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  1. #######################################################################
  2. # Hearthstone Configuration File
  3. #######################################################################
  4.  
  5. /********************************************************************************
  6. * How to use this config file: *
  7. * Config files are in a block->variable->setting format. *
  8. * A < signifies the opening of a block, the block name is expected after that. *
  9. * After the block name, a space and then the settings sperated by = / ' '. *
  10. * *
  11. * e.g. *
  12. * <block setting="0" someval = "1"> *
  13. * *
  14. * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
  15. * of the line, or in shell format (#). *
  16. ********************************************************************************/
  17.  
  18. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  19. # Database Section
  20. #
  21. # Database.Host - The hostname that the database is located on
  22. # Database.Username - The username used for the mysql connection
  23. # Database.Password - The password used for the mysql connection
  24. # Database.Name - The database name
  25. # Database.Port - Port that MySQL listens on. Usually 3306.
  26. #
  27. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  28.  
  29. <WorldDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "hearthstone_world" Port = "3306">
  30. <CharacterDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "hearthstone_logon" Port = "3306">
  31.  
  32. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  33. # Log Level Setup
  34. #
  35. # World
  36. # If this directive is turned on, a file called `world.log`
  37. # will be created in the server's directory and all packets
  38. # sent and received by clients will be dumped here in bfg
  39. # format.
  40. # Default: 0
  41. #
  42. # WorldXml
  43. # If this directive is turned on, a file called `world.xml`
  44. # will be created in the server's directory and all packets
  45. # sent and received by clients will be dumped here in xml
  46. # format.
  47. # Default: 0
  48. #
  49. # Screen
  50. # Set the logging level:
  51. # -1 Disabled
  52. # 0 String level
  53. # 1 Error level
  54. # 2 Detail level
  55. # 3 Debug level
  56. # Default: -1
  57. #
  58. # File
  59. # Set the logging level:
  60. # Levels same as Screen ones
  61. # Default: -1
  62. #
  63. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  64.  
  65. <LogLevel World="0" WorldXml="0" Screen="-1" File="-1">
  66.  
  67. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  68. # Server Settings
  69. #
  70. # Seperate Channels Control
  71. # This directive controls whether horde and alliance chats will be seperated across channels.
  72. # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
  73. # across channels.
  74. # Default: 0
  75. #
  76. # EnableLFGJoin
  77. # If this is enabled, you can join the LFG channel without using the LFG tool.
  78. # Default: 0
  79. #
  80. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  81.  
  82. <Server SeperateChatChannels = "0"
  83. EnableLFGJoin="0">
  84.  
  85. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  86. # GM Client Channel
  87. #
  88. # This should be set to 'gm_sync_channel' for the My_Master addon to work.
  89. # Default: gm_sync_channel
  90. #
  91. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  92.  
  93. <GMClient GmClientChannel = "gm_sync_channel">
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