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Goojira Apr 4th, 2019 14 Never
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  1. Investigar:
  2.     Trabajo hugoam.
  3.     -MUD. Libreria C++ moderno, idiomas, bajo nivel, reflexión. No entiendo nada. Investigar, informar, comprender.
  4.     https://github.com/hugoam/mud
  5.     -3DEngine, trabaja sobre MUD. Estudiar como funciona.
  6.     https://github.com/hugoam/toy
  7.  
  8. tips
  9. http://www.gamasutra.com/blogs/JohannesKuhlmann/20170404/294327/InHouse_Engine_Development_Process_Tips.php
  10.  
  11. Writing a Game Engine from Scratch
  12. http://www.gamasutra.com/blogs/MichaelKissner/20151027/257369/
  13.  
  14. Panda 1.0
  15. https://www.gamefromscratch.com/post/2019/01/08/Panda-1100-Released.aspx
  16.  
  17. ASSIMP - Libreria abierta carga de assets 3d.
  18.  
  19.  
  20. LumixEngine, engine 3d con editor.
  21. https://github.com/nem0/LumixEngine
  22.  
  23. OJO. Muy bueno:
  24. Blog interesante, ingenieria engine game, reflexion
  25. https://preshing.com/20171218/how-to-write-your-own-cpp-game-engine/
  26. https://preshing.com/20180116/a-primitive-reflection-system-in-cpp-part-1/
  27.  
  28.  
  29. Banshee3d, buena interfaz, parece profesional.
  30. https://www.banshee3d.com/
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