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11/02/2014

mikey76500 Nov 2nd, 2014 184 Never
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  1. [19:13] == ThatGuyNamedMike [320bddf1@gateway/web/freenode/ip.50.11.221.241] has joined #mmrpg
  2.  
  3. [19:13] == Shadownnico [ba69654d@gateway/web/freenode/ip.186.105.101.77] has joined #mmrpg
  4.  
  5. [19:13] <@MegaBossMan> Hello there, fellows.
  6.  
  7. [19:13] <ThatGuyNamedMike> Oh, jeez. 3 people.
  8.  
  9. [19:13] <ThatGuyNamedMike> *facedesk*
  10.  
  11. [19:14] <@MegaBossMan> What a turn-out!
  12.  
  13. [19:14] <ThatGuyNamedMike> BLAST YOU, HALLOWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEN!
  14.  
  15. [19:14] <ThatGuyNamedMike> *ahem*
  16.  
  17. [19:14] <@MegaBossMan> Might as well start us off Mike.
  18.  
  19. [19:15] <ThatGuyNamedMike> Anyway, better to let you guys have your say, as this weeks ideas are kinda mental. :P
  20.  
  21. [19:15] <Shadownnico> BUT WE NEED TO GET READY, IT'S ONLY 363 DAYS UNTIL NEXT HALLOWEEN!
  22.  
  23. [19:15] <ThatGuyNamedMike> Mine, that is.
  24.  
  25. [19:15] <@MegaBossMan> Just start us off, I've got nothing.
  26.  
  27. [19:16] <@MegaBossMan> Unless you got something Shadow.
  28.  
  29. [19:16] <Shadownnico> I've got nothing
  30.  
  31. [19:17] <@MegaBossMan> Mike?
  32.  
  33. [19:17] == Spinstrike [183d324f@gateway/web/freenode/ip.24.61.50.79] has joined #mmrpg
  34.  
  35. [19:17] <Spinstrike> Kept you waiting, huh?
  36.  
  37. [19:17] <@MegaBossMan> Mike, I laugh at you.
  38.  
  39. [19:17] <ThatGuyNamedMike> x)
  40.  
  41. [19:17] <@MegaBossMan> What a turn-out, didn't I say?
  42.  
  43. [19:17] <@MegaBossMan> PEOPLE MIGHT COME!
  44.  
  45. [19:17] <@MegaBossMan> Like Spinstrike, here.
  46.  
  47. [19:18] <@MegaBossMan> I haven't seen you in a while Spin, how's the wife?
  48.  
  49. [19:18] <Spinstrike> Yeah, sorry I'm late. I forgot we rescheduled.
  50.  
  51. [19:18] <ThatGuyNamedMike> Shush, you. There's only 4 of us here, not 14.:P
  52.  
  53. [19:18] <ThatGuyNamedMike> Hey, Spin.
  54.  
  55. [19:18] <@MegaBossMan> Better than 3.
  56.  
  57. [19:18] <@MegaBossMan> And in only 18 minutes!
  58.  
  59. [19:19] <@MegaBossMan> 3, considering we forgot.
  60.  
  61. [19:19] <Spinstrike> So, what's on the agenda? Did I miss anything?
  62.  
  63. [19:19] <@MegaBossMan> HA!
  64.  
  65. [19:19] <@MegaBossMan> We spent 15 minutes talking.
  66.  
  67. [19:19] <@MegaBossMan> Because we forgot about today.
  68.  
  69. [19:19] <ThatGuyNamedMike> 11.
  70.  
  71. [19:19] <@MegaBossMan> Meh.
  72.  
  73. [19:20] <@MegaBossMan> I didn't round up.
  74.  
  75. [19:20] <@MegaBossMan> So, who wants to star us off?
  76.  
  77. [19:20] <Spinstrike> Well, if we don't have anything to talk about, we still need a T2 move for Flash Man.
  78.  
  79. [19:21] <@MegaBossMan> Richard?
  80.  
  81. [19:21] <Spinstrike> He's the only MM2 'bot without one.
  82.  
  83. [19:21] <@MegaBossMan> We came up with "Flash Prism"
  84.  
  85. [19:21] <@MegaBossMan> But it was eh to me.
  86.  
  87. [19:21] <@MegaBossMan> I liked Flash Teleport.
  88.  
  89. [19:21] <@MegaBossMan> Which was like Volt Switch in a way.
  90.  
  91. [19:21] <@MegaBossMan> Hit, then switch.
  92.  
  93. [19:22] <@MegaBossMan> For those who don't know what Flash Prism is....
  94.  
  95. [19:22] <Spinstrike> It wasn't on the Google docs, but then again, the MM3 and MM4 ideas wern't there either.
  96.  
  97. [19:22] <@MegaBossMan> It was a move where Time Arrow would be divided in 8 and hit everyone, and Flash Stopper would only hit the front target.
  98.  
  99. [19:22] <@MegaBossMan> But be more focused.
  100.  
  101. [19:23] <@MegaBossMan> I wasn't a fan though.
  102.  
  103. [19:23] <Spinstrike> So, attacks that hit a single target hit multiple targets, and vice-versa?
  104.  
  105. [19:23] <@MegaBossMan> No, from what I remember, it was just Flash Stopper and Time Arrow.
  106.  
  107. [19:24] <Spinstrike> Well, since we've got a few diffrent Time-type abilities (and more on the way), we may as well broaden it.
  108.  
  109. [19:26] <Spinstrike> It does seem like a cool idea, though. Time/Crystal, natch.
  110.  
  111. [19:27] <@MegaBossMan> Oh, I'd like to mention something.
  112.  
  113. [19:27] <@MegaBossMan> So, if I could?
  114.  
  115. [19:28] <ThatGuyNamedMike> Sure.
  116.  
  117. [19:28] <@MegaBossMan> Ok then.
  118.  
  119. [19:28] <ThatGuyNamedMike> I seem to have proofreading to do, anyway. :P
  120.  
  121. [19:28] <@MegaBossMan> Does anyone here actually think Bomb Man needs to be not affected by Danger Bomb?
  122.  
  123. [19:28] <@MegaBossMan> I never really liked that.
  124.  
  125. [19:29] <@MegaBossMan> Kinda ruins the whole "Danger" aspect of it, if it's own Robot isn't really in Danger by using it.
  126.  
  127. [19:30] <Spinstrike> Yeah, recoil should probably be Neutral-type.
  128.  
  129. [19:30] <@MegaBossMan> Exactly.
  130.  
  131. [19:30] == MetaKirbSter [ad50fb7c@gateway/web/freenode/ip.173.80.251.124] has joined #mmrpg
  132.  
  133. [19:31] <@MegaBossMan> Hey there Kirb.
  134.  
  135. [19:31] <MetaKirbSter> So...
  136.  
  137. [19:31] <@MegaBossMan> Question, do you think Bomb Man needs to be not affected by the recoil of Danger Bomb?
  138.  
  139. [19:32] <MetaKirbSter> 1 thing is... i have off school this tuesday, next tuesday, nov. 24th-28th, dec. 23-jan. 2nd, and more....
  140.  
  141. [19:32] <ThatGuyNamedMike> The whole point od Danger Bomb is killed by BombMan's affinity to it.
  142.  
  143. [19:32] <MetaKirbSter> i dont know the answer to that, boss.
  144.  
  145. [19:32] <ThatGuyNamedMike> It needs to go.
  146.  
  147. [19:32] <@MegaBossMan> True.
  148.  
  149. [19:32] <Spinstrike> Ah, good ol' Christmas vacation. Just had our first snow up here today.
  150.  
  151. [19:33] <Spinstrike> The thick kind, too.
  152.  
  153. [19:33] <@MegaBossMan> Stop taunting me, it hurts
  154.  
  155. [19:33] <@MegaBossMan> Nah, I kid.
  156.  
  157. [19:33] <@MegaBossMan> *Heart0burn
  158.  
  159. [19:33] <ThatGuyNamedMike> Also,
  160.  
  161. [19:33] <ThatGuyNamedMike> It does NOT do 20% recoil damage.
  162.  
  163. [19:33] <MetaKirbSter> For me, snow started to come on saturday.
  164.  
  165. [19:33] <ThatGuyNamedMike> It does 100% recoil damage.
  166.  
  167. [19:33] <@MegaBossMan> I thought it did 50%?
  168.  
  169. [19:34] <MetaKirbSter> Al;so, recoil should be 5-15%.
  170.  
  171. [19:34] <Spinstrike> It's okay, it wasn't even that much. The rain washed it away.
  172.  
  173. [19:34] <MetaKirbSter> *also
  174.  
  175. [19:34] <@MegaBossMan> 50%'s sounds pretty good to me.
  176.  
  177. [19:35] <@MegaBossMan> Mile voli Disko~
  178.  
  179. [19:35] <Spinstrike> Sorry to leave early, but I've got school tomorow.
  180.  
  181. [19:35] <Spinstrike> :(
  182.  
  183. [19:36] <ThatGuyNamedMike> 40%.
  184.  
  185. [19:36] <ThatGuyNamedMike> That'll create a 3-strikes deal with it.
  186.  
  187. [19:37] <ThatGuyNamedMike> After all, Bomb will be using it later on as a computer opponent, and we don't want him killing himself too fast.
  188.  
  189. [19:37] <ThatGuyNamedMike> I personally don't want him killing himself AT ALL, but, you know.
  190.  
  191. [19:37] <MetaKirbSter_> Dont mind me, just using this to see my color.
  192.  
  193. [19:37] <MetaKirbSter> With what?
  194.  
  195. [19:37] <MetaKirbSter> ME?
  196.  
  197. [19:37] <@MegaBossMan> Ok then.
  198.  
  199. [19:37] <@MegaBossMan> No,  I believe he means Danger Bomb.
  200.  
  201. [19:37] <MetaKirbSter> (maybe the weapon?) Just what i thought. :P
  202.  
  203. [19:37] <@MegaBossMan> Sounds fine to me.
  204.  
  205. [19:38] <MetaKirbSter> Also, (IRRELEVANT ALERT!), I am playing Super Mario world on moms laptop, (Which she Hogs, im on this Pc alot cuz no one else uses it.), and i must say, i know some of the secrets without looking at cheats.
  206.  
  207. [19:39] <MetaKirbSter> (EMULATORS PPL! ALSO MINECRAFT, :P)
  208.  
  209. [19:39] <@MegaBossMan> Ok then.
  210.  
  211. [19:39] <ThatGuyNamedMike> YEs, Danger Bomb.
  212.  
  213. [19:40] <MetaKirbSter> k, i know
  214.  
  215. [19:42] <@MegaBossMan> So, have we nailed Danger Bomb in it's stubborn head?
  216.  
  217. [19:42] <MetaKirbSter> I suppose.
  218.  
  219. [19:43] <ThatGuyNamedMike> Heh.
  220.  
  221. [19:43] <MetaKirbSter> ALSO, IVE BEEN HERE FOR 6 MONTHS! XD.
  222.  
  223. [19:44] <MetaKirbSter> Well, whats next?
  224.  
  225. [19:45] <ThatGuyNamedMike> All right. These ideas are too freakin huge to post here. They just are.
  226.  
  227. [19:45] <@MegaBossMan> Give me a summary then.
  228.  
  229. [19:46] <ThatGuyNamedMike> Better idea; Forum.
  230.  
  231. [19:46] <@MegaBossMan> Gah....
  232.  
  233. [19:46] <ThatGuyNamedMike> Oh, all right, fine.
  234.  
  235. [19:46] <@MegaBossMan> Your ideas was the only thing I was riding on here.
  236.  
  237. [19:46] <ThatGuyNamedMike> Here, first.
  238.  
  239. [19:47] <ThatGuyNamedMike> Forum in, like, 24 hours or something.
  240.  
  241. [19:47] <@MegaBossMan> Trust me, I only promise to sleep through half of it.
  242.  
  243. [19:47] <ThatGuyNamedMike> -___________________________________________________--
  244.  
  245. [19:47] <MetaKirbSter> go to the normal chat for a few things from me.
  246.  
  247. [19:48] <ThatGuyNamedMike> As always, PLEASE wait until you see [finished] before discussing, pleaseandthankyou.
  248.  
  249. [19:48] <MetaKirbSter> eh
  250.  
  251. [19:48] <@MegaBossMan> I only promise to try.
  252.  
  253. [19:48] <@MegaBossMan> But I can't always hold it in.
  254.  
  255. [19:49] <@MegaBossMan> I kid.
  256.  
  257. [19:49] <ThatGuyNamedMike> Idea #1: Buster Shots of different types.
  258.  
  259. [19:49] <ThatGuyNamedMike> Not charged buster ones. That's why we have these things called ABILITIES that do different things.
  260.  
  261. [19:49] <ThatGuyNamedMike> I mean just Buster Shots. If I'm honest, though, this doesn't fit all 20 types.  After all, I imagine that it'd be very hard to visually make an Impact Shot or a Cutter Shot or a Nature Shot.
  262.  
  263. [19:49] == MegaBossMan changed the topic of #mmrpg to: Some ideas or something, I'm not good with names
  264.  
  265. [19:50] <ThatGuyNamedMike> Just types whose robots usually deal energy-based projectile attacks should apply for this one. That'd be Electric Shot, Flame Shot, Freeze Shot, Laser Shot, Neutral [Buster Shot], Shadow Shot, Space Shot, Time Shot, Water Shot, Wind Shot and MAYBE Copy Shot. [finished]
  266.  
  267. [19:50] <@MegaBossMan> Buster shot?
  268.  
  269. [19:50] <@MegaBossMan> I think that already exists.
  270.  
  271. [19:50] <ThatGuyNamedMike> READ IT.
  272.  
  273. [19:50] <ThatGuyNamedMike> ALL.
  274.  
  275. [19:50] <@MegaBossMan> I did, I did.
  276.  
  277. [19:50] <ThatGuyNamedMike> Stop doing things while I'm posting.
  278.  
  279. [19:51] <ThatGuyNamedMike> Idea #1: Buster Shots of different types.
  280.  
  281. [19:51] <@MegaBossMan> It says finished....
  282.  
  283. [19:51] <@MegaBossMan> Bah, whatever.
  284.  
  285. [19:51] <ThatGuyNamedMike> Not charged buster ones. That's why we have these things called ABILITIES that do different things.
  286.  
  287. [19:51] <ThatGuyNamedMike> I mean just Buster Shots. If I'm honest, though, this doesn't fit all 20 types.  After all, I imagine that it'd be very hard to visually make an Impact Shot or a Cutter Shot or a Nature Shot.
  288.  
  289. [19:51] <ThatGuyNamedMike> Just types whose robots usually deal energy-based projectile attacks should apply for this one. That'd be Electric Shot, Flame Shot, Freeze Shot, Laser Shot, Neutral [Buster Shot], Shadow Shot, Space Shot, Time Shot, Water Shot, Wind Shot and MAYBE Copy Shot. [finished]
  290.  
  291. [19:51] <@MegaBossMan> Can I discuss it now?
  292.  
  293. [19:51] <ThatGuyNamedMike> Sure, sure.
  294.  
  295. [19:52] <@MegaBossMan> Listen up.
  296.  
  297. [19:52] <@MegaBossMan> I agree with you there....
  298.  
  299. [19:52] <@MegaBossMan> I do.
  300.  
  301. [19:52] <@MegaBossMan> But I don't feel we should exempt certain types.
  302.  
  303. [19:52] <@MegaBossMan> They should each have a sort of "Buster-shot move",  but ones that don't usually buster-shot....
  304.  
  305. [19:53] <@MegaBossMan> So, for example, a Nature type wouldn't use Buster Shot, it'd be something Nature related with similiar mechanics.
  306.  
  307. [19:53] <@MegaBossMan> I know it's hard to understand, I know.
  308.  
  309. [19:53] <ThatGuyNamedMike> Well, then, you tell me how a Nature shot would make sense.from a visual standpoint. What would we see? :P
  310.  
  311. [19:54] <@MegaBossMan> A leaf or something, I dunno.
  312.  
  313. [19:54] <ThatGuyNamedMike> Leaf Shield. :P
  314.  
  315. [19:54] <@MegaBossMan> That's a bunch of leaves though.
  316.  
  317. [19:54] <@MegaBossMan> In a shield position.
  318.  
  319. [19:54] == MetaKirbSter [ad50fb7c@gateway/web/freenode/ip.173.80.251.124] has quit [Ping timeout: 246 seconds]
  320.  
  321. [19:55] <@MegaBossMan> I don't get it either, but I know for sure that each robot should have a move from level 1 that's functions like Buster Shot.
  322.  
  323. [19:55] <@MegaBossMan> Catch my drift?
  324.  
  325. [19:55] <ThatGuyNamedMike> I agree, but, they shouldn't all be buster shots.
  326.  
  327. [19:55] <ThatGuyNamedMike> :P
  328.  
  329. [19:57] <@MegaBossMan> Wood Man "Eat photosynthesis, you plant-abusing punk!"
  330.  
  331. [19:57] <ThatGuyNamedMike> That's the Sun.
  332.  
  333. [19:57] <ThatGuyNamedMike> Solar Man, dude.
  334.  
  335. [19:57] <ThatGuyNamedMike> -sigh-
  336.  
  337. [19:57] <@MegaBossMan> What process do plants use though?
  338.  
  339. [19:58] <@MegaBossMan> And what is known for plants?
  340.  
  341. [19:58] <ThatGuyNamedMike> That's how they absorb sun, though, my man. It's not a weapon they use.
  342.  
  343. [19:58] <@MegaBossMan> Buster Shot is used from an energy source.
  344.  
  345. [19:58] <@MegaBossMan> Same thing, if you ask me.
  346.  
  347. [19:59] <@MegaBossMan> Plus, Buster Shots are even made of solar energy.
  348.  
  349. [19:59] <@MegaBossMan> Also, it was a joke.
  350.  
  351. [19:59] <@MegaBossMan> I know how stupid it sounds, that's why it's a joke. :P
  352.  
  353. [19:59] <ThatGuyNamedMike> So, you admit it's stupid. :P
  354.  
  355. [20:00] <@MegaBossMan> Of course, yes.
  356.  
  357. [20:03] <ThatGuyNamedMike> Idea #2: Copy-type Abilities [and an alternate idea for Copy Shot].
  358.  
  359. [20:03] <ThatGuyNamedMike> Copy Shot--as it currently is--is potentially broken beyond belief. Copy Shot, currently the only Copy-type Ability in Prototype, allows you to instantly copy the target's last used Ability for instant and PERMANENT use for the user. If used on an unobtainable boss, it could be used to copy overpowered and broken Boss-only Abilities that weren't meant for use by us regular players, making the bosses look like dweebs.
  360.  
  361. [20:03] <ThatGuyNamedMike> So, I propose an alternate effect for Copy Shot; the user automatically switches their type to the target's type.
  362.  
  363. [20:03] <ThatGuyNamedMike> I also have 3 ideas for Copy Abilities:
  364.  
  365. [20:04] <@MegaBossMan> It was made so we could have MM3 moves.
  366.  
  367. [20:04] <@MegaBossMan> Ah, I'll wait.
  368.  
  369. [20:04] <ThatGuyNamedMike> Copy Shield [Copy/Shield; makes a shield of your current type]
  370.  
  371. [20:04] <ThatGuyNamedMike> Copy Bomb [Copy/Explode; Creates a slightly weaker Hyper Bomb attack of your type to unleash on your enemy]
  372.  
  373. [20:04] <ThatGuyNamedMike> Copy Beam [Copy/Laser; Fires a laser consisting of your current type] [FINISHED]
  374.  
  375. [20:04] <@MegaBossMan> Cool for the moves.
  376.  
  377. [20:05] <@MegaBossMan> But Copy Shot could do the same thing for mechas that it does for bosses.
  378.  
  379. [20:05] <@MegaBossMan> Copies nothing.
  380.  
  381. [20:05] <Shadownnico> Honestly for the Boss-only abilities you could simply make it so they are "incompatible with the copy shot", just like the mecha abilities
  382.  
  383. [20:05] <@MegaBossMan> Although, I'd say it would only work if you beat the boss, with the last move they use before death being the one copied.
  384.  
  385. [20:05] <@MegaBossMan> More like the games, and hard as heck to copy easily.
  386.  
  387. [20:07] <ThatGuyNamedMike> Actually, with unobtainables, you won't even need Copy Shot with them. You'd get one of their abilities autmotically for beating it, yes?
  388.  
  389. [20:07] <ThatGuyNamedMike> *automatically
  390.  
  391. [20:07] <ThatGuyNamedMike> Unless it's like, Chapter 1 or something.
  392.  
  393. [20:07] <@MegaBossMan> Possibly.
  394.  
  395. [20:08] <ThatGuyNamedMike> Idea #3: Statuses.
  396.  
  397. [20:08] <ThatGuyNamedMike> Among the more dangerous gameplay bugs in Prototype concern Abilities which have a possibility of increasing a certain stat if they hit, mainly because, contrary to what the standard descriptions say, these attacks increase stats not based on the advertised value, but on how much DAMAGE that ability does. This is especially true of abilities such as Danger Bomb and Crash Bomber, where the damage done is way more than standardly advertised, and, of course, there's Fi
  398.  
  399. [20:09] <ThatGuyNamedMike>  Fire Storm and Atomic Fire, where the 'stuck at 9999' bug can easily occur, especially if you've collected a large chunk of the Star Force.
  400.  
  401. [20:09] <ThatGuyNamedMike> I believe I've thought of a way to not only fix this problem, but, *POSSIBLY* make things easier on both Adrian, programming-wise, and the spriting team, with regard to certain Abilities in the future; instead of Setting abilities to increase stats by different percentages, why not have abilities give out Statuses?
  402.  
  403. [20:09] <ThatGuyNamedMike> With the Buster Charge Status, for instance, the spriters won't have to make sprite sets for every Buster attack that requires a charge; Just one will be needed [just the sprite set for the Buster Charge Status, itself].
  404.  
  405. [20:09] <ThatGuyNamedMike> So, here's a list of 50 possible Statuses--including the ones that are already in the game--that could be used in the game. Existing Abilities that I believe could utilize these Statuses are in brackets nest to the that Ability and it's description. Note that I say "a while" a lot. Abilities will be delivering statuses for 1 Turn, 2 Turns, 3 Turns...depends on the Ability.
  406.  
  407. [20:10] <ThatGuyNamedMike> Statuses should be able to be extended [+3 Turns added to your Attack Down I status, for instance], but, not stacked [2 3-turn-long Attack Down I's at once]. Also, no Ability should be handing out any status more than 3 Turns at time, in my opinion.
  408.  
  409. [20:10] <ThatGuyNamedMike> And then, 50 abilitiesm which'll be in the topic. :P [FINISHED]
  410.  
  411. [20:10] <ThatGuyNamedMike> *abilities,
  412.  
  413. [20:12] <@MegaBossMan> I'd like both to exist, but whatever Adrian prefers.
  414.  
  415. [20:13] <@MegaBossMan> Next?
  416.  
  417. [20:14] <ThatGuyNamedMike> Idea #4: Robots' main abilities should be theirs alone.
  418.  
  419. [20:14] <ThatGuyNamedMike> Why? More diversity. Plus, MM, Roll, Bass, Disco, Proto Man and Rhythm have their own abilities, too.
  420.  
  421. [20:14] <ThatGuyNamedMike> To be clear, I mean the abilities that MM collected in the games; Rolling Cutter should be Cut's alone. Super Arm Should be Guts's alone. Ice Slasher should be Ice's alone, Hyper Bomb should be Bomb's alone, etc.[FINISHED]
  422.  
  423. [20:15] <@MegaBossMan> While it does limit things and damage core-type matching.....I like it.
  424.  
  425. [20:16] <@MegaBossMan> Of course, I'll never see Metal use RC again, but Rising can fit for now.
  426.  
  427. [20:17] <@MegaBossMan> Next please?
  428.  
  429. [20:17] <ThatGuyNamedMike> Rising Cutter would be unaffected, as would be Super Throw, and Oil Slider, and Bubble Bomb Fire Chaser, etc.
  430.  
  431. [20:18] <ThatGuyNamedMike> Idea #5: MM5 abilities.
  432.  
  433. [20:19] <ThatGuyNamedMike> Gravity Hold [Space/Electric]; Intensifies the gravity of the stage, forcing ALL non-Space and non-Electric robots on the field [even those on the user's team] to suffer from the Speed Down II status for 2 Turns each.
  434.  
  435. [20:19] <ThatGuyNamedMike> Water Wave [Water]; Attacks the user with a water geyser that's difficult to attack through, doing water damage, and giving the Defense Up I Status to the user for 2 Turns.
  436.  
  437. [20:19] <ThatGuyNamedMike> Power Stone [Earth/Impact]; Randomly attacks any 2 enemy robots for heavy Earth/Impact Damage.
  438.  
  439. [20:19] <ThatGuyNamedMike> Gyro Attack [Wind/Cutter]; Hits once for Wind-type robots, twice for all others. Wind- and Cutter-type damage.
  440.  
  441. [20:20] <ThatGuyNamedMike> Star Crash [Space/Shield]; Increases the Space Multiplier by +.2x, and gives the Defense Up II status for as long as the shield exists. Can be thrown at any time
  442.  
  443. [20:20] <ThatGuyNamedMike> time for Space- and Shield-type damage.
  444.  
  445. [20:20] <ThatGuyNamedMike> Charge Kick [Swift/Impact]; Performs a high-damage slide against a target for Swift and Impact-type damage. 5% recoil damage to the user.
  446.  
  447. [20:20] <ThatGuyNamedMike> Napalm Bomb [Explode]; Fires 2 bombs that attack both the target and [randomly] 1 of it's allies for Explode damage.
  448.  
  449. [20:21] <ThatGuyNamedMike> Crystal Eye [Crystal]; Randomly attacks any 4 enemy robots for Crystal damage. [FINISHED]
  450.  
  451. [20:22] <@MegaBossMan> Unique, unique.
  452.  
  453. [20:22] <@MegaBossMan> Are we almost done?
  454.  
  455. [20:23] <ThatGuyNamedMike> 2 more.
  456.  
  457. [20:24] <@MegaBossMan> I gotta go, someone PB this for me.
  458.  
  459. [20:24] <@MegaBossMan> PM to me later, and I'll get right on it with updating the thread.
  460.  
  461. [20:24] <ThatGuyNamedMike> I'll handle it.
  462.  
  463. [20:24] <ThatGuyNamedMike> x)
  464.  
  465. [20:24] <@MegaBossMan> PM it to me when you're done with it.
  466.  
  467. [20:25] <ThatGuyNamedMike> mm-hmm
  468.  
  469. [20:25] == MegaBossMan [4cbcfdf4@gateway/web/freenode/ip.76.188.253.244] has quit [Quit: Page closed]
  470.  
  471. [20:26] <ThatGuyNamedMike> Idea #6: 6 more ability ideas:
  472.  
  473. [20:26] <ThatGuyNamedMike> STATIC Defense-piercing Abilities: Abilities that pierce defense, like Needle Cannon, but, deal static damage numbers, so as to not be broken.
  474.  
  475. [20:26] <ThatGuyNamedMike> HP Panic Abilities: Abilities whose power increases as the user loses HP.
  476.  
  477. [20:26] <ThatGuyNamedMike> Status Panic Abilities: Abilities which power up if the user is suffering a negative status.
  478.  
  479. [20:26] <ThatGuyNamedMike> Weapon Energy Panic Abilities: Abilities which power up as the user loses Weapon Energy.
  480.  
  481. [20:26] <ThatGuyNamedMike> 2-part Abilities: Using Ability A, and Ability B, in that order, releases a super powerful attack.
  482.  
  483. [20:27] <ThatGuyNamedMike> 3-part Abilities: Using Ability X, Ability Y and Ability Z, in that order, releases a super-powerful attack that hits all enemies at once.
  484.  
  485. [20:27] == MetaKirbSter [ad50fb7c@gateway/web/freenode/ip.173.80.251.124] has joined #mmrpg
  486.  
  487. [20:27] <ThatGuyNamedMike> [Tails's] Bonus Idea: Unobtainables should have their own section in the Database.
  488.  
  489. [20:28] <ThatGuyNamedMike> Self-explanatory. Tails actually mentioned that the website's database actually lists all the robots in it as unlockable, and he's right. Mega Man S, Proto Man S and Bass S, for instance, are missing from the database, entirely, and also, there's your mini-bosses and Bosses, which will be unobtainable, themselves. There should really be Database sections for Robots and abilities which WON'T be able to be collected  or obtained at all. [FINISHED]
  490.  
  491. [20:28] <ThatGuyNamedMike> Promised Tails I'd get this in if he didn't show, today, which....<_< >_>...he didn't. :P
  492.  
  493. [20:30] <ThatGuyNamedMike> There. Now, anyone else has anything to add before I pastebin this thing?
  494.  
  495. [20:30] <ThatGuyNamedMike> .......anyone?
  496.  
  497. [20:31] <ThatGuyNamedMike> Going once.....
  498.  
  499. [20:32] <ThatGuyNamedMike> Going twice.....
  500.  
  501. [20:33] <ThatGuyNamedMike> Meeting adjourned, then. commencing Pastebinning.
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