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Dec 15th, 2019
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  1. case west: {
  2. if (uniform player isEqualTo "U_Rangemaster") then {
  3. _skinName = "textures\cop_uniform_1.paa";
  4. if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
  5. if (FETCH_CONST(life_coplevel) >= 1) then {
  6. _skinName = ["textures\APDClothing\cop_uniform_1,(FETCH_CONST(life_coplevel)),".paa"] joinString "";
  7. };
  8. };
  9. player setObjectTextureGlobal [0, _skinName];
  10. };
  11. if (uniform player isEqualTo "U_Rangemaster") then {
  12. _skinName = "textures\APDClothing\cop_uniform_2.paa";
  13. if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
  14. if (FETCH_CONST(life_coplevel) >= 2) then {
  15. _skinName = ["textures\APDClothing\cop_uniform_2",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
  16. };
  17. };
  18. player setObjectTextureGlobal [0, _skinName];
  19. };
  20. if (uniform player isEqualTo "U_Rangemaster") then {
  21. _skinName = "textures\APDClothing\cop_uniform_3.paa";
  22. if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
  23. if (FETCH_CONST(life_coplevel) >= 3) then {
  24. _skinName = ["textures\APDClothing\cop_uniform_3",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
  25. };
  26. };
  27. player setObjectTextureGlobal [0, _skinName];
  28. };
  29. if (uniform player isEqualTo "U_Rangemaster") then {
  30. _skinName = "textures\APDClothing\cop_uniform_4.paa";
  31. if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
  32. if (FETCH_CONST(life_coplevel) >= 4) then {
  33. _skinName = ["textures\APDClothing\cop_uniform_4",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
  34. };
  35. };
  36. player setObjectTextureGlobal [0, _skinName];
  37. };
  38. if (uniform player isEqualTo "U_Rangemaster") then {
  39. _skinName = "textures\APDClothing\cop_uniform_5.paa";
  40. if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
  41. if (FETCH_CONST(life_coplevel) >= 5) then {
  42. _skinName = ["textures\APDClothing\cop_uniform_5",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
  43. };
  44. };
  45. player setObjectTextureGlobal [0, _skinName];
  46. };
  47. if (uniform player isEqualTo "U_Rangemaster") then {
  48. _skinName = "textures\APDClothing\cop_uniform_6.paa";
  49. if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
  50. if (FETCH_CONST(life_coplevel) >= 6) then {
  51. _skinName = ["textures\APDClothing\cop_uniform_6",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
  52. };
  53. };
  54. player setObjectTextureGlobal [0, _skinName];
  55. };
  56. if (uniform player isEqualTo "U_Rangemaster") then {
  57. _skinName = "textures\APDClothing\cop_uniform_7.paa";
  58. if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
  59. if (FETCH_CONST(life_coplevel) >= 7) then {
  60. _skinName = ["textures\APDClothing\cop_uniform_7",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
  61. };
  62. };
  63. player setObjectTextureGlobal [0, _skinName];
  64. };
  65. if (uniform player isEqualTo "U_Rangemaster") then {
  66. _skinName = "textures\APDClothing\cop_uniform_8.paa";
  67. if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
  68. if (FETCH_CONST(life_coplevel) >= 8) then {
  69. _skinName = ["textures\APDClothing\cop_uniform_8",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
  70. };
  71. };
  72. player setObjectTextureGlobal [0, _skinName];
  73. };
  74. };
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