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(Roblox)Bumper Car Script

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Jan 15th, 2018
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  1. wait(5)
  2. DIE = game.Workspace.robloxguyeg2
  3. DIE.Torso.Anchored = true
  4. BumperCar = Instance.new("Part",DIE.Torso)
  5. BumperCar.Anchored = true
  6. BumperCar.Locked = false
  7. BumperCar.CanCollide = false
  8. BumperCar.Name = "BumperCar"
  9. BumperCar.Size = Vector3.new(8.709, 8.984, 18.304)
  10. BumperCarMesh = Instance.new("SpecialMesh",BumperCar)
  11. BumperCarMesh.MeshId = "rbxassetid://609579448"
  12. BumperCarMesh.TextureId = "rbxassetid://609579474"
  13. BumperCarMesh.Scale = Vector3.new(0.27, 0.2, 0.24)
  14. BumperCarMesh.Offset = Vector3.new(0, 3.65, 0)
  15. BumperCarMesh.Name = "BumperCarMesh"
  16. Human = Instance.new("Part",DIE.Torso)
  17. Human.Anchored = true
  18. Human.Locked = false
  19. Human.CanCollide = false
  20. Human.Name = "Human"
  21. Human.Size = Vector3.new(8.709, 8.984, 4.194)
  22. BUMPERCARS = Instance.new("Sound",Human)
  23. BUMPERCARS.Volume = 10
  24. BUMPERCARS.SoundId = "rbxassetid://135305162"
  25. BUMPERCARS.Looped = true
  26. BabyBUMBERCARS = Instance.new("PitchShiftSoundEffect",BUMPERCARS)
  27. BabyBUMBERCARS.Octave = 1
  28. HumanMesh = Instance.new("SpecialMesh",Human)
  29. HumanMesh.MeshId = "rbxassetid://430118502"
  30. HumanMesh.TextureId = "rbxassetid://430118631"
  31. HumanMesh.Scale = Vector3.new(5.517, 5, 5)
  32. HumanMesh.Offset = Vector3.new(0, -1, 0)
  33. Human.CFrame = CFrame.new(DIE.Torso.Position)
  34. BumperCar.CFrame = CFrame.new(DIE.Torso.Position)
  35. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,-1955)
  36. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,-1955)
  37. BUMPERCARS:Play()
  38.  
  39.  
  40. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  41. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  42. wait(.00001)
  43. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  44. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  45. wait(.00001)
  46. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  47. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  48. wait(.00001)
  49. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  50. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  51. wait(.00001)
  52. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  53. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  54. wait(.00001)
  55. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  56. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  57. wait(.00001)
  58. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  59. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  60. wait(.00001)
  61. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  62. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  63. wait(.00001)
  64. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  65. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  66. wait(.00001)
  67. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  68. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  69. wait(.00001)
  70. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  71. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  72. wait(.00001)
  73. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  74. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  75. wait(.00001)
  76. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  77. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  78. wait(.00001)
  79. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  80. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  81. wait(.00001)
  82. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  83. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  84. wait(.00001)
  85. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  86. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  87. wait(.00001)
  88. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  89. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  90. wait(.00001)
  91. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  92. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  93. wait(.00001)
  94. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  95. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  96. wait(.00001)
  97. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  98. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  99. wait(.00001)
  100.  
  101. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  102. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  103. wait(.00001)
  104. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  105. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  106. wait(.00001)
  107. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  108. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  109. wait(.00001)
  110. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  111. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  112. wait(.00001)
  113. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  114. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  115. wait(.00001)
  116. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  117. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  118. wait(.00001)
  119. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  120. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  121. wait(.00001)
  122. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  123. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  124. wait(.00001)
  125. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  126. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  127. wait(.00001)
  128.  
  129. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  130. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  131. wait(.00001)
  132. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  133. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  134. wait(.00001)
  135. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  136. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  137. wait(.00001)
  138. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  139. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  140. wait(.00001)
  141. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  142. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  143. wait(.00001)
  144. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  145. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  146. wait(.00001)
  147. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  148. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  149. wait(.00001)
  150. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  151. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  152. wait(.00001)
  153. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  154. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  155. wait(.00001)
  156.  
  157. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  158. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  159. wait(.00001)
  160. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  161. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  162. wait(.00001)
  163. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  164. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  165. wait(.00001)
  166. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  167. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  168. wait(.00001)
  169. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  170. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  171. wait(.00001)
  172. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  173. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  174. wait(.00001)
  175. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  176. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  177. wait(.00001)
  178. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  179. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  180. wait(.00001)
  181. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  182. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  183. wait(.00001)
  184.  
  185. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  186. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  187. wait(.00001)
  188. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  189. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  190. wait(.00001)
  191. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  192. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  193. wait(.00001)
  194. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  195. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  196. wait(.00001)
  197. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  198. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  199. wait(.00001)
  200. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  201. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  202. wait(.00001)
  203. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  204. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  205. wait(.00001)
  206. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  207. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  208. wait(.00001)
  209. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  210. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  211. wait(.00001)
  212.  
  213. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  214. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  215. wait(.00001)
  216. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  217. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  218. wait(.00001)
  219. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  220. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  221. wait(.00001)
  222. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  223. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  224. wait(.00001)
  225. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  226. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  227. wait(.00001)
  228. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  229. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  230. wait(.00001)
  231. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  232. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  233. wait(.00001)
  234. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  235. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  236. wait(.00001)
  237. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  238. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  239. wait(.00001)
  240.  
  241. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  242. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  243. wait(.00001)
  244. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  245. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  246. wait(.00001)
  247. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  248. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  249. wait(.00001)
  250. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  251. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  252. wait(.00001)
  253. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  254. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  255. wait(.00001)
  256. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  257. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  258. wait(.00001)
  259. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  260. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  261. wait(.00001)
  262. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  263. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  264. wait(.00001)
  265. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  266. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  267. wait(.00001)
  268.  
  269. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  270. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  271. wait(.00001)
  272. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  273. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  274. wait(.00001)
  275. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  276. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  277. wait(.00001)
  278. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  279. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  280. wait(.00001)
  281. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  282. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  283. wait(.00001)
  284. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  285. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  286. wait(.00001)
  287. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  288. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  289. wait(.00001)
  290. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  291. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  292. wait(.00001)
  293. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  294. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  295. wait(.00001)
  296.  
  297. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  298. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  299. wait(.00001)
  300. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  301. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  302. wait(.00001)
  303. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  304. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  305. wait(.00001)
  306. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  307. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  308. wait(.00001)
  309. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  310. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  311. wait(.00001)
  312. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  313. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  314. wait(.00001)
  315. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  316. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  317. wait(.00001)
  318. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  319. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  320. wait(.00001)
  321. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  322. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  323. wait(.00001)
  324.  
  325. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  326. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  327. wait(.00001)
  328. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  329. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  330. wait(.00001)
  331. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  332. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  333. wait(.00001)
  334. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  335. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  336. wait(.00001)
  337. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  338. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  339. wait(.00001)
  340. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  341. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  342. wait(.00001)
  343. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  344. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  345. wait(.00001)
  346. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  347. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  348. wait(.00001)
  349. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  350. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  351. wait(.00001)
  352.  
  353. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  354. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  355. wait(.00001)
  356. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  357. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  358. wait(.00001)
  359. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  360. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  361. wait(.00001)
  362. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  363. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  364. wait(.00001)
  365. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  366. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  367. wait(.00001)
  368. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  369. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  370. wait(.00001)
  371. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  372. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  373. wait(.00001)
  374. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  375. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  376. wait(.00001)
  377. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  378. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  379. wait(.00001)
  380.  
  381. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  382. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  383. wait(.00001)
  384. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  385. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  386. wait(.00001)
  387. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  388. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  389. wait(.00001)
  390. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  391. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  392. wait(.00001)
  393. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  394. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  395. wait(.00001)
  396. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  397. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  398. wait(.00001)
  399. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  400. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  401. wait(.00001)
  402. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  403. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  404. wait(.00001)
  405. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  406. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  407. wait(.00001)
  408.  
  409. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  410. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  411. wait(.00001)
  412. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  413. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  414. wait(.00001)
  415. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  416. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  417. wait(.00001)
  418. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  419. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  420. wait(.00001)
  421. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  422. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  423. wait(.00001)
  424. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  425. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  426. wait(.00001)
  427. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  428. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  429. wait(.00001)
  430. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  431. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  432. wait(.00001)
  433. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  434. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  435. wait(.00001)
  436.  
  437. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  438. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  439. wait(.00001)
  440. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  441. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  442. wait(.00001)
  443. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  444. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  445. wait(.00001)
  446. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  447. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  448. wait(.00001)
  449. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  450. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  451. wait(.00001)
  452. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  453. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  454. wait(.00001)
  455. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  456. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  457. wait(.00001)
  458. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  459. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  460. wait(.00001)
  461. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  462. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  463. wait(.00001)
  464.  
  465. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  466. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  467. wait(.00001)
  468. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  469. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  470. wait(.00001)
  471. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  472. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  473. wait(.00001)
  474. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  475. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  476. wait(.00001)
  477. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  478. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  479. wait(.00001)
  480. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  481. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  482. wait(.00001)
  483. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  484. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  485. wait(.00001)
  486. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  487. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  488. wait(.00001)
  489. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  490. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  491. wait(.00001)
  492.  
  493. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  494. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  495. wait(.00001)
  496. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  497. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  498. wait(.00001)
  499. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  500. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  501. wait(.00001)
  502. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  503. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  504. wait(.00001)
  505. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  506. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  507. wait(.00001)
  508. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  509. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  510. wait(.00001)
  511. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  512. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  513. wait(.00001)
  514. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  515. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  516. wait(.00001)
  517. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  518. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  519. wait(.00001)
  520.  
  521. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  522. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  523. wait(.00001)
  524. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  525. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  526. wait(.00001)
  527. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  528. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  529. wait(.00001)
  530. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  531. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  532. wait(.00001)
  533. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  534. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  535. wait(.00001)
  536. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  537. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  538. wait(.00001)
  539. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  540. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  541. wait(.00001)
  542. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  543. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  544. wait(.00001)
  545. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  546. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  547. wait(.00001)
  548.  
  549. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  550. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  551. wait(.00001)
  552. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  553. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  554. wait(.00001)
  555. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  556. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  557. wait(.00001)
  558. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  559. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  560. wait(.00001)
  561. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  562. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  563. wait(.00001)
  564. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  565. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  566. wait(.00001)
  567. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  568. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  569. wait(.00001)
  570. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  571. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  572. wait(.00001)
  573. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  574. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  575. wait(.00001)
  576.  
  577. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  578. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  579. wait(.00001)
  580. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  581. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  582. wait(.00001)
  583. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  584. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  585. wait(.00001)
  586. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  587. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  588. wait(.00001)
  589. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  590. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  591. wait(.00001)
  592. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  593. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  594. wait(.00001)
  595. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  596. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  597. wait(.00001)
  598. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  599. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  600. wait(.00001)
  601. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  602. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  603. wait(.00001)
  604.  
  605. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  606. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  607. wait(.00001)
  608. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  609. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  610. wait(.00001)
  611. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  612. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  613. wait(.00001)
  614. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  615. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  616. wait(.00001)
  617. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  618. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  619. wait(.00001)
  620. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  621. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  622. wait(.00001)
  623. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  624. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  625. wait(.00001)
  626. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  627. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  628. wait(.00001)
  629. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  630. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  631. wait(.00001)
  632.  
  633. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  634. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  635. wait(.00001)
  636. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  637. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  638. wait(.00001)
  639. Human.CFrame = Human.CFrame + Vector3.new(0,0,8)
  640. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,8)
  641. wait(.00001)
  642. Human.CFrame = Human.CFrame + Vector3.new(0,0,8)
  643. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,8)
  644. DIE.Torso.Anchored = false
  645. DIE.HumanoidRootPart:Destroy()
  646. wait(.0451)
  647. Hit = Instance.new("Sound",DIE.Head)
  648. Hit.SoundId = "rbxassetid://305526724"
  649. Hit.EmitterSize = 10000.000
  650. Hit.MaxDistance = 111111112.000
  651. Hit.Volume = 10
  652. dang = Instance.new("DistortionSoundEffect",Hit)
  653. dang.Level = 10
  654. Hit:Play()
  655.  
  656.  
  657. X_X = Instance.new("Sound",DIE.Head)
  658. X_X.SoundId = "rbxassetid://605536910"
  659. X_X.EmitterSize = 10000.000
  660. X_X.MaxDistance = 111111112.000
  661. X_X.Volume = 10
  662. x_x = Instance.new("DistortionSoundEffect",X_X)
  663. X_X:Play()
  664. FLYTOHELL = Instance.new("BodyForce",DIE.Torso)
  665. FLYTOHELL.Force = Vector3.new(0,6543,1789)
  666. BLOOD = Instance.new("ParticleEmitter",DIE.Torso)
  667. BLOOD.Texture = "rbxassetid://612591729"
  668. BLOOD.Lifetime = NumberRange.new(0.1, 0.12)
  669. BLOOD.Rate = 6666666666666666666666666666666666666666666666
  670. BLOOD.RotSpeed = NumberRange.new(367)
  671. BLOOD.Size = NumberSequence.new(1.2)
  672. BLOOD.Acceleration = Vector3.new(0, 0, 0.002)
  673. BLOOD.Speed = NumberRange.new(12)
  674. BLOOD.ZOffset = 0
  675.  
  676. DIE.Head.RotVelocity = Vector3.new(5,5,5)
  677. DIE["Right Arm"].RotVelocity = Vector3.new(5,5,5)
  678. DIE["Left Arm"].RotVelocity = Vector3.new(5,5,5)
  679. DIE.Torso.RotVelocity = Vector3.new(5,5,5)
  680. DIE["Right Leg"].RotVelocity = Vector3.new(5,5,5)
  681. DIE["Left Leg"].RotVelocity = Vector3.new(5,5,5)
  682.  
  683.  
  684.  
  685. DIE.Head.Velocity = Vector3.new(5,5,5)
  686. DIE["Right Arm"].Velocity = Vector3.new(5,5,5)
  687. DIE["Left Arm"].Velocity = Vector3.new(5,5,5)
  688. DIE.Torso.Velocity = Vector3.new(5,5,5)
  689. DIE["Right Leg"].Velocity = Vector3.new(5,5,5)
  690. DIE["Left Leg"].Velocity = Vector3.new(5,5,5)
  691.  
  692.  
  693. DIE.Humanoid:Destroy()
  694. wait(.346)
  695. FLYTOHELL:Destroy()
  696.  
  697.  
  698.  
  699. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  700. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  701. wait(.00001)
  702. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  703. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  704. wait(.00001)
  705. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  706. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  707. wait(.00001)
  708. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  709. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  710. wait(.00001)
  711. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  712. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  713. wait(.00001)
  714. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  715. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  716. wait(.00001)
  717. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  718. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  719. wait(.00001)
  720. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  721. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  722. wait(.00001)
  723. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  724. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  725. wait(.00001)
  726. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  727. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  728. wait(.00001)
  729. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  730. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  731. wait(.00001)
  732. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  733. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  734. wait(.00001)
  735. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  736. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  737. wait(.00001)
  738. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  739. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  740. wait(.00001)
  741. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  742. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  743. wait(.00001)
  744. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  745. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  746. wait(.00001)
  747. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  748. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  749. wait(.00001)
  750. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  751. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  752. wait(.00001)
  753. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  754. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  755. wait(.00001)
  756. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  757. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  758. wait(.00001)
  759. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  760. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  761. wait(.00001)
  762. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  763. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  764. wait(.00001)
  765. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  766. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  767. wait(.00001)
  768. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  769. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  770. wait(.00001)
  771. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  772. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  773. wait(.00001)
  774. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  775. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  776. wait(.00001)
  777. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  778. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  779. wait(.00001)
  780. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  781. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  782. wait(.00001)
  783. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  784. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  785. wait(.00001)
  786. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  787. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  788. wait(.00001)
  789. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  790. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  791. wait(.00001)
  792. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  793. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  794. wait(.00001)
  795. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  796. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  797. wait(.00001)
  798. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  799. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  800. wait(.00001)
  801. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  802. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  803. wait(.00001)
  804. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  805. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  806. wait(.00001)
  807. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  808. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  809. wait(.00001)
  810. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  811. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  812. wait(.00001)
  813. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  814. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  815. wait(.00001)
  816. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  817. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  818. wait(.00001)
  819. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  820. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  821. wait(.00001)
  822. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  823. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  824. wait(.00001)
  825. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  826. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  827. wait(.00001)
  828. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  829. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  830. wait(.00001)
  831. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  832. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  833. wait(.00001)
  834. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  835. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  836. wait(.00001)
  837. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  838. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  839. wait(.00001)
  840. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  841. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  842. wait(.00001)
  843. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  844. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  845. wait(.00001)
  846. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  847. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  848. wait(.00001)
  849. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  850. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  851. wait(.00001)
  852. DIE.Head.face.Texture = "http://www.roblox.com/asset/?id=546967948"
  853. d1 = Instance.new("Decal",DIE.Torso)
  854. d2 = Instance.new("Decal",DIE.Torso)
  855. d3 = Instance.new("Decal",DIE.Torso)
  856. b1 = Instance.new("Decal",DIE["Right Arm"])
  857. b2 = Instance.new("Decal",DIE["Right Arm"])
  858. b3 = Instance.new("Decal",DIE["Right Arm"])
  859. c1 = Instance.new("Decal",DIE["Left Arm"])
  860. c2= Instance.new("Decal",DIE["Left Arm"])
  861. c3 = Instance.new("Decal",DIE["Left Arm"])
  862. p1 = Instance.new("Decal",DIE["Right Leg"])
  863. p2 = Instance.new("Decal",DIE["Right Leg"])
  864. p3 = Instance.new("Decal",DIE["Right Arm"])
  865. v1 = Instance.new("Decal",DIE["Left Leg"])
  866. v2 = Instance.new("Decal",DIE["Left Leg"])
  867. v3 = Instance.new("Decal",DIE["Left Leg"])
  868. d1.Texture = "http://www.roblox.com/asset/?id=503089733"
  869. d2.Texture = "http://www.roblox.com/asset/?id=890286383"
  870. d3.Texture = "http://www.roblox.com/asset/?id=860143307"
  871.  
  872.  
  873.  
  874. b1.Texture = "http://www.roblox.com/asset/?id=299237133"
  875. b2.Texture = "http://www.roblox.com/asset/?id=116830967"
  876. b3.Texture = "http://www.roblox.com/asset/?id=303980911"
  877.  
  878.  
  879. c1.Texture = "http://www.roblox.com/asset/?id=785035380"
  880. c2.Texture = "http://www.roblox.com/asset/?id=1253120824"
  881. c3.Texture = "http://www.roblox.com/asset/?id=203653086"
  882.  
  883.  
  884. p1.Texture = "http://www.roblox.com/asset/?id=121678640"
  885. p2.Texture = "http://www.roblox.com/asset/?id=733082708"
  886. p3.Texture = "http://www.roblox.com/asset/?id=449475289"
  887.  
  888.  
  889. v1.Texture = "http://www.roblox.com/asset/?id=944421457"
  890. v2.Texture = "http://www.roblox.com/asset/?id=176678070"
  891. v3.Texture = "http://www.roblox.com/asset/?id=547029774"
  892.  
  893.  
  894.  
  895.  
  896. v1.Texture = "http://www.roblox.com/asset/?id=524781417"
  897. v2.Texture = "http://www.roblox.com/asset/?id=176678048"
  898. v3.Texture = "http://www.roblox.com/asset/?id=154750258"
  899.  
  900.  
  901.  
  902.  
  903. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  904. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  905. wait(.00001)
  906. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  907. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  908. wait(.00001)
  909. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  910. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  911. wait(.00001)
  912. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  913. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  914. wait(.00001)
  915. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  916. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  917. wait(.00001)
  918. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  919. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  920. wait(.00001)
  921.  
  922. DIE.Head.RotVelocity = Vector3.new(5,5,5)
  923. DIE["Right Arm"].RotVelocity = Vector3.new(5,5,5)
  924. DIE["Left Arm"].RotVelocity = Vector3.new(5,5,5)
  925. DIE.Torso.RotVelocity = Vector3.new(5,5,5)
  926. DIE["Right Leg"].RotVelocity = Vector3.new(5,5,5)
  927. DIE["Left Leg"].RotVelocity = Vector3.new(5,5,5)
  928.  
  929.  
  930.  
  931.  
  932.  
  933. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  934. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  935. wait(.00001)
  936. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  937. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  938. wait(.00001)
  939. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  940. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  941. wait(.00001)
  942. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  943. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  944. wait(.00001)
  945. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  946. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  947. wait(.00001)
  948. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  949. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  950. wait(.00001)
  951. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  952. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  953. wait(.00001)
  954. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  955. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  956. wait(.00001)
  957. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  958. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  959. wait(.00001)
  960. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  961. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  962. wait(.00001)
  963. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  964. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  965. wait(.00001)
  966. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  967. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  968. wait(.00001)
  969. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  970. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  971. wait(.00001)
  972. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  973. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  974. wait(.00001)
  975. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  976. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  977. wait(.00001)
  978. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  979. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  980. wait(.00001)
  981. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  982. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  983. wait(.00001)
  984. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  985. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  986. wait(.00001)
  987. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  988. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  989. wait(.00001)
  990. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  991. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  992. wait(.00001)
  993. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  994. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  995. wait(.00001)
  996. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  997. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  998. wait(.00001)
  999. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1000. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1001. wait(.00001)
  1002. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1003. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1004. wait(.00001)
  1005. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1006. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1007. wait(.00001)
  1008. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1009. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1010. wait(.00001)
  1011. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1012. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1013. wait(.00001)
  1014. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1015. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1016. wait(.00001)
  1017. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1018. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1019. wait(.00001)
  1020. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1021. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1022. wait(.00001)
  1023. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1024. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1025. wait(.00001)
  1026. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1027. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1028. wait(.00001)
  1029. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1030. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1031. wait(.00001)
  1032. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1033. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1034. wait(.00001)
  1035. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1036. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1037. wait(.00001)
  1038. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1039. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1040. wait(.00001)
  1041. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1042. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1043. wait(.00001)
  1044. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1045. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1046. wait(.00001)
  1047. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1048. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1049. wait(.00001)
  1050. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1051. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1052. wait(.00001)
  1053. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1054. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1055. wait(.00001)
  1056. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1057. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1058. wait(.00001)
  1059. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1060. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1061. wait(.00001)
  1062. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1063. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1064. wait(.00001)
  1065. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1066. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1067. wait(.00001)
  1068. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1069. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1070. wait(.00001)
  1071. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1072. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1073. wait(.00001)
  1074. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1075. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1076. wait(.00001)
  1077. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1078. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1079. wait(.00001)
  1080. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1081. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1082. wait(.00001)
  1083. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1084. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1085. wait(.00001)
  1086. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1087. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1088. wait(.00001)
  1089. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1090. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1091. wait(.00001)
  1092. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1093. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1094. wait(.00001)
  1095. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1096. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1097. wait(.00001)
  1098. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1099. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1100. wait(.00001)
  1101. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1102. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1103. wait(.00001)
  1104. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1105. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1106. wait(.00001)
  1107. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1108. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1109. wait(.00001)
  1110. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1111. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1112. wait(.00001)
  1113. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1114. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1115. wait(.00001)
  1116. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1117. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1118. wait(.00001)
  1119. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1120. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1121. wait(.00001)
  1122. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1123. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1124. wait(.00001)
  1125. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1126. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1127. wait(.00001)
  1128. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1129. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1130. wait(.00001)
  1131. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1132. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1133. wait(.00001)
  1134. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1135. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1136. wait(.00001)
  1137. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1138. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1139. wait(.00001)
  1140. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1141. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1142. wait(.00001)
  1143. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1144. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1145. wait(.00001)
  1146. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1147. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1148. wait(.00001)
  1149. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1150. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1151. wait(.00001)
  1152. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1153. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1154. wait(.00001)
  1155. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1156. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1157. wait(.00001)
  1158. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1159. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1160. wait(.00001)
  1161. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1162. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1163. wait(.00001)
  1164. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1165. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1166. wait(.00001)
  1167. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1168. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1169. wait(.00001)
  1170. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1171. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1172. wait(.00001)
  1173. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1174. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1175. wait(.00001)
  1176. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1177. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1178. wait(.00001)
  1179. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1180. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1181. wait(.00001)
  1182. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1183. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1184. wait(.00001)
  1185. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1186. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1187. wait(.00001)
  1188. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1189. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1190. wait(.00001)
  1191. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1192. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1193. wait(.00001)
  1194. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1195. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1196. wait(.00001)
  1197. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1198. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1199. wait(.00001)
  1200. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1201. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1202. wait(.00001)
  1203. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1204. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1205. wait(.00001)
  1206. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1207. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1208. wait(.00001)
  1209. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1210. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1211. wait(.00001)
  1212. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1213. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1214. wait(.00001)
  1215. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1216. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1217. wait(.00001)
  1218. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1219. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1220. wait(.00001)
  1221.  
  1222. BLOOD:Destroy()
  1223.  
  1224.  
  1225. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1226. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1227. wait(.00001)
  1228. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1229. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1230. wait(.00001)
  1231. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1232. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1233. wait(.00001)
  1234. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1235. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1236. wait(.00001)
  1237. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1238. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1239. wait(.00001)
  1240. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1241. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1242. wait(.00001)
  1243. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1244. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1245. wait(.00001)
  1246. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1247. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1248. wait(.00001)
  1249. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1250. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1251. wait(.00001)
  1252. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1253. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1254. wait(.00001)
  1255. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1256. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1257. wait(.00001)
  1258. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1259. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1260. wait(.00001)
  1261. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1262. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1263. wait(.00001)
  1264. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1265. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1266. wait(.00001)
  1267. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1268. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1269. wait(.00001)
  1270. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1271. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1272. wait(.00001)
  1273. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1274. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1275. wait(.00001)
  1276. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1277. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1278. wait(.00001)
  1279. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1280. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1281. wait(.00001)
  1282. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1283. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1284. wait(.00001)
  1285. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1286. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1287. wait(.00001)
  1288. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1289. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1290. wait(.00001)
  1291. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1292. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1293. wait(.00001)
  1294. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1295. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1296. wait(.00001)
  1297. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1298. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1299. wait(.00001)
  1300. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1301. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1302. wait(.00001)
  1303. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1304. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1305. wait(.00001)
  1306.  
  1307. DIE:Clone()
  1308. DIE.Parent = game.Workspace.Baseplate
  1309.  
  1310.  
  1311. kaboom = Instance.new("Part",workspace)
  1312. kaboom.Anchored = true
  1313. kaboom.Locked = true
  1314. kaboom.Name = "kaboom"
  1315. BOOOM = Instance.new("SpecialMesh",kaboom)
  1316. kaboom.Transparency = 1
  1317. kaboom.CFrame = CFrame.new(BumperCar.Position)
  1318. kaboom.BrickColor = BrickColor.new("New Yeller")
  1319. kaboom.Transparency = 0.5
  1320. BUMPERCARS.Volume = 0
  1321. BUMPERCARS.Parent = BumperCar
  1322. BUMPERCARS.SoundId = "rbxassetid://926261373"
  1323. BUMPERCARS.Volume = 10
  1324.  
  1325. BOOOM.MeshId = "http://www.roblox.com/asset/?id=1323306"
  1326. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1327. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1328. wait(0.00000001)
  1329. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1330. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1331. wait(0.00000001)
  1332. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1333. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1334. wait(0.00000001)
  1335. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1336. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1337. wait(0.00000001)
  1338. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1339. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1340. wait(0.00000001)
  1341. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1342. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1343. wait(0.00000001)
  1344. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1345. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1346. wait(0.00000001)
  1347. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1348. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1349. wait(0.00000001)
  1350. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1351. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1352. wait(0.00000001)
  1353. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1354. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1355. wait(0.00000001)
  1356. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1357. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1358. wait(0.00000001)
  1359. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1360. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1361. wait(0.00000001)
  1362. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1363. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1364. wait(0.00000001)
  1365. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1366. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1367. wait(0.00000001)
  1368. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1369. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1370. wait(0.00000001)
  1371. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1372. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1373. wait(0.00000001)
  1374. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1375. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1376. wait(0.00000001)
  1377. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1378. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1379. wait(0.00000001)
  1380. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1381. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1382. wait(0.00000001)
  1383. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1384. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1385. wait(0.00000001)
  1386. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1387. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1388. wait(0.00000001)
  1389. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1390. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1391. wait(0.00000001)
  1392. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1393. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1394. wait(0.00000001)
  1395. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1396. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1397. wait(0.00000001)
  1398. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1399. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1400. wait(0.00000001)
  1401. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1402. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1403. wait(0.00000001)
  1404. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1405. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1406. wait(0.00000001)
  1407. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1408. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1409. wait(0.00000001)
  1410. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1411. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1412. wait(0.00000001)
  1413. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1414. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1415. wait(0.00000001)
  1416. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1417. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1418. wait(0.00000001)
  1419. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1420. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1421. wait(0.00000001)
  1422. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1423. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1424. wait(0.00000001)
  1425. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1426. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1427. wait(0.00000001)
  1428. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1429. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1430. wait(0.00000001)
  1431. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1432. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1433. BUMPERCARS.Looped = false
  1434. wait(0.00000001)
  1435. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1436. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1437. wait(0.00000001)
  1438. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1439. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1440. wait(0.00000001)
  1441. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1442. wait(0.00000001)
  1443. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1444. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1445. wait(0.00000001)
  1446. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1447. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1448. wait(0.00000001)
  1449. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1450. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1451. wait(0.00000001)
  1452. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1453. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1454. wait(0.00000001)
  1455. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1456. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1457. wait(0.00000001)
  1458. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1459. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1460. wait(0.00000001)
  1461. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1462. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1463. wait(0.00000001)
  1464. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1465. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1466. wait(0.00000001)
  1467. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1468. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1469. wait(0.00000001)
  1470. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1471. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1472. wait(0.00000001)
  1473. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1474. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1475. wait(0.00000001)
  1476. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1477. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1478. wait(0.00000001)
  1479. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1480. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1481. wait(0.00000001)
  1482. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1483. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1484. wait(0.00000001)
  1485. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1486. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1487. wait(0.00000001)
  1488. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1489. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1490. wait(0.00000001)
  1491. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1492. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1493. wait(0.00000001)
  1494. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1495. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1496. wait(0.00000001)
  1497. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1498. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1499. wait(0.00000001)
  1500. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1501. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1502. wait(0.00000001)
  1503. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1504. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1505. wait(0.00000001)
  1506. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1507. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1508. wait(0.00000001)
  1509. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1510. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1511. wait(0.00000001)
  1512. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1513. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1514. wait(0.00000001)
  1515. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1516. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1517. wait(0.00000001)
  1518. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1519. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1520. wait(0.00000001)
  1521. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1522. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1523. wait(0.00000001)
  1524. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1525. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1526. wait(0.00000001)
  1527. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1528. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1529. wait(0.00000001)
  1530. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1531. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1532. wait(0.00000001)
  1533. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1534. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1535. wait(0.00000001)
  1536. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1537. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1538. wait(0.00000001)
  1539. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1540. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1541. wait(0.00000001)
  1542. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1543. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1544. wait(0.00000001)
  1545. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1546. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1547. wait(0.00000001)
  1548. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1549. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1550. wait(0.00000001)
  1551. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1552. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1553. wait(0.00000001)
  1554. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1555. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1556. wait(0.00000001)
  1557. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1558. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1559. wait(0.00000001)
  1560. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1561. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1562. wait(0.00000001)
  1563. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1564. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1565. wait(0.00000001)
  1566. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1567. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1568. wait(0.00000001)
  1569. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1570. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1571. wait(0.00000001)
  1572. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1573. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1574. wait(0.00000001)
  1575. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1576. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1577. wait(0.00000001)
  1578. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1579. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1580. wait(0.00000001)
  1581. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1582. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1583. wait(0.00000001)
  1584. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1585. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1586. wait(0.00000001)
  1587. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1588. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1589. wait(0.00000001)
  1590. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1591. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1592. wait(0.00000001)
  1593. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1594. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1595. wait(0.00000001)
  1596. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1597. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1598. wait(0.00000001)
  1599. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1600. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1601. wait(0.00000001)
  1602. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1603. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1604. wait(0.00000001)
  1605. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1606. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1607. wait(0.00000001)
  1608. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1609. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1610. wait(0.00000001)
  1611. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1612. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1613. wait(0.00000001)
  1614. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1615. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1616. wait(0.00000001)
  1617. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1618. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1619. wait(0.00000001)
  1620. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1621. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1622. wait(0.00000001)
  1623. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1624. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1625. wait(0.00000001)
  1626. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1627. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1628. wait(0.00000001)
  1629. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1630. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1631. wait(0.00000001)
  1632. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1633. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1634. wait(0.00000001)
  1635. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1636. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1637. wait(0.00000001)
  1638. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1639. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1640. wait(0.00000001)
  1641. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1642. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1643. wait(0.00000001)
  1644. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1645. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1646. wait(0.00000001)
  1647. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1648. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1649. wait(0.00000001)
  1650. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1651. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1652. wait(0.00000001)
  1653. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1654. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1655. wait(0.00000001)
  1656. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1657. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1658. wait(0.00000001)
  1659. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1660. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1661. wait(0.00000001)
  1662. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1663. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1664. wait(0.00000001)
  1665. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1666. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1667. wait(0.00000001)
  1668. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1669. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1670. wait(0.00000001)
  1671. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1672. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1673. wait(0.00000001)
  1674. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1675. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1676. wait(0.00000001)
  1677. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1678. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1679. wait(0.00000001)
  1680. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1681. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1682. wait(0.00000001)
  1683. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1684. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1685. wait(0.00000001)
  1686. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1687. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1688. wait(0.00000001)
  1689. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1690. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1691. wait(0.00000001)
  1692. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1693. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1694. wait(0.00000001)
  1695. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1696. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1697. wait(0.00000001)
  1698. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1699. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1700. wait(0.00000001)
  1701. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1702. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1703. wait(0.00000001)
  1704. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1705. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1706. wait(0.00000001)
  1707. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1708. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1709. wait(0.00000001)
  1710. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1711. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1712. wait(0.00000001)
  1713. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1714. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1715. wait(0.00000001)
  1716. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1717. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1718. wait(0.00000001)
  1719. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1720. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1721. wait(0.00000001)
  1722. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1723. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1724. wait(0.00000001)
  1725. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1726. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1727. wait(0.00000001)
  1728. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1729. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1730. wait(0.00000001)
  1731. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1732. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1733. wait(0.00000001)
  1734. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1735. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1736. wait(0.00000001)
  1737. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1738. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1739. wait(0.00000001)
  1740. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1741. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1742. wait(0.00000001)
  1743. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1744. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1745. wait(0.00000001)
  1746. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1747. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1748. wait(0.00000001)
  1749. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1750. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1751. wait(0.00000001)
  1752. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1753. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1754. wait(0.00000001)
  1755. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1756. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1757. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1758. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1759. wait(0.00000001)
  1760. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1761. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1762. wait(0.00000001)
  1763. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1764. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1765. wait(0.00000001)
  1766. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1767. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1768. wait(0.00000001)
  1769. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1770. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1771. wait(0.00000001)
  1772. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1773. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1774. wait(0.00000001)
  1775. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1776. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1777. wait(0.00000001)
  1778. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1779. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1780. wait(0.00000001)
  1781. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1782. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1783. wait(0.00000001)
  1784. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1785. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1786. wait(0.00000001)
  1787. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1788. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1789. wait(0.00000001)
  1790. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1791. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1792. wait(0.00000001)
  1793. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1794. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1795. wait(0.00000001)
  1796. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1797. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1798. wait(0.00000001)
  1799. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1800. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1801. wait(0.00000001)
  1802. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1803. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1804. wait(0.00000001)
  1805. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1806. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1807. wait(0.00000001)
  1808. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1809. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1810. wait(0.00000001)
  1811. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1812. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1813. wait(0.00000001)
  1814. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1815. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1816. wait(0.00000001)
  1817. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1818. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1819. wait(0.00000001)
  1820. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1821. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1822. wait(0.00000001)
  1823. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1824. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1825. wait(0.00000001)
  1826. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1827. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1828. wait(0.00000001)
  1829. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1830. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1831. wait(0.00000001)
  1832. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1833. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1834. wait(0.00000001)
  1835. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1836. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1837. wait(0.00000001)
  1838. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1839. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1840. wait(0.00000001)
  1841. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1842. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1843. wait(0.00000001)
  1844. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1845. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1846. wait(0.00000001)
  1847. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1848. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1849. wait(0.00000001)
  1850. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1851. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1852. wait(0.00000001)
  1853. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1854. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1855. wait(0.00000001)
  1856. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1857. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1858. wait(0.00000001)
  1859. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1860. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1861. wait(0.00000001)
  1862. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1863. wait(0.00000001)
  1864. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1865. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1866. wait(0.00000001)
  1867. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1868. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1869. wait(0.00000001)
  1870. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1871. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1872. wait(0.00000001)
  1873. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1874. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1875. wait(0.00000001)
  1876. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1877. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1878. wait(0.00000001)
  1879. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1880. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1881. wait(0.00000001)
  1882. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1883. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1884. wait(0.00000001)
  1885. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1886. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1887. wait(0.00000001)
  1888. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1889. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1890. wait(0.00000001)
  1891. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1892. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1893. wait(0.00000001)
  1894. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1895. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1896. wait(0.00000001)
  1897. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1898. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1899. wait(0.00000001)
  1900. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1901. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1902. wait(0.00000001)
  1903. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1904. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1905. wait(0.00000001)
  1906. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1907. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1908. wait(0.00000001)
  1909. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1910. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1911. wait(0.00000001)
  1912. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1913. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1914. wait(0.00000001)
  1915. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1916. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1917. wait(0.00000001)
  1918. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1919. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1920. wait(0.00000001)
  1921. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1922. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1923. wait(0.00000001)
  1924. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1925. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1926. wait(0.00000001)
  1927. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1928. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1929. wait(0.00000001)
  1930. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1931. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1932. wait(0.00000001)
  1933. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1934. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1935. wait(0.00000001)
  1936. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1937. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1938. wait(0.00000001)
  1939. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1940. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1941. wait(0.00000001)
  1942. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1943. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1944. wait(0.00000001)
  1945. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1946. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1947. wait(0.00000001)
  1948. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1949. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1950. wait(0.00000001)
  1951. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1952. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1953. wait(0.00000001)
  1954. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1955. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1956. wait(0.00000001)
  1957. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1958. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1959. wait(0.00000001)
  1960. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1961. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1962. wait(0.00000001)
  1963. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1964. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1965. wait(0.00000001)
  1966. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1967. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1968. wait(0.00000001)
  1969. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1970. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1971. wait(0.00000001)
  1972. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1973. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1974. wait(0.00000001)
  1975. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1976. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1977. wait(0.00000001)
  1978. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1979. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1980. wait(0.00000001)
  1981. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1982. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1983. wait(0.00000001)
  1984. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1985. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1986. wait(0.00000001)
  1987. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1988. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1989. wait(0.00000001)
  1990. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1991. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1992. wait(0.00000001)
  1993. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1994. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1995. wait(0.00000001)
  1996. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1997. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1998. wait(0.00000001)
  1999. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2000. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2001. wait(0.00000001)
  2002. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2003. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2004. wait(0.00000001)
  2005. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2006. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2007. wait(0.00000001)
  2008. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2009. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2010. wait(0.00000001)
  2011. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2012. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2013. wait(0.00000001)
  2014. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2015. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2016. wait(0.00000001)
  2017. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2018. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2019. wait(0.00000001)
  2020. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2021. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2022. wait(0.00000001)
  2023. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2024. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2025. wait(0.00000001)
  2026. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2027. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2028. wait(0.00000001)
  2029. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2030. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2031. wait(0.00000001)
  2032. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2033. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2034. wait(0.00000001)
  2035. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2036. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2037. wait(0.00000001)
  2038. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2039. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2040. wait(0.00000001)
  2041. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2042. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2043. wait(0.00000001)
  2044. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2045. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2046. wait(0.00000001)
  2047. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2048. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2049. wait(0.00000001)
  2050. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2051. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2052. wait(0.00000001)
  2053. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2054. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2055. wait(0.00000001)
  2056. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2057. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2058. wait(0.00000001)
  2059. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2060. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2061. wait(0.00000001)
  2062. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2063. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2064. wait(0.00000001)
  2065. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2066. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2067. wait(0.00000001)
  2068. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2069. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2070. wait(0.00000001)
  2071. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2072. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2073. wait(0.00000001)
  2074. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2075. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2076. wait(0.00000001)
  2077. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2078. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2079. wait(0.00000001)
  2080. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2081. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2082. wait(0.00000001)
  2083. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2084. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2085. wait(0.00000001)
  2086. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2087. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2088. wait(0.00000001)
  2089. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2090. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2091. wait(0.00000001)
  2092. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2093. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2094. wait(0.00000001)
  2095. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2096. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2097. wait(0.00000001)
  2098. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2099. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2100. wait(0.00000001)
  2101. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2102. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2103. wait(0.00000001)
  2104. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2105. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2106. wait(0.00000001)
  2107. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2108. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2109. wait(0.00000001)
  2110. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2111. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2112. wait(0.00000001)
  2113. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2114. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2115. wait(0.00000001)
  2116. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2117. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2118. wait(0.00000001)
  2119. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2120. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2121. wait(0.00000001)
  2122. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2123. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2124. wait(0.00000001)
  2125. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2126. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2127. wait(0.00000001)
  2128. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2129. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2130. wait(0.00000001)
  2131. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2132. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2133. wait(0.00000001)
  2134. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2135. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2136. wait(0.00000001)
  2137. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2138. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2139. wait(0.00000001)
  2140. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2141. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2142. wait(0.00000001)
  2143. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2144. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2145. wait(0.00000001)
  2146. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2147. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2148. wait(0.00000001)
  2149. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2150. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2151. wait(0.00000001)
  2152. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2153. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2154. wait(0.00000001)
  2155. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2156. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2157. wait(0.00000001)
  2158. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2159. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2160. wait(0.00000001)
  2161. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2162. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2163. wait(0.00000001)
  2164. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2165. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2166. wait(0.00000001)
  2167. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2168. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2169. wait(0.00000001)
  2170. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2171. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2172. wait(0.00000001)
  2173. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2174. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2175. wait(0.00000001)
  2176. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2177. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2178. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2179. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2180. wait(0.00000001)
  2181. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2182. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2183. wait(0.00000001)
  2184. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2185. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2186. wait(0.00000001)
  2187. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2188. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2189. wait(0.00000001)
  2190. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2191. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2192. wait(0.00000001)
  2193. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2194. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2195. wait(0.00000001)
  2196. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2197. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2198. wait(0.00000001)
  2199. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2200. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2201. wait(0.00000001)
  2202. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2203. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2204. wait(0.00000001)
  2205. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2206. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2207. wait(0.00000001)
  2208. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2209. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2210. wait(0.00000001)
  2211. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2212. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2213. wait(0.00000001)
  2214. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2215. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2216. wait(0.00000001)
  2217. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2218. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2219. wait(0.00000001)
  2220. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2221. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2222. wait(0.00000001)
  2223. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2224. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2225. wait(0.00000001)
  2226. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2227. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2228. wait(0.00000001)
  2229. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2230. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2231. wait(0.00000001)
  2232. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2233. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2234. wait(0.00000001)
  2235. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2236. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2237. wait(0.00000001)
  2238. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2239. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2240. wait(0.00000001)
  2241. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2242. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2243. wait(0.00000001)
  2244. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2245. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2246. wait(0.00000001)
  2247. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2248. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2249. wait(0.00000001)
  2250. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2251. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2252. wait(0.00000001)
  2253. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2254. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2255. wait(0.00000001)
  2256. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2257. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2258. wait(0.00000001)
  2259. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2260. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2261. wait(0.00000001)
  2262. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2263. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2264. wait(0.00000001)
  2265. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2266. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2267. wait(0.00000001)
  2268. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2269. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2270. wait(0.00000001)
  2271. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2272. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2273. wait(0.00000001)
  2274. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2275. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2276. wait(0.00000001)
  2277. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2278. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2279. wait(0.00000001)
  2280. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2281. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2282. wait(0.00000001)
  2283. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2284. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2285. wait(0.00000001)
  2286. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2287. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2288. wait(0.00000001)
  2289. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2290. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2291. wait(0.00000001)
  2292. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2293. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2294. wait(0.00000001)
  2295. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2296. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2297. wait(0.00000001)
  2298. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2299. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2300. wait(0.00000001)
  2301. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2302. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2303. wait(0.00000001)
  2304. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2305. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2306. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2307. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2308. wait(0.00000001)
  2309. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2310. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2311. wait(0.00000001)
  2312. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2313. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2314. wait(0.00000001)
  2315. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2316. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2317. wait(0.00000001)
  2318. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2319. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2320. wait(0.00000001)
  2321. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2322. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2323. wait(0.00000001)
  2324. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2325. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2326. wait(0.00000001)
  2327. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2328. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2329. wait(0.00000001)
  2330. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2331. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2332. wait(0.00000001)
  2333. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2334. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2335. wait(0.00000001)
  2336. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2337. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2338. wait(0.00000001)
  2339. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2340. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2341. wait(0.00000001)
  2342. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2343. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2344. wait(0.00000001)
  2345. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2346. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2347. wait(0.00000001)
  2348. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2349. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2350. wait(0.00000001)
  2351. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2352. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2353. wait(0.00000001)
  2354. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2355. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2356. wait(0.00000001)
  2357. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2358. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2359. wait(0.00000001)
  2360. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2361. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2362. wait(0.00000001)
  2363. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2364. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2365. wait(0.00000001)
  2366. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2367. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2368. wait(0.00000001)
  2369. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2370. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2371. wait(0.00000001)
  2372. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2373. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2374. wait(0.00000001)
  2375. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2376. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2377. wait(0.00000001)
  2378. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2379. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2380. wait(0.00000001)
  2381. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2382. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2383. wait(0.00000001)
  2384. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2385. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2386. wait(0.00000001)
  2387. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2388. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2389. wait(0.00000001)
  2390. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2391. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2392. wait(0.00000001)
  2393. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2394. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2395. wait(0.00000001)
  2396. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2397. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2398. wait(0.00000001)
  2399. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2400. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2401. wait(0.00000001)
  2402. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2403. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2404. wait(0.00000001)
  2405. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2406. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2407. wait(0.00000001)
  2408. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2409. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2410. wait(0.00000001)
  2411. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2412. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2413. wait(0.00000001)
  2414. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2415. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2416. wait(0.00000001)
  2417. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2418. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2419. wait(0.00000001)
  2420. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2421. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2422. wait(0.00000001)
  2423. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2424. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2425. wait(0.00000001)
  2426. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2427. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2428. wait(0.00000001)
  2429. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2430. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2431. wait(0.00000001)
  2432. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2433. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2434. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2435. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2436. wait(0.00000001)
  2437. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2438. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2439. wait(0.00000001)
  2440. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2441. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2442. wait(0.00000001)
  2443. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2444. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2445. wait(0.00000001)
  2446. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2447. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2448. wait(0.00000001)
  2449. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2450. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2451. wait(0.00000001)
  2452. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2453. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2454. wait(0.00000001)
  2455. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2456. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2457. wait(0.00000001)
  2458. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2459. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2460. wait(0.00000001)
  2461. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2462. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2463. wait(0.00000001)
  2464. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2465. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2466. wait(0.00000001)
  2467. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2468. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2469. wait(0.00000001)
  2470. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2471. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2472. wait(0.00000001)
  2473. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2474. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2475. wait(0.00000001)
  2476. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2477. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2478. wait(0.00000001)
  2479. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2480. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2481. wait(0.00000001)
  2482. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2483. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2484. wait(0.00000001)
  2485. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2486. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2487. wait(0.00000001)
  2488. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2489. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2490. wait(0.00000001)
  2491. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2492. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2493. wait(0.00000001)
  2494. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2495. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2496. wait(0.00000001)
  2497. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2498. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2499. wait(0.00000001)
  2500. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2501. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2502. wait(0.00000001)
  2503. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2504. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2505. wait(0.00000001)
  2506. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2507. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2508. wait(0.00000001)
  2509. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2510. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2511. wait(0.00000001)
  2512. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2513. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2514. wait(0.00000001)
  2515. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2516. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2517. wait(0.00000001)
  2518. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2519. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2520. wait(0.00000001)
  2521. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2522. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2523. wait(0.00000001)
  2524. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2525. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2526. wait(0.00000001)
  2527. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2528. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2529. wait(0.00000001)
  2530. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2531. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2532. wait(0.00000001)
  2533. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2534. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2535. wait(0.00000001)
  2536. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2537. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2538. wait(0.00000001)
  2539. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2540. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2541. wait(0.00000001)
  2542. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2543. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2544. wait(0.00000001)
  2545. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2546. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2547. wait(0.00000001)
  2548. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2549. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2550. wait(0.00000001)
  2551. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2552. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2553. wait(0.00000001)
  2554. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2555. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2556. wait(0.00000001)
  2557. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2558. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2559. wait(0.00000001)
  2560. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2561. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2562. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2563. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2564. wait(0.00000001)
  2565. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2566. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2567. wait(0.00000001)
  2568. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2569. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2570. wait(0.00000001)
  2571. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2572. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2573. wait(0.00000001)
  2574. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2575. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2576. wait(0.00000001)
  2577. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2578. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2579. wait(0.00000001)
  2580. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2581. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2582. wait(0.00000001)
  2583. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2584. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2585. wait(0.00000001)
  2586. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2587. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2588. wait(0.00000001)
  2589. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2590. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2591. wait(0.00000001)
  2592. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2593. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2594. wait(0.00000001)
  2595. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2596. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2597. wait(0.00000001)
  2598. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2599. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2600. wait(0.00000001)
  2601. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2602. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2603. wait(0.00000001)
  2604. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2605. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2606. wait(0.00000001)
  2607. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2608. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2609. wait(0.00000001)
  2610. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2611. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2612. wait(0.00000001)
  2613. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2614. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2615. wait(0.00000001)
  2616. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2617. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2618. wait(0.00000001)
  2619. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2620. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2621. wait(0.00000001)
  2622. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2623. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2624. wait(0.00000001)
  2625. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2626. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2627. wait(0.00000001)
  2628. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2629. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2630. wait(0.00000001)
  2631. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2632. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2633. wait(0.00000001)
  2634. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2635. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2636. wait(0.00000001)
  2637. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2638. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2639. wait(0.00000001)
  2640. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2641. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2642. wait(0.00000001)
  2643. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2644. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2645. wait(0.00000001)
  2646. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2647. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2648. wait(0.00000001)
  2649. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2650. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2651. wait(0.00000001)
  2652. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2653. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2654. wait(0.00000001)
  2655. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2656. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2657. wait(0.00000001)
  2658. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2659. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2660. wait(0.00000001)
  2661. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2662. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2663. wait(0.00000001)
  2664. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2665. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2666. wait(0.00000001)
  2667. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2668. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2669. wait(0.00000001)
  2670. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2671. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2672. wait(0.00000001)
  2673. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2674. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2675. wait(0.00000001)
  2676. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2677. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2678. wait(0.00000001)
  2679. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2680. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2681. wait(0.00000001)
  2682. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2683. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2684. wait(0.00000001)
  2685. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2686. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2687. wait(0.00000001)
  2688. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2689. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2690. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2691. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2692. wait(0.00000001)
  2693. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2694. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2695. wait(0.00000001)
  2696. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2697. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2698. wait(0.00000001)
  2699. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2700. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2701. wait(0.00000001)
  2702. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2703. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2704. wait(0.00000001)
  2705. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2706. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2707. wait(0.00000001)
  2708. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2709. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2710. wait(0.00000001)
  2711. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2712. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2713. wait(0.00000001)
  2714. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2715. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2716. wait(0.00000001)
  2717. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2718. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2719. wait(0.00000001)
  2720. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2721. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2722. wait(0.00000001)
  2723. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2724. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2725. wait(0.00000001)
  2726. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2727. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2728. wait(0.00000001)
  2729. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2730. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2731. wait(0.00000001)
  2732. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2733. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2734. wait(0.00000001)
  2735. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2736. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2737. wait(0.00000001)
  2738. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2739. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2740. wait(0.00000001)
  2741. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2742. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2743. wait(0.00000001)
  2744. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2745. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2746. wait(0.00000001)
  2747. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2748. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2749. wait(0.00000001)
  2750. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2751. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2752. wait(0.00000001)
  2753. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2754. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2755. wait(0.00000001)
  2756. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2757. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2758. wait(0.00000001)
  2759. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2760. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2761. wait(0.00000001)
  2762. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2763. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2764. wait(0.00000001)
  2765. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2766. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2767. wait(0.00000001)
  2768. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2769. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2770. wait(0.00000001)
  2771. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2772. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2773. wait(0.00000001)
  2774. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2775. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2776. wait(0.00000001)
  2777. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2778. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2779. wait(0.00000001)
  2780. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2781. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2782.  
  2783.  
  2784.  
  2785.  
  2786. Human:Destroy()
  2787. BumperCar:Destroy()
  2788. kaboom:Destroy()
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