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Jun 19th, 2019
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  1. $${
  2. if(britadeira);
  3. unset(britadeira);
  4. log( );
  5. log( );
  6. log("&6&lBritadeira v6.2 &fBy NaziJew &4>>OFF<< &2%#exp%XP adquirido &5hehe xD");
  7. log( );
  8. log( );
  9. unset(@britadeira);
  10. stop();
  11. else;
  12. set(britadeira);
  13. unset(@britadeira2);
  14. log( );
  15. log( );
  16. log("&6&lBritadeira v6.2 &fBy NaziJew &3>>ON<< &5hehe xD");
  17. log( );
  18. log( );
  19. set(@britadeira);
  20. IFMATCHES(%DIRECTION%,N);
  21. &olhando = NORTH;
  22. ENDIF;
  23. IFMATCHES(%DIRECTION%,S);
  24. &olhando = SOUTH;
  25. ENDIF;
  26. IFMATCHES(%DIRECTION%,W);
  27. &olhando = WEST;
  28. ENDIF;
  29. IFMATCHES(%DIRECTION%,E);
  30. &olhando = EAST;
  31. ENDIF;
  32. #exp = 0;
  33. PROMPT(#terrinha,$$i, Selecione o bloco usado para cavar -- Dirt=3 Sand=12 Gravel=13 SoulSand=88);
  34. PROMPT(&nazihome,$$?, Pra qual home deseja ir se tentarem te matar?);
  35.  
  36. endif;
  37. endif;
  38. else;
  39. look(%&olhando%);
  40. look(,50);
  41. set(britadeira2);
  42. set(@britadeira2);
  43. do;
  44. do(500);
  45. pick(%#terrinha%);
  46. wait(1ms);
  47. key(use);
  48. wait(1ms);
  49. if(%HEALTH% < 9);
  50. echo("/home %&nazihome%");
  51. log(&6&lAlguem tentou te matar, você foi para sua home de segurança &5hehe xD);
  52. unset(britadeira);
  53. unset(britadeira2);
  54. stop;
  55. endif;
  56. pick(277);
  57. if(%ITEM%=277);
  58. if(%DURABILITY%<200);
  59. look(%&olhando%);
  60. look(,90);
  61. key(use);
  62. wait(1);
  63. key(use);
  64. wait(1);
  65. key(use);
  66. endif;
  67. endif;
  68. endif;
  69. look(%&olhando%);
  70. look(,50);
  71. key(attack);
  72. inc(#exp, 20);
  73. loop;
  74. if(@britadeira2);
  75. echo("/pvp off");
  76. gui(inventory);
  77. wait(50ms);
  78. gui();
  79. wait(50ms);
  80. gui(inventory);
  81. for(#slotn2,23,33);
  82. GETSLOTITEM(%#slotn2%,#id2,#stack2);
  83. if(%#id2%=0);
  84. slotclick(%#slotn2%,l,false);
  85. wait(10ms);
  86. slotclick(%#slotn2%,l,false);
  87. wait(5ms);
  88. endif;
  89. next;
  90. next;
  91. wait(50ms);
  92. getslotitem(30,#id,#stack);
  93. wait(50ms);
  94. if(%#id%=0);
  95. gui();
  96. else;
  97. do;
  98. wait(50ms);
  99. look(SOUTH);
  100. wait(100ms);
  101. for(#slotn,9,35);
  102. GETSLOTITEM(%#slotn%,#id,#stack);
  103. if((%#id%=277) || (%#id%=%#terrinha%) || (%#id%=387) || (%#id%=0) || (%#id%=57));
  104. else;
  105. slotclick(%#slotn%,l,false);
  106. slotclick(-999,l,false);
  107. wait(30ms);
  108. endif;
  109. next;
  110. wait(100ms);
  111. for(#slotn,9,35);
  112. GETSLOTITEM(%#slotn%,#id,#stack);
  113. if((%#id%=277) || (%#id%=%#terrinha%) || (%#id%=387) || (%#id%=0) || (%#id%=57));
  114. else;
  115. slotclick(%#slotn%,l,false);
  116. slotclick(-999,l,false);
  117. wait(10ms);
  118. endif;
  119. next;
  120. wait(300ms);
  121. endif;
  122. gui();
  123. until(%#stack%=0);
  124. wait(1);
  125. endif;
  126. endif;
  127. gui(inventory);
  128. wait(600ms);
  129. for(#slot,9,35);
  130. GETSLOTITEM(%#slot%,#id,#stack);
  131. if((%#id%=277) || (%#id%=%#terrinha%));
  132. slotclick(%#slot%,l,true);wait(30ms);
  133. endif;
  134. next;
  135. gui();
  136. loop;
  137. endif;
  138. }$$
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