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a guest Oct 13th, 2017 58 Never
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  1. var myImages = ['img/star.png','img/koin.png'];
  2.  
  3. (function() {
  4.   var imageCount = myImages.length;
  5.   var loadedCount = 0, errorCount = 0;
  6.  
  7.   var checkAllLoaded = function() {
  8.     if (loadedCount + errorCount == imageCount ) {
  9.        // do what you need to do.
  10.        console.log("laodedddddd");
  11.     that.map = spriteData;
  12.     that.image = new Image();
  13.     that.image.onload = callback;
  14.     that.image.src = 'images/sprites.png'; //dummy
  15.     }
  16.   };
  17.  
  18.   var onload = function() {
  19.     loadedCount++;
  20.     checkAllLoaded();
  21.   }, onerror = function() {
  22.     errorCount++;
  23.     checkAllLoaded();
  24.   };
  25.  
  26.   for (var i = 0; i < imageCount; i++) {
  27.     var img = new Image();
  28.     img.onload = onload;
  29.     img.onerror = onerror;
  30.     img.src = myImages[i];
  31.   }
  32. })();
  33. ///////
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