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SiLeNcE !!.cfg

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Nov 17th, 2019
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  1. 0. // Mouse 3aar hurdan ergedeg boloh
  2. 0.  
  3. 0. alias "+spin" "m_yaw 0.09"
  4. 0. alias "-spin" "m_yaw 0.022"
  5. 0. bind "mouse3" "+spin"
  6. 0. //Togloomiin duug shift deer darah uyed 0.5-aas 1 bolgoh bogood engiin uyed 0.5 baina//
  7. 0.  
  8. 0. alias "+walkvol" "incrementvar volume 0 1 0.5;+speed"
  9. 0. alias "-walkvol" "incrementvar volume 0 1 -0.5;-speed"  
  10. 0. bind "shift" "+walkvol; r_cleardecals"
  11. 0. bind "ctrl" "+duck; r_cleardecals"
  12. 0. //Bomb shuud drop hiih command
  13. 0.  
  14. 0. bind "t" "use weapon_c4; drop;"
  15. 0. //Q deer darah uyed tur  hutga bolgoh
  16. 0.  alias "+knife" "slot3"
  17. 0.  alias "-knife" "lastinv"
  18. 0.  bind "q" "+knife"
  19. 0. //R deer darah uyed bagiin humuust chat automatic bichih
  20. 0. bind r "+reload; say_team COVER ME, I'm Reloading!!!; -reload"
  21. 0. //Nemelt weapon alias
  22. 0.  
  23. 0.  bind "z" "keyCC" //smoke/
  24. 0.  bind "x" "keyAA" //flash
  25. 0.  bind "c" "keyBB" //grenade
  26. 0.  bind "alt" "keyDD" //molov+decoy
  27. 0.  
  28. 0. bind "MWHEELUP" "+jump"
  29. 0. bind "MWHEELDOWN" "+jump"
  30. 0. bind "SPACE" "+jump"
  31. 0. // 5. Radar (Optimized radar settings)
  32. 0. cl_teammate_colors_show "1" //Show teammates as separate colors without letter
  33. 0. cl_hud_radar_scale "1" //Radar size, not too big and not too small
  34. 0. cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
  35. 0. cl_radar_always_centered "0" //Centers map instead of player
  36. 0. cl_radar_icon_scale_min "1" //Minimum player icon scale
  37. 0. // 4. Hud
  38. 0. hud_scaling "0.95" //Scales hud elements to maximum value
  39. 0. hud_showtargetid "1" //Enables display of target names, important
  40. 0. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  41. 0. cl_hud_color "5" //Makes the hud color yellow, for banana style
  42. 0. cl_hud_playercount_showcount "1" //Shows player avatars instead of numbers left
  43. 0. cl_hud_playercount_pos "0" //Puts player information in the bottom instead of top
  44. 0. cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
  45. 0. cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
  46. 0. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  47. 0. cl_teamid_overhead_always "2" //Always show team behind walls with equiptment
  48. 0. safezonex "1" //Screen width percentage for the hud
  49. 0. safezoney "1" //Screen height percentage for the hud
  50. 0. // 7. Viewmodel
  51. 0. viewmodel_offset_x "1" //Changes viewmodel view in X scale
  52. 0. viewmodel_offset_y "2" //Changes viewmodel view in Y scale
  53. 0. viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
  54. 0. viewmodel_fov "68" //Highest viewmodel FOV
  55. 0. viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
  56. 0. // Jump Throw (For Smokes)
  57. 0. alias "+jumpthrow" "+jump;-attack"
  58. 0. alias "-jumpthrow" "-jump"
  59. 0. bind "mouse5" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5
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