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Nov 16th, 2018
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  1. using UnityEngine;
  2. using UnityEditor;
  3. using UnityEngine.Experimental.Rendering.LightweightPipeline;
  4. using UnityEditor.Experimental.Rendering.LightweightPipeline;
  5.  
  6. //[CustomEditor(typeof(Camera))]
  7. [CustomEditorForRenderPipeline(typeof(Camera), typeof(LightweightRenderPipelineAsset))]
  8. //public class LWRPCustomCameraEditor : Editor {
  9. public class LWRPCustomCameraEditor : CameraEditor {
  10.  
  11. public override void OnInspectorGUI () {
  12. base.OnInspectorGUI();
  13. GUILayout.Label("test");
  14. }
  15.  
  16. }
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