Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "D:\Jeux\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\Jeux\steamapps\common\GarrysMod\garrysmod" "d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test"
- Valve Software - vbsp.exe (Jul 25 2017)
- 4 threads
- materialPath: D:\Jeux\steamapps\common\GarrysMod\garrysmod\materials
- Loading d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test.vmf
- material "z-o-m-b-i-e/stalker/wood/wood_parquet_iov" not found.
- Material not found!: Z-O-M-B-I-E/STALKER/WOOD/WOOD_PARQUET_IOV
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "z-o-m-b-i-e/stalker/prop/prop_plitka_lab" not found.
- Material not found!: Z-O-M-B-I-E/STALKER/PROP/PROP_PLITKA_LAB
- Could not locate 'GameData' key in d:\jeux\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- Patching WVT material: maps/mrp_redline_v2test/highdef/metro2033/ground/grnd_earthsandblend_wvt_patch
- Patching WVT material: maps/mrp_redline_v2test/nature/blendtoxictoxic002a_wvt_patch
- Patching WVT material: maps/mrp_redline_v2test/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2452 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (4048113 bytes)
- Error loading studio model "models/deadbodies/bodies96_a.mdl"!
- Error loading studio model "models/deadbodies/bodieshall96.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 7239 texinfos to 5631
- Reduced 335 texdatas to 308 (10136 bytes to 8607)
- Writing d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test.bsp
- 13 seconds elapsed
- -1.085292 -0.054248 0.000000
- -0.000000 -0.156382 0.000000
- -1.103374 -0.156382 0.000000
- -1.085292 -0.156382 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -0.203200 0.406400 0.000000
- -0.203200 0.609600 0.000000
- -0.203200 -0.355600 0.000000
- -1.625600 -0.355600 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "D:\Jeux\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -fast -game "D:\Jeux\steamapps\common\GarrysMod\garrysmod" "d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test"
- Valve Software - vvis.exe (Jul 25 2017)
- fastvis = true
- 4 threads
- reading d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test.bsp
- reading d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test.prt
- 4825 portalclusters
- 15021 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Optimized: 237828 visible clusters (5.92%)
- Total clusters visible: 4018555
- Average clusters visible: 832
- Building PAS...
- Average clusters audible: 1950
- visdatasize:2163002 compressed from 5867200
- writing d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test.bsp
- 4 seconds elapsed
- ** Executing...
- ** Command: "D:\Jeux\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -bounce 2 -noextra -game "D:\Jeux\steamapps\common\GarrysMod\garrysmod" "d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test"
- Valve Software - vrad.exe SSE (Jul 25 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test.bsp
- Setting up ray-trace acceleration structure... Done (17.94 seconds)
- 32961 faces
- 26 degenerate faces
- 2626682 square feet [378242208.00 square inches]
- 49 Displacements
- 120710 Square Feet [17382286.00 Square Inches]
- 32935 patches before subdivision
- zero area child patch
- zero area child patch
- 365749 patches after subdivision
- 286 direct lights
- BuildFacelights: 0
- ** Executing...
- ** Command: Copy File
- ** Parameters: "d:\jeux\gmod stuff\map buggée à la compil\mrp_redline_v2test.bsp" "D:\Jeux\steamapps\common\GarrysMod\garrysmod\maps\mrp_redline_v2test.bsp"
- ** Executing...
- ** Command: "D:\Jeux\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -allowdebug -game "D:\Jeux\steamapps\common\GarrysMod\garrysmod" +map "mrp_redline_v2test"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement