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Jun 18th, 2013
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  1. $origin 0 0 0
  2. $cd "F:\Models\razor"
  3. $modelname "weapons\v_models\v_knife_spy.mdl"
  4. $model "v_knife_spy" "v_knife_spy.dmx.smd"
  5. $cdmaterials "models\weapons\c_items"
  6. $cdmaterials "\models\player\spy\"
  7. $cdmaterials ""
  8. $texturegroup skinfamilies
  9. {
  10. {"models/player/spy/spy_hands_red.vmt"
  11. }
  12. {"spy_hands_blue.vmt"
  13. }
  14. {"models/player/spy/spy_hands_red.vmt"
  15. }
  16. {"spy_hands_blue.vmt"
  17. }
  18. {"models/player/spy/spy_hands_red.vmt"
  19. }
  20. {"spy_hands_blue.vmt"
  21. }
  22. {"models/player/spy/spy_hands_red.vmt"
  23. }
  24. {"spy_hands_blue.vmt"
  25. }
  26. $hboxset "default"
  27. $hbox 0 "weapon_bone" -0.555 -6.008 -1.793 0.566 13.331 1.372
  28. $hbox 0 "bip_upperArm_R" -2.150 0.000 -3.420 2.880 14.560 1.990
  29. $hbox 0 "bip_lowerArm_R" -2.200 0.000 -2.620 2.620 13.180 3.260
  30. $hbox 0 "weapon_bone" -1.500 -0.500 -2.000 12.500 0.500 1.000
  31. // Model uses material "models/weapons/c_items/razor.vmt"
  32. // Model uses material "models/player/spy/spy_hands_red.vmt"
  33. $surfaceprop "metal"
  34. $attachment "weapon_bone" "weapon_bone" 0.00 0.00 -0.00 rotate 0.00 -0.00 -0.00
  35. $illumposition -0.211 0.005 3.661
  36. $sequence ref "ref" fps 30.00
  37. $sequence draw "draw" ACT_VM_DRAW 1 fps 30.00 node raised {
  38. { event 5004 1 "Weapon_Knife.Draw" }
  39. { event 5004 10 "Weapon_Knife.Open1" }
  40. { event 5004 16 "Weapon_Knife.Open5" }
  41. { event 5004 22 "Weapon_Knife.Open8" }
  42. }
  43.  
  44. $sequence idle "idle" loop ACT_VM_IDLE 1 fps 30.00 node raised
  45. $sequence stab_a "stab_a" ACT_VM_HITCENTER 2 fps 30.00
  46. $sequence stab_b "stab_b" ACT_VM_HITCENTER 1 fps 30.00
  47. $sequence stab_c "stab_c" ACT_VM_HITCENTER 1 fps 30.00
  48. $sequence backstab "backstab" ACT_VM_SWINGHARD 1 fps 30.00 node raised
  49. $sequence backstab_up "backstab_up" ACT_BACKSTAB_VM_UP 1 fps 30.00
  50. $sequence backstab_down "backstab_down" ACT_BACKSTAB_VM_DOWN 1 fps 30.00
  51. $sequence backstab_idle "backstab_idle" loop ACT_BACKSTAB_VM_IDLE 1 fps 30.00 node raised
  52. $sequence stun "stun" ACT_MELEE_VM_STUN 1 fps 30.00 node raised
  53.  
  54. $collisionmodel "phymodel.smd" {
  55.  
  56. $mass 1.0
  57. $inertia 1.00
  58. $damping 0.00
  59. $rotdamping 0.00
  60. }
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