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Aug 18th, 2019
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  1. local Player = game.Players.Pleummy2007
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61.  
  62.  
  63. PlayerGui = Player.PlayerGui
  64. Cam = workspace.CurrentCamera
  65. Backpack = Player.Backpack
  66. Character = Player.Character
  67. Humanoid = Character.Humanoid
  68. RootPart = Character["HumanoidRootPart"]
  69. Torso = Character["Torso"]
  70. Head = Character["Head"]
  71. RightArm = Character["Right Arm"]
  72. LeftArm = Character["Left Arm"]
  73. RightLeg = Character["Right Leg"]
  74. LeftLeg = Character["Left Leg"]
  75. RootJoint = RootPart["RootJoint"]
  76. Neck = Torso["Neck"]
  77. RightShoulder = Torso["Right Shoulder"]
  78. LeftShoulder = Torso["Left Shoulder"]
  79. RightHip = Torso["Right Hip"]
  80. LeftHip = Torso["Left Hip"]
  81.  
  82. IT = Instance.new
  83. CF = CFrame.new
  84. VT = Vector3.new
  85. RAD = math.rad
  86. C3 = Color3.new
  87. UD2 = UDim2.new
  88. BRICKC = BrickColor.new
  89. ANGLES = CFrame.Angles
  90. EULER = CFrame.fromEulerAnglesXYZ
  91. COS = math.cos
  92. ACOS = math.acos
  93. SIN = math.sin
  94. ASIN = math.asin
  95. ABS = math.abs
  96. MRANDOM = math.random
  97. FLOOR = math.floor
  98.  
  99. Animation_Speed = 3
  100. local FORCERESET = false
  101. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  102. local Speed = 16
  103. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  104. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  105. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  106. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  107. local DAMAGEMULTIPLIER = 1
  108. local ANIM = "Idle"
  109. local ATTACK = false
  110. local EQUIPPED = false
  111. local HOLD = false
  112. local COMBO = 1
  113. local Rooted = false
  114. local SINE = 0
  115. local KEYHOLD = false
  116. local CHANGE = 2 / Animation_Speed
  117. local WALKINGANIM = false
  118. local VALUE1 = false
  119. local VALUE2 = false
  120. local ROBLOXIDLEANIMATION = IT("Animation")
  121. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  122. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  123. --ROBLOXIDLEANIMATION.Parent = Humanoid
  124. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  125. WEAPONGUI.Name = "BanishV3Gui"
  126. local Weapon = IT("Model")
  127. Weapon.Name = "Adds"
  128. local Effects = IT("Folder", Weapon)
  129. Effects.Name = "Effects"
  130. local ANIMATOR = Humanoid.Animator
  131. local ANIMATE = Character:FindFirstChild("Animate")
  132. local UNANCHOR = true
  133. local TOBANISH = {}
  134. script.Parent = PlayerGui
  135. local sbanned = {}
  136. workspace.ChildAdded:connect(function(instance)
  137. for BANISH = 1, #sbanned do
  138. if sbanned[BANISH] ~= nil then
  139. if instance.Name == sbanned[BANISH] then
  140. coroutine.resume(coroutine.create(function()
  141. local bannedplr = game.Players:GetPlayerFromCharacter(instance)
  142. bannedplr:Kick("no")
  143. end))
  144. end
  145. end
  146. end
  147. end)
  148. --//=================================\\
  149. --\\=================================//
  150.  
  151.  
  152. --//=================================\\
  153. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  154. --\\=================================//
  155.  
  156. ArtificialHB = Instance.new("BindableEvent", script)
  157. ArtificialHB.Name = "ArtificialHB"
  158.  
  159. script:WaitForChild("ArtificialHB")
  160.  
  161. frame = Frame_Speed
  162. tf = 0
  163. allowframeloss = false
  164. tossremainder = false
  165. lastframe = tick()
  166. script.ArtificialHB:Fire()
  167.  
  168. game:GetService("RunService").Heartbeat:connect(function(s, p)
  169. tf = tf + s
  170. if tf >= frame then
  171. if allowframeloss then
  172. script.ArtificialHB:Fire()
  173. lastframe = tick()
  174. else
  175. for i = 1, math.floor(tf / frame) do
  176. script.ArtificialHB:Fire()
  177. end
  178. lastframe = tick()
  179. end
  180. if tossremainder then
  181. tf = 0
  182. else
  183. tf = tf - frame * math.floor(tf / frame)
  184. end
  185. end
  186. end)
  187. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  188. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  189. end
  190.  
  191. function PositiveAngle(NUMBER)
  192. if NUMBER >= 0 then
  193. NUMBER = 0
  194. end
  195. return NUMBER
  196. end
  197.  
  198. function NegativeAngle(NUMBER)
  199. if NUMBER <= 0 then
  200. NUMBER = 0
  201. end
  202. return NUMBER
  203. end
  204.  
  205. function Swait(NUMBER)
  206. if NUMBER == 0 or NUMBER == nil then
  207. ArtificialHB.Event:wait()
  208. else
  209. for i = 1, NUMBER do
  210. ArtificialHB.Event:wait()
  211. end
  212. end
  213. end
  214. local S = IT("Sound",script)
  215. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  216. local NEWSOUND = nil
  217. coroutine.resume(coroutine.create(function()
  218. NEWSOUND = S:Clone()
  219. NEWSOUND.Parent = PARENT
  220. NEWSOUND.Volume = VOLUME
  221. NEWSOUND.Pitch = PITCH
  222. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  223. NEWSOUND:play()
  224. if DOESLOOP == true then
  225. NEWSOUND.Looped = true
  226. else
  227. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  228. NEWSOUND:remove()
  229. end
  230. end))
  231. return NEWSOUND
  232. end
  233. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  234. local NEWMESH = IT(MESH)
  235. if MESH == "SpecialMesh" then
  236. NEWMESH.MeshType = MESHTYPE
  237. if MESHID ~= "nil" and MESHID ~= "" then
  238. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  239. end
  240. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  241. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  242. end
  243. end
  244. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  245. NEWMESH.Scale = SCALE
  246. NEWMESH.Parent = PARENT
  247. return NEWMESH
  248. end
  249.  
  250. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  251. local NEWPART = IT("Part")
  252. NEWPART.formFactor = FORMFACTOR
  253. NEWPART.Reflectance = REFLECTANCE
  254. NEWPART.Transparency = TRANSPARENCY
  255. NEWPART.CanCollide = false
  256. NEWPART.Locked = true
  257. NEWPART.Anchored = true
  258. if ANCHOR == false then
  259. NEWPART.Anchored = false
  260. end
  261. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  262. NEWPART.Name = NAME
  263. NEWPART.Size = SIZE
  264. NEWPART.Position = Torso.Position
  265. NEWPART.Material = MATERIAL
  266. NEWPART:BreakJoints()
  267. NEWPART.Parent = PARENT
  268. return NEWPART
  269. end
  270.  
  271. local function weldBetween(a, b)
  272. local weldd = Instance.new("ManualWeld")
  273. weldd.Part0 = a
  274. weldd.Part1 = b
  275. weldd.C0 = CFrame.new()
  276. weldd.C1 = b.CFrame:inverse() * a.CFrame
  277. weldd.Parent = a
  278. return weldd
  279. end
  280.  
  281.  
  282. function QuaternionFromCFrame(cf)
  283. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  284. local trace = m00 + m11 + m22
  285. if trace > 0 then
  286. local s = math.sqrt(1 + trace)
  287. local recip = 0.5 / s
  288. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  289. else
  290. local i = 0
  291. if m11 > m00 then
  292. i = 1
  293. end
  294. if m22 > (i == 0 and m00 or m11) then
  295. i = 2
  296. end
  297. if i == 0 then
  298. local s = math.sqrt(m00 - m11 - m22 + 1)
  299. local recip = 0.5 / s
  300. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  301. elseif i == 1 then
  302. local s = math.sqrt(m11 - m22 - m00 + 1)
  303. local recip = 0.5 / s
  304. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  305. elseif i == 2 then
  306. local s = math.sqrt(m22 - m00 - m11 + 1)
  307. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  308. end
  309. end
  310. end
  311.  
  312. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  313. local xs, ys, zs = x + x, y + y, z + z
  314. local wx, wy, wz = w * xs, w * ys, w * zs
  315. local xx = x * xs
  316. local xy = x * ys
  317. local xz = x * zs
  318. local yy = y * ys
  319. local yz = y * zs
  320. local zz = z * zs
  321. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  322. end
  323.  
  324. function QuaternionSlerp(a, b, t)
  325. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  326. local startInterp, finishInterp;
  327. if cosTheta >= 0.0001 then
  328. if (1 - cosTheta) > 0.0001 then
  329. local theta = ACOS(cosTheta)
  330. local invSinTheta = 1 / SIN(theta)
  331. startInterp = SIN((1 - t) * theta) * invSinTheta
  332. finishInterp = SIN(t * theta) * invSinTheta
  333. else
  334. startInterp = 1 - t
  335. finishInterp = t
  336. end
  337. else
  338. if (1 + cosTheta) > 0.0001 then
  339. local theta = ACOS(-cosTheta)
  340. local invSinTheta = 1 / SIN(theta)
  341. startInterp = SIN((t - 1) * theta) * invSinTheta
  342. finishInterp = SIN(t * theta) * invSinTheta
  343. else
  344. startInterp = t - 1
  345. finishInterp = t
  346. end
  347. end
  348. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  349. end
  350.  
  351. function Clerp(a, b, t)
  352. local qa = {QuaternionFromCFrame(a)}
  353. local qb = {QuaternionFromCFrame(b)}
  354. local ax, ay, az = a.x, a.y, a.z
  355. local bx, by, bz = b.x, b.y, b.z
  356. local _t = 1 - t
  357. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  358. end
  359. function NoOutlines(PART)
  360. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  361. end
  362.  
  363. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  364. local NEWWELD = IT(TYPE)
  365. NEWWELD.Part0 = PART0
  366. NEWWELD.Part1 = PART1
  367. NEWWELD.C0 = C0
  368. NEWWELD.C1 = C1
  369. NEWWELD.Parent = PARENT
  370. return NEWWELD
  371. end
  372. function MakeForm(PART,TYPE)
  373. if TYPE == "Cyl" then
  374. local MSH = IT("CylinderMesh",PART)
  375. elseif TYPE == "Ball" then
  376. local MSH = IT("SpecialMesh",PART)
  377. MSH.MeshType = "Sphere"
  378. elseif TYPE == "Wedge" then
  379. local MSH = IT("SpecialMesh",PART)
  380. MSH.MeshType = "Wedge"
  381. end
  382. end
  383. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  384. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  385. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  386. MakeForm(Part,"Wedge")
  387. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  388. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  389. MakeForm(Part,"Wedge")
  390. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  391. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  392. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  393. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  394. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  395. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  396. MakeForm(Part,"Cyl")
  397. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  398. for i = 1, 8 do
  399. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  400. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  401. end
  402. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  403. MakeForm(Part,"Cyl")
  404. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  405. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  406. MakeForm(Part,"Ball")
  407. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  408. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  409. MakeForm(Part,"Wedge")
  410. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  411. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  412. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  413. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  414. MakeForm(Part,"Cyl")
  415. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  416. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  417. MakeForm(Part,"Cyl")
  418. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  419. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  420. MakeForm(Part,"Cyl")
  421. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  422. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  423. MakeForm(Part,"Wedge")
  424. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  425. local LASTPART = Handle
  426. for i = 1, 10 do
  427. if LASTPART == Handle then
  428. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  429. LASTPART = Part
  430. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  431. else
  432. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  433. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  434. LASTPART = Part
  435. end
  436. end
  437.  
  438. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  439. MakeForm(Barrel,"Cyl")
  440. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  441. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  442. MakeForm(Part,"Cyl")
  443. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  444. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  445. MakeForm(Part,"Wedge")
  446. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  447. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  448. MakeForm(Hole,"Cyl")
  449. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  450. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  451. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  452. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  453. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  454. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  455. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  456. coroutine.resume(coroutine.create(function()
  457. while wait() do
  458. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(MRANDOM(1,360)), RAD(MRANDOM(1,360)), RAD(MRANDOM(1,360)))
  459. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(MRANDOM(1,360)), RAD(MRANDOM(1,360)), RAD(MRANDOM(1,360)))
  460. end
  461. end))
  462. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  463. local DIRECTION = CF(StartPos,EndPos).lookVector
  464. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  465. end
  466.  
  467. function turnto(position)
  468. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  469. end
  470. function SpawnTrail(FROM,TO,BIG)
  471. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  472. MakeForm(TRAIL,"Cyl")
  473. local DIST = (FROM - TO).Magnitude
  474. if BIG == true then
  475. TRAIL.Size = VT(0.5,DIST,0.5)
  476. else
  477. TRAIL.Size = VT(0.25,DIST,0.25)
  478. end
  479. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  480. coroutine.resume(coroutine.create(function()
  481. for i = 1, 5 do
  482. Swait()
  483. TRAIL.Transparency = TRAIL.Transparency + 0.1
  484. end
  485. TRAIL:remove()
  486. end))
  487. end
  488. function WACKYEFFECT(Table)
  489. local TYPE = (Table.EffectType or "Sphere")
  490. local SIZE = (Table.Size or VT(1,1,1))
  491. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  492. local TRANSPARENCY = (Table.Transparency or 0)
  493. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  494. local CFRAME = (Table.CFrame or Torso.CFrame)
  495. local MOVEDIRECTION = (Table.MoveToPos or nil)
  496. local ROTATION1 = (Table.RotationX or 0)
  497. local ROTATION2 = (Table.RotationY or 0)
  498. local ROTATION3 = (Table.RotationZ or 0)
  499. local MATERIAL = (Table.Material or "Neon")
  500. local COLOR = (Table.Color or C3(1,1,1))
  501. local TIME = (Table.Time or 45)
  502. local SOUNDID = (Table.SoundID or nil)
  503. local SOUNDPITCH = (Table.SoundPitch or nil)
  504. local SOUNDVOLUME = (Table.SoundVolume or nil)
  505. coroutine.resume(coroutine.create(function()
  506. local PLAYSSOUND = false
  507. local SOUND = nil
  508. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  509. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  510. PLAYSSOUND = true
  511. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  512. end
  513. EFFECT.Color = COLOR
  514. local MSH = nil
  515. if TYPE == "Sphere" then
  516. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  517. elseif TYPE == "Block" then
  518. MSH = IT("BlockMesh",EFFECT)
  519. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  520. elseif TYPE == "Wave" then
  521. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  522. elseif TYPE == "Ring" then
  523. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  524. elseif TYPE == "Slash" then
  525. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  526. elseif TYPE == "Round Slash" then
  527. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  528. elseif TYPE == "Swirl" then
  529. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  530. elseif TYPE == "Skull" then
  531. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  532. elseif TYPE == "Crystal" then
  533. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  534. end
  535. if MSH ~= nil then
  536. local MOVESPEED = nil
  537. if MOVEDIRECTION ~= nil then
  538. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  539. end
  540. local GROWTH = SIZE - ENDSIZE
  541. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  542. if TYPE == "Block" then
  543. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  544. else
  545. EFFECT.CFrame = CFRAME
  546. end
  547. for LOOP = 1, TIME+1 do
  548. Swait()
  549. MSH.Scale = MSH.Scale - GROWTH/TIME
  550. if TYPE == "Wave" then
  551. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  552. end
  553. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  554. if TYPE == "Block" then
  555. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  556. else
  557. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  558. end
  559. if MOVEDIRECTION ~= nil then
  560. local ORI = EFFECT.Orientation
  561. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  562. EFFECT.Orientation = ORI
  563. end
  564. end
  565. if PLAYSSOUND == false then
  566. Debris:AddItem(EFFECT,0)
  567. else
  568. SOUND.Stopped:Connect(function()
  569. Debris:AddItem(EFFECT,0)
  570. end)
  571. end
  572. else
  573. if PLAYSSOUND == false then
  574. EFFECT:remove()
  575. else
  576. repeat Swait() until SOUND.Playing == false
  577. EFFECT:remove()
  578. end
  579. end
  580. end))
  581. end
  582. song3 = 1138145518
  583. Player_Size = 1
  584. local sick = Instance.new("Sound",Torso)
  585. sick.SoundId = "rbxassetid://2079410088"
  586. sick.Volume = 2
  587. sick.Looped = true
  588. sick.PlaybackSpeed = 0.76
  589.  
  590. local Create = LoadLibrary("RbxUtility").Create
  591.  
  592. CFuncs = {
  593. ["Part"] = {
  594. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  595. local Part = Create("Part"){
  596. Parent = Parent,
  597. Reflectance = Reflectance,
  598. Transparency = Transparency,
  599. CanCollide = false,
  600. Locked = true,
  601. BrickColor = BrickColor.new(tostring(BColor)),
  602. Name = Name,
  603. Size = Size,
  604. Material = Material,
  605. }
  606. NoOutlines(Part)
  607. return Part
  608. end;
  609. };
  610.  
  611. ["Mesh"] = {
  612. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  613. local Msh = Create(Mesh){
  614. Parent = Part,
  615. Offset = OffSet,
  616. Scale = Scale,
  617. }
  618. if Mesh == "SpecialMesh" then
  619. Msh.MeshType = MeshType
  620. Msh.MeshId = MeshId
  621. end
  622. return Msh
  623. end;
  624. };
  625.  
  626. ["Mesh"] = {
  627. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  628. local Msh = Create(Mesh){
  629. Parent = Part,
  630. Offset = OffSet,
  631. Scale = Scale,
  632. }
  633. if Mesh == "SpecialMesh" then
  634. Msh.MeshType = MeshType
  635. Msh.MeshId = MeshId
  636. end
  637. return Msh
  638. end;
  639. };
  640.  
  641. ["Weld"] = {
  642. Create = function(Parent, Part0, Part1, C0, C1)
  643. local Weld = Create("Weld"){
  644. Parent = Parent,
  645. Part0 = Part0,
  646. Part1 = Part1,
  647. C0 = C0,
  648. C1 = C1,
  649. }
  650. return Weld
  651. end;
  652. };
  653.  
  654. ["Sound"] = {
  655. Create = function(id, par, vol, pit)
  656. coroutine.resume(coroutine.create(function()
  657. local S = Create("Sound"){
  658. Volume = vol,
  659. Name = "EffectSoundo",
  660. Pitch = pit or 1,
  661. SoundId = id,
  662. Parent = par or workspace,
  663. }
  664. wait()
  665. S:play()
  666. game:GetService("Debris"):AddItem(S, 10)
  667. end))
  668. end;
  669. };
  670.  
  671. ["TimeSound"] = {
  672. Create = function(id, par, vol, pit, timepos)
  673. coroutine.resume(coroutine.create(function()
  674. local S = Create("Sound"){
  675. Volume = vol,
  676. Name = "EffectSoundo",
  677. Pitch = pit or 1,
  678. SoundId = id,
  679. TimePosition = timepos,
  680. Parent = par or workspace,
  681. }
  682. wait()
  683. S:play()
  684. game:GetService("Debris"):AddItem(S, 10)
  685. end))
  686. end;
  687. };
  688. ["EchoSound"] = {
  689. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  690. coroutine.resume(coroutine.create(function()
  691. local Sas = Create("Sound"){
  692. Volume = vol,
  693. Name = "EffectSoundo",
  694. Pitch = pit or 1,
  695. SoundId = id,
  696. TimePosition = timepos,
  697. Parent = par or workspace,
  698. }
  699. local E = Create("EchoSoundEffect"){
  700. Delay = echodelay,
  701. Name = "Echo",
  702. Feedback = fedb,
  703. DryLevel = dryl,
  704. Parent = Sas,
  705. }
  706. wait()
  707. Sas:play()
  708. game:GetService("Debris"):AddItem(Sas, delays)
  709. end))
  710. end;
  711. };
  712.  
  713. ["LongSound"] = {
  714. Create = function(id, par, vol, pit)
  715. coroutine.resume(coroutine.create(function()
  716. local S = Create("Sound"){
  717. Volume = vol,
  718. Pitch = pit or 1,
  719. SoundId = id,
  720. Parent = par or workspace,
  721. }
  722. wait()
  723. S:play()
  724. game:GetService("Debris"):AddItem(S, 60)
  725. end))
  726. end;
  727. };
  728.  
  729. ["ParticleEmitter"] = {
  730. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  731. local fp = Create("ParticleEmitter"){
  732. Parent = Parent,
  733. Color = ColorSequence.new(Color1, Color2),
  734. LightEmission = LightEmission,
  735. Size = Size,
  736. Texture = Texture,
  737. Transparency = Transparency,
  738. ZOffset = ZOffset,
  739. Acceleration = Accel,
  740. Drag = Drag,
  741. LockedToPart = LockedToPart,
  742. VelocityInheritance = VelocityInheritance,
  743. EmissionDirection = EmissionDirection,
  744. Enabled = Enabled,
  745. Lifetime = LifeTime,
  746. Rate = Rate,
  747. Rotation = Rotation,
  748. RotSpeed = RotSpeed,
  749. Speed = Speed,
  750. VelocitySpread = VelocitySpread,
  751. }
  752. return fp
  753. end;
  754. };
  755.  
  756. CreateTemplate = {
  757.  
  758. };
  759. }
  760. local FXFolder = script.Effects
  761. function newbosschatfunc(text,color1,color2,delay)
  762. for _,v in next, game:service'Players':players() do
  763. coroutine.wrap(function()
  764. if(FXFolder:FindFirstChild'BossChat' and v.Character)then
  765. local cha = FXFolder.BossChat:Clone()
  766. cha.Color1.Value=color1
  767. cha.Color2.Value=color2
  768. cha.Text.Value=text
  769. cha.Ghghghghgh.Value=delay
  770. cha.Mode.Value=1
  771. cha.ModeName.Value="KICKISHER V8"
  772. cha.Music.Value=sick
  773. cha.Parent=v.Character
  774. wait()
  775. cha.Disabled = false
  776. game:service'Debris':AddItem(cha,(delay/60)*4)
  777. end
  778. end)()
  779. end
  780. end
  781. function bosschatfunc(text,color,watval)
  782. newbosschatfunc(text,BrickColor.new("Institutional white").Color,color,watval)
  783. end
  784.  
  785.  
  786. function intro()
  787. sick:Play()
  788. end
  789. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  790. function Banish(Foe)
  791. if Foe then
  792. coroutine.resume(coroutine.create(function()
  793. --if game.Players:FindFirstChild(Foe.Name) then
  794. table.insert(TOBANISH,Foe.Name)
  795. bosschatfunc("I have got you now ,"..Foe.Name..".",MAINRUINCOLOR.Color,120)
  796. --end
  797. Foe.Archivable = true
  798. local CLONE = Foe:Clone()
  799. Debris:AddItem(Foe,0)
  800. CLONE.Parent = Effects
  801. CLONE:BreakJoints()
  802. local MATERIALS = {"Glass","Neon"}
  803. for _, c in pairs(CLONE:GetDescendants()) do
  804. if c:IsA("BasePart") then
  805. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  806. CreateSound(340722848, c, 10, 1, false)
  807. end
  808. c.Anchored = true
  809. c.Transparency = c.Transparency + 0.2
  810. c.Material = MATERIALS[MRANDOM(1,2)]
  811. c.Color = C3(1,0,0)
  812. if c.ClassName == "MeshPart" then
  813. c.TextureID = ""
  814. end
  815. if c:FindFirstChildOfClass("SpecialMesh") then
  816. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  817. end
  818. if c:FindFirstChildOfClass("Decal") then
  819. c:FindFirstChildOfClass("Decal"):remove()
  820. end
  821. c.Name = "Banished"
  822. c.CanCollide = false
  823. else
  824. c:remove()
  825. end
  826. end
  827. local A = false
  828. for i = 1, 35 do
  829. if A == false then
  830. A = true
  831. elseif A == true then
  832. A = false
  833. end
  834. for _, c in pairs(CLONE:GetDescendants()) do
  835. if c:IsA("BasePart") then
  836. c.Anchored = true
  837. c.Material = MATERIALS[MRANDOM(1,2)]
  838. c.Transparency = c.Transparency + 0.8/35
  839. if A == false then
  840. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  841. elseif A == true then
  842. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  843. end
  844. end
  845. end
  846. Swait()
  847. end
  848. CLONE:remove()
  849. end))
  850. end
  851. end
  852. for _, c in pairs(Weapon:GetDescendants()) do
  853. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  854. c.Material = "Glass"
  855. c.Color = C3(0,0,0)
  856. elseif c.ClassName == "Part" and c.Name == "Eye" then
  857. c.Color = C3(1,0,0)
  858. c.Material = "Neon"
  859. end
  860. end
  861.  
  862. local sick = Instance.new("Sound",Torso)
  863. workspace.ChildAdded:connect(function(instance)
  864. for BANISH = 1, #TOBANISH do
  865. if TOBANISH[BANISH] ~= nil then
  866. if instance.Name == TOBANISH[BANISH] then
  867. coroutine.resume(coroutine.create(function()
  868. instance:ClearAllChildren()
  869.  
  870. end))
  871. end
  872. end
  873. end
  874. end)
  875. local naeeym2 = Instance.new("BillboardGui",Character)
  876. naeeym2.AlwaysOnTop = true
  877. naeeym2.Size = UDim2.new(7,35,3,15)
  878. naeeym2.StudsOffset = Vector3.new(0,2,0)
  879. naeeym2.MaxDistance = 75
  880. naeeym2.Adornee = Character.Head
  881. naeeym2.Name = "Name2"
  882. local tecks2 = Instance.new("TextLabel",naeeym2)
  883. tecks2.BackgroundTransparency = 1
  884. tecks2.TextScaled = true
  885. tecks2.BorderSizePixel = 0
  886. tecks2.Text = "Kickisher Gun V8"
  887. tecks2.Font = "ArialBold"
  888. tecks2.TextSize = 30
  889. glitchy = {"KIcKiSheR gun v8","kicKisHEr GuN V8","KKIICCKKIISSHHEERR GGUUNN VV88","KiCkIsHeR GuN V8","KiCkIshER GuN V8","K̶̺̺͓͇̰͍̦̘̘̇̓͒ͨ̀̅̋ͥí̡̯͔̘̤̅̾͋ͦ̍̊̄͢͡c̢͋̒̃̓҉̷͜ḳ̡͙͎̙ͫͨͧͭ̚͘̚͡҉͂̍̀͢͝ĭ̱̩̮̄̈́̋͢s̷̴̮̮̏̃̊ͨ͆̀̊̑̃h̢̢̡̰͓̎̌̊̆ͥe̸͔͑̋̓ͩ͛͛̀ͣ̅͡r̷͙͂ͪͯ͡ ̼G͛un̘̬͝ ͚͕ͪͯ̀̂̀V̵̛̛̹̰̜͚̭̦͉͎̊̓̀ͮ͂̓7̣̞̜̪̎͌͛̅̆͌̚","KIckISheR GuN V8","KiCkISheR GuN V8","...","BeGoNe","bEgOnE"}
  890. tecks2.TextStrokeTransparency = 0
  891. tecks2.TextColor3 = Color3.fromRGB(.5,0,.5)
  892. tecks2.TextStrokeColor3 = Color3.fromRGB(.5,0,.5)
  893. tecks2.Size = UDim2.new(1,0,0.5,0)
  894. tecks2.Parent = naeeym2
  895. MAINRUINCOLOR = BrickColor.Random()
  896. local ni = Color3.new(0,0,0)
  897. bosschatfunc("Last version of kickisher has been loaded.",ni,120)
  898. local LOOP = false
  899. function Joy()
  900. ATTACK = true
  901. Rooted = true
  902. LOOP = true
  903. coroutine.resume(coroutine.create(function()
  904. repeat
  905. Swait()
  906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(170 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  907. until LOOP == false
  908. end))
  909. repeat
  910. for i = 0, 0.4, 0.1 / Animation_Speed do
  911. Swait()
  912. if LOOP == false then
  913. break
  914. end
  915. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  920. end
  921. for i = 0, 0.4, 0.1 / Animation_Speed do
  922. Swait()
  923. if LOOP == false then
  924. break
  925. end
  926. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  931. end
  932. for i = 0, 0.4, 0.1 / Animation_Speed do
  933. Swait()
  934. if LOOP == false then
  935. break
  936. end
  937. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  942. end
  943. for i = 0, 0.4, 0.1 / Animation_Speed do
  944. Swait()
  945. if LOOP == false then
  946. break
  947. end
  948. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. end
  954. until LOOP == false
  955. ATTACK = false
  956. Rooted = false
  957. end
  958. cankick = false
  959. local timePos=0;
  960. local timePos = typeof(timePos)=='number' and timePos or sick.TimePosition
  961. function Vaporize(THING)
  962. if cankick == false then
  963. if THING ~= nil then
  964. if THING.Parent ~= nil then
  965. if THING.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  966. for _, c in pairs(THING.Parent:GetChildren()) do
  967. if c.ClassName == "Part" and c:IsA("BasePart") and c.ClassName ~= "Humanoid" then
  968. local lot = c:Clone()
  969. lot.CFrame = c.CFrame * CF(0,0,0)
  970. coroutine.resume(coroutine.create(function()
  971. while true do
  972. Swait()
  973. lot.Color = MAINRUINCOLOR.Color
  974. end
  975. end))
  976. lot.CanCollide = false
  977. lot.Anchored = true
  978. lot.Material = "Neon"
  979. if c.Name == "Head" then
  980. lot.Size = c.Size - VT(1,0,0)
  981. end
  982. if lot.Name == "Head" then
  983. lot:ClearAllChildren()
  984. end
  985. lot.Parent = Effects
  986. coroutine.resume(coroutine.create(function()
  987. for i = 1,40 do Swait()
  988. lot.Transparency = lot.Transparency + 0.025
  989. end
  990. lot:Destroy()
  991. end))
  992. end
  993. end
  994. elseif THING:IsA("Part") then
  995. local lot = THING:Clone()
  996. lot.CFrame = THING.CFrame * CF(0,0,0)
  997. coroutine.resume(coroutine.create(function()
  998. while true do
  999. Swait()
  1000. lot.Color = MAINRUINCOLOR.Color
  1001. end
  1002. end))
  1003. lot.CanCollide = false
  1004. lot.Anchored = true
  1005. lot.Material = "Neon"
  1006. lot.Parent = Effects
  1007. coroutine.resume(coroutine.create(function()
  1008. for i = 1,40 do Swait()
  1009. lot.Transparency = lot.Transparency + 0.025
  1010. end
  1011. lot:Destroy()
  1012. end))
  1013. THING:Destroy()
  1014. end
  1015. end
  1016. end
  1017. end
  1018. end
  1019.  
  1020. function Shot()
  1021. ATTACK = true
  1022. Rooted = false
  1023. for i=0, 0.01, 0.1 / Animation_Speed do
  1024. Swait()
  1025. turnto(Mouse.Hit.p)
  1026. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. end
  1033. repeat
  1034. for i=0, 0.01, 0.1 / Animation_Speed do
  1035. Swait()
  1036. turnto(Mouse.Hit.p)
  1037. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043. end
  1044. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1045. SpawnTrail(Hole.Position,POS)
  1046. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1047. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1048. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1049. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1050. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1051. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1052. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1053. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1054. if HIT ~= nil then
  1055. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1056. Banish(HIT.Parent)
  1057. end
  1058. end
  1059.  
  1060. for i=0, 0.01, 0.1 / Animation_Speed do
  1061. Swait()
  1062. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. end
  1069. until KEYHOLD == false
  1070. ATTACK = false
  1071. Rooted = false
  1072. end
  1073.  
  1074. function Shot2()
  1075. ATTACK = true
  1076. Rooted = false
  1077. for i=0, 0.01, 0.1 / Animation_Speed do
  1078. Swait()
  1079. turnto(Mouse.Hit.p)
  1080. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1084. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. end
  1087. repeat
  1088. for i=0, 0.01, 0.1 / Animation_Speed do
  1089. Swait()
  1090. turnto(Mouse.Hit.p)
  1091. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. end
  1098. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1099. SpawnTrail(Hole.Position,POS)
  1100. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1101. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1102. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1103. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1104. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1105. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1106. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1107. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1108. if HIT ~= nil then
  1109. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1110. local bannedplr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1111. if bannedplr then
  1112. bannedplr:Kick("no")
  1113. else
  1114. end
  1115. Vaporize(HIT.Parent)
  1116. bosschatfunc("I have got you now ,"..HIT.Parent.Name..".",MAINRUINCOLOR.Color,120)
  1117. end
  1118. end
  1119. for i=0, 0.01, 0.1 / Animation_Speed do
  1120. Swait()
  1121. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. end
  1128. until KEYHOLD == false
  1129. ATTACK = false
  1130. Rooted = false
  1131. end
  1132.  
  1133. function Shot3()
  1134. ATTACK = true
  1135. Rooted = false
  1136. for i=0, 0.01, 0.1 / Animation_Speed do
  1137. Swait()
  1138. turnto(Mouse.Hit.p)
  1139. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. end
  1146. repeat
  1147. for i=0, 0.01, 0.1 / Animation_Speed do
  1148. Swait()
  1149. turnto(Mouse.Hit.p)
  1150. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. end
  1157. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1158. SpawnTrail(Hole.Position,POS)
  1159. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1160. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1161. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1162. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1163. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1164. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1165. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1166. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1167. if HIT ~= nil then
  1168. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1169. table.insert(sbanned,HIT.Parent.Name)
  1170. local bannedplr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1171. if bannedplr then
  1172. bannedplr:Kick("no")
  1173. else
  1174. end
  1175. Vaporize(HIT.Parent)
  1176. bosschatfunc("I have got you now ,"..HIT.Parent.Name..".",MAINRUINCOLOR.Color,120)
  1177. end
  1178. end
  1179. for i=0, 0.01, 0.1 / Animation_Speed do
  1180. Swait()
  1181. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. end
  1188. until KEYHOLD == false
  1189. ATTACK = false
  1190. Rooted = false
  1191. end
  1192. Player.Chatted:Connect(function(msg)
  1193. bosschatfunc(msg,ni,120)
  1194. end)
  1195. Weapon.Parent = Character
  1196. for _, c in pairs(Weapon:GetChildren()) do
  1197. if c.ClassName == "Part" then
  1198. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1199. end
  1200. end
  1201. Mouse.KeyDown:Connect(function(key)
  1202. KEYHOLD = true
  1203. if key == "z" and ATTACK == false then
  1204. Shot()
  1205. elseif key == "x" and ATTACK == false then
  1206. Shot2()
  1207. elseif key == "c" and ATTACK == false then
  1208. Shot3()
  1209. elseif key == "t" and LOOP == false then
  1210. Joy()
  1211. elseif key == "t" and LOOP == true then
  1212. LOOP = false
  1213. end
  1214. end)
  1215. Mouse.KeyUp:Connect(function()
  1216. KEYHOLD = false
  1217. end)
  1218. intro()
  1219. local lightning = Instance.new("ParticleEmitter",Torso)
  1220. lightning.Texture = "http://www.roblox.com/asset/?id=348321827"
  1221. lightning.LightEmission = 0
  1222. lightning.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
  1223. lightning.LockedToPart = true
  1224. lightning.Rate = 40
  1225. lightning.Lifetime = NumberRange.new(0.1,0.10)
  1226. lightning.Rotation = NumberRange.new(0,360)
  1227. lightning.Size = NumberSequence.new(3,3,3)
  1228. lightning.Transparency = NumberSequence.new(0,0)
  1229. lightning.Speed = NumberRange.new(0,0)
  1230. lightning.RotSpeed = NumberRange.new(0,0)
  1231. lightning.ZOffset = 5.5
  1232. lightning.Parent = Character.Torso
  1233. lightning.Enabled = false
  1234.  
  1235. local eeeffecto = Instance.new("ParticleEmitter",Torso)
  1236. eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367"
  1237. eeeffecto.LightEmission = 0
  1238. eeeffecto.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
  1239. eeeffecto.LockedToPart = true
  1240. eeeffecto.Rate = 10.5
  1241. eeeffecto.Lifetime = NumberRange.new(0.1,0.1)
  1242. eeeffecto.Rotation = NumberRange.new(0,0)
  1243. eeeffecto.Size = NumberSequence.new(9,9,9)
  1244. eeeffecto.Transparency = NumberSequence.new(0,0)
  1245. eeeffecto.Speed = NumberRange.new(0,0)
  1246. eeeffecto.RotSpeed = NumberRange.new(0,0)
  1247. eeeffecto.Parent = Character.Torso
  1248. eeeffecto.Enabled = false
  1249. lightning.Enabled = true
  1250. eeeffecto.Enabled = true
  1251. Debris = game.Debris
  1252. function unanchor()
  1253. for i,v in pairs(Character:GetChildren()) do
  1254. if v:IsA("Part") then
  1255. v.Anchored = false
  1256. end
  1257. end
  1258. end
  1259. local spinc = 0
  1260.  
  1261. local spinc=0
  1262. cf = CFrame.new
  1263. radian = math.rad
  1264. random = math.random
  1265. Vec3 = Vector3.new
  1266. Inst = Instance.new
  1267. cFrame = CFrame.new
  1268. Euler = CFrame.fromEulerAnglesXYZ
  1269. vt = Vector3.new
  1270. bc = BrickColor.new
  1271. br = BrickColor.random
  1272. it = Instance.new
  1273. LH = LeftHip
  1274. RH = RightHip
  1275. LW = LeftShoulder
  1276. RW = RightShoulder
  1277. local sine = 0
  1278. local change = 1
  1279. angles=CFrame.Angles
  1280. RootCF=Euler(-1.57,0,3.14)
  1281. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1282. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1283. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  1284. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  1285. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  1286. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  1287. function clerp(a,b,t)
  1288. local qa = {QuaternionFromCFrame(a)}
  1289. local qb = {QuaternionFromCFrame(b)}
  1290. local ax, ay, az = a.x, a.y, a.z
  1291. local bx, by, bz = b.x, b.y, b.z
  1292. local _t = 1-t
  1293. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1294. end
  1295. local spinc=0
  1296. local cR=255
  1297. local cG=0
  1298. local cB=0
  1299. local flg5=1 local omgidk=1
  1300. local add=15
  1301. local color = nil
  1302. game:GetService("RunService").Heartbeat:Connect(function()
  1303. if omgidk>10000 then omgidk=0 end
  1304. omgidk=omgidk+1
  1305. if cR>=255 then flg5=1 end
  1306. if cG>=255 then flg5=2 end
  1307. if cB>=255 then flg5=3 end
  1308. if flg5==1 then cR=cR-add cG=cG+add end
  1309. if flg5==2 then cG=cG-add cB=cB+add end
  1310. if flg5==3 then cB=cB-add cR=cR+add end
  1311. color=Color3.fromRGB(cR,cG,cB)
  1312.  
  1313. end)
  1314. coroutine.resume(coroutine.create(function()
  1315. while wait() do
  1316. spinc=spinc+1
  1317. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1318. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1319. end
  1320. end))
  1321. local musictime = sick.TimePosition
  1322. for i = 1, 10 do
  1323. local FACE = CreatePart(3, Character, "Fabric", 0, 0 + (i - 1) / 10.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  1324. FACE.Color = C3(0, 0, 0)
  1325. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1326. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.28 - (i - 1) / 30, 0), CF(0, 0, 0))
  1327. end
  1328. while true do
  1329. Swait()
  1330. Humanoid.HipHeight = 1.5
  1331. ANIMATE.Parent = nil
  1332. timePos = sick.TimePosition
  1333. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1334. Humanoid = IT("Humanoid",Character)
  1335. end
  1336. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1337. v:Stop();
  1338. end
  1339. for _, c in pairs(Weapon:GetDescendants()) do
  1340. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1341. c.Material = "Neon"
  1342. c.Color = color
  1343. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1344. c.Color = color
  1345. c.Material = "Neon"
  1346. end
  1347. end
  1348. tecks2.Rotation = -2 * math.cos(SINE / 1) + math.random(-3,3)
  1349. tecks2.TextColor3 = MAINRUINCOLOR.Color
  1350. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  1351. tecks2.Text = glitchy[MRANDOM(1,#glitchy)]
  1352. MAINRUINCOLOR = BrickColor.Random()
  1353. unanchor()
  1354. lightning.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  1355. eeeffecto.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  1356. if sick.Parent~= Torso then
  1357. sick = Instance.new("Sound",Torso)
  1358. sick.SoundId = "rbxassetid://2079410088"
  1359. sick.Volume = 2
  1360. sick.Looped = true
  1361. sick.TimePosition = timePos
  1362. sick.PlaybackSpeed = 0.76
  1363. sick:Play()
  1364. else
  1365. timePos = sick.TimePosition
  1366. sick.SoundId = "rbxassetid://2079410088"
  1367. sick.Volume = 2
  1368. sick.Looped = true
  1369. sick.PlaybackSpeed = 0.76
  1370. end
  1371. SINE = SINE + CHANGE
  1372. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1373. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1374. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1375. if ATTACK == false then
  1376. if TORSOVELOCITY < 1 then
  1377. local snap = math.random(1,5)
  1378. if snap == 1 then
  1379. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
  1380. end
  1381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(-15 + -10 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1385. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. elseif TORSOVELOCITY > 1 then
  1388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1394. end
  1395. end
  1396. Humanoid.MaxHealth = math.huge
  1397. Humanoid.Health = math.huge
  1398. if Rooted == false then
  1399. Disable_Jump = false
  1400. Humanoid.WalkSpeed = Speed
  1401. elseif Rooted == true then
  1402. Disable_Jump = true
  1403. Humanoid.WalkSpeed = 0
  1404. end
  1405. if Head:FindFirstChild("face") then
  1406. Head.face.Texture = "rbxassetid://210559531"
  1407. end
  1408. end
  1409.  
  1410. --//=================================\\
  1411. --\\=================================//
  1412.  
  1413.  
  1414.  
  1415.  
  1416.  
  1417. --//====================================================\\--
  1418. --|| END OF SCRIPT
  1419. --\\====================================================//--
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