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- using UnityEngine;
- using UnityEditor;
- using UnityEngine.Experimental.Rendering.LightweightPipeline;
- using UnityEditor.Experimental.Rendering.LightweightPipeline;
- //[CustomEditor(typeof(Camera))]
- [CustomEditorForRenderPipeline(typeof(Camera), typeof(LightweightRenderPipelineAsset))]
- //public class LWRPCustomCameraEditor : Editor {
- public class LWRPCustomCameraEditor : CameraEditor {
- public override void OnInspectorGUI () {
- base.OnInspectorGUI();
- GUILayout.Label("test");
- }
- }
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