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- Program Provocation;
- var
- TimeSay : TDateTime;
- Begin
- while not Dead do
- begin
- TimeSay := Now;
- useObject($0EB3);
- addToSystemJournal('# Lute used');
- if targetPresent then cancelTarget;
- useSkill('Provocation');
- addToSystemJournal('# Provocation used');
- waitTargetObject($00012DB0);
- wait (150);
- waitTargetObject(self);
- addToSystemJournal('# Targets set');
- repeat
- wait(100);
- until inJournalBetweenTimes(your music succeeds, as you start a fight.|your music fails to incite enough anger.|you play poorly, and there is no effect.', TimeSay, now) >=0;
- if inJournal('your music succeeds, as you start a fight.'); then wait(9000);
- if inJournal('your music fails to incite enough anger.'); then wait(4000);
- if inJournal('you play poorly, and there is no effect.'); then wait(4000);
- addToSystemJournal('# Waited enough, retrying...');
- end;
- end.
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