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- //#pragma once
- #ifndef UNICODE
- #define UNICODE
- #endif
- #include <Windows.h>
- #include <d2d1.h>
- #include <dwrite.h>
- IDWriteFactory* pDWriteFactory_;
- IDWriteTextFormat* pTextFormat_;
- const wchar_t* wszText_;
- UINT32 cTextLength_;
- ID2D1Factory* pD2DFactory_;
- ID2D1HwndRenderTarget* pRT_;
- ID2D1SolidColorBrush* pBlackBrush_;
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