwall_shoreleave_to_grass01_wvt_patch
  17. Patching WVT material: maps/def_not_eotl2/nature/blendgroundtograss007_nodetail_wvt_patch
  18. Patching WVT material: maps/def_not_eotl2/winter/blendgrasstograss002_wvt_patch
  19. fixing up env_cubemap materials on brush sides...
  20. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  21. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  22. Processing areas...done (0)
  23. Building Faces...done (0)
  24. Chop Details...done (2)
  25. Find Visible Detail Sides...
  26. Merged 8172 detail faces...done (3)
  27. Merging details...done (1)
  28. FixTjuncs...
  29. PruneNodes...
  30. WriteBSP...
  31. done (2)
  32. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\def_not_eotl2.prt...Building visibility clusters...
  33. done (0)
  34. *** Error: Skybox vtf files for skybox/sky_coastal_01 weren't compiled with the same size texture and/or same flags!
  35. Can't load skybox file skybox/sky_coastal_01 to build the default cubemap!
  36. *** Error: Skybox vtf files for skybox/sky_coastal_01 weren't compiled with the same size texture and/or same flags!
  37. Can't load skybox file skybox/sky_coastal_01 to build the default cubemap!
  38. Finding displacement neighbors...
  39. Finding lightmap sample positions...
  40. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  41. Building Physics collision data...
  42. done (2) (2965554 bytes)
  43. Placing detail props : 0...1...2...3...4...5...6...7...8.Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  44. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  45. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  46. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  47. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  48. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  49. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  50. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  51. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  52. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  53. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  54. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  55. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  56. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  57. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  58. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  59. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  60. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  61. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  62. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  63. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  64. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  65. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  66. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  67. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  68. Material WINTER/BLENDWINTERROCKWALLTOSAND001 uses unknown detail object type tf_forest_grass!
  69. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  70. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  71. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  72. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  73. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  74. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  75. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  76. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  77. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  78. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  79. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  80. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  81. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  82. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  83. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  84. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  85. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  86. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  87. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  88. .Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  89. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  90. Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
  91. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  92. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  93. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  94. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  95. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  96. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  97. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  98. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  99. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  100. .9...10
  101. Water found with no water_lod_control entity, creating a default one.
  102. Compacting texture/material tables...
  103. Reduced 17139 texinfos to 10666
  104. Reduced 350 texdatas to 299 (11160 bytes to 9047)
  105. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\def_not_eotl2.bsp
  106. Wrote ZIP buffer, estimated size 45369, actual size 33497
  107. 19 seconds elapsed
  108. 0.011695 1.356804 0.000000
  109. 0.104725 1.356804 0.000000
  110. 0.104725 -1.673336 0.000000
  111. 0.104725 1.673336 0.000000
  112. make_triangles:calc_triangle_representation: Cannot convert
  113. 0.011695 1.673336 0.000000
  114. 0.104725 1.356804 0.000000
  115. 0.104725 -1.673336 0.000000
  116. 0.104725 1.673336 0.000000
  117. make_triangles:calc_triangle_representation: Cannot convert
  118. Valve Software - vvis.exe (Oct 14 2017)
  119. 8 threads
  120. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\def_not_eotl2.bsp
  121. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\def_not_eotl2.prt
  122. 2258 portalclusters
  123. 6257 numportals
  124. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  125. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (338)
  126. Optimized: 7500 visible clusters (0.91%)
  127. Total clusters visible: 822804
  128. Average clusters visible: 364
  129. Building PAS...
  130. Average clusters audible: 1403
  131. visdatasize:815821 compressed from 1300608
  132. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\def_not_eotl2.bsp
  133. 5 minutes, 39 seconds elapsed
  134. Valve Software - vrad.exe SSE (Oct 14 2017)
  135.  
  136. Valve Radiosity Simulator
  137. 8 threads
  138. [Reading texlights from 'lights.rad']
  139. unknown light specifier type - lights
  140.  
  141. [56 texlights parsed from 'lights.rad']
  142.  
  143. [Reading texlights from 'crash_lights.rad']
  144. [0 texlights parsed from 'crash_lights.rad']
  145.  
  146. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\def_not_eotl2.bsp
  147. Loaded alpha texture materials\models\props_vineyard\ivy1.vtf
  148. Loaded alpha texture materials\models\props_vineyard\ivy2.vtf
  149. Loaded alpha texture materials\Models\props_gameplay\security_fence_alpha.vtf
  150. Loaded alpha texture materials\models\props_foliage\grass_02.vtf
  151. Loaded alpha texture materials\models\props_foliage\grass_02.vtf
  152. Loaded alpha texture materials\models\props_foliage\grass_02_snow.vtf
  153. Loaded alpha texture materials\models\props_foliage\shrub_01a.vtf
  154. Loaded alpha texture materials\models\props_foliage\bramble01a.vtf
  155. Loaded alpha texture materials\models\props_forest\shrub_03.vtf
  156. Loaded alpha texture materials\models\props_island\island_small_leaves01.vtf
  157. Loaded alpha texture materials\models\props_island\island_plants01.vtf
  158. Loaded alpha texture materials\models\props_island\island_plants02.vtf
  159. Loaded alpha texture materials\models\props_island\island_small_leaves02.vtf
  160. Loaded alpha texture materials\models\props_island\island_tree_leaves02.vtf
  161. Error! Unable to load file "models/props_frontline/sandwich_board.dx80.vtx"
  162. Loaded alpha texture materials\models\props_foliage\tree_pine01.vtf
  163. Loaded alpha texture materials\models\props_foliage\tree_pine01_snow.vtf
  164. Loaded alpha texture materials\models\props_foliage\pine_tree_large.vtf
  165. Setting up ray-trace acceleration structure... Done (48.05 seconds)
  166. 29912 faces
  167. 143 degenerate faces
  168. 5029802 square feet [724291584.00 square inches]
  169. 803 Displacements
  170. 658475 Square Feet [94820440.00 Square Inches]
  171. 29769 patches before subdivision
  172. 377511 patches after subdivision
  173. sun extent from map=0.087156
  174. 506 direct lights
  175. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (769)
  176. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (118)
  177. transfers 36484310, max 2646
  178. transfer lists: 278.4 megs
  179. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  180. Bounce #1 added RGB(1005827, 667335, 461721)
  181. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  182. Bounce #2 added RGB(161646, 86617, 44001)
  183. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  184. Bounce #3 added RGB(28383, 12208, 4462)
  185. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  186. Bounce #4 added RGB(7424, 2716, 691)
  187. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  188. Bounce #5 added RGB(1531, 438, 80)
  189. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  190. Bounce #6 added RGB(491, 125, 16)
  191. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  192. Bounce #7 added RGB(104, 20, 2)
  193. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  194. Bounce #8 added RGB(37, 7, 0)
  195. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  196. Bounce #9 added RGB(8, 1, 0)
  197. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  198. Bounce #10 added RGB(3, 0, 0)
  199. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  200. Bounce #11 added RGB(1, 0, 0)
  201. Build Patch/Sample Hash Table(s).....Done<0.1017 sec>
  202. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (18)
  203. FinalLightFace Done
  204. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  205. 0 of 86 (0% of) surface lights went in leaf ambient cubes.
  206. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (20)
  207. Writing leaf ambient...done
  208. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (176)
  209.  
  210. Ready to Finish
  211.  
  212. Object names Objects/Maxobjs Memory / Maxmem Fullness
  213. ------------ --------------- --------------- --------
  214. models 228/1024 10944/49152 (22.3%)
  215. brushes 8111/8192 97332/98304 (99.0%) VERY FULL!
  216. brushsides 62050/65536 496400/524288 (94.7%) VERY FULL!
  217. planes 34580/65536 691600/1310720 (52.8%)
  218. vertexes 57271/65536 687252/786432 (87.4%) VERY FULL!
  219. nodes 8517/65536 272544/2097152 (13.0%)
  220. texinfos 10666/12288 767952/884736 (86.8%) VERY FULL!
  221. texdata 299/2048 9568/65536 (14.6%)
  222. dispinfos 803/0 141328/0 ( 0.0%)
  223. disp_verts 37659/0 753180/0 ( 0.0%)
  224. disp_tris 55840/0 111680/0 ( 0.0%)
  225. disp_lmsamples 1798580/0 1798580/0 ( 0.0%)
  226. faces 29912/65536 1675072/3670016 (45.6%)
  227. hdr faces 0/65536 0/3670016 ( 0.0%)
  228. origfaces 21797/65536 1220632/3670016 (33.3%)
  229. leaves 8746/65536 279872/2097152 (13.3%)
  230. leaffaces 39632/65536 79264/131072 (60.5%)
  231. leafbrushes 22157/65536 44314/131072 (33.8%)
  232. areas 23/256 184/2048 ( 9.0%)
  233. surfedges 207223/512000 828892/2048000 (40.5%)
  234. edges 142317/256000 569268/1024000 (55.6%)
  235. LDR worldlights 506/8192 44528/720896 ( 6.2%)
  236. HDR worldlights 0/8192 0/720896 ( 0.0%)
  237. leafwaterdata 3/32768 36/393216 ( 0.0%)
  238. waterstrips 0/32768 0/327680 ( 0.0%)
  239. waterverts 0/65536 0/786432 ( 0.0%)
  240. waterindices 0/65536 0/131072 ( 0.0%)
  241. cubemapsamples 33/1024 528/16384 ( 3.2%)
  242. overlays 154/512 54208/180224 (30.1%)
  243. LDR lightdata [variable] 25784760/0 ( 0.0%)
  244. HDR lightdata [variable] 0/0 ( 0.0%)
  245. visdata [variable] 815821/16777216 ( 4.9%)
  246. entdata [variable] 522757/393216 (132.9%) VERY FULL!
  247. LDR ambient table 8746/65536 34984/262144 (13.3%)
  248. HDR ambient table 8746/65536 34984/262144 (13.3%)
  249. LDR leaf ambient 34260/65536 959280/1835008 (52.3%)
  250. HDR leaf ambient 8746/65536 244888/1835008 (13.3%)
  251. occluders 0/0 0/0 ( 0.0%)
  252. occluder polygons 0/0 0/0 ( 0.0%)
  253. occluder vert ind 0/0 0/0 ( 0.0%)
  254. detail props [variable] 1/531748 ( 0.0%)
  255. dtl prp lght [variable] 1/4 (25.0%)
  256. HDR dtl prp lght [variable] 1/4 (25.0%)
  257. static props [variable] 1/267670 ( 0.0%)
  258. pakfile [variable] 17463915/0 ( 0.0%)
  259. physics [variable] 2965554/4194304 (70.7%)
  260. physics terrain [variable] 178739/1048576 (17.0%)
  261.  
  262. Level flags = 1
  263.  
  264. Total triangle count: 60181
  265. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\def_not_eotl2.bsp
  266. 19 minutes, 17 seconds elapsed
  267. Valve Software - vrad.exe SSE (Oct 14 2017)
  268.  
  269. Valve Radiosity Simulator
  270. 8 threads
  271. [Reading texlights from 'lights.rad']
  272. unknown light specifier type - lights
  273.  
  274. [56 texlights parsed from 'lights.rad']
  275.  
  276. [Reading texlights from 'crash_lights.rad']
  277. [0 texlights parsed from 'crash_lights.rad']
  278.  
  279. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\def_not_eotl2.bsp
  280. Loaded alpha texture materials\models\props_vineyard\ivy1.vtf
  281. Loaded alpha texture materials\models\props_vineyard\ivy2.vtf
  282. Loaded alpha texture materials\Models\props_gameplay\security_fence_alpha.vtf
  283. Loaded alpha texture materials\models\props_foliage\grass_02.vtf
  284. Loaded alpha texture materials\models\props_foliage\grass_02.vtf
  285. Loaded alpha texture materials\models\props_foliage\grass_02_snow.vtf
  286. Loaded alpha texture materials\models\props_foliage\shrub_01a.vtf
  287. Loaded alpha texture materials\models\props_foliage\bramble01a.vtf
  288. Loaded alpha texture materials\models\props_forest\shrub_03.vtf
  289. Loaded alpha texture materials\models\props_island\island_small_leaves01.vtf
  290. Loaded alpha texture materials\models\props_island\island_plants01.vtf
  291. Loaded alpha texture materials\models\props_island\island_plants02.vtf
  292. Loaded alpha texture materials\models\props_island\island_small_leaves02.vtf
  293. Loaded alpha texture materials\models\props_island\island_tree_leaves02.vtf
  294. Error! Unable to load file "models/props_frontline/sandwich_board.dx80.vtx"
  295. Loaded alpha texture materials\models\props_foliage\tree_pine01.vtf
  296. Loaded alpha texture materials\models\props_foliage\tree_pine01_snow.vtf
  297. Loaded alpha texture materials\models\props_foliage\pine_tree_large.vtf
  298. Setting up ray-trace acceleration structure... Done (48.17 seconds)
  299. 29912 faces
  300. 143 degenerate faces
  301. 5029802 square feet [724291584.00 square inches]
  302. 803 Displacements
  303. 658475 Square Feet [94820440.00 Square Inches]
  304. 29769 patches before subdivision
  305. 377511 patches after subdivision
  306. sun extent from map=0.087156
  307. 506 direct lights
  308. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (778)
  309. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (120)
  310. transfers 36484310, max 2646
  311. transfer lists: 278.4 megs
  312. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  313. Bounce #1 added RGB(1005349, 666917, 461361)
  314. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  315. Bounce #2 added RGB(161580, 86579, 43975)
  316. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  317. Bounce #3 added RGB(28374, 12205, 4460)
  318. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  319. Bounce #4 added RGB(7423, 2716, 691)
  320. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  321. Bounce #5 added RGB(1531, 438, 80)
  322. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  323. Bounce #6 added RGB(491, 125, 16)
  324. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  325. Bounce #7 added RGB(104, 20, 2)
  326. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  327. Bounce #8 added RGB(37, 7, 0)
  328. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  329. Bounce #9 added RGB(8, 1, 0)
  330. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  331. Bounce #10 added RGB(3, 0, 0)
  332. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  333. Bounce #11 added RGB(1, 0, 0)
  334. Build Patch/Sample Hash Table(s).....Done<0.1103 sec>
  335. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (18)
  336. FinalLightFace Done
  337. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  338. 0 of 86 (0% of) surface lights went in leaf ambient cubes.
  339. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (21)
  340. Writing leaf ambient...done
  341. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (186)
  342.  
  343. Ready to Finish
  344.  
  345. Object names Objects/Maxobjs Memory / Maxmem Fullness
  346. ------------ --------------- --------------- --------
  347. models 228/1024 10944/49152 (22.3%)
  348. brushes 8111/8192 97332/98304 (99.0%) VERY FULL!
  349. brushsides 62050/65536 496400/524288 (94.7%) VERY FULL!
  350. planes 34580/65536 691600/1310720 (52.8%)
  351. vertexes 57271/65536 687252/786432 (87.4%) VERY FULL!
  352. nodes 8517/65536 272544/2097152 (13.0%)
  353. texinfos 10666/12288 767952/884736 (86.8%) VERY FULL!
  354. texdata 299/2048 9568/65536 (14.6%)
  355. dispinfos 803/0 141328/0 ( 0.0%)
  356. disp_verts 37659/0 753180/0 ( 0.0%)
  357. disp_tris 55840/0 111680/0 ( 0.0%)
  358. disp_lmsamples 1798580/0 1798580/0 ( 0.0%)
  359. faces 29912/65536 1675072/3670016 (45.6%)
  360. hdr faces 29912/65536 1675072/3670016 (45.6%)
  361. origfaces 21797/65536 1220632/3670016 (33.3%)
  362. leaves 8746/65536 279872/2097152 (13.3%)
  363. leaffaces 39632/65536 79264/131072 (60.5%)
  364. leafbrushes 22157/65536 44314/131072 (33.8%)
  365. areas 23/256 184/2048 ( 9.0%)
  366. surfedges 207223/512000 828892/2048000 (40.5%)
  367. edges 142317/256000 569268/1024000 (55.6%)
  368. LDR worldlights 506/8192 44528/720896 ( 6.2%)
  369. HDR worldlights 506/8192 44528/720896 ( 6.2%)
  370. leafwaterdata 3/32768 36/393216 ( 0.0%)
  371. waterstrips 0/32768 0/327680 ( 0.0%)
  372. waterverts 0/65536 0/786432 ( 0.0%)
  373. waterindices 0/65536 0/131072 ( 0.0%)
  374. cubemapsamples 33/1024 528/16384 ( 3.2%)
  375. overlays 154/512 54208/180224 (30.1%)
  376. LDR lightdata [variable] 25784760/0 ( 0.0%)
  377. HDR lightdata [variable] 25784760/0 ( 0.0%)
  378. visdata [variable] 815821/16777216 ( 4.9%)
  379. entdata [variable] 522757/393216 (132.9%) VERY FULL!
  380. LDR ambient table 8746/65536 34984/262144 (13.3%)
  381. HDR ambient table 8746/65536 34984/262144 (13.3%)
  382. LDR leaf ambient 34260/65536 959280/1835008 (52.3%)
  383. HDR leaf ambient 34258/65536 959224/1835008 (52.3%)
  384. occluders 0/0 0/0 ( 0.0%)
  385. occluder polygons 0/0 0/0 ( 0.0%)
  386. occluder vert ind 0/0 0/0 ( 0.0%)
  387. detail props [variable] 1/531748 ( 0.0%)
  388. dtl prp lght [variable] 1/4 (25.0%)
  389. HDR dtl prp lght [variable] 1/4 (25.0%)
  390. static props [variable] 1/267670 ( 0.0%)
  391. pakfile [variable] 34878129/0 ( 0.0%)
  392. physics [variable] 2965554/4194304 (70.7%)
  393. physics terrain [variable] 178739/1048576 (17.0%)
  394.  
  395. Level flags = 3
  396.  
  397. Total triangle count: 60181
  398. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\def_not_eotl2.bsp
  399. 19 minutes, 41 seconds elapsed
  400. C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\def_not_eotl2.bsp -> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\def_not_eotl2.bsp
  401. 1 File(s) copied
  402.  
  403. CompilePal - Cubemap Generator
  404. Detecting HDR levels...
  405. Map requires two sets of cubemaps
  406. Compiling LDR cubemaps...
  407. Compiling HDR cubemaps...
  408. Cubemaps compiled
  409.  
  410. CompilePal - Automated Packaging
  411. Finding sources of game content...
  412. Found search paths...
  413. Found wildcard path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\
  414. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
  415. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\bin
  416. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download
  417. Reading BSP...
  418. Initializing pak file...
  419. Writing file list...
  420. Running bspzip...
  421. Finished!
  422. ---------------------
  423. 348 materials found
  424. 249 models found
  425. 2 particle files found
  426. 1 sounds found
  427. additional files:
  428. -soundscape
  429. -detail file
  430. -particle manifest
  431. ---------------------
  432.  
  433. Valve Software - bspzip.exe (Oct 14 2017)
  434. Warning: falling back to auto detection of vproject directory.
  435. Repacking C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\def_not_eotl2.bsp
  436. Successfully repacked C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\def_not_eotl2.bsp -- 638947732 -> 185068530 bytes
  437. 'Crashpile' compile finished in 00:51:11
  438. 26 errors/warnings logged:
  439. (1) - Can't load skybox file [sub:1] to build the default cubemap! (Caution)
  440. (2) - Can't load skybox file [sub:1] to build the default cubemap! (Caution)
  441. (3) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  442. (4) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  443. (5) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  444. (6) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  445. (7) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  446. (8) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  447. (9) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  448. (10) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  449. (11) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  450. (12) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  451. (13) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  452. (14) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  453. (15) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  454. (16) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  455. (17) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  456. (18) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  457. (19) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  458. (20) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  459. (21) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  460. (22) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  461. (23) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  462. (24) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  463. (25) - make_triangles:calc_triangle_representation: Cannot convert (Warning)
  464. (26) - make_triangles:calc_triangle_representation: Cannot convert (Warning)
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