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  1.  
  2. ** Executing...
  3. ** Command: "D:\Jeux\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Jeux\steamapps\common\GarrysMod\garrysmod" "d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test"
  5.  
  6. Valve Software - vbsp.exe (Jul 25 2017)
  7. 4 threads
  8. materialPath: D:\Jeux\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test.vmf
  10. material "z-o-m-b-i-e/stalker/wood/wood_parquet_iov" not found.
  11. Material not found!: Z-O-M-B-I-E/STALKER/WOOD/WOOD_PARQUET_IOV
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. material "z-o-m-b-i-e/stalker/prop/prop_plitka_lab" not found.
  14. Material not found!: Z-O-M-B-I-E/STALKER/PROP/PROP_PLITKA_LAB
  15. Could not locate 'GameData' key in d:\jeux\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  16. Patching WVT material: maps/mrp_redline_v2test/highdef/metro2033/ground/grnd_earthsandblend_wvt_patch
  17. Patching WVT material: maps/mrp_redline_v2test/nature/blendtoxictoxic002a_wvt_patch
  18. Patching WVT material: maps/mrp_redline_v2test/dev/dev_blendmeasure_wvt_patch
  19. fixing up env_cubemap materials on brush sides...
  20. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  21. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  22. Processing areas...done (0)
  23. Building Faces...done (1)
  24. Chop Details...done (0)
  25. Find Visible Detail Sides...
  26. Merged 2452 detail faces...done (0)
  27. Merging details...done (0)
  28. FixTjuncs...
  29. PruneNodes...
  30. WriteBSP...
  31. done (3)
  32. writing d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test.prt...Building visibility clusters...
  33. done (0)
  34. Creating default LDR cubemaps for env_cubemap using skybox materials:
  35. skybox/sky_day01_01*.vmt
  36. ! Run buildcubemaps in the engine to get the correct cube maps.
  37. Creating default HDR cubemaps for env_cubemap using skybox materials:
  38. skybox/sky_day01_01*.vmt
  39. ! Run buildcubemaps in the engine to get the correct cube maps.
  40. Finding displacement neighbors...
  41. Finding lightmap sample positions...
  42. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  43. Building Physics collision data...
  44. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  45. done (1) (4048113 bytes)
  46. Error loading studio model "models/deadbodies/bodies96_a.mdl"!
  47. Error loading studio model "models/deadbodies/bodieshall96.mdl"!
  48. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  49. Water found with no water_lod_control entity, creating a default one.
  50. Compacting texture/material tables...
  51. Reduced 7239 texinfos to 5631
  52. Reduced 335 texdatas to 308 (10136 bytes to 8607)
  53. Writing d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test.bsp
  54. 13 seconds elapsed
  55. -1.085292 -0.054248 0.000000
  56. -0.000000 -0.156382 0.000000
  57. -1.103374 -0.156382 0.000000
  58. -1.085292 -0.156382 0.000000
  59. make_triangles:calc_triangle_representation: Cannot convert
  60. -0.203200 0.406400 0.000000
  61. -0.203200 0.609600 0.000000
  62. -0.203200 -0.355600 0.000000
  63. -1.625600 -0.355600 0.000000
  64. make_triangles:calc_triangle_representation: Cannot convert
  65.  
  66. ** Executing...
  67. ** Command: "D:\Jeux\steamapps\common\GarrysMod\bin\vvis.exe"
  68. ** Parameters: -fast -game "D:\Jeux\steamapps\common\GarrysMod\garrysmod" "d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test"
  69.  
  70. Valve Software - vvis.exe (Jul 25 2017)
  71. fastvis = true
  72. 4 threads
  73. reading d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test.bsp
  74. reading d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test.prt
  75. 4825 portalclusters
  76. 15021 numportals
  77. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
  78. Optimized: 237828 visible clusters (5.92%)
  79. Total clusters visible: 4018555
  80. Average clusters visible: 832
  81. Building PAS...
  82. Average clusters audible: 1950
  83. visdatasize:2163002 compressed from 5867200
  84. writing d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test.bsp
  85. 4 seconds elapsed
  86.  
  87. ** Executing...
  88. ** Command: "D:\Jeux\steamapps\common\GarrysMod\bin\vrad.exe"
  89. ** Parameters: -bounce 2 -noextra -game "D:\Jeux\steamapps\common\GarrysMod\garrysmod" "d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test"
  90.  
  91. Valve Software - vrad.exe SSE (Jul 25 2017)
  92.  
  93. Valve Radiosity Simulator
  94. 4 threads
  95. [Reading texlights from 'lights.rad']
  96. [45 texlights parsed from 'lights.rad']
  97.  
  98. Loading d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test.bsp
  99. Setting up ray-trace acceleration structure... Done (17.94 seconds)
  100. 32961 faces
  101. 26 degenerate faces
  102. 2626682 square feet [378242208.00 square inches]
  103. 49 Displacements
  104. 120710 Square Feet [17382286.00 Square Inches]
  105. 32935 patches before subdivision
  106. zero area child patch
  107. zero area child patch
  108. 365749 patches after subdivision
  109. 286 direct lights
  110. BuildFacelights: 0
  111. ** Executing...
  112. ** Command: Copy File
  113. ** Parameters: "d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test.bsp" "D:\Jeux\steamapps\common\GarrysMod\garrysmod\maps\mrp_redline_v2test.bsp"
  114.  
  115.  
  116. ** Executing...
  117. ** Command: "D:\Jeux\steamapps\common\GarrysMod\hl2.exe"
  118. ** Parameters: -allowdebug -game "D:\Jeux\steamapps\common\GarrysMod\garrysmod" +map "mrp_redline_v2test"
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