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- blocks.xml: <property name="WorkstationIcon" value="ui_game_symbol_campfire" />
- blocks.xml: <property name="CraftIcon" value="ui_game_symbol_spatula" />
- blocks.xml: <property name="WorkstationIcon" value="ui_game_symbol_forge" />
- blocks.xml: <property name="WorkstationIcon" value="ui_game_symbol_workbench" />
- blocks.xml: <property name="WorkstationIcon" value="ui_game_symbol_cement" />
- blocks.xml: <property name="CraftIcon" value="ui_game_symbol_cement" />
- blocks.xml: <property name="WorkstationIcon" value="ui_game_symbol_chemistry" />
- blocks.xml: <property name="CraftIcon" value="ui_game_symbol_chemistry" />
- blocks.xml: <property name="WorkstationIcon" value="ui_game_symbol_table_saw" />
- blocks.xml: <property name="CraftIcon" value="ui_game_symbol_table_saw" />
- buffs.xml: <buff name="bufftest1" icon="ui_game_symbol_infection">
- buffs.xml: <buff name="god" name_key="buffGodModeName" description_key="buffGodModeDesc" tooltip_key="buffGodModeTooltip" icon="ui_game_symbol_add" icon_color="132,0,155">
- buffs.xml: <buff name="maxedout" icon="ui_game_symbol_perk" icon_color="132,0,155">
- buffs.xml: <buff name="buffme" icon="ui_game_symbol_perk" icon_color="132,0,155">
- buffs.xml: <buff name="nerfme" icon="ui_game_symbol_perk" icon_color="255,0,0">
- buffs.xml: <buff name="messmeup" icon="ui_game_symbol_perk" icon_color="255,0,0">
- buffs.xml: <buff name="megadamage" icon="ui_game_symbol_destruction2" icon_color="132,0,155">
- buffs.xml: <buff name="pegasus" icon="ui_game_symbol_agility" icon_color="132,0,155">
- buffs.xml: <buff name="buffDrunk1" name_key="beers" description_key="drunkDesc" tooltip_key="drunkTooltip" icon="ui_game_symbol_beer">
- buffs.xml: <buff name="buffNewbieCoat" name_key="buffNewbieCoatName" description_key="buffNewbieCoatDesc" icon="ui_game_symbol_light_armor" remove_on_death="false">
- buffs.xml: <buff name="buffPerkStayDown" name_key="buffPerkStayDownName" description_key="buffPerkStayDownDesc" icon="ui_game_symbol_stunned">
- buffs.xml: <buff name="buffPerkStayDownBonus" name_key="buffPerkStayDownBonusName" description_key="buffPerkStayDownBonusDesc" icon="ui_game_symbol_stunned" icon_color="0,255,0" icon_blink="true">
- buffs.xml: <buff name="buffPerkGunslinger" name_key="buffPerkGunslingerName" description_key="buffPerkGunslingerDesc" icon="ui_game_symbol_gunslinger">
- buffs.xml: <buff name="buffPerkGunslingerBonus" name_key="buffPerkGunslingerBonusName" description_key="buffPerkGunslingerBonusDesc" icon="ui_game_symbol_gunslinger" icon_color="0,255,0" icon_blink="true">
- buffs.xml: <buff name="buffPerkPain" name_key="buffPerkPainName" description_key="buffPerkPainDesc" icon="ui_game_symbol_boxer">
- buffs.xml: <buff name="buffPerkKillStreak" name_key="buffPerkKillStreakName" description_key="buffPerkKillStreakDesc" tooltip_key="buffPerkKillStreakTooltip" icon="ui_game_symbol_map_cursor" icon_color="0,255,0" icon_blink="true">
- buffs.xml: <buff name="buffPerkCharismaticNature" name_key="perkCharismaticNatureName" description_key="buffPerkCharismaticNatureDesc" icon="ui_game_symbol_talk" icon_color="0,255,0" icon_blink="false" hidden="false">
- buffs.xml: <buff name="buffPerkCharismaticNature" tooltip_key="buffPerkCharismaticNatureTooltip" icon="ui_game_symbol_talk">
- buffs.xml: <buff name="buffPerkParkour" name_key="buffPerkParkourName" description_key="buffPerkParkourDesc" icon="ui_game_symbol_parkour">
- buffs.xml: <buff name="buffInjuryBleeding" name_key="buffInjuryBleedingName" description_key="buffInjuryBleedingDesc" tooltip_key="buffInjuryBleedingTooltip" icon="ui_game_symbol_critical" icon_color="255,0,0" icon_blink="true">
- buffs.xml: <buff name="buffPlayerFallingDamage" name_key="buffInjuryBleedingName" description_key="buffInjuryBleedingDesc" icon="ui_game_symbol_critical" icon_color="255,0,0" hidden="true">
- buffs.xml: <buff name="buffLegSprained" name_key="buffLegSprainedName" description_key="buffLegSprainedDesc" tooltip_key="buffLegSprainedTooltip" icon="ui_game_symbol_brokenbone" icon_color="255,128,0">
- buffs.xml: <buff name="buffLegBroken" name_key="buffLegBrokenName" description_key="buffLegBrokenDesc" tooltip_key="buffLegBrokenTooltip" icon="ui_game_symbol_brokenbone" icon_color="255,0,0">
- buffs.xml: <buff name="buffLegSplinted" name_key="buffLegSplintedName" description_key="buffLegSplintedDesc" tooltip_key="buffLegSplintedTooltip" icon="ui_game_symbol_splint">
- buffs.xml: <buff name="buffLegCast" name_key="buffLegCastName" description_key="buffLegCastDesc" icon="ui_game_symbol_splint">
- buffs.xml: <buff name="buffArmSprained" name_key="buffArmSprainedName" description_key="buffArmSprainedDesc" tooltip_key="buffArmSprainedTooltip" icon="ui_game_symbol_brokenbone">
- buffs.xml: <buff name="buffArmBroken" name_key="buffArmBrokenName" description_key="buffArmBrokenDesc" tooltip_key="buffArmBrokenTooltip" icon="ui_game_symbol_brokenbone">
- buffs.xml: <buff name="buffArmSplinted" name_key="buffArmSplintedName" description_key="buffArmSplintedDesc" icon="ui_game_symbol_splintarm">
- buffs.xml: <buff name="buffArmCast" name_key="buffArmCastName" description_key="buffArmCastDesc" icon="ui_game_symbol_splintarm">
- buffs.xml: <buff name="buffInjuryStunned1" name_key="buffInjuryStunned1Name" description_key="buffInjuryStunned1NameDesc" tooltip_key="buffInjuryStunned1NameDescTooltip" icon="ui_game_symbol_stunned">
- buffs.xml: <buff name="buffInjuryStunned2" name_key="buffInjuryStunned1Name" description_key="buffInjuryStunned1NameDesc" tooltip_key="buffInjuryStunned1NameDescTooltip" icon="ui_game_symbol_stunned">
- buffs.xml: <buff name="buffInjuryCrippled1" name_key="buffInjuryCrippled1Name" description_key="buffInjuryCrippled1Desc" tooltip_key="buffInjuryCrippled1Tooltip" icon="ui_game_symbol_stunned">
- buffs.xml: <buff name="buffInjuryUnconscious" name_key="buffInjuryUnconsciousName" description_key="buffInjuryUnconsciousDesc" tooltip_key="buffInjuryUnconsciousTooltip" icon="ui_game_symbol_critical">
- buffs.xml: <buff name="buffInjuryConcussion" name_key="buffInjuryConcussionName" description_key="buffInjuryConcussionDesc" tooltip_key="buffInjuryConcussionTooltip" icon="ui_game_symbol_stunned">
- buffs.xml: <buff name="buffElementHot" name_key="buffElementHotName" description_key="buffElementHotDesc" tooltip_key="buffElementHotTooltip" icon="ui_game_symbol_hot" icon_color="255,128,0">
- buffs.xml: <buff name="buffElementSweltering" name_key="buffElementSwelteringName" description_key="buffElementSwelteringDesc" tooltip_key="buffElementSwelteringTooltip" icon="ui_game_symbol_hot" icon_color="255,0,0" icon_blink="true">
- buffs.xml: <buff name="buffElementCold" name_key="buffElementColdName" description_key="buffElementColdDesc" tooltip_key="buffElementColdTooltip" icon="ui_game_symbol_cold" icon_color="255,128,0">
- buffs.xml: <buff name="buffElementFreezing" name_key="buffElementFreezingName" description_key="buffElementFreezingDesc" tooltip_key="buffElementFreezingTooltip" icon="ui_game_symbol_cold" icon_color="255,0,0" icon_blink="true">
- buffs.xml: <buff name="buffElementWet" name_key="buffElementWetName" description_key="buffElementWetDesc" tooltip_key="buffElementWetTooltip" icon="ui_game_symbol_wet">
- buffs.xml: <buff name="buffShocked" description_key="buffShockedDesc" tooltip_key="buffShockedTooltip" icon="ui_game_symbol_electric_power" name_key="buffShockedName" icon_color="255,0,0">
- buffs.xml: <buff name="buffIsOnFire" name_key="buffIsOnFireName" description_key="buffIsOnFireDesc" tooltip_key="buffIsOnFireTooltip" icon="ui_game_symbol_fire" icon_color="255,0,0" icon_blink="true">
- buffs.xml: <buff name="buffExtinguishFire" name_key="buffExtinguishFire" icon="ui_game_symbol_water" icon_color="0,255,0" hidden="true">
- buffs.xml: <buff name="buffBurningWeapon" name_key="buffBurningWeaponName" icon="ui_game_symbol_fire" icon_color="0,255,0" hidden="true">
- buffs.xml: <buff name="buffRadiation3" name_key="buffRadiation3Name" description_key="buffRadiation3Desc" tooltip_key="buffRadiation3Tooltip" icon="ui_game_symbol_radiation" icon_color="255,0,0" icon_blink="true">
- buffs.xml: <buff name="buffNearDeathTrauma" name_key="buffNearDeathTraumaName" description_key="buffNearDeathTraumaDesc" tooltip_key="buffNearDeathTraumaTooltip" icon="ui_game_symbol_near_death_trauma" icon_color="255,128,0" remove_on_death="false">
- buffs.xml: <buff name="buffNearDeathRegen" icon="ui_game_symbol_near_death_trauma" icon_color="0,255,0" hidden="true">
- buffs.xml: <buff name="buffNearDeathProtection" icon="ui_game_symbol_near_death_trauma" icon_color="0,255,0" remove_on_death="false" hidden="true">
- buffs.xml: <buff name="buffIllnessIndicator" name_key="buffIllnessIndicatorName" description_key="buffIllnessIndicatorDesc" tooltip_key="buffIllnessIndicatorTooltip" icon="ui_game_symbol_death" icon_color="255,128,0" remove_on_death="false">
- buffs.xml: <buff name="buffIllDysentery1" name_key="buffIllDysentery1Name" description_key="buffIllDysentery1Desc" tooltip_key="buffIllDysentery1Tooltip" icon="ui_game_symbol_dysentery" icon_color="255,128,0">
- buffs.xml: <buff name="buffIllDysentery2" name_key="buffIllDysentery2Name" description_key="buffIllDysentery2Desc" tooltip_key="buffIllDysentery2Tooltip" icon="ui_game_symbol_dysentery" icon_color="255,0,0" icon_blink="true">
- buffs.xml: <buff name="buffIllFoodPoisoning1" name_key="buffIllFoodPoisoning1Name" description_key="buffIllFoodPoisoning1Desc" tooltip_key="buffIllFoodPoisoning1Tooltip" icon="ui_game_symbol_food_poisoning" icon_color="255,128,0">
- buffs.xml: <buff name="buffIllFoodPoisoning2" name_key="buffIllFoodPoisoning2Name" description_key="buffIllFoodPoisoning2Desc" tooltip_key="buffIllFoodPoisoning2Tooltip" icon="ui_game_symbol_food_poisoning" icon_color="255,0,0" icon_blink="true">
- buffs.xml: <buff name="buffIllPneumonia1" name_key="buffIllPneumonia1Name" description_key="buffIllPneumonia1Desc" tooltip_key="buffIllPneumonia1Tooltip" icon="ui_game_symbol_" icon_color="255,0,0" icon_blink="true">
- buffs.xml: <buff name="buffIllInfection1" name_key="buffIllInfection1Name" description_key="buffIllInfection1Desc" tooltip_key="buffIllInfection1Tooltip" icon="ui_game_symbol_infection">
- buffs.xml: <buff name="buffIllInfection2" name_key="buffIllInfection2Name" description_key="buffIllInfection2Desc" icon="ui_game_symbol_infection" icon_color="255,128,0">
- buffs.xml: <buff name="buffIllInfection3" name_key="buffIllInfection3Name" description_key="buffIllInfection3Desc" icon="ui_game_symbol_infection" icon_color="255,0,0" icon_blink="true">
- buffs.xml: <buff name="buffStatusHungry1" name_key="buffStatusHungry1Name" description_key="buffStatusHungry1Desc" tooltip_key="buffStatusHungry1Tooltip" icon="ui_game_symbol_hunger" icon_color="255,128,0">
- buffs.xml: <buff name="buffStatusHungry2" name_key="buffStatusHungry2Name" description_key="buffStatusHungry2Desc" tooltip_key="buffStatusHungry2Tooltip" icon="ui_game_symbol_hunger" icon_color="255,0,0" icon_blink="true">
- buffs.xml: <buff name="buffStatusThirsty1" name_key="buffStatusThirsty1Name" description_key="buffStatusThirsty1Desc" tooltip_key="buffStatusThirsty1Tooltip" icon="ui_game_symbol_water" icon_color="255,128,0">
- buffs.xml: <buff name="buffStatusThirsty2" name_key="buffStatusThirsty2Name" description_key="buffStatusThirsty2Desc" tooltip_key="buffStatusThirsty2Tooltip" icon="ui_game_symbol_water" icon_color="255,0,0" icon_blink="true">
- buffs.xml: <buff name="buffStatusWounded" name_key="buffStatusWoundedName" description_key="buffStatusWoundedTooltip" tooltip_key="buffStatusWoundedTooltip" icon="ui_game_symbol_medical" icon_color="255,128,0">
- buffs.xml: <buff name="buffStatusDying" name_key="buffStatusDyingName" description_key="buffStatusDyingTooltip" tooltip_key="buffStatusDyingTooltip" icon="ui_game_symbol_medical" icon_color="255,0,0" icon_blink="true">
- buffs.xml: <buff name="buffHealHealth" name_key="buffHealHealthName" description_key="buffHealHealthDesc" icon="ui_game_symbol_add">
- buffs.xml: <buff name="buffHealHealthMax" name_key="buffHealHealthMaxName" description_key="buffHealHealthMaxDesc" tags="medical" icon="ui_game_symbol_medical">
- buffs.xml: <buff name="buffHealStaminaMax" name_key="buffHealStaminaMaxName" tags="food" icon="ui_game_symbol_hunger" icon_color="0,200,0" hidden="true">
- buffs.xml: <buff name="buffHealStaminaMaxStatus" name_key="buffHealStaminaMaxStatusName" description_key="buffHealStaminaMaxStatusDesc" tags="food" icon="ui_game_symbol_hunger" hidden="true">
- buffs.xml: <buff name="buffPuking1" name_key="buffPuking1Name" tags="food" icon="ui_game_symbol_hunger" icon_color="255,0,0" hidden="true">
- buffs.xml: <buff name="buffHealWaterMax" name_key="buffHealWaterMaxName" description_key="buffHealWaterMaxDesc" tags="drink" icon="ui_game_symbol_water">
- buffs.xml: <buff name="buffHealWaterMax" name_key="buffHealWaterMaxName" description_key="buffHealWaterMaxDesc" tags="drink" icon="ui_game_symbol_water" hidden="true">
- buffs.xml: <buff name="buffWaterStaminaRegen" name_key="buffWaterStaminaRegenName" description_key="buffWaterStaminaRegenDesc" tags="drink" icon="ui_game_symbol_water">
- buffs.xml: <buff name="buffGoldenrodEffect" name_key="buffGoldenrodEffectName" description_key="buffGoldenrodEffectDesc" tags="drug" icon="ui_game_symbol_pills" hidden="true">
- buffs.xml: <buff name="buffHoneyEffect" name_key="buffHoneyEffectName" description_key="buffHoneyEffectDesc" tags="drug" icon="ui_game_symbol_pills" hidden="true">
- buffs.xml: <buff name="buffDrugPainkillers" name_key="buffDrugPainkillersName" description_key="buffDrugPainkillersDesc" tags="drug" icon="ui_game_symbol_pills">
- buffs.xml: <buff name="buffDrugVitamins" name_key="drugVitamins" description_key="drugVitaminsDesc" tags="drug" icon="ui_game_symbol_pills">
- buffs.xml: <buff name="buffDrugAntibiotics" name_key="buffDrugAntibioticsName" description_key="buffDrugAntibioticsDesc" tags="drug" icon="ui_game_symbol_pills">
- buffs.xml: <buff name="buffDrugHerbalAntibiotics" name_key="buffDrugHerbalAntibioticsName" description_key="buffDrugHerbalAntibioticsDesc" tags="drug" icon="ui_game_symbol_pills">
- buffs.xml: <buff name="buffDrunk1" name_key="buffDrunk1Name" description_key="buffDrunk1Desc" tooltip_key="buffDrunk1Tooltip" icon="ui_game_symbol_beer">
- buffs.xml: <buff name="buffDrunk1Extended" icon="ui_game_symbol_beer">
- buffs.xml: <buff name="buffDrunk2" name_key="buffDrunk2Name" description_key="buffDrunk2Desc" tooltip_key="buffDrunk2Tooltip" icon="ui_game_symbol_beer">
- buffs.xml: <buff name="buffEncumberedInv" name_key="buffEncumberedInvName" description_key="buffEncumberedInvDesc" tooltip_key="buffEncumberedInvTooltip" icon="ui_game_symbol_pack_mule">
- buffs.xml:icon="ui_game_symbol_pack_mule"
- buffs.xml: <buff name="buffDrowning1" name_key="buffDrowning1Name" description_key="buffDrowning1Desc" tooltip_key="buffDrowning1Tooltip" icon="ui_game_symbol_oxygen">
- buffs.xml: <buff name="buffDrowning2" name_key="buffDrowning2Name" description_key="buffDrowning2Desc" tooltip_key="buffDrowning2Tooltip" icon="ui_game_symbol_oxygen" icon_color="255,128,0">
- buffs.xml: <buff name="buffDrowning3" name_key="buffDrowning3Name" description_key="buffDrowning3Desc" tooltip_key="buffDrowning3Tooltip" icon="ui_game_symbol_oxygen" icon_color="255,0,0" icon_blink="true">
- buffs.xml: <buff name="buffBloodDrawKitMaster" name_key="buffBloodDrawKitMasterName" tags="drug" icon="ui_game_symbol_skull" icon_color="0,255,0" remove_on_death="false" hidden="true">
- buffs.xml: <buff name="buffBloodDrawKitBlocker" name_key="buffBloodDrawKitBlockerName" tags="drug" icon="ui_game_symbol_skull" icon_color="0,0,255" hidden="true">
- buffs.xml: <buff name="buffAnemia1" name_key="buffAnemia1Name" remove_on_death="false" description_key="buffAnemiaGroupDesc" tooltip_key="buffAnemiaGroupTooltip" tags="drug" icon="ui_game_symbol_skull" icon_color="255,128,0">
- buffs.xml: <buff name="buffAnemia2" name_key="buffAnemia2Name" remove_on_death="false" description_key="buffAnemiaGroupDesc" tooltip_key="buffAnemiaGroupTooltip" tags="drug" icon="ui_game_symbol_skull" icon_color="255,64,0">
- buffs.xml: <buff name="buffAnemia3" name_key="buffAnemia3Name" remove_on_death="false" description_key="buffAnemiaGroupDesc" tooltip_key="buffAnemiaGroupTooltip" tags="drug" icon="ui_game_symbol_skull" icon_color="255,0,0">
- buffs.xml: <buff name="buffAnemia4" name_key="buffAnemia4Name" description_key="buffAnemia4Desc" tooltip_key="buffAnemia4Desc" tags="drug" icon="ui_game_symbol_skull" icon_color="255,0,0" icon_blink="true">
- buffs.xml: <buff name="buffCoffee" name_key="buffCoffeeName" description_key="buffCoffeeDesc" icon="ui_game_symbol_coffee" tags="drug">
- buffs.xml: <buff name="buffYuccaJuiceSmoothie" name_key="drinkYuccaJuiceSmoothie" description_key="drinkYuccaJuiceSmoothieDesc" icon="ui_game_symbol_coffee" tags="drug">
- buffs.xml: <buff name="buffBeer" name_key="buffDrunk1Name" description_key="buffDrunk1Desc" tooltip_key="buffDrunk1Tooltip" icon="ui_game_symbol_beer">
- buffs.xml: <buff name="buffMegaCrush" name_key="buffMegaCrushName" description_key="buffMegaCrushDesc" tooltip_key="buffMegaCrushTooltip" icon="ui_game_symbol_pills" tags="drug">
- buffs.xml: <buff name="buffRedTea" name_key="buffRedTea" description_key="buffRedTeaDesc" icon="ui_game_symbol_coffee">
- buffs.xml: <buff name="buffDrunkGrandpasMoonshine" name_key="buffDrunkGrandpasMoonshineName" description_key="buffDrunkGrandpasMoonshineDesc" tooltip_key="buffDrunkGrandpasMoonshineTooltip" icon="ui_game_symbol_beer">
- buffs.xml: <buff name="buffDrunkGrandpasAwesomeSauce" name_key="buffDrunkGrandpasAwesomeSauceName" description_key="buffDrunkGrandpasAwesomeSauceDesc" tooltip_key="buffDrunkGrandpasAwesomeSauceTooltip" icon="ui_game_symbol_beer">
- buffs.xml: <buff name="buffDrunkGrandpasLearningElixir" name_key="buffDrunkGrandpasLearningElixirName" description_key="buffDrunkGrandpasLearningElixirDesc" tooltip_key="buffDrunkGrandpasLearningElixirTooltip" icon="ui_game_symbol_beer">
- buffs.xml: <buff name="buffShamChowder" name_key="buffShamChowderName" description_key="buffShamChowderDesc" icon="ui_game_symbol_assemble" tags="food">
- buffs.xml: <buff name="buffDrugSteroids" name_key="buffDrugSteroidsName" description_key="buffDrugSteroidsDesc" icon="ui_game_symbol_steroids" tags="drug">
- buffs.xml: <buff name="buffDrugSteroidsSideEffect" name_key="buffDrugSteroidsSideEffectName" description_key="buffDrugSteroidsSideEffectDesc" tooltip_key="buffDrugSteroidsSideEffectTooltip" icon="ui_game_symbol_pills" icon_color="255,128,0" tags="drug">
- buffs.xml: <buff name="buffDrugRecog" name_key="buffDrugRecogName" description_key="buffDrugRecogDesc" tooltip_key="buffDrugRecogTooltip" icon="ui_game_symbol_gunslinger">
- buffs.xml: <buff name="buffDrugRecogSideEffect" name_key="buffDrugRecogSideEffectName" description_key="buffDrugRecogSideEffectDesc" icon="ui_game_symbol_gunslinger" icon_color="255,128,0" tags="drug">
- buffs.xml: <buff name="buffDrugFortBites" name_key="buffDrugFortBitesName" description_key="buffDrugFortBitesDesc" tooltip_key="buffDrugFortBitesTooltip" icon="ui_game_symbol_defense">
- buffs.xml: <buff name="buffDrugFortBitesSideEffect" name_key="buffDrugFortBitesSideEffectName" description_key="buffDrugFortBitesSideEffectDesc" icon="ui_game_symbol_defense" icon_color="255,128,0" tags="drug">
- buffs.xml: <buff name="buffDrugDiazepam" name_key="buffDrugDiazepamName" description_key="buffDrugDiazepamDesc" tooltip_key="buffDrugDiazepamTooltip" icon="ui_game_symbol_pills" tags="drug">
- buffs.xml: <buff name="buffArmorShredding" name_key="buffArmorShreddingName" description_key="buffArmorShreddingDesc" tooltip_key="buffArmorShreddingTooltip" icon="ui_game_symbol_armor_iron" icon_color="255,128,0">
- buffs.xml: <buff name="buffMagazineAttPerception" name_key="buffMagazineAttPerceptionName" description_key="buffMagazineAttPerceptionDesc" icon="ui_game_symbol_book">
- buffs.xml: <buff name="buffMagazineAttStrength" name_key="buffMagazineAttStrengthName" description_key="buffMagazineAttStrengthDesc" icon="ui_game_symbol_book">
- buffs.xml: <buff name="buffMagazineAttFortitude" name_key="buffMagazineAttFortitudeName" description_key="buffMagazineAttFortitudeDesc" icon="ui_game_symbol_book">
- buffs.xml: <buff name="buffMagazineAttAgility" name_key="buffMagazineAttAgilityName" description_key="buffMagazineAttAgilityDesc" icon="ui_game_symbol_book">
- buffs.xml: <buff name="buffMagazineAttIntellect" name_key="buffMagazineAttIntellectName" description_key="buffMagazineAttIntellectDesc" icon="ui_game_symbol_book">
- buffs.xml: <buff name="buffPowerAttackStaminaStunt" icon="ui_game_symbol_run" icon_color="255,128,0" hidden="true">
- buffs.xml: <buff name="buffHoldBreathAiming1" name_key="Aiming1" description_key="" tooltip_key="" icon="ui_game_symbol_all_blocks" hidden="true">
- buffs.xml: <buff name="buffDrawBow1" name_key="buffDrawBow1" icon="ui_game_symbol_all_blocks" hidden="true">
- buffs.xml: <buff name="buffReloadMovementPenalty" name_key="Reloading" icon="ui_game_symbol_pack_mule" icon_color="255,128,0" hidden="true">>
- buffs.xml: <buff name="buffLegendaryBoss" name_key="Legendary Boss Buff Name" description_key="legendaryDesc" tooltip_key="na" icon="ui_game_symbol_skull">
- buffs.xml: <buff name="buffTazasWrath" name_key="buffTazasWrathName" description_key="buffTazasWrathDesc" tooltip_key="buffTazasWrathTooltip" icon="ui_game_symbol_skull">
- buffs.xml: icon="ui_game_symbol_fire" icon_color="200,200,0" icon_blink="true" remove_on_death="false">
- buffs.xml: icon="ui_game_symbol_fire" icon_color="255,0,0" icon_blink="true">
- buffs.xml: <buff name="buffRadiatedRegen" name_key="buffRadiatedRegenDesc" description_key="buffRadiatedRegenDesc" tooltip_key="buffRadiatedRegenDesc" icon="ui_game_symbol_radiation" icon_color="255,0,0">
- buffs.xml: <buff name="buffRadiatedRegenBlock" name_key="buffRadiatedRegenBlockName" icon="ui_game_symbol_radiation" icon_color="255,255,0" hidden="true">
- buffs.xml: <buff name="buffInternalBleeding" name_key="buffInternalBleedingName" description_key="buffInternalBleedingDesc" tooltip_key="buffInternalBleedingTooltip" icon="ui_game_symbol_critical" icon_color="255,0,0" icon_blink="true">
- buffs.xml: <buff name="buffShotgunWound1" name_key="buffShotgunWound1Name" description_key="buffShotgunWound1Desc" icon="ui_game_symbol_critical">
- buffs.xml:icon [file name] : available .tga in \Assets\GUI\Textures\ e.g. "ui_game_symbol_brokenbone"
- buffs.xml: <perk name="Pistols" parent="attPerception" name_key="perkPistols" desc_key="perkPistolsDesc" icon="ui_game_symbol_pistol">
- entityclasses.xml: <property name="MapIcon" value="ui_game_symbol_map_player_arrow"/>
- entityclasses.xml: <property name="MapIcon" value="ui_game_symbol_bullet_point"/>
- entityclasses.xml: <property name="MapIcon" value="ui_game_symbol_bullet_point"/>
- entityclasses.xml: <property name="MapIcon" value="ui_game_symbol_bicycle"/>
- entityclasses.xml: <property name="MapIcon" value="ui_game_symbol_minibike"/>
- entityclasses.xml: <property name="MapIcon" value="ui_game_symbol_motorcycle"/>
- entityclasses.xml: <property name="MapIcon" value="ui_game_symbol_4x4"/>
- entityclasses.xml: <property name="MapIcon" value="ui_game_symbol_gyrocopter"/>
- entityclasses.xml: <property name="MapIcon" value="ui_game_symbol_minibike"/>
- entityclasses.xml: <property name="MapIcon" value="ui_game_symbol_minibike"/>
- progression.xml: <attribute name="attPerception" name_key="attPerceptionName" desc_key="attPerceptionDesc" icon="ui_game_symbol_stealth">
- progression.xml: <attribute name="attStrength" name_key="attStrengthName" desc_key="attStrengthDesc" icon="ui_game_symbol_muscle">
- progression.xml: <attribute name="attFortitude" name_key="attFortitudeName" desc_key="attFortitudeDesc" icon="ui_game_symbol_add">
- progression.xml: <attribute name="attAgility" name_key="attAgilityName" desc_key="attAgilityDesc" icon="ui_game_symbol_agility">
- progression.xml: <attribute name="attIntellect" name_key="attIntellectName" desc_key="attIntellectDesc" icon="ui_game_symbol_intellect">
- progression.xml: <skill name="skillMarksmanship" parent="attPerception" name_key="skillattPerceptionName" desc_key="skillattPerceptionDesc" icon="ui_game_symbol_archery">
- progression.xml: <skill name="skillScavenging" parent="attPerception" name_key="skillScavengingName" desc_key="skillScavengingDesc" icon="ui_game_symbol_hand">
- progression.xml: <skill name="skillMarksmanship" parent="attPerception" name_key="skillMarksmanshipName" desc_key="skillMarksmanshipDesc" icon="ui_game_symbol_marksmanship"><effect_group/></skill>
- progression.xml: <skill name="skillScavenging" parent="attPerception" name_key="skillScavengingName" desc_key="skillScavengingDesc" icon="ui_game_symbol_hand"><effect_group/></skill>
- progression.xml: <skill name="skillStrengthGeneral" parent="attStrength" name_key="skillStrengthGeneralName" desc_key="skillStrengthGeneralDesc" icon="ui_game_symbol_muscle"><effect_group/></skill>
- progression.xml: <skill name="skillMeleeCombat" parent="attStrength" name_key="skillMeleeCombatName" desc_key="skillMeleeCombatDesc" icon="ui_game_symbol_melee"><effect_group/></skill>
- progression.xml: <skill name="skillConstruction" parent="attStrength" name_key="skillConstructionName" desc_key="skillConstructionDesc" icon="ui_game_symbol_resource"><effect_group/></skill>
- progression.xml: <skill name="skillSurvival" parent="attFortitude" name_key="skillSurvivalName" desc_key="skillSurvivalDesc" icon="ui_game_symbol_survival"><effect_group/></skill>
- progression.xml: <skill name="skillRecovery" parent="attFortitude" name_key="skillRecoveryName" desc_key="skillRecoveryDesc" icon="ui_game_symbol_water"><effect_group/></skill>
- progression.xml: <skill name="skillAthletics" parent="attAgility" name_key="skillAthleticsName" desc_key="skillAthleticsDesc" icon="ui_game_symbol_run"><effect_group/></skill>
- progression.xml: <skill name="skillStealth" parent="attAgility" name_key="skillStealthName" desc_key="skillStealthDesc" icon="ui_game_symbol_stealth2"><effect_group/></skill>
- progression.xml: <skill name="skillInfluence" parent="attIntellect" name_key="skillInfluenceName" desc_key="skillInfluenceDesc" icon="ui_game_symbol_influence"><effect_group/></skill>
- progression.xml: <skill name="skillCraftsmanship" parent="attIntellect" name_key="skillCraftsmanshipName" desc_key="skillCraftsmanshipDesc" icon="ui_game_symbol_misc_crafting"><effect_group/></skill>
- progression.xml: <perk name="perkGunslinger" parent="skillMarksmanship" max_level="5" name_key="perkGunslingerName" desc_key="perkGunslingerDesc" icon="ui_game_symbol_gunslinger">
- progression.xml: <perk name="perkShotgunMessiah" parent="skillMarksmanship" name_key="perkShotgunMessiahName" desc_key="perkShotgunMessiahDesc" icon="ui_game_symbol_shotgun">
- progression.xml: <perk name="perkAutomaticWeapons" parent="skillMarksmanship" name_key="perkAutomaticWeaponsName" desc_key="perkAutomaticWeaponsDesc" icon="ui_game_symbol_rifle">
- grep: progression.xml: <perk name="perkDeadEye" parent="skillMarksmanship" name_key="perkDeadEyeName" desc_key="perkDeadEyeDesc" icon="ui_game_symbol_map_cursor">
- XUiprogression.xml: <perk name="perkArchery" parent="skillMarksmanship" name_key="perkArcheryName" desc_key="perkArcheryDesc" icon="ui_game_symbol_archery">
- progression.xml: <perk name="perkExplosiveWeapons" parent="skillMarksmanship" name_key="perkExplosiveWeaponsName" desc_key="perkExplosiveWeaponsDesc" icon="ui_game_symbol_explosion">
- progression.xml: <perk name="perkHeadshot" parent="skillMarksmanship" name_key="perkHeadshotName" desc_key="perkHeadshotDesc" icon="ui_game_symbol_head_shot">
- progression.xml: <perk name="perkRunAndGun" parent="skillMarksmanship" name_key="perkRunAndGunName" desc_key="perkRunandGunDesc" icon="ui_game_symbol_run_and_gun">
- progression.xml: <perk name="perkLuckyLooter" parent="skillScavenging" name_key="perkLuckyLooterName" desc_key="perkLuckyLooterDesc" icon="ui_game_symbol_shopping_cart">
- progression.xml: <perk name="perkSalvageOperations" parent="skillScavenging" name_key="perkSalvageOperationsName" desc_key="perkSalvageOperationsDesc" icon="ui_game_symbol_scrap">
- progression.xml: <perk name="perkSexualTrex" parent="skillStrengthGeneral" name_key="perkSexualTrexName" desc_key="perkSexualTrexDesc" icon="ui_game_symbol_trex">
- progression.xml: <perk name="perkFlurryOfBlows" parent="skillMeleeCombat" name_key="perkFlurryOfBlowsName" desc_key="perkFlurryOfBlowsDesc" icon="ui_game_symbol_knunchuck">
- progression.xml: <perk name="perkDeepCuts" parent="skillMeleeCombat" name_key="perkDeepCutsName" desc_key="perkDeepCutsDesc" icon="ui_game_symbol_deep_cuts">
- progression.xml: <perk name="perkStayDown" parent="skillMeleeCombat" name_key="perkStayDownName" desc_key="perkStayDownDesc" icon="ui_game_symbol_stunned">
- progression.xml: <perk name="perkHeavyMetal" parent="skillMeleeCombat" name_key="perkHeavyMetalName" desc_key="perkHeavyMetalDesc" icon="ui_game_symbol_sledge">
- progression.xml: <perk name="perkSkullCrusher" parent="skillMeleeCombat" name_key="perkSkullCrusher" desc_key="perkSkullCrusherDesc" icon="ui_game_symbol_skull_crusher">
- progression.xml: <perk name="perkMiner69r" parent="skillConstruction" name_key="perkMiner69rName" desc_key="perkMiner69rDesc" icon="ui_game_symbol_mining">
- progression.xml: <perk name="perkPackMule" parent="skillStrengthGeneral" name_key="perkPackMuleName" desc_key="perkPackMuleDesc" icon="ui_game_symbol_pack_mule">
- progression.xml: <perk name="perkMotherLode" parent="skillConstruction" name_key="perkMotherLodeName" desc_key="perkMotherLodeDesc" icon="ui_game_symbol_mother_load">
- progression.xml: <perk name="perkHeavyArmor" parent="skillSurvival" name_key="perkHeavyArmorName" desc_key="perkHeavyArmorDesc" icon="ui_game_symbol_armor_iron">
- progression.xml: <perk name="perkTheHuntsman" parent="skillSurvival" name_key="perkTheHuntsman" desc_key="perkTheHuntsmanDesc" icon="ui_game_symbol_archery">
- progression.xml: <perk name="perkIntrinsicImmunity" parent="skillSurvival" name_key="perkIntrinsicImmunityName" desc_key="perkIntrinsicImmunityDesc" icon="ui_game_symbol_infection">
- progression.xml: <perk name="perkWellInsulated" parent="skillSurvival" name_key="perkWellInsulatedName" desc_key="perkWellInsulatedDesc" icon="ui_game_symbol_temperature">
- progression.xml: <perk name="perkLivingOffTheLand" parent="skillSurvival" name_key="perkLivingOffTheLandName" desc_key="perkLivingOffTheLandDesc" icon="ui_game_symbol_tree">
- progression.xml: <perk name="perkPainTolerance" parent="skillSurvival" name_key="perkPainTolerance" desc_key="perkPainToleranceDesc" icon="ui_game_symbol_boxer">
- progression.xml: <!--<perk name="perkDrunkenMaster" parent="skillSurvival" name_key="perkDrunkenMasterName" desc_key="perkDrunkenMasterDesc" icon="ui_game_symbol_beer">
- progression.xml: <perk name="perkHealingFactor" parent="skillRecovery" name_key="perkHealingFactor" desc_key="perkHealingFactorDesc" icon="ui_game_symbol_healing_factor">
- progression.xml: <perk name="perkSlowMetabolism" parent="skillRecovery" name_key="perkSlowMetabolism" desc_key="perkSlowMetabolismDesc" icon="ui_game_symbol_stomach">
- progression.xml: <perk name="perkSelfMedicated" parent="skillRecovery" name_key="perkSelfMedicated" desc_key="perkSelfMedicatedDesc" icon="ui_game_symbol_pills">
- progression.xml: <perk name="perkRuleOneCardio" parent="skillAthletics" name_key="perkRuleOneCardioName" desc_key="perkRuleOneCardioDesc" icon="ui_game_symbol_cardio">
- progression.xml: <perk name="perkLightArmor" parent="skillAthletics" name_key="perkLightArmorName" desc_key="perkLightArmorDesc" icon="ui_game_symbol_light_armor2">
- progression.xml: <perk name="perkChargingBull" parent="skillAthletics" name_key="perkChargingBullName" desc_key="perkChargingBullDesc" icon="ui_game_symbol_bull">
- progression.xml: <perk name="perkParkour" parent="skillAthletics" name_key="perkParkourName" desc_key="perkParkourDesc" icon="ui_game_symbol_parkour">
- progression.xml: <perk name="perkOlympicSwimmer" parent="skillAthletics" name_key="perkOlympicSwimmerName" desc_key="perkOlympicSwimmerDesc" icon="ui_game_symbol_swim">
- progression.xml: <perk name="perkNinjaMovement" parent="skillStealth" name_key="perkNinjaMovementName" desc_key="perkNinjaMovementDesc" icon="ui_game_symbol_ninja">
- progression.xml: <perk name="perkHiddenStrike" parent="skillStealth" name_key="perkHiddenStrikeName" desc_key="perkHiddenStrikeDesc" icon="ui_game_symbol_sneak_attack">
- progression.xml: <perk name="perkFromTheShadows" parent="skillStealth" name_key="perkFromTheShadowsName" desc_key="perkFromTheShadowsDesc" icon="ui_game_symbol_bat">
- progression.xml: <perk name="perkBetterBarter" parent="skillInfluence" name_key="perkBetterBarterName" desc_key="perkBetterBarterDesc" icon="ui_game_symbol_barter">
- progression.xml: <perk name="perkDaringAdventurer" parent="skillInfluence" name_key="perkDaringAdventurerName" desc_key="perkDaringAdventurerDesc" icon="ui_game_symbol_adventure">
- progression.xml: <perk name="perkCharismaticNature" max_level="4" parent="skillInfluence" name_key="perkCharismaticNatureName" desc_key="perkCharismaticNatureDesc" icon="ui_game_symbol_talk">
- progression.xml: <perk name="perkHammerForge" parent="skillCraftsmanship" name_key="perkHammerForgeName" desc_key="perkHammerForgeDesc" icon="ui_game_symbol_forge">
- progression.xml: <perk name="perkGreaseMonkey" parent="skillCraftsmanship" name_key="perkGreaseMonkeyName" desc_key="perkGreaseMonkeyDesc" icon="ui_game_symbol_service">
- progression.xml: <perk name="perkAdvancedEngineering" parent="skillCraftsmanship" name_key="perkAdvancedEngineeringName" desc_key="perkAdvancedEngineeringDesc" icon="ui_game_symbol_workbench">
- progression.xml: <perk name="perkYeahScience" parent="skillCraftsmanship" name_key="perkYeahScienceName" desc_key="perkYeahScienceDesc" icon="ui_game_symbol_chemistry">
- progression.xml: <perk name="perkPhysician" parent="skillCraftsmanship" name_key="perkPhysicianName" desc_key="perkPhysicianDesc" icon="ui_game_symbol_medical">
- progression.xml: <perk name="perkMasterChef" parent="skillCraftsmanship" name_key="perkMasterChefName" desc_key="perkMasterChefDesc" icon="ui_game_symbol_spatula">
- quests.xml: Example: <quest id="quest_BasicSurvival1" name_key="Basic Survival 1/8" subtitle_key="Craft a Stone Axe" description_key="blah" icon="ui_game_symbol_hammer" >
- quests.xml: <property name="icon" value="ui_game_symbol_map_bed" />
- quests.xml: <property name="icon" value="ui_game_symbol_hammer" />
- quests.xml: <property name="icon" value="ui_game_symbol_tailoring" />
- quests.xml: <property name="icon" value="ui_game_symbol_shirt" />
- quests.xml: <property name="icon" value="ui_game_symbol_club" />
- quests.xml: <property name="icon" value="ui_game_symbol_archery" />
- quests.xml: <property name="icon" value="ui_game_symbol_map_house" />
- quests.xml: <property name="icon" value="ui_game_symbol_campfire" />
- quests.xml: <property name="icon" value="ui_game_symbol_map_trader" />
- quests.xml: <property name="icon" value="ui_game_symbol_zombie" />
- quests.xml: <property name="icon" value="ui_game_symbol_zombie" />
- quests.xml: <property name="icon" value="ui_game_symbol_zombie" />
- quests.xml: <property name="icon" value="ui_game_symbol_zombie" />
- quests.xml: <property name="icon" value="ui_game_symbol_zombie" />
- quests.xml: <property name="icon" value="ui_game_symbol_zombie" />
- quests.xml: <property name="icon" value="ui_game_symbol_zombie" />
- quests.xml: <property name="icon" value="ui_game_symbol_zombie" />
- quests.xml: <property name="icon" value="ui_game_symbol_zombie" />
- quests.xml: <property name="icon" value="ui_game_symbol_zombie" />
- quests.xml: <property name="icon" value="ui_game_symbol_zombie" />
- quests.xml: <property name="icon" value="ui_game_symbol_zombie" />
- quests.xml: <property name="icon" value="ui_game_symbol_zombie" />
- quests.xml: <property name="icon" value="ui_game_symbol_zombie" />
- quests.xml: <property name="icon" value="ui_game_symbol_knife" />
- quests.xml: <property name="icon" value="ui_game_symbol_knife" />
- quests.xml: <property name="icon" value="ui_game_symbol_knife" />
- quests.xml: <property name="icon" value="ui_game_symbol_knife" />
- quests.xml: <property name="icon" value="ui_game_symbol_knife" />
- quests.xml: <property name="icon" value="ui_game_symbol_knife" />
- quests.xml: <property name="icon" value="ui_game_symbol_map" />
- quests.xml: <property name="icon" value="ui_game_symbol_map" />
- quests.xml: <property name="icon" value="ui_game_symbol_map" />
- quests.xml: <property name="icon" value="ui_game_symbol_map" />
- quests.xml: <property name="icon" value="ui_game_symbol_map" />
- quests.xml: <property name="icon" value="ui_game_symbol_map" />
- quests.xml: <property name="icon" value="ui_game_symbol_map" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_treasure" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_quest" />
- quests.xml: <property name="icon" value="ui_game_symbol_zombie" />
- quests.xml: <property name="icon" value="ui_game_symbol_zombie" />
- quests.xml: <property name="icon" value="ui_game_symbol_loot_sack" />
- quests.xml: <property name="icon" value="ui_game_symbol_loot_sack" />
- quests.xml: <property name="icon" value="ui_game_symbol_loot_sack" />
- quests.xml: <property name="icon" value="ui_game_symbol_loot_sack" />
- quests.xml: <property name="icon" value="ui_game_symbol_loot_sack" />
- quests.xml: <property name="icon" value="ui_game_symbol_loot_sack" />
- ui_display.xml: <crafting_category name="Basics" icon="ui_game_symbol_hammer" display_name="lblCategoryBasics" />
- ui_display.xml: <crafting_category name="Building" icon="ui_game_symbol_map_house" display_name="lblCategoryBuilding" />
- ui_display.xml: <crafting_category name="Resources" icon="ui_game_symbol_resource" display_name="lblCategoryResources" />
- ui_display.xml: <crafting_category name="Ammo/Weapons" icon="ui_game_symbol_knife" display_name="lblCategoryAmmoWeapons" />
- ui_display.xml: <crafting_category name="Tools/Traps" icon="ui_game_symbol_tool" display_name="lblCategoryToolsTraps" />
- ui_display.xml: <crafting_category name="Food/Cooking" icon="ui_game_symbol_fork" display_name="lblCategoryFoodCooking" />
- ui_display.xml: <crafting_category name="Science" icon="ui_game_symbol_science" display_name="lblCategoryScience" />
- ui_display.xml: <crafting_category name="Clothing" icon="ui_game_symbol_shirt" display_name="lblCategoryClothing" />
- ui_display.xml: <crafting_category name="Decor/Miscellaneous" icon="ui_game_symbol_chair" display_name="lblCategoryDecorMisc" />
- ui_display.xml: <crafting_category name="" icon="ui_game_symbol_campfire" display_name="lblAll" />
- ui_display.xml: <crafting_category name="Building" icon="ui_game_symbol_map_house" display_name="lblCategoryBuilding" />
- ui_display.xml: <crafting_category name="Resources" icon="ui_game_symbol_resource" display_name="lblCategoryResources" />
- ui_display.xml: <crafting_category name="Ammo/Weapons" icon="ui_game_symbol_knife" display_name="lblCategoryAmmoWeapons" />
- ui_display.xml: <crafting_category name="Decor/Miscellaneous" icon="ui_game_symbol_chair" display_name="lblCategoryDecorMisc" />
- ui_display.xml: <crafting_category name="" icon="ui_game_symbol_campfire" display_name="lblAll" />
- ui_display.xml: <crafting_category name="Chemicals" icon="ui_game_symbol_water" display_name="lblCategoryChemicals" />
- ui_display.xml: <crafting_category name="Food/Cooking" icon="ui_game_symbol_fork" display_name="lblCategoryFoodCooking" />
- ui_display.xml: <crafting_category name="Science" icon="ui_game_symbol_science" display_name="lblCategoryScience" />
- ui_display.xml: <crafting_category name="Basics" icon="ui_game_symbol_hammer" display_name="lblCategoryBasics" />
- ui_display.xml: <crafting_category name="Building" icon="ui_game_symbol_map_house" display_name="lblCategoryBuilding" />
- ui_display.xml: <crafting_category name="Resources" icon="ui_game_symbol_resource" display_name="lblCategoryResources" />
- ui_display.xml: <crafting_category name="Ammo/Weapons" icon="ui_game_symbol_knife" display_name="lblCategoryAmmoWeapons" />
- ui_display.xml: <crafting_category name="Tools/Traps" icon="ui_game_symbol_tool" display_name="lblCategoryToolsTraps" />
- ui_display.xml: <crafting_category name="Food/Cooking" icon="ui_game_symbol_fork" display_name="lblCategoryFoodCooking" />
- ui_display.xml: <crafting_category name="Science" icon="ui_game_symbol_science" display_name="lblCategoryScience" />
- ui_display.xml: <crafting_category name="Clothing" icon="ui_game_symbol_shirt" display_name="lblCategoryClothing" />
- ui_display.xml: <crafting_category name="Decor/Miscellaneous" icon="ui_game_symbol_chair" display_name="lblCategoryDecorMisc" />
- ui_display.xml: <crafting_category name="" icon="ui_game_symbol_cement" display_name="lblAll" />
- ui_display.xml: <crafting_category name="" icon="ui_game_symbol_chemistry" display_name="lblAll" />
- ui_display.xml: <crafting_category name="Decor/Miscellaneous" icon="ui_game_symbol_chair" display_name="lblCategoryDecorMisc" />
- ui_display.xml: <crafting_category name="Building" icon="ui_game_symbol_map_house" display_name="lblCategoryBuilding" />
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