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Créditos Em Menu

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Feb 10th, 2015
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  1. //~~~~~~~~~~PLÁGIO É CRIME~~~~~~~~~//
  2. //~~~~~~~~MANTENHA OS CRÉDITOS~~~~~//
  3. //~~~~~~~~~~~~CRÉDITOS~~~~~~~~~~~~~//
  4. //~~~~~~~~~~BY-Sweet3D~~~~~~~~~~~~~//
  5. //~~~~~~~~~~PLÁGIO É CRIME~~~~~~~~~//
  6.  
  7. #include <a_samp>
  8.  
  9. new Menu:examplemenu;
  10.  
  11. #if defined FILTERSCRIPT
  12.  
  13. public OnFilterScriptInit()
  14. {
  15.         print("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
  16.         print("~~~~~~~~~~~~~~~FS By-Sweet3D-ON~~~~~~~~~~");
  17.         print("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
  18.     return 1;
  19. }
  20.  
  21. public OnFilterScriptExit()
  22. {
  23.     return 1;
  24. }
  25.  
  26. #else
  27.  
  28. main()
  29. {
  30.  
  31. }
  32.  
  33. #endif
  34.  
  35. public OnGameModeInit()
  36. {
  37.     examplemenu = CreateMenu("CREDITOS", 2, 200.0, 100.0, 150.0, 150.0);
  38.     AddMenuItem(examplemenu, 0, "GAMEMODE ~~> Layky");
  39.     AddMenuItem(examplemenu, 0, "MAPA ~~> Sweet3D");
  40.     return 1;
  41. }
  42.  
  43. public OnPlayerConnect(playerid)
  44. {
  45.     new string[64], pName[MAX_PLAYER_NAME];
  46.     GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
  47.     format(string,sizeof string,"[INFO] DIGITE ~~> /creditos",pName);
  48.     SendClientMessageToAll(0xFFFFFFAA,string);
  49.     return 1;
  50. }
  51.  
  52. public OnPlayerCommandText(playerid, cmdtext[])
  53. {
  54.     if(!strcmp(cmdtext, "/creditos", true))
  55.     {
  56.     ShowMenuForPlayer(examplemenu, playerid);
  57.         return 1;
  58.     }
  59.     return 0;
  60. }
  61.  
  62. public OnPlayerSelectedMenuRow(playerid, row)
  63. {
  64.     if(GetPlayerMenu(playerid) == examplemenu)
  65.     {
  66.         switch(row)
  67.         {
  68.             case 0: print("GAMEMODE ~~> Layky");
  69.             case 1: print("MAPA ~~>Sweet3D");
  70.         }
  71.     }
  72.     return 1;
  73. }
  74.  
  75. public OnPlayerExitedMenu(playerid)
  76. {
  77.     TogglePlayerControllable(playerid,1); // Para Que O Jogador Não Se Mexa Enquanto Ele Usa O Menu
  78.     return 1;
  79. }
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