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AHconfig.sqf

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  1. /*
  2.     Author: Chris(tian) "infiSTAR" Lorenzen
  3.     Contact: infiSTAR23@gmail.com // www.infiSTAR.de
  4.    
  5.     Description:
  6.     Arma AntiHack & AdminTools - infiSTAR.de
  7.    
  8.     ON LINUX YOU NEED THIS PARAMETER: -profiles
  9.    
  10.    
  11.     ______ _____  ___ ______  ______ _____ _     _____  _    _
  12.     | ___ \  ___|/ _ \|  _  \ | ___ \  ___| |   |  _  || |  | |
  13.     | |_/ / |__ / /_\ \ | | | | |_/ / |__ | |   | | | || |  | |
  14.     |    /|  __||  _  | | | | | ___ \  __|| |   | | | || |/\| |
  15.     | |\ \| |___| | | | |/ /  | |_/ / |___| |___\ \_/ /\  /\  /
  16.     \_| \_\____/\_| |_/___/   \____/\____/\_____/\___/  \/  \/
  17.    
  18.     Don't forget to read the readme.txt
  19.     -
  20.     Make sure to have proper settings!
  21. */
  22. /* ********************************************************************************* */
  23. /* *******************Developer : infiSTAR (infiSTAR23@gmail.com)******************* */
  24. /* **************infiSTAR Copyright®© 2011 - 2017 All rights reserved.************** */
  25. /* *********************************www.infiSTAR.de********************************* */
  26. /* ********************************************************************************* */
  27. /*  infiSTAR.de .dll path */  /* REMOVED */
  28. /*  Key to open the menu  */ _OpenMenuKey = 0x3C;    /* google DIK_KeyCodes (0x3C is F2) */
  29. /*  LOW ADMIN HERE        */ _LAdmins = ["0","0","0"]; //do not have a , at the end.
  30. /*  NORMAL ADMIN HERE     */ _NAdmins = ["0","0","0"]; //do not have a , at the end.
  31. /*  SUPER ADMIN HERE      */ _SAdmins = ["!0!","0","0"]; //do not have a , at the end.
  32. /*  BANNED UIDs HERE      */ _BLOCKED = ["0","0","0"]; //do not have a , at the end.
  33.  
  34. /*  HEADLESS ClIENT UIDs  */ _HEADLESS_CLIENT_UIDs = ["0","0","0"]; //do not have a , at the end.
  35.  
  36. /*  Use Player White-list */ _UPW = false;  /* true or false */
  37. /*  WHITELIST UIDs HERE   */ _WHITELIST = ["0","0","0"]; //do not have a , at the end.
  38. /* ********************************************************************************* */
  39. /*  Top esc menu TXT      */ _TopOfESC = "Epoch Server"; //do not use " in this text.
  40. /*  Bottom esc menu TXT   */ _LowerTop = "The Fallen"; //do not use " in this text.
  41. /*  Bottom esc menu TXT2  */ _LowerBottom = ""; //do not use " in this text.
  42. /*  Color esc menu TXT    */ _EscColor = [0.6,0,0,1];
  43. /*  DebugMonitor TXT      */ _BottomDebug = "discord.gg/FhQuG66"; //do not use " in this text.
  44. /*  DebugMonitor Key      */ _ODK =  0xCF;  /* google DIK_KeyCodes (0xCF is END) */
  45. /*  Use DebugMonitor      */ _DMS =  true;  /* true or false */ /* starts up with debugmonitor ON if true */
  46. /*  DebugMonitor Action   */ _DMW = false;  /* true or false */ /* "Debug" option on mousewheel */
  47. /* ********************************************************************************* */
  48. /*
  49.     Your server is getting attacked by local explosions? well on scriptbase we can not do much against that besides blocking the damage from it.
  50.     below you will find an array of damage sources from what the damage will be blocked
  51. */
  52. _blockDamageFrom = [
  53.         // This might also block fall damage, however since hackers create Bombs using "createVehicleLocal" it sometimes results in us seeing it on our client as '' nothing.
  54.     'SmallSecondary',   // also happens when a vehicle explodes
  55.     'HelicopterExploSmall','HelicopterExploBig',
  56.     'PipeBomb','TimeBomb',
  57.     'Mine','MineE',
  58.     'GrenadeHand','GrenadeHand_stone','grenadecore',
  59.     'R_57mm_HE','M_9M311_AA',
  60.     'M_AT2_AT','M_AT5_AT','M_AT6_AT','M_AT9_AT','M_AT13_AT','Bo_GBU12_LGB','Bo_FAB_250','G_Camel_HE','M_Ch29_AT','Sh_122_HE','Sh_125_SABOT','Sh_125_HE','R_Hydra_HE',
  61.     'R_GRAD','M_Hellfire_AT','M_Igla_AA','Sh_105_HE','B_20mm_AA','B_30x113mm_M789_HEDP','Sh_120_SABOT','Sh_120_HE',
  62.     'M_Maverick_AT','G_40mm_HE','Bo_Mk82','R_MLRS','M_R73_AA','R_80mm_HE','R_S8T_AT','M_Sidewinder_AA','M_Sidewinder_AA_F35','R_PG9_AT','R_OG9_HE','M_Stinger_AA','M_TOW_AT','M_TOW2_AT',
  63.     'M_Vikhr_AT','Sh_85_AP','Sh_85_HE','ARTY_Sh_122_HE','ARTY_Sh_122_WP','ARTY_Sh_105_HE','ARTY_Sh_105_WP','ARTY_Sh_81_HE','ARTY_Sh_81_WP','ARTY_Sh_82_HE','ARTY_Sh_82_WP',
  64.     'ARTY_R_227mm_HE_Rocket','ARTY_R_120mm_HE_Rocket','ARTY_Sh_82_ILLUM','ARTY_Sh_105_SADARM','ARTY_Sh_105_LASER','ARTY_Sh_105_SMOKE','ARTY_Sh_105_ILLUM','ARTY_Sh_122_SADARM',
  65.     'ARTY_Sh_122_LASER','ARTY_Sh_122_SMOKE','ARTY_Sh_122_ILLUM','ARTY_Sh_81_ILLUM' 
  66. ];
  67.  
  68.  
  69.  
  70. /*  Use Loaded Check(s)   */ _AHL = false;  /* true or false */ /* "AH NOT LOADED ON PLAYER" */
  71. /*  _timedif for _AHL     */ _TDI =    130; /*   45 - 300   */  /* only used if "_AHL = true;" -> takes longer to detect if the AH is loaded on a player or not. */
  72.  
  73. /*  revert onEachFrame    */ _REF =  true;  /* true or false */
  74. /*  unitRecoil checks     */ _URC =  true;  /* true or false */ /* checks unitRecoilCoefficient and resets default unitRecoilCoefficient */
  75. /*  Log Bad Keys pressed  */ _LBK = false;  /* true or false */ /* will be logged to surveillancelog.. can become huge spam I would have it disabled */
  76. /*  Punish Forbidden Keys */ _PBK = false;  /* true or false */ /* will freeze the user on BadKey click for ~3 seconds! */
  77. /*  Forbid VON Sidechat   */ _VON =  true;  /* true or false */ /* talking on sidechat will put out a warning and kick if continue */
  78. /*  Use Chat Functions    */ _UCF =  true;  /* true or false */ /* Enables Chatfunctions like /dance */
  79.  
  80. /*  Use vehicle check?    */ _UVC = false;  /* true or false */ /* using _ALLOWED_Vehicles and _FORBIDDEN_Vehicles lists */
  81. /*  Use zombie check?     */ _UZC = false;  /* true or false */ /* "Walk Amongst The Dead" or "ESS" needs this set to false */
  82. /*  Vehicle WHITELIST     */ _UVW = false;  /* true or false */ /* if false - _ALLOWED_Vehicles won't not be used */
  83.  
  84. /*  Cheatengine Checks ?  */ _UCC =  true;  /* true or false */ /* certain strings have been changed */
  85. /*  Use FileScan ?        */ _UFS =  true;  /* true or false */ /* spams the rpt but often finds hackers */
  86. /*  Use Anti Teleport?    */ _UAT =  true;  /* true or false */
  87. /*  Use cut-scene ?       */ _UCS =  true;  /* true or false */ /* dynamicText ~ often colored, animated or used in credits */
  88. /*  Use Damage Check ?    */ _UDC =  true;  /* true or false */ /* try to catch Hacks that change the damage value of weapons */
  89.  
  90. /*  Remove "itemsAdded"   */ _RAI =  false; /* true or false */ /* might remove items from a custom crafting system.. */
  91. /*  HACKED BOX Check ?    */ _CHB =  false; /* true or false */ /* custom crates might be deleted if "Max Cargo Count" is to low */
  92. /*  Max Cargo Count ?     */ _MCC =  3000;
  93.  
  94. /*  MouseMoving EH check  */ _MOH = false;  /* true or false */ /* will say: "MouseMoving EventHandler added" - needs to be disabled for UAV scripts and such.. */
  95. /*  Close Dialogs ?       */ _CUD = false;  /* true or false */ /* Closes custom Dialogs (Menus) that are not in _ALLOWED_Dialogs */
  96. /*  check MapSingleClick  */ _OMC = false;  /* true or false */ /* announces: "MapSingleClick modified", if modification is found - NEEDS _MBC to be true! */
  97. /*  Remove Keybinds ?     */ _RCK = false;  /* true or false */ /* Removes custom Keybinds and sets back the default ones */
  98. /*  Check CMDMenus ?      */ _CCM = false;  /* true or false */ /* only disable this if you know what you are doing. I strongly recommend to use this! */
  99. _BCM =  false;  /* true or false */ /* we don't need commandingMenus. so have this true as well. */
  100.  
  101. /* _CSA = false;    /* true or false */ /* this checks mousewheel actions */
  102.  
  103. /*  Force Terrain Grid ?  */ _FTG =    50;  /* 50, 25, 12.5  */ /* if set to 50 grass will be very low for better client FPS.. default is 25 */
  104. /*  Use Clutter check ?   */ _UBC =  true;  /* true or false */ /* BadSize: %1 - Plants and/or Clutter pbo(s) removed..! */
  105. /*  Log Epoch Maintain    */ _LEM =  true;  /* true or false */
  106. /* ********************************************************************************* */
  107. /*  ALLOWED Custom Dialogs "_ALLOWED_Dialogs" are only used if you have "_CUD =  true;"  */
  108. /*  If you want install custom scripts using dialog windows, you can add IDD numbers  */
  109. /*  from the custom script's desc.h file included through MPMIssions/description.ext  */
  110. _ALLOWED_Dialogs = [
  111.     -1,4,63,129,106,666,667,2200,6900,6901,6902,6903,6999,
  112.     41144,61144,76761,80000,420420,
  113.     711194,711195,711197,690000,4099999
  114. ];
  115. //  -1          Epoch Safe/Lockbox Keycode UI
  116. //  106     Inventory (Gear)
  117. //  2200        Blood Test
  118. //  6900,6901,6902,6903 New Player (select Gender and such things)
  119. //  420420  Epoch Trader
  120. //  41144       Epoch Door Keycode UI
  121. //  129     Diary
  122. //  666,667 Clay Car Radio
  123. //  4444        Radio Communication
  124. //  65431,65432,65433,65434,65440,65441,65442       R3F ARTY Lift/Tow/Transport.
  125. //  711194  Plot Management (http://epochmod.com/forum/index.php?/topic/16166-release-plot-management/)
  126. _ALLOWED_Dialogs = _ALLOWED_Dialogs + [81000,88890,20001,20002,20003,20004,20005,20006,55510,55511,55514,55515,55516,55517,55518,55519,555120,118338,118339,571113]; // adding some others from community addons
  127.  
  128.  
  129. /*  Player that have one of these items in their inventory will get punished!  */
  130. _ForbiddenItems =
  131. [
  132.     "ItemMap_Debug","ItemCore"
  133. ];
  134.  
  135. /*  If "_UVC =  true;" and "_UVW =  true;" this will delete all vehicles that are not in "_ALLOWED_Vehicles"  */
  136. _ALLOWED_Vehicles = ["ALL IF _UVW = false","Tractor","Policecar"];
  137.  
  138. /*  If "_UVC =  true;" this will delete all vehicles that are in "_FORBIDDEN_Vehicles"  */
  139. _FORBIDDEN_Vehicles =
  140. [
  141.     "A10","AH1Z","AH64D","T90","F35B","AV8B2","UH1Y","Mi24_V",
  142.     "Mi24_P","Mi24_D","KA52","KA52Black","SU39","Su25_CDF","SU25_Ins",
  143.     "A10_US_EP1","AH64D_EP1","M1A1","M1A1_TUSK_MG","T72","T72_INS","T72_RU",
  144.     "T72_CDF","T72_Gue","BMP3","MLRS","T34","2S6M_Tunguska", "Su25_TK_EP1",
  145.     "BAF_Apache_AH1_D","UH60M_EP1","UH60M_MEV_EP1","Mi171Sh_rockets_CZ_EP1",
  146.     "Mi24_D_TK_EP1","L39_TK_EP1","M1A1_US_DES_EP1","M1A2_US_TUSK_MG_EP1",
  147.     "T72_TK_EP1","BMP2_TK_EP1","BMP2_UN_EP1","BMP2_HQ_TK_EP1","ZSU_TK_EP1",
  148.     "MLRS_DES_EP1","T34_TK_EP1","T34_TK_GUE_EP1","T55_TK_EP1","T55_TK_GUE_EP1","M2A2_EP1",
  149.     "M2A3_EP1","M6_EP1","BAF_FV510_D","BAF_FV510_W"
  150. ];
  151.  
  152. /*  ALLOWED CMDMenus "_cMenu" are only used if you have "_BCM = false;" which I would not recommend.  */
  153. [
  154.     "RscMainMenu","RscMoveHigh","#WATCH","#WATCH0",
  155.     "RscWatchDir","RscDisplayClassSelecter","RscDisplayGenderSelect",
  156.     "RscDisplaySpawnSelecter","RscWatchMoreDir","#GETIN","RscStatus",
  157.     "RscCombatMode","RscFormations","RscTeam","RscSelectTeam","RscReply",
  158.     "RscCallSupport","#ACTION","#CUSTOM_RADIO","RscRadio","RscGroupRootMenu",
  159.     "BTC_Hud","PlotManagement","DoorManagement","Entercode","#USER:_keyMenu","#USER:adminevents",
  160.     "#USER:PlayerActionsMenu","#USER:Housemenu","#USER:HudToggle","#USER:deploy","#USER:GrassToggle","#USER:SETVIEW","#USER:sounds","#USER:color",
  161.     "#USER:write","#USER:dance"
  162. ];
  163.  
  164.  
  165. /*  ALLOWED Actions "_dayzActions" are only used if you have "_CSA =  true;"  */
  166. _dayzActions =
  167. [
  168.     "ActionMenu","batteryLevelCheckRavenAct","batteryRechargeRavenAct","bis_fnc_halo_action","BTC_liftActionId","BTC_liftHudId","BTC_SganciaActionId",
  169.     "churchie_check","churchie_defuse","churchie_rig_veh","dayz_myCursorTarget","dayz_myLiftVehicle","degreeActions","disassembleRavenAct","DonorSkins",
  170.     "DoorManagement","Entercode","horror_traders","launchRavenAct","manatee_craft_menu","manatee_craft_menu_ind","manatee_craft_menu_sur",
  171.     "manatee_craft_menu_wea","mavBaseStationActionName_00","mavBaseStationActionName_001","mavBaseStationActionName_01","mavBaseStationActionName_02",
  172.     "mavBaseStationActionName_03","mavBaseStationActionName_04","menu_CIV_EuroMan01_EP1","menu_CIV_EuroMan02_EP1","menu_Doctor","menu_Dr_Hladik_EP1",
  173.     "menu_Pilot_EP1","menu_Profiteer4","menu_Rita_Ensler_EP1","menu_Rocker4","menu_RU_Citizen1","menu_RU_Citizen3","menu_RU_Citizen4",
  174.     "menu_RU_Functionary1","menu_RU_Villager3","menu_RU_WorkWoman1","menu_RU_WorkWoman5","menu_TK_CIV_Takistani04_EP1","menu_Woodlander1",
  175.     "menu_Woodlander3","menu_Worker2","menu_Worker3","neutral","NORRN_dropAction","nul","null","player_Cannibalism","r_player_actions",
  176.     "r_player_actions2","s_bank_dialog","s_bank_dialog2","s_build_Hedgehog_DZ","s_build_Sandbag1_DZ","s_build_Wire_cat1","s_building_snapping",
  177.     "s_clothes","s_givemoney_dialog","s_halo_action","s_player_1bupd","s_player_attach_bomb","s_player_attack","s_player_barkdog","s_player_boil",
  178.     "s_player_breakinhouse","s_player_BuildLock","s_player_BuildUnLock","s_player_butcher","s_player_butcher_human","s_player_calldog",
  179.     "s_player_callzombies","s_player_checkGear","s_player_clearEvacChopper","s_player_CloseGate","s_player_clothes","s_player_cnbb",
  180.     "s_player_codeObject","s_player_codeRemove","s_player_codeRemoveNet","s_player_combi","s_player_cook","s_player_craftZombieBait",
  181.     "s_player_craftZombieBaitBomb","s_player_dance","s_player_debug","s_player_debugCheck","s_player_deleteBuild","s_player_deleteCamoNet",
  182.     "s_player_deploybike","s_player_deploybike2","s_player_deploygyro","s_player_deployjetski","s_player_deploymoped","s_player_deploymoped2",
  183.     "s_player_deploymozzie","s_player_deploymozzie2","s_player_destorytent","s_player_disarmBomb","s_player_downgrade_build","s_player_dragbody",
  184.     "s_player_Drinkfromhands","s_player_dropflare","s_player_enterCode","s_player_equip_carry","s_player_evacCall","s_player_feeddog",
  185.     "s_player_fillfuel","s_player_fillfuel20","s_player_fillfuel210","s_player_fillfuel5","s_player_fillgen","s_player_fillwater",
  186.     "s_player_fillwater2","s_player_fire","s_player_fireout","s_player_fishing","s_player_fishing_veh","s_player_flipveh","s_player_flipvehicleheavy",
  187.     "s_player_flipvehiclelight","s_player_followdog","s_player_forceSave","s_player_fuelauto","s_player_fuelauto2","s_player_gather",
  188.     "s_player_grabflare","s_player_heli_detach","s_player_heli_lift","s_player_holderPickup","s_player_igniteTent","s_player_information",
  189.     "s_player_isCruse","s_player_knockout","s_player_lastTarget","s_player_load_help","s_player_lockhouse","s_player_lockunlock",
  190.     "s_player_lockUnlock_crtl","s_player_lockUnlockInside_ctrl","s_player_lockvault","s_player_maint_build","s_player_maintain_area",
  191.     "s_player_maintain_area_preview","s_player_maintain_area_previewd","s_player_maintain_aread","s_player_makeBomb","s_player_makeEvacChopper",
  192.     "s_player_makePLBomb","s_player_manageDoor","s_player_menu","s_player_movedog","s_player_netCodeObject","s_player_newbie_kit",
  193.     "s_player_openGate","s_player_otkdv","s_player_packbike","s_player_packFdp","s_player_packjetski","s_player_packMozzie","s_player_packtent",
  194.     "s_player_packtentinfected","s_player_packvault","s_player_painkiller","s_player_paint","s_player_parts","s_player_parts_crtl",
  195.     "s_player_plot_boundary_off","s_player_plot_boundary_on","s_player_plot_take_ownership","s_player_plotManagement","s_player_pzombiesattack",
  196.     "s_player_pzombiesfeed","s_player_pzombiesvision","s_player_rearm_action","s_player_recipeMenu","s_player_refuel_action","s_player_removeActions",
  197.     "s_player_removeflare","s_player_repair_action","s_player_repair_crtl","s_player_repairActions","s_player_rest","s_player_scrollBandage",
  198.     "s_player_selfBloodbag","s_player_setCode","s_player_setVectors1","s_player_setVectors45","s_player_setVectors5","s_player_setVectors90",
  199.     "s_player_setVectorsBack","s_player_setVectorsForward","s_player_setVectorsLeft","s_player_setVectorsReset","s_player_setVectorsRight",
  200.     "s_player_showname","s_player_showname1","s_player_siphonfuel","s_player_sleep","s_player_smelt_engineparts","s_player_smelt_fueltank",
  201.     "s_player_smelt_jerrycan","s_player_smelt_mainrotoraryparts","s_player_smelt_scrapmetal","s_player_smelt_wheel","s_player_smelt_windscreenglass",
  202.     "s_player_smeltItems","s_player_smeltRecipes","s_player_speeddog","s_player_stats","s_player_staydog","s_player_studybody","s_player_suicide",
  203.     "s_player_SurrenderedGear","s_player_takeOwnership","s_player_tamedog","s_player_toggleDegree","s_player_toggleDegrees","s_player_toggleSnap",
  204.     "s_player_toggleSnapSelect","s_player_toggleSnapSelectPoint","s_player_toggleVector","s_player_toggleVectors","s_player_towing","s_player_trackdog",
  205.     "s_player_unlockhouse","s_player_unlockvault","s_player_upgrade_build","s_player_upgradebike","s_player_upgradegyro","s_player_upgrademoto",
  206.     "s_player_upgradestorage","s_player_upgradestroage","s_player_warndog","s_player_waterdog","s_player_zombieShield","s_player_13252_copyToKey",
  207.     "s_siphon","s_vehicle_lockunlock","s_vehicle_lockUnlock_crtl","silver_myCursorTarget","snapActions","SP_rearm_actions","SP_refuel_action",
  208.     "SP_repair_action","stow_vehicle","STR_R3F_ARTY_action_ouvrir_dlg_SM","STR_R3F_LOG_action_charger_deplace","STR_R3F_LOG_action_charger_selection",
  209.     "STR_R3F_LOG_action_contenu_vehicule","STR_R3F_LOG_action_deplacer_objet","STR_R3F_LOG_action_detacher","STR_R3F_LOG_action_heliport_larguer",
  210.     "STR_R3F_LOG_action_heliporter","STR_R3F_LOG_action_relacher_objet","STR_R3F_LOG_action_remorquer_deplace","STR_R3F_LOG_action_remorquer_selection",
  211.     "STR_R3F_LOG_action_selectionner_objet_charge","STR_R3F_LOG_action_selectionner_objet_remorque","strobeRavenResetAct","strobeRavenTestAct",
  212.     "Tow_settings_action_charger_deplace","Tow_settings_action_charger_selection","Tow_settings_action_contenu_vehicule",
  213.     "Tow_settings_action_deplacer_objet","Tow_settings_action_detacher","Tow_settings_action_heliport_larguer","Tow_settings_action_heliporter",
  214.     "Tow_settings_action_relacher_objet","Tow_settings_action_remorquer_deplace","Tow_settings_action_remorquer_selection",
  215.     "Tow_settings_action_selectionner_objet_charge","Tow_settings_action_selectionner_objet_remorque","Tow_settings_dlg_CV_btn_decharger",
  216.     "Tow_settings_dlg_CV_btn_fermer","Tow_settings_dlg_CV_titre","unpackRavenAct","vectorActions","wardrobe"
  217. ];
  218. /* ********************************************************************************* */
  219.     //  NEW (EXPERIMENTAL):
  220.     _UDP = false;   // Use Dupe Protection          /* true or false */
  221.     _URG = false;   // Antirefuel & AntiCargod      /* true or false */
  222.     _UIC = false;   //  Vehicle ID Check    /* true or false */
  223.     _UCL =  true;   // Use Anti Combat Log  /* true or false */
  224.    
  225.    
  226.     /*
  227.         "_UIM": Use Incognito Mode, makes it for the most part look like you don't run infiSTAR to the normal player.
  228.         But for that it disables for example:
  229.         Script Scan, reworked unconscious, Bad Keybinds, The debugmonitor,
  230.         Escape Menu will be default again, Chatfunctions and more
  231.         So it will make the server more unsecure! but look like it's a default one.
  232.     */
  233.     _UIM = false;   /* true or false */
  234.    
  235.    
  236.     /*
  237.         "_sUptime": Server Uptime in seconds!
  238.         Using this will show "Restart in: xh xxmin"
  239.         If you don't want to use it - just do:
  240.         _sUptime = 0;
  241.     */
  242.     _sUptime = 0;
  243.    
  244.    
  245.     /*
  246.         "_UDN": Players can Vote if they want Day- or NighTime
  247.         !vote day,/vote day, vote day,
  248.         !vote night,/vote night, vote night
  249.     */
  250.     _UDN =  false;  /* true or false */
  251.  
  252.  
  253.  
  254. /*
  255.     custom Box content:
  256.     just an item like it is in the example with   'ItemMap'   will put the item once in the box.
  257.     if an array is used like the   ['ItemGPS',5]   example, well I assume you could guess what it will do.
  258. */
  259. _SupportBox1Content =
  260. [
  261.     'ItemMap',['ItemGPS',3],'ItemWatch'
  262. ];
  263.  
  264. _SupportBox2Content =
  265. [
  266.     'ItemMap',['ItemGPS',2],'ItemWatch'
  267. ];
  268.  
  269. _SupportBox3Content =
  270. [
  271.     'ItemMap',['ItemGPS',7],'ItemWatch'
  272. ];
  273.  
  274.  
  275.  
  276. /*
  277.     custom Vault content (EPOCH ONLY), make sure to insert the Items in the right places :)
  278. */
  279. //  Support-Vault1
  280. _weapons1 = [
  281.     [],
  282.     []
  283. ];
  284. _magazines1 = [
  285.     ['plot_pole_kit', 'ItemComboLock', 'CinderBlocks', 'MortarBucket', 'metal_floor_kit', 'cinder_garage_kit', 'ItemWoodFloor', 'workbench_kit', 'cinder_door_kit', 'full_cinder_wall_kit', 'ItemPole', 'ItemTankTrap', 'ItemVault', 'ItemWoodFloorQuarter', 'ItemWoodLadder', 'FoodMRE', 'ItemWatterBottleBoiled', '20Rnd_762x51_DMR'],
  286.     [1,2,40,15,8,1,4,1,1,10,6,6,2,4,2,10,10,7]
  287. ];
  288. _backpack1 = [
  289.     [],
  290.     []
  291. ];
  292.  
  293.  
  294. //  Support-Vault2
  295. _weapons2 = [
  296.     [],
  297.     []
  298. ];
  299. _magazines2 = [
  300.     ['plot_pole_kit', 'ItemComboLock'],
  301.     [1,3]
  302. ];
  303. _backpack2 = [
  304.     [],
  305.     []
  306. ];
  307.  
  308.  
  309. //  Support-Vault3
  310. _weapons3 = [
  311.     [],
  312.     []
  313. ];
  314. _magazines3 = [
  315.     ['plot_pole_kit', 'ItemComboLock'],
  316.     [5,6]
  317. ];
  318. _backpack3 = [
  319.     [],
  320.     []
  321. ];
  322. /* ********************************************************************************* */
  323. /* *******************Developer : infiSTAR (infiSTAR23@gmail.com)******************* */
  324. /* **************infiSTAR Copyright®© 2011 - 2017 All rights reserved.************** */
  325. /* *********************************www.infiSTAR.de********************************* */
  326. /* ****DayZAntiHack.com***DayZAntiHack.de***ArmaAntiHack.com***Arma3AntiHack.com**** */
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