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- local CFNew, CFAng, CFtoObjectSpace = CFrame.new, CFrame.Angles, CFrame.new( ).toObjectSpace
- local asin, pi, hpi = math.asin, math.pi, math.pi / 2
- local Plr= game.Players.LocalPlayer
- game:GetService("RunService").RenderStepped:Connect(function()
- if Plr.Character then
- local Root, Neck, Humanoid, Camera = Plr.Character:FindFirstChild("HumanoidRootPart"), Plr.Character:FindFirstChild("Neck", true), Plr.Character:FindFirstChild("Humanoid"), workspace.CurrentCamera
- if Root and Neck and Humanoid and Camera.CameraSubject then
- local R6 = Humanoid.RigType == Enum.HumanoidRigType.R6
- if Camera.CameraSubject.Parent == Plr.Character then
- local CameraDirection = CFtoObjectSpace(Root.CFrame, Camera.CFrame).lookVector.unit
- Neck.C0 = CFNew(Neck.C0.p) * CFAng(0, -asin(CameraDirection.x), 0) * (R6 and CFAng(-hpi + asin(CameraDirection.y), 0, pi) or CFAng(asin(CameraDirection.y), 0, 0))
- else
- Neck.C0 = R6 and CFNew(Neck.C0.p) * CFAng(-hpi, 0, pi) or CFNew(Neck.C0.p)
- end
- end
- end
- end)
- -- Made by Youtube.com/c/StillwaterYT
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