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- void Bhop::doBhop() {
- DWORD localplayer = memory.Read<DWORD>(Client + Offsets::dwLocalPlayer);
- int LocalFlag = memory.Read<int>(localplayer + Offsets::flags);
- int veloc = memory.Read<int>(localplayer + Offsets::m_vecVelocity);
- if (veloc && LocalFlag == 257) {
- memory.Write<int>(Client + Offsets::dwForceJump, 5);
- Sleep(100);
- memory.Write<int>(Client + Offsets::dwForceJump, 4);
- }
- else {
- memory.Write<int>(Client + Offsets::dwForceJump, 4);
- }
- }
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