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Unkown Error When Packaging

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Jul 13th, 2020
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  1. LogPlatformFile: Not using cached read wrapper
  2. LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
  3. LogStats: Stats thread started at 2.520543
  4. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  5. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
  6. LogPluginManager: Mounting plugin Paper2D
  7. LogPluginManager: Mounting plugin AISupport
  8. LogPluginManager: Mounting plugin LightPropagationVolume
  9. LogPluginManager: Mounting plugin CameraShakePreviewer
  10. LogPluginManager: Mounting plugin ActorLayerUtilities
  11. LogPluginManager: Mounting plugin AnimationSharing
  12. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  13. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  14. LogPluginManager: Mounting plugin GitSourceControl
  15. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  16. LogPluginManager: Mounting plugin NullSourceCodeAccess
  17. LogPluginManager: Mounting plugin PerforceSourceControl
  18. LogPluginManager: Mounting plugin PlasticSourceControl
  19. LogPluginManager: Mounting plugin RiderSourceCodeAccess
  20. LogPluginManager: Mounting plugin SubversionSourceControl
  21. LogPluginManager: Mounting plugin UObjectPlugin
  22. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  23. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  24. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  25. LogPluginManager: Mounting plugin AssetManagerEditor
  26. LogPluginManager: Mounting plugin CryptoKeys
  27. LogPluginManager: Mounting plugin CurveEditorTools
  28. LogPluginManager: Mounting plugin DataValidation
  29. LogPluginManager: Mounting plugin EditorScriptingUtilities
  30. LogPluginManager: Mounting plugin FacialAnimation
  31. LogPluginManager: Mounting plugin GameplayTagsEditor
  32. LogPluginManager: Mounting plugin GeometryMode
  33. LogPluginManager: Mounting plugin MacGraphicsSwitching
  34. LogPluginManager: Mounting plugin MaterialAnalyzer
  35. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  36. LogPluginManager: Mounting plugin PluginBrowser
  37. LogPluginManager: Mounting plugin SpeedTreeImporter
  38. LogPluginManager: Mounting plugin DatasmithContent
  39. LogPluginManager: Mounting plugin VariantManagerContent
  40. LogPluginManager: Mounting plugin AlembicImporter
  41. LogPluginManager: Mounting plugin AutomationUtils
  42. LogPluginManager: Mounting plugin BackChannel
  43. LogPluginManager: Mounting plugin ChaosCloth
  44. LogPluginManager: Mounting plugin ChaosClothEditor
  45. LogPluginManager: Mounting plugin ChaosEditor
  46. LogPluginManager: Mounting plugin ChaosNiagara
  47. LogPluginManager: Mounting plugin ChaosSolverPlugin
  48. LogPluginManager: Mounting plugin CharacterAI
  49. LogPluginManager: Mounting plugin GeometryCache
  50. LogPluginManager: Mounting plugin GeometryCollectionPlugin
  51. LogPluginManager: Mounting plugin GeometryProcessing
  52. LogPluginManager: Mounting plugin PlanarCut
  53. LogPluginManager: Mounting plugin PlatformCrypto
  54. LogPluginManager: Mounting plugin ProxyLODPlugin
  55. LogPluginManager: Mounting plugin SkeletalReduction
  56. LogPluginManager: Mounting plugin Niagara
  57. LogPluginManager: Mounting plugin MagicLeap
  58. LogPluginManager: Mounting plugin MagicLeapLightEstimation
  59. LogPluginManager: Mounting plugin MagicLeapMedia
  60. LogPluginManager: Mounting plugin MagicLeapPassableWorld
  61. LogPluginManager: Mounting plugin MLSDK
  62. LogPluginManager: Mounting plugin EasyMultiSave
  63. LogPluginManager: Mounting plugin AndroidMedia
  64. LogPluginManager: Mounting plugin AvfMedia
  65. LogPluginManager: Mounting plugin ImgMedia
  66. LogPluginManager: Mounting plugin MediaCompositing
  67. LogPluginManager: Mounting plugin MediaPlayerEditor
  68. LogPluginManager: Mounting plugin WebMMedia
  69. LogPluginManager: Mounting plugin WmfMedia
  70. LogPluginManager: Mounting plugin MeshPainting
  71. LogPluginManager: Mounting plugin TcpMessaging
  72. LogPluginManager: Mounting plugin UdpMessaging
  73. LogPluginManager: Mounting plugin ActorSequence
  74. LogPluginManager: Mounting plugin LevelSequenceEditor
  75. LogPluginManager: Mounting plugin MatineeToLevelSequence
  76. LogPluginManager: Mounting plugin MovieRenderPipeline
  77. LogPluginManager: Mounting plugin TemplateSequence
  78. LogPluginManager: Mounting plugin NetcodeUnitTest
  79. LogPluginManager: Mounting plugin NUTUnrealEngine4
  80. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  81. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  82. LogPluginManager: Mounting plugin OnlineSubsystem
  83. LogPluginManager: Mounting plugin OnlineSubsystemNull
  84. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  85. LogPluginManager: Mounting plugin LauncherChunkInstaller
  86. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  87. LogPluginManager: Mounting plugin AndroidMoviePlayer
  88. LogPluginManager: Mounting plugin AndroidPermission
  89. LogPluginManager: Mounting plugin AppleImageUtils
  90. LogPluginManager: Mounting plugin AppleMoviePlayer
  91. LogPluginManager: Mounting plugin ArchVisCharacter
  92. LogPluginManager: Mounting plugin AssetTags
  93. LogPluginManager: Mounting plugin AudioCapture
  94. LogPluginManager: Mounting plugin CableComponent
  95. LogPluginManager: Mounting plugin CustomMeshComponent
  96. LogPluginManager: Mounting plugin EditableMesh
  97. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  98. LogPluginManager: Mounting plugin GoogleCloudMessaging
  99. LogPluginManager: Mounting plugin GooglePAD
  100. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  101. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  102. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  103. LogPluginManager: Mounting plugin MobilePatchingUtils
  104. LogPluginManager: Mounting plugin OculusVR
  105. LogPluginManager: Mounting plugin PhysXVehicles
  106. LogPluginManager: Mounting plugin PostSplashScreen
  107. LogPluginManager: Mounting plugin ProceduralMeshComponent
  108. LogPluginManager: Mounting plugin RuntimePhysXCooking
  109. LogPluginManager: Mounting plugin SignificanceManager
  110. LogPluginManager: Mounting plugin SoundFields
  111. LogPluginManager: Mounting plugin SteamVR
  112. LogPluginManager: Mounting plugin Synthesis
  113. LogPluginManager: Mounting plugin WebMMoviePlayer
  114. LogPluginManager: Mounting plugin WindowsMoviePlayer
  115. LogPluginManager: Mounting plugin ScreenshotTools
  116. LogInit: Using libcurl 7.55.1-DEV
  117. LogInit:  - built for x86_64-pc-win32
  118. LogInit:  - supports SSL with OpenSSL/1.1.1
  119. LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
  120. LogInit:  - other features:
  121. LogInit:      CURL_VERSION_SSL
  122. LogInit:      CURL_VERSION_LIBZ
  123. LogInit:      CURL_VERSION_IPV6
  124. LogInit:      CURL_VERSION_ASYNCHDNS
  125. LogInit:      CURL_VERSION_LARGEFILE
  126. LogInit:      CURL_VERSION_IDN
  127. LogInit:  CurlRequestOptions (configurable via config and command line):
  128. LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
  129. LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
  130. LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
  131. LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
  132. LogInit:  - LocalHostAddr = Default
  133. LogInit:  - BufferSize = 65536
  134. LogOnline: OSS: Creating online subsystem instance for: NULL
  135. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  136. LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
  137. LogInit: Build: ++UE4+Release-4.25-CL-13594126
  138. LogInit: Engine Version: 4.25.1-13594126+++UE4+Release-4.25
  139. LogInit: Compatible Engine Version: 4.25.0-13144385+++UE4+Release-4.25
  140. LogInit: Net CL: 13144385
  141. LogInit: OS: Windows 10 (Release 1909) (), CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, GPU: Intel(R) HD Graphics 530
  142. LogInit: Compiled (64-bit): Jun  2 2020 02:10:36
  143. LogInit: Compiled with Visual C++: 19.24.28315.00
  144. LogInit: Build Configuration: Development
  145. LogInit: Branch Name: ++UE4+Release-4.25
  146. LogInit: Command Line:
  147. LogInit: Base Directory: C:/Users/Mango/Documents/UE_4.25/Engine/Binaries/Win64/
  148. LogInit: Allocator: TBB
  149. LogInit: Installed Engine Build: 1
  150. LogDevObjectVersion: Number of dev versions registered: 26
  151. LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  152. LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  153. LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
  154. LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38
  155. LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
  156. LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  157. LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  158. LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  159. LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
  160. LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  161. LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43
  162. LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
  163. LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
  164. LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  165. LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  166. LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  167. LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7
  168. LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  169. LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  170. LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
  171. LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
  172. LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  173. LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
  174. LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37
  175. LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
  176. LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  177. LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  178. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Plastic Madness/Saved/Config/Windows/Engine.ini]
  179. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  180. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  181. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  182. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  183. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  184. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  185. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  186. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  187. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  188. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  189. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  190. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  191. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  192. LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  193. LogInit: Object subsystem initialized
  194. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  195. LogConfig: Setting CVar [[r.setres:1280x720]]
  196. LogConfig: Setting CVar [[r.VSync:0]]
  197. LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  198. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Plastic Madness/Saved/Config/Windows/Engine.ini]
  199. LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  200. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Plastic Madness/Saved/Config/Windows/Engine.ini]
  201. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Plastic Madness/Saved/Config/Windows/Engine.ini]
  202. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  203. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  204. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  205. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  206. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  207. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  208. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  209. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  210. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  211. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  212. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  213. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  214. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  215. LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  216. LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Plastic Madness/Saved/Config/Windows/Engine.ini]
  217. LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  218. LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  219. LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  220. LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  221. LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  222. LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  223. LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
  224. LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  225. LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  226. LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  227. LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  228. LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  229. LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  230. LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Plastic Madness/Saved/Config/Windows/Engine.ini]
  231. LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Plastic Madness/Saved/Config/Windows/Engine.ini]
  232. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Plastic Madness/Saved/Config/Windows/Scalability.ini]
  233. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  234. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  235. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Plastic Madness/Saved/Config/Windows/Scalability.ini]
  236. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  237. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Plastic Madness/Saved/Config/Windows/Scalability.ini]
  238. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  239. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  240. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  241. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  242. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  243. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  244. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  245. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  246. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  247. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  248. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  249. LogConfig: Setting CVar [[r.AOQuality:2]]
  250. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  251. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  252. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  253. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  254. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  255. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  256. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Plastic Madness/Saved/Config/Windows/Scalability.ini]
  257. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  258. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  259. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  260. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  261. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  262. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  263. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  264. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  265. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  266. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  267. LogConfig: Setting CVar [[r.BloomQuality:5]]
  268. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  269. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  270. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  271. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  272. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  273. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  274. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
  275. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
  276. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
  277. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
  278. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
  279. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
  280. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
  281. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
  282. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
  283. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
  284. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
  285. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  286. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  287. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Plastic Madness/Saved/Config/Windows/Scalability.ini]
  288. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  289. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  290. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  291. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  292. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  293. LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  294. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  295. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  296. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  297. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Plastic Madness/Saved/Config/Windows/Scalability.ini]
  298. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  299. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  300. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  301. LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  302. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  303. LogConfig: Setting CVar [[r.DetailMode:2]]
  304. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  305. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  306. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  307. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  308. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  309. LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  310. LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  311. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  312. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  313. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  314. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
  315. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  316. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  317. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  318. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
  319. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  320. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
  321. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  322. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  323. LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  324. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Plastic Madness/Saved/Config/Windows/Scalability.ini]
  325. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  326. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  327. LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Plastic Madness/Saved/Config/Windows/Scalability.ini]
  328. LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
  329. LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
  330. LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
  331. LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
  332. LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
  333. LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
  334. LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
  335. LogInit: Selected Device Profile: [Windows]
  336. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  337. LogHAL: Display: Platform has ~ 16 GB [17054359552 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  338. LogInit: Going up to parent DeviceProfile []
  339. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Plastic Madness/Saved/Config/Windows/Scalability.ini]
  340. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  341. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  342. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Plastic Madness/Saved/Config/Windows/Scalability.ini]
  343. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  344. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Plastic Madness/Saved/Config/Windows/Scalability.ini]
  345. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  346. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  347. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  348. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  349. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  350. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  351. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  352. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  353. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  354. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  355. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  356. LogConfig: Setting CVar [[r.AOQuality:2]]
  357. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  358. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  359. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  360. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  361. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  362. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  363. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Plastic Madness/Saved/Config/Windows/Scalability.ini]
  364. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  365. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  366. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  367. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  368. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  369. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  370. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  371. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  372. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  373. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  374. LogConfig: Setting CVar [[r.BloomQuality:5]]
  375. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  376. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  377. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  378. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  379. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  380. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  381. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
  382. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
  383. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
  384. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
  385. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
  386. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
  387. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
  388. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
  389. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
  390. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
  391. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
  392. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  393. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  394. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Plastic Madness/Saved/Config/Windows/Scalability.ini]
  395. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  396. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  397. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  398. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  399. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  400. LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  401. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  402. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  403. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  404. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Plastic Madness/Saved/Config/Windows/Scalability.ini]
  405. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  406. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  407. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  408. LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  409. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  410. LogConfig: Setting CVar [[r.DetailMode:2]]
  411. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  412. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  413. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  414. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  415. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  416. LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  417. LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  418. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  419. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  420. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  421. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
  422. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  423. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  424. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  425. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
  426. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  427. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
  428. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  429. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  430. LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  431. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Plastic Madness/Saved/Config/Windows/Scalability.ini]
  432. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  433. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  434. LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Plastic Madness/Saved/Config/Windows/Scalability.ini]
  435. LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
  436. LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
  437. LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
  438. LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
  439. LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
  440. LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
  441. LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
  442. LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  443. LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  444. LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  445. LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
  446. LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Plastic Madness/Saved/Config/Windows/Engine.ini]
  447. LogInit: Computer: JUST-A-MANGO-PC
  448. LogInit: User: Mango
  449. LogInit: CPU Page size=4096, Cores=4
  450. LogInit: High frequency timer resolution =10.000000 MHz
  451. LogMemory: Memory total: Physical=15.9GB (16GB approx)
  452. LogMemory: Platform Memory Stats for Windows
  453. LogMemory: Process Physical Memory: 116.19 MB used, 116.20 MB peak
  454. LogMemory: Process Virtual Memory: 102.30 MB used, 102.30 MB peak
  455. LogMemory: Physical Memory: 7726.78 MB used,  8537.53 MB free, 16264.30 MB total
  456. LogMemory: Virtual Memory: 5129.27 MB used,  134212600.00 MB free, 134217728.00 MB total
  457. LogWindows: WindowsPlatformFeatures enabled
  458. LogInit: Physics initialised using underlying interface: PhysX
  459. LogInit: Using OS detected language (en-US).
  460. LogInit: Using OS detected locale (en-US).
  461. LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  462. LogInit: Setting process to per monitor DPI aware
  463. LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
  464. LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
  465. LogHMD: Failed to initialize OpenVR with code 110
  466. LogD3D11RHI: D3D11 min allowed feature level: 11_0
  467. LogD3D11RHI: D3D11 max allowed feature level: 11_0
  468. LogD3D11RHI: D3D11 adapters:
  469. LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1050 Ti' (Feature Level 11_0)
  470. LogD3D11RHI:       4018/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  471. LogD3D11RHI:    1. 'Intel(R) HD Graphics 530' (Feature Level 11_0)
  472. LogD3D11RHI:       128/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
  473. LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  474. LogD3D11RHI:       0/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  475. LogD3D11RHI: Chosen D3D11 Adapter: 0
  476. LogD3D11RHI: Creating new Direct3DDevice
  477. LogD3D11RHI:     GPU DeviceId: 0x1c82 (for the marketing name, search the web for "GPU Device Id")
  478. LogWindows: EnumDisplayDevices:
  479. LogWindows:    0. 'Intel(R) HD Graphics 530' (P:0 D:1)
  480. LogWindows:    1. 'Intel(R) HD Graphics 530' (P:0 D:0)
  481. LogWindows:    2. 'Intel(R) HD Graphics 530' (P:0 D:0)
  482. LogWindows:    3. 'NVIDIA GeForce GTX 1050 Ti' (P:1 D:1)
  483. LogWindows:    4. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0)
  484. LogWindows:    5. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0)
  485. LogWindows:    6. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0)
  486. LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
  487. LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1050 Ti
  488. LogD3D11RHI:   Driver Version: 446.14 (internal:26.21.14.4614, unified:446.14)
  489. LogD3D11RHI:      Driver Date: 5-15-2020
  490. LogRHI: Texture pool is 2812 MB (70% of 4018 MB)
  491. LogD3D11RHI: RHI has support for 64 bit atomics
  492. LogD3D11RHI: [Aftermath] Enabled and primed
  493. LogD3D11RHI: Async texture creation enabled
  494. LogD3D11RHI: Array index from any shader is supported
  495. LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  496. LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  497. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  498. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  499. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  500. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  501. LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  502. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  503. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  504. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  505. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  506. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  507. LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  508. LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  509. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
  510. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
  511. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  512. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  513. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
  514. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
  515. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
  516. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  517. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  518. LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  519. LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  520. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  521. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  522. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  523. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  524. LogTargetPlatformManager: Display: Building Assets For Windows
  525. LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  526. LogShaderCompilers: Guid format shader working directory is 33 characters bigger than the processId version (D:/Plastic Madness/Intermediate/Shaders/WorkingDirectory/37016/).
  527. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Horace Mango/AppData/Local/Temp/UnrealShaderWorkingDir/B13F09334480A3EBAE0093AAAC8F530B/'.
  528. LogXGEController: Cleaning working directory: C:/Users/Mango/AppData/Local/Temp/UnrealXGEWorkingDir/
  529. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  530. LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  531. LogShaderCompilers: Display: Using Local Shader Compiler.
  532. LogDerivedDataCache: Display: Max Cache Size: 512 MB
  533. LogDerivedDataCache: Loaded boot cache 0.19s 76MB C:/Users/Horace Mango/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
  534. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Horace Mango/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
  535. LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file D:/Plastic Madness/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  536. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  537. LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file D:/Plastic Madness/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  538. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  539. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  540. LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  541. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  542. LogDerivedDataCache: Using Local data cache path C:/Users/Horace Mango/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  543. LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  544. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  545. LogSlate: Using FreeType 2.10.0
  546. LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  547. LogAssetRegistry: FAssetRegistry took 0.0032 seconds to start up
  548. LogInit: Selected Device Profile: [Windows]
  549. LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  550. LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
  551. LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  552. LogMeshReduction: No distributed automatic mesh merging module available
  553. LogMeshMerging: No distributed automatic mesh merging module available
  554. LogNetVersion: PlasticMadness 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 1581673138)
  555. LogAISub: UAISubsystem::UAISubsystem AISubsystem (00000231C42F2500), frame # 0
  556. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (00000231C4289080), frame # 0
  557. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (00000231C42D5E00), frame # 0
  558. LogPackageLocalizationCache: Processed 19 localized package path(s) for 1 prioritized culture(s) in 0.069037 seconds
  559. LogUObjectArray: 15917 objects as part of root set at end of initial load.
  560. LogUObjectAllocator: 3965568 out of 0 bytes used by permanent object pool.
  561. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  562. LogTcpMessaging: Initializing TcpMessaging bridge
  563. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  564. SourceControl: Source control is disabled
  565. SourceControl: Source control is disabled
  566. SourceControl: Source control is disabled
  567. SourceControl: Source control is disabled
  568. SourceControl: Source control is disabled
  569. LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  570. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  571. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  572. LogOcInput: OculusInput pre-init called
  573. LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
  574. LogWindows: File 'OVRPlugin.dll' does not exist
  575. LogEngine: Initializing Engine...
  576. LogHMD: Failed to initialize OpenVR with code 110
  577. LogMagicLeap: Warning: VR disabled because ZI is not enabled.  To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
  578. LogStats: UGameplayTagsManager::InitializeManager -  0.001 s
  579. LogInit: Initializing FReadOnlyCVARCache
  580. LogAIModule: Creating AISystem for world Untitled
  581. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (00000231C7975C00), frame # 0
  582. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (00000231C7986C00), frame # 0
  583. LogAudioMixer: Display: Audio Mixer Platform Settings:
  584. LogAudioMixer: Display:     Sample Rate:                          48000
  585. LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
  586. LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
  587. LogAudioMixer: Display:     Number of buffers to queue:           2
  588. LogAudioMixer: Display:     Max Channels (voices):                32
  589. LogAudioMixer: Display:     Number of Async Source Workers:       0
  590. LogAudio: Display: AudioDevice MaxSources: 32
  591. LogAudio: Display: Using built-in audio occlusion.
  592. LogAudioMixer: Display: Initializing audio mixer.
  593. LogAudioMixer: Display: 0: FrontLeft
  594. LogAudioMixer: Display: 1: FrontRight
  595. LogAudioMixer: Display: Using Audio Device Haut-parleurs (Realtek High Definition Audio)
  596. LogAudioMixer: Display: Initializing Sound Submixes...
  597. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  598. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  599. LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  600. LogInit: FAudioDevice initialized.
  601. LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  602. LogDerivedDataCache: Saved boot cache 0.07s 76MB C:/Users/Horace Mango/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
  603. LogInit: Texture streaming: Enabled
  604. LogEngineSessionManager: EngineSessionManager initialized
  605. LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
  606. LogEditorSessionSummary: EditorSessionSummaryWriter initialized
  607. LogInit: Transaction tracking system initialized
  608. BlueprintLog: New page: Editor Load
  609. LocalizationService: Localization service is disabled
  610. LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  611. LogCook: Display: Mobile HDR setting 1
  612. LogFileCache: Scanning file cache for directory 'D:/Plastic Madness/Content/' took 0.01s
  613. SourceControl: Source control is disabled
  614. LogUnrealEdMisc: Loading editor; pre map load, took 14.222
  615. Cmd: MAP LOAD FILE="D:/Plastic Madness/Content/MenuMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  616. LightingResults: New page: Lighting Build
  617. LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
  618. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  619. MapCheck: New page: Map Check
  620. LightingResults: New page: Lighting Build
  621. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (00000231C7975C00), frame # 0
  622. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (00000231C7986C00), frame # 0
  623. LogUObjectHash: Compacting FUObjectHashTables data took   0.63ms
  624. LogAIModule: Creating AISystem for world MenuMap
  625. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (00000231B826A600), frame # 0
  626. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (00000231B342D440), frame # 0
  627. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  628. LogUObjectHash: Compacting FUObjectHashTables data took   0.74ms
  629. Cmd: MAP CHECKDEP NOCLEARLOG
  630. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.089ms to complete.
  631. LogFileHelpers: Loading map 'MenuMap' took 0.166
  632. LogUnrealEdMisc: Total Editor Startup Time, took 14.392
  633. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  634. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  635. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  636. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  637. LogCollectionManager: Loaded 0 collections in 0.001284 seconds
  638. LogFileCache: Scanning file cache for directory 'D:/Plastic Madness/Saved/Collections/' took 0.00s
  639. LogFileCache: Scanning file cache for directory 'D:/Plastic Madness/Content/Developers/Mango/Collections/' took 0.00s
  640. LogFileCache: Scanning file cache for directory 'D:/Plastic Madness/Content/Collections/' took 0.00s
  641. LogContentBrowser: Native class hierarchy populated in 0.0094 seconds. Added 3436 classes and 824 folders.
  642. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
  643. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
  644. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders.
  645. LogSlate: Took 0.000947 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  646. LogSlate: Took 0.000975 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  647. LogSlate: Took 0.000825 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  648. LogRenderer: Reallocating scene render targets to support 1208x572 Format 10 NumSamples 1 (Frame:1).
  649. LogSlate: Took 0.000162 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  650. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
  651. LogLoad: (Engine Initialization) Total time: 15.50 seconds
  652. LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  653. LogAssetRegistry: Asset discovery search completed in 5.6922 seconds
  654. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
  655. LogContentStreaming: Texture pool size now 1000 MB
  656. LogSlate: Took 0.000179 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  657. LogTemp: Repeating last play command: Selected Viewport
  658. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  659. PIE: New page: PIE session: MenuMap (Jul 13, 2020, 11:47:59 PM)
  660. LogOnline: OSS: Creating online subsystem instance for: NULL
  661. LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
  662. LogPlayLevel: Creating play world package: /Game/UEDPIE_0_MenuMap
  663. LogPlayLevel: PIE: StaticDuplicateObject took: (0.002346s)
  664. LogAIModule: Creating AISystem for world MenuMap
  665. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (00000231FA035E00), frame # 5
  666. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (00000231FA01FD80), frame # 5
  667. LogPlayLevel: PIE: World Init took: (0.001110s)
  668. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MenuMap.MenuMap to /Game/UEDPIE_0_MenuMap.MenuMap (0.003577s)
  669. LogUObjectHash: Compacting FUObjectHashTables data took   0.51ms
  670. LogAudioMixer: Display: Audio Mixer Platform Settings:
  671. LogAudioMixer: Display:     Sample Rate:                          48000
  672. LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
  673. LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
  674. LogAudioMixer: Display:     Number of buffers to queue:           2
  675. LogAudioMixer: Display:     Max Channels (voices):                32
  676. LogAudioMixer: Display:     Number of Async Source Workers:       0
  677. LogAudio: Display: AudioDevice MaxSources: 32
  678. LogAudio: Display: Using built-in audio occlusion.
  679. LogAudioMixer: Display: Initializing audio mixer.
  680. LogAudioMixer: Display: 0: FrontLeft
  681. LogAudioMixer: Display: 1: FrontRight
  682. LogAudioMixer: Display: Using Audio Device Haut-parleurs (Realtek High Definition Audio)
  683. LogAudioMixer: Display: Initializing Sound Submixes...
  684. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  685. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  686. LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  687. LogInit: FAudioDevice initialized.
  688. LogLoad: Game class is 'GameModeBase'
  689. LogWorld: Bringing World /Game/UEDPIE_0_MenuMap.MenuMap up for play (max tick rate 0) at 2020.07.13-21.47.59
  690. LogWorld: Bringing up level for play took: 0.000426
  691. LogOnline: OSS: Creating online subsystem instance for: :Context_2
  692. LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 20 classes and 0 folders.
  693. PIE: Server logged in
  694. PIE: Play in editor total start time 0.163 seconds.
  695. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  696. LogWorld: BeginTearingDown for /Game/UEDPIE_0_MenuMap
  697. LogWorld: UWorld::CleanupWorld for MenuMap, bSessionEnded=true, bCleanupResources=true
  698. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  699. LogPlayLevel: Display: Shutting down PIE online subsystems
  700. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  701. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  702. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (00000231FA01FD80), frame # 233
  703. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (00000231FA035E00), frame # 233
  704. LogUObjectHash: Compacting FUObjectHashTables data took   0.84ms
  705. LogPlayLevel: Display: Destroying online subsystem :Context_2
  706. LogEditorViewport: Clicking Background
  707. LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  708. LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0005 seconds. Added 125 classes and 0 folders.
  709. LogSlate: Took 0.003935 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
  710. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  711. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUDFCDC5839470839232F3D03A807ECDBCA.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  712. AssetCheck: New page: Asset Save: PlayerData_HUD
  713. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  714. LogSlate: Window 'PlayerData_HUD' being destroyed
  715. BlueprintLog: New page: Compile PlayerData_HUD
  716. LogUObjectHash: Compacting FUObjectHashTables data took   2.95ms
  717. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  718. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUDE1C791124964040DEF2260A8CC96541A.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  719. AssetCheck: New page: Asset Save: PlayerData_HUD
  720. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  721. BlueprintLog: New page: Compile PlayerData_HUD
  722. LogUObjectHash: Compacting FUObjectHashTables data took   2.58ms
  723. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  724. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUDC6012DA44017472B2B273081977159A2.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  725. AssetCheck: New page: Asset Save: PlayerData_HUD
  726. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  727. BlueprintLog: New page: Compile PlayerData_HUD
  728. LogUObjectHash: Compacting FUObjectHashTables data took   2.46ms
  729. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  730. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUD53AABD5D4AD05B06BDBD0DB19E453EB8.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  731. AssetCheck: New page: Asset Save: PlayerData_HUD
  732. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  733. LogSlate: Window 'Color Picker' being destroyed
  734. BlueprintLog: New page: Compile PlayerData_HUD
  735. LogUObjectHash: Compacting FUObjectHashTables data took   2.29ms
  736. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  737. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUD5364636644003F4B41A2F1A6B5BC832A.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  738. AssetCheck: New page: Asset Save: PlayerData_HUD
  739. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  740. LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/RollingBP/Blueprints/PhysicsBallBP.PhysicsBallBP
  741. LogSlate: Took 0.000899 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
  742. BlueprintLog: New page: Compile PhysicsBallBP
  743. LogUObjectHash: Compacting FUObjectHashTables data took   2.66ms
  744. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/RollingBP/Blueprints/PhysicsBallBP" FILE="D:/Plastic Madness/Content/RollingBP/Blueprints/PhysicsBallBP.uasset" SILENT=true
  745. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PhysicsBallBPABF29DCC40473E0FE95ECC9A33C6D9B6.tmp' to 'D:/Plastic Madness/Content/RollingBP/Blueprints/PhysicsBallBP.uasset'
  746. AssetCheck: New page: Asset Save: PhysicsBallBP
  747. LogContentValidation: Display: Validating Blueprint /Game/RollingBP/Blueprints/PhysicsBallBP.PhysicsBallBP
  748. LogTemp: Repeating last play command: Selected Viewport
  749. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  750. PIE: New page: PIE session: MenuMap (Jul 13, 2020, 11:52:50 PM)
  751. LogPlayLevel: Creating play world package: /Game/UEDPIE_0_MenuMap
  752. LogPlayLevel: PIE: StaticDuplicateObject took: (0.001354s)
  753. LogAIModule: Creating AISystem for world MenuMap
  754. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002321E050A00), frame # 10071
  755. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (00000232127CE700), frame # 10071
  756. LogPlayLevel: PIE: World Init took: (0.000857s)
  757. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MenuMap.MenuMap to /Game/UEDPIE_0_MenuMap.MenuMap (0.002298s)
  758. LogUObjectHash: Compacting FUObjectHashTables data took   2.75ms
  759. LogAudioMixer: Display: Audio Mixer Platform Settings:
  760. LogAudioMixer: Display:     Sample Rate:                          48000
  761. LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
  762. LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
  763. LogAudioMixer: Display:     Number of buffers to queue:           2
  764. LogAudioMixer: Display:     Max Channels (voices):                32
  765. LogAudioMixer: Display:     Number of Async Source Workers:       0
  766. LogAudio: Display: AudioDevice MaxSources: 32
  767. LogAudio: Display: Using built-in audio occlusion.
  768. LogAudioMixer: Display: Initializing audio mixer.
  769. LogAudioMixer: Display: 0: FrontLeft
  770. LogAudioMixer: Display: 1: FrontRight
  771. LogAudioMixer: Display: Using Audio Device Haut-parleurs (Realtek High Definition Audio)
  772. LogAudioMixer: Display: Initializing Sound Submixes...
  773. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  774. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  775. LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  776. LogInit: FAudioDevice initialized.
  777. LogLoad: Game class is 'GameModeBase'
  778. LogWorld: Bringing World /Game/UEDPIE_0_MenuMap.MenuMap up for play (max tick rate 0) at 2020.07.13-21.52.50
  779. LogWorld: Bringing up level for play took: 0.000356
  780. LogOnline: OSS: Creating online subsystem instance for: :Context_7
  781. PIE: Server logged in
  782. PIE: Play in editor total start time 0.149 seconds.
  783. LogNet: Browse: /Game/MainMap
  784. LogLoad: LoadMap: /Game/MainMap
  785. LogWorld: BeginTearingDown for /Game/UEDPIE_0_MenuMap
  786. LogWorld: UWorld::CleanupWorld for MenuMap, bSessionEnded=true, bCleanupResources=true
  787. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  788. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (00000232127CE700), frame # 10142
  789. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000002321E050A00), frame # 10142
  790. LogUObjectHash: Compacting FUObjectHashTables data took   2.12ms
  791. LogAIModule: Creating AISystem for world MainMap
  792. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000023221331A00), frame # 10142
  793. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (0000023221336D40), frame # 10142
  794. LogLoad: Game class is 'RollingGameMode_C'
  795. LogWorld: Bringing World /Game/UEDPIE_0_MainMap.MainMap up for play (max tick rate 0) at 2020.07.13-21.52.51
  796. LogWorld: Bringing up level for play took: 0.003210
  797. LogScript: Warning: Accessed None trying to read property Audio
  798.     MainMap_C /Game/UEDPIE_0_MainMap.MainMap:PersistentLevel.MainMap_C_3
  799.     Function /Game/UEDPIE_0_MainMap.MainMap_C:ExecuteUbergraph_MainMap:01FB
  800. PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property Audio". Blueprint:  MainMap Function:  Execute Ubergraph Main Map Graph:  EventGraph Node:  Set Visibility
  801. LogLoad: Took 0.237786 seconds to LoadMap(/Game/MainMap)
  802. LogAudio: Warning: Detected orphaned looping sound 'GameMusic'.
  803. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  804. LogWorld: BeginTearingDown for /Game/UEDPIE_0_MainMap
  805. LogWorld: UWorld::CleanupWorld for MainMap, bSessionEnded=true, bCleanupResources=true
  806. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  807. LogPlayLevel: Display: Shutting down PIE online subsystems
  808. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  809. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  810. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (0000023221336D40), frame # 10674
  811. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (0000023221331A00), frame # 10674
  812. LogUObjectHash: Compacting FUObjectHashTables data took   3.03ms
  813. LogSlate: Took 0.005959 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
  814. LogPlayLevel: Display: Destroying online subsystem :Context_7
  815. LogSlate: Window 'Message Log' being destroyed
  816. LogSlate: Window 'Message Log' being destroyed
  817. BlueprintLog: New page: Compile PlayerData_HUD
  818. LogUObjectHash: Compacting FUObjectHashTables data took   2.44ms
  819. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  820. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUD2B7FD71F4867129EDCE0B0B7C4BB0A18.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  821. AssetCheck: New page: Asset Save: PlayerData_HUD
  822. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  823. LogTemp: Repeating last play command: Selected Viewport
  824. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  825. PIE: New page: PIE session: MenuMap (Jul 13, 2020, 11:53:08 PM)
  826. LogPlayLevel: Creating play world package: /Game/UEDPIE_0_MenuMap
  827. LogPlayLevel: PIE: StaticDuplicateObject took: (0.001308s)
  828. LogAIModule: Creating AISystem for world MenuMap
  829. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002321C8EB600), frame # 11682
  830. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002322153FB00), frame # 11682
  831. LogPlayLevel: PIE: World Init took: (0.000855s)
  832. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MenuMap.MenuMap to /Game/UEDPIE_0_MenuMap.MenuMap (0.002291s)
  833. LogUObjectHash: Compacting FUObjectHashTables data took   2.61ms
  834. LogAudioMixer: Display: Audio Mixer Platform Settings:
  835. LogAudioMixer: Display:     Sample Rate:                          48000
  836. LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
  837. LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
  838. LogAudioMixer: Display:     Number of buffers to queue:           2
  839. LogAudioMixer: Display:     Max Channels (voices):                32
  840. LogAudioMixer: Display:     Number of Async Source Workers:       0
  841. LogAudio: Display: AudioDevice MaxSources: 32
  842. LogAudio: Display: Using built-in audio occlusion.
  843. LogAudioMixer: Display: Initializing audio mixer.
  844. LogAudioMixer: Display: 0: FrontLeft
  845. LogAudioMixer: Display: 1: FrontRight
  846. LogAudioMixer: Display: Using Audio Device Haut-parleurs (Realtek High Definition Audio)
  847. LogAudioMixer: Display: Initializing Sound Submixes...
  848. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  849. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  850. LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  851. LogInit: FAudioDevice initialized.
  852. LogLoad: Game class is 'GameModeBase'
  853. LogWorld: Bringing World /Game/UEDPIE_0_MenuMap.MenuMap up for play (max tick rate 0) at 2020.07.13-21.53.08
  854. LogWorld: Bringing up level for play took: 0.000258
  855. LogOnline: OSS: Creating online subsystem instance for: :Context_8
  856. PIE: Server logged in
  857. PIE: Play in editor total start time 0.19 seconds.
  858. LogNet: Browse: /Game/MainMap
  859. LogLoad: LoadMap: /Game/MainMap
  860. LogWorld: BeginTearingDown for /Game/UEDPIE_0_MenuMap
  861. LogWorld: UWorld::CleanupWorld for MenuMap, bSessionEnded=true, bCleanupResources=true
  862. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  863. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000002322153FB00), frame # 11744
  864. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000002321C8EB600), frame # 11744
  865. LogUObjectHash: Compacting FUObjectHashTables data took   2.05ms
  866. LogAIModule: Creating AISystem for world MainMap
  867. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (00000231FC405000), frame # 11744
  868. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002320A3C7240), frame # 11744
  869. LogLoad: Game class is 'RollingGameMode_C'
  870. LogWorld: Bringing World /Game/UEDPIE_0_MainMap.MainMap up for play (max tick rate 0) at 2020.07.13-21.53.09
  871. LogWorld: Bringing up level for play took: 0.004077
  872. LogScript: Warning: Accessed None trying to read property Audio
  873.     MainMap_C /Game/UEDPIE_0_MainMap.MainMap:PersistentLevel.MainMap_C_3
  874.     Function /Game/UEDPIE_0_MainMap.MainMap_C:ExecuteUbergraph_MainMap:01FB
  875. PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property Audio". Blueprint:  MainMap Function:  Execute Ubergraph Main Map Graph:  EventGraph Node:  Set Visibility
  876. LogLoad: Took 0.114787 seconds to LoadMap(/Game/MainMap)
  877. LogAudio: Warning: Detected orphaned looping sound 'GameMusic'.
  878. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  879. LogWorld: BeginTearingDown for /Game/UEDPIE_0_MainMap
  880. LogWorld: UWorld::CleanupWorld for MainMap, bSessionEnded=true, bCleanupResources=true
  881. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  882. LogPlayLevel: Display: Shutting down PIE online subsystems
  883. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  884. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  885. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000002320A3C7240), frame # 12453
  886. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (00000231FC405000), frame # 12453
  887. LogUObjectHash: Compacting FUObjectHashTables data took   2.29ms
  888. LogPlayLevel: Display: Destroying online subsystem :Context_8
  889. LogSlate: Window 'Message Log' being destroyed
  890. LogSlate: Window 'Message Log' being destroyed
  891. BlueprintLog: New page: Compile PlayerData_HUD
  892. LogUObjectHash: Compacting FUObjectHashTables data took   3.20ms
  893. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  894. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUD2C094746437CB0899E417998A468DD3D.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  895. AssetCheck: New page: Asset Save: PlayerData_HUD
  896. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  897. LogTemp: Repeating last play command: Selected Viewport
  898. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  899. PIE: New page: PIE session: MenuMap (Jul 13, 2020, 11:53:24 PM)
  900. LogPlayLevel: Creating play world package: /Game/UEDPIE_0_MenuMap
  901. LogPlayLevel: PIE: StaticDuplicateObject took: (0.001422s)
  902. LogAIModule: Creating AISystem for world MenuMap
  903. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000023217AABE00), frame # 13405
  904. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002321C708540), frame # 13405
  905. LogPlayLevel: PIE: World Init took: (0.000913s)
  906. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MenuMap.MenuMap to /Game/UEDPIE_0_MenuMap.MenuMap (0.002469s)
  907. LogUObjectHash: Compacting FUObjectHashTables data took   2.68ms
  908. LogAudioMixer: Display: Audio Mixer Platform Settings:
  909. LogAudioMixer: Display:     Sample Rate:                          48000
  910. LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
  911. LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
  912. LogAudioMixer: Display:     Number of buffers to queue:           2
  913. LogAudioMixer: Display:     Max Channels (voices):                32
  914. LogAudioMixer: Display:     Number of Async Source Workers:       0
  915. LogAudio: Display: AudioDevice MaxSources: 32
  916. LogAudio: Display: Using built-in audio occlusion.
  917. LogAudioMixer: Display: Initializing audio mixer.
  918. LogAudioMixer: Display: 0: FrontLeft
  919. LogAudioMixer: Display: 1: FrontRight
  920. LogAudioMixer: Display: Using Audio Device Haut-parleurs (Realtek High Definition Audio)
  921. LogAudioMixer: Display: Initializing Sound Submixes...
  922. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  923. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  924. LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  925. LogInit: FAudioDevice initialized.
  926. LogLoad: Game class is 'GameModeBase'
  927. LogWorld: Bringing World /Game/UEDPIE_0_MenuMap.MenuMap up for play (max tick rate 0) at 2020.07.13-21.53.24
  928. LogWorld: Bringing up level for play took: 0.000253
  929. LogOnline: OSS: Creating online subsystem instance for: :Context_9
  930. PIE: Server logged in
  931. PIE: Play in editor total start time 0.188 seconds.
  932. LogNet: Browse: /Game/MainMap
  933. LogLoad: LoadMap: /Game/MainMap
  934. LogWorld: BeginTearingDown for /Game/UEDPIE_0_MenuMap
  935. LogWorld: UWorld::CleanupWorld for MenuMap, bSessionEnded=true, bCleanupResources=true
  936. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  937. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000002321C708540), frame # 13484
  938. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (0000023217AABE00), frame # 13484
  939. LogUObjectHash: Compacting FUObjectHashTables data took   2.01ms
  940. LogAIModule: Creating AISystem for world MainMap
  941. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000023217ADFE00), frame # 13484
  942. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (00000231D2428A40), frame # 13484
  943. LogLoad: Game class is 'RollingGameMode_C'
  944. LogWorld: Bringing World /Game/UEDPIE_0_MainMap.MainMap up for play (max tick rate 0) at 2020.07.13-21.53.25
  945. LogWorld: Bringing up level for play took: 0.003088
  946. LogScript: Warning: Accessed None trying to read property Audio
  947.     MainMap_C /Game/UEDPIE_0_MainMap.MainMap:PersistentLevel.MainMap_C_3
  948.     Function /Game/UEDPIE_0_MainMap.MainMap_C:ExecuteUbergraph_MainMap:01FB
  949. PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property Audio". Blueprint:  MainMap Function:  Execute Ubergraph Main Map Graph:  EventGraph Node:  Set Visibility
  950. LogLoad: Took 0.099182 seconds to LoadMap(/Game/MainMap)
  951. LogAudio: Warning: Detected orphaned looping sound 'GameMusic'.
  952. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  953. LogWorld: BeginTearingDown for /Game/UEDPIE_0_MainMap
  954. LogWorld: UWorld::CleanupWorld for MainMap, bSessionEnded=true, bCleanupResources=true
  955. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  956. LogPlayLevel: Display: Shutting down PIE online subsystems
  957. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  958. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  959. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (00000231D2428A40), frame # 13717
  960. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (0000023217ADFE00), frame # 13717
  961. LogUObjectHash: Compacting FUObjectHashTables data took   2.07ms
  962. LogPlayLevel: Display: Destroying online subsystem :Context_9
  963. LogSlate: Window 'Message Log' being destroyed
  964. LogSlate: Window 'Message Log' being destroyed
  965. LogSlate: Window 'Color Picker' being destroyed
  966. BlueprintLog: New page: Compile PlayerData_HUD
  967. LogUObjectHash: Compacting FUObjectHashTables data took   2.16ms
  968. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  969. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUD00762868414C76470A4A24956216EA59.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  970. AssetCheck: New page: Asset Save: PlayerData_HUD
  971. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  972. LogTemp: Repeating last play command: Selected Viewport
  973. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  974. PIE: New page: PIE session: MenuMap (Jul 13, 2020, 11:53:50 PM)
  975. LogPlayLevel: Creating play world package: /Game/UEDPIE_0_MenuMap
  976. LogPlayLevel: PIE: StaticDuplicateObject took: (0.001286s)
  977. LogAIModule: Creating AISystem for world MenuMap
  978. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (00000231D2841800), frame # 16254
  979. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002321C8B8180), frame # 16254
  980. LogPlayLevel: PIE: World Init took: (0.000870s)
  981. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MenuMap.MenuMap to /Game/UEDPIE_0_MenuMap.MenuMap (0.002245s)
  982. LogUObjectHash: Compacting FUObjectHashTables data took   3.14ms
  983. LogAudioMixer: Display: Audio Mixer Platform Settings:
  984. LogAudioMixer: Display:     Sample Rate:                          48000
  985. LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
  986. LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
  987. LogAudioMixer: Display:     Number of buffers to queue:           2
  988. LogAudioMixer: Display:     Max Channels (voices):                32
  989. LogAudioMixer: Display:     Number of Async Source Workers:       0
  990. LogAudio: Display: AudioDevice MaxSources: 32
  991. LogAudio: Display: Using built-in audio occlusion.
  992. LogAudioMixer: Display: Initializing audio mixer.
  993. LogAudioMixer: Display: 0: FrontLeft
  994. LogAudioMixer: Display: 1: FrontRight
  995. LogAudioMixer: Display: Using Audio Device Haut-parleurs (Realtek High Definition Audio)
  996. LogAudioMixer: Display: Initializing Sound Submixes...
  997. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  998. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  999. LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  1000. LogInit: FAudioDevice initialized.
  1001. LogLoad: Game class is 'GameModeBase'
  1002. LogWorld: Bringing World /Game/UEDPIE_0_MenuMap.MenuMap up for play (max tick rate 0) at 2020.07.13-21.53.50
  1003. LogWorld: Bringing up level for play took: 0.000226
  1004. LogOnline: OSS: Creating online subsystem instance for: :Context_10
  1005. PIE: Server logged in
  1006. PIE: Play in editor total start time 0.149 seconds.
  1007. LogNet: Browse: /Game/MainMap
  1008. LogLoad: LoadMap: /Game/MainMap
  1009. LogWorld: BeginTearingDown for /Game/UEDPIE_0_MenuMap
  1010. LogWorld: UWorld::CleanupWorld for MenuMap, bSessionEnded=true, bCleanupResources=true
  1011. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1012. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000002321C8B8180), frame # 16353
  1013. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (00000231D2841800), frame # 16353
  1014. LogUObjectHash: Compacting FUObjectHashTables data took   2.00ms
  1015. LogAIModule: Creating AISystem for world MainMap
  1016. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002321CE9CA00), frame # 16353
  1017. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002321C708540), frame # 16353
  1018. LogLoad: Game class is 'RollingGameMode_C'
  1019. LogWorld: Bringing World /Game/UEDPIE_0_MainMap.MainMap up for play (max tick rate 0) at 2020.07.13-21.53.51
  1020. LogWorld: Bringing up level for play took: 0.003354
  1021. LogScript: Warning: Accessed None trying to read property Audio
  1022.     MainMap_C /Game/UEDPIE_0_MainMap.MainMap:PersistentLevel.MainMap_C_3
  1023.     Function /Game/UEDPIE_0_MainMap.MainMap_C:ExecuteUbergraph_MainMap:01FB
  1024. PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property Audio". Blueprint:  MainMap Function:  Execute Ubergraph Main Map Graph:  EventGraph Node:  Set Visibility
  1025. LogLoad: Took 0.091093 seconds to LoadMap(/Game/MainMap)
  1026. LogAudio: Warning: Detected orphaned looping sound 'GameMusic'.
  1027. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1028. LogWorld: BeginTearingDown for /Game/UEDPIE_0_MainMap
  1029. LogWorld: UWorld::CleanupWorld for MainMap, bSessionEnded=true, bCleanupResources=true
  1030. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1031. LogPlayLevel: Display: Shutting down PIE online subsystems
  1032. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1033. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1034. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000002321C708540), frame # 16669
  1035. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000002321CE9CA00), frame # 16669
  1036. LogUObjectHash: Compacting FUObjectHashTables data took   1.98ms
  1037. LogPlayLevel: Display: Destroying online subsystem :Context_10
  1038. LogSlate: Window 'Message Log' being destroyed
  1039. LogSlate: Window 'Message Log' being destroyed
  1040. BlueprintLog: New page: Compile PlayerData_HUD
  1041. LogUObjectHash: Compacting FUObjectHashTables data took   2.45ms
  1042. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  1043. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUD4EC778034C29BF8D7370D091615A2262.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  1044. AssetCheck: New page: Asset Save: PlayerData_HUD
  1045. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  1046. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  1047. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUDF0062D2447AD5D8E145F8EA91B8A6166.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  1048. AssetCheck: New page: Asset Save: PlayerData_HUD
  1049. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  1050. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  1051. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUDD2E5C12449091EE9AC6B2890469C5CBD.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  1052. AssetCheck: New page: Asset Save: PlayerData_HUD
  1053. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  1054. BlueprintLog: New page: Compile PlayerData_HUD
  1055. LogUObjectHash: Compacting FUObjectHashTables data took   2.96ms
  1056. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  1057. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUDF558C7CE4F753B9B833E018FF74D5A40.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  1058. AssetCheck: New page: Asset Save: PlayerData_HUD
  1059. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  1060. BlueprintLog: New page: Compile PlayerData_HUD
  1061. LogUObjectHash: Compacting FUObjectHashTables data took   3.05ms
  1062. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  1063. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUD960FA29641AA64439CB9EFB94163EDA7.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  1064. AssetCheck: New page: Asset Save: PlayerData_HUD
  1065. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  1066. BlueprintLog: New page: Compile PlayerData_HUD
  1067. LogUObjectHash: Compacting FUObjectHashTables data took   3.10ms
  1068. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  1069. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUD4ACE2D964A33D60869574A9F42E78DE4.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  1070. AssetCheck: New page: Asset Save: PlayerData_HUD
  1071. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  1072. BlueprintLog: New page: Compile PlayerData_HUD
  1073. LogUObjectHash: Compacting FUObjectHashTables data took   2.85ms
  1074. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  1075. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUD2431E8FA40DAB0E786F2D4BBC78D17E4.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  1076. AssetCheck: New page: Asset Save: PlayerData_HUD
  1077. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  1078. BlueprintLog: New page: Compile PlayerData_HUD
  1079. LogUObjectHash: Compacting FUObjectHashTables data took   2.79ms
  1080. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  1081. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUD3FD33FC94D460B0BBF744BBDCB1734CB.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  1082. AssetCheck: New page: Asset Save: PlayerData_HUD
  1083. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  1084. BlueprintLog: New page: Compile PlayerData_HUD
  1085. LogUObjectHash: Compacting FUObjectHashTables data took   2.89ms
  1086. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  1087. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUD44CB82A14385F769AD7D368B8C8205AF.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  1088. AssetCheck: New page: Asset Save: PlayerData_HUD
  1089. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  1090. BlueprintLog: New page: Compile PlayerData_HUD
  1091. LogUObjectHash: Compacting FUObjectHashTables data took   3.06ms
  1092. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  1093. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUD2C7600A941DA07566AF7AAA472C4E6D7.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  1094. AssetCheck: New page: Asset Save: PlayerData_HUD
  1095. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  1096. BlueprintLog: New page: Compile PlayerData_HUD
  1097. LogUObjectHash: Compacting FUObjectHashTables data took   2.83ms
  1098. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  1099. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUD80080F69442BDCE7525746A99A86AC77.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  1100. AssetCheck: New page: Asset Save: PlayerData_HUD
  1101. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  1102. BlueprintLog: New page: Compile PlayerData_HUD
  1103. LogUObjectHash: Compacting FUObjectHashTables data took   2.82ms
  1104. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  1105. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUD910EA9DA4DE48B2770384CA8C36A6E11.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  1106. AssetCheck: New page: Asset Save: PlayerData_HUD
  1107. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  1108. LogTemp: Repeating last play command: Selected Viewport
  1109. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  1110. PIE: New page: PIE session: MenuMap (Jul 13, 2020, 11:57:31 PM)
  1111. LogPlayLevel: Creating play world package: /Game/UEDPIE_0_MenuMap
  1112. LogPlayLevel: PIE: StaticDuplicateObject took: (0.001291s)
  1113. LogAIModule: Creating AISystem for world MenuMap
  1114. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (00000231EBDBE200), frame # 37013
  1115. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (00000231D242BB00), frame # 37013
  1116. LogPlayLevel: PIE: World Init took: (0.000928s)
  1117. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MenuMap.MenuMap to /Game/UEDPIE_0_MenuMap.MenuMap (0.002313s)
  1118. LogUObjectHash: Compacting FUObjectHashTables data took   3.50ms
  1119. LogAudioMixer: Display: Audio Mixer Platform Settings:
  1120. LogAudioMixer: Display:     Sample Rate:                          48000
  1121. LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
  1122. LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
  1123. LogAudioMixer: Display:     Number of buffers to queue:           2
  1124. LogAudioMixer: Display:     Max Channels (voices):                32
  1125. LogAudioMixer: Display:     Number of Async Source Workers:       0
  1126. LogAudio: Display: AudioDevice MaxSources: 32
  1127. LogAudio: Display: Using built-in audio occlusion.
  1128. LogAudioMixer: Display: Initializing audio mixer.
  1129. LogAudioMixer: Display: 0: FrontLeft
  1130. LogAudioMixer: Display: 1: FrontRight
  1131. LogAudioMixer: Display: Using Audio Device Haut-parleurs (Realtek High Definition Audio)
  1132. LogAudioMixer: Display: Initializing Sound Submixes...
  1133. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  1134. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  1135. LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  1136. LogInit: FAudioDevice initialized.
  1137. LogLoad: Game class is 'GameModeBase'
  1138. LogWorld: Bringing World /Game/UEDPIE_0_MenuMap.MenuMap up for play (max tick rate 0) at 2020.07.13-21.57.32
  1139. LogWorld: Bringing up level for play took: 0.000254
  1140. LogOnline: OSS: Creating online subsystem instance for: :Context_11
  1141. PIE: Server logged in
  1142. PIE: Play in editor total start time 0.152 seconds.
  1143. LogNet: Browse: /Game/MainMap
  1144. LogLoad: LoadMap: /Game/MainMap
  1145. LogWorld: BeginTearingDown for /Game/UEDPIE_0_MenuMap
  1146. LogWorld: UWorld::CleanupWorld for MenuMap, bSessionEnded=true, bCleanupResources=true
  1147. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1148. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (00000231D242BB00), frame # 37085
  1149. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (00000231EBDBE200), frame # 37085
  1150. LogUObjectHash: Compacting FUObjectHashTables data took   1.97ms
  1151. LogAIModule: Creating AISystem for world MainMap
  1152. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000023219886C00), frame # 37085
  1153. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (0000023219BC2200), frame # 37085
  1154. LogLoad: Game class is 'RollingGameMode_C'
  1155. LogWorld: Bringing World /Game/UEDPIE_0_MainMap.MainMap up for play (max tick rate 0) at 2020.07.13-21.57.32
  1156. LogWorld: Bringing up level for play took: 0.003200
  1157. LogScript: Warning: Accessed None trying to read property Audio
  1158.     MainMap_C /Game/UEDPIE_0_MainMap.MainMap:PersistentLevel.MainMap_C_3
  1159.     Function /Game/UEDPIE_0_MainMap.MainMap_C:ExecuteUbergraph_MainMap:01FB
  1160. PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property Audio". Blueprint:  MainMap Function:  Execute Ubergraph Main Map Graph:  EventGraph Node:  Set Visibility
  1161. LogLoad: Took 0.108951 seconds to LoadMap(/Game/MainMap)
  1162. LogAudio: Warning: Detected orphaned looping sound 'GameMusic'.
  1163. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1164. LogWorld: BeginTearingDown for /Game/UEDPIE_0_MainMap
  1165. LogWorld: UWorld::CleanupWorld for MainMap, bSessionEnded=true, bCleanupResources=true
  1166. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1167. LogPlayLevel: Display: Shutting down PIE online subsystems
  1168. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1169. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1170. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (0000023219BC2200), frame # 37500
  1171. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (0000023219886C00), frame # 37500
  1172. LogUObjectHash: Compacting FUObjectHashTables data took   2.02ms
  1173. LogPlayLevel: Display: Destroying online subsystem :Context_11
  1174. LogSlate: Window 'Message Log' being destroyed
  1175. LogSlate: Window 'Message Log' being destroyed
  1176. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  1177. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUD0D18CE784DB85B216854B3B28586CBBC.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  1178. AssetCheck: New page: Asset Save: PlayerData_HUD
  1179. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  1180. BlueprintLog: New page: Compile PlayerData_HUD
  1181. LogUObjectHash: Compacting FUObjectHashTables data took   2.26ms
  1182. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  1183. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUDBB977A79475A92D9D8D119A8D4BE8C94.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  1184. AssetCheck: New page: Asset Save: PlayerData_HUD
  1185. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  1186. LogTemp: Repeating last play command: Selected Viewport
  1187. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  1188. PIE: New page: PIE session: MenuMap (Jul 13, 2020, 11:58:35 PM)
  1189. LogPlayLevel: Creating play world package: /Game/UEDPIE_0_MenuMap
  1190. LogPlayLevel: PIE: StaticDuplicateObject took: (0.001629s)
  1191. LogAIModule: Creating AISystem for world MenuMap
  1192. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002321703CC00), frame # 39430
  1193. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002320A31D6C0), frame # 39430
  1194. LogPlayLevel: PIE: World Init took: (0.001294s)
  1195. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MenuMap.MenuMap to /Game/UEDPIE_0_MenuMap.MenuMap (0.003045s)
  1196. LogUObjectHash: Compacting FUObjectHashTables data took   2.78ms
  1197. LogAudioMixer: Display: Audio Mixer Platform Settings:
  1198. LogAudioMixer: Display:     Sample Rate:                          48000
  1199. LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
  1200. LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
  1201. LogAudioMixer: Display:     Number of buffers to queue:           2
  1202. LogAudioMixer: Display:     Max Channels (voices):                32
  1203. LogAudioMixer: Display:     Number of Async Source Workers:       0
  1204. LogAudio: Display: AudioDevice MaxSources: 32
  1205. LogAudio: Display: Using built-in audio occlusion.
  1206. LogAudioMixer: Display: Initializing audio mixer.
  1207. LogAudioMixer: Display: 0: FrontLeft
  1208. LogAudioMixer: Display: 1: FrontRight
  1209. LogAudioMixer: Display: Using Audio Device Haut-parleurs (Realtek High Definition Audio)
  1210. LogAudioMixer: Display: Initializing Sound Submixes...
  1211. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  1212. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  1213. LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  1214. LogInit: FAudioDevice initialized.
  1215. LogLoad: Game class is 'GameModeBase'
  1216. LogWorld: Bringing World /Game/UEDPIE_0_MenuMap.MenuMap up for play (max tick rate 0) at 2020.07.13-21.58.35
  1217. LogWorld: Bringing up level for play took: 0.000226
  1218. LogOnline: OSS: Creating online subsystem instance for: :Context_12
  1219. PIE: Server logged in
  1220. PIE: Play in editor total start time 0.161 seconds.
  1221. LogNet: Browse: /Game/MainMap
  1222. LogLoad: LoadMap: /Game/MainMap
  1223. LogWorld: BeginTearingDown for /Game/UEDPIE_0_MenuMap
  1224. LogWorld: UWorld::CleanupWorld for MenuMap, bSessionEnded=true, bCleanupResources=true
  1225. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1226. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000002320A31D6C0), frame # 39488
  1227. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000002321703CC00), frame # 39488
  1228. LogUObjectHash: Compacting FUObjectHashTables data took   1.99ms
  1229. LogAIModule: Creating AISystem for world MainMap
  1230. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000023216AAEE00), frame # 39488
  1231. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002321C830CC0), frame # 39488
  1232. LogLoad: Game class is 'RollingGameMode_C'
  1233. LogWorld: Bringing World /Game/UEDPIE_0_MainMap.MainMap up for play (max tick rate 0) at 2020.07.13-21.58.36
  1234. LogWorld: Bringing up level for play took: 0.002941
  1235. LogScript: Warning: Accessed None trying to read property Audio
  1236.     MainMap_C /Game/UEDPIE_0_MainMap.MainMap:PersistentLevel.MainMap_C_3
  1237.     Function /Game/UEDPIE_0_MainMap.MainMap_C:ExecuteUbergraph_MainMap:01FB
  1238. PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property Audio". Blueprint:  MainMap Function:  Execute Ubergraph Main Map Graph:  EventGraph Node:  Set Visibility
  1239. LogLoad: Took 0.096097 seconds to LoadMap(/Game/MainMap)
  1240. LogAudio: Warning: Detected orphaned looping sound 'GameMusic'.
  1241. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1242. LogWorld: BeginTearingDown for /Game/UEDPIE_0_MainMap
  1243. LogWorld: UWorld::CleanupWorld for MainMap, bSessionEnded=true, bCleanupResources=true
  1244. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1245. LogPlayLevel: Display: Shutting down PIE online subsystems
  1246. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1247. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1248. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000002321C830CC0), frame # 40115
  1249. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (0000023216AAEE00), frame # 40115
  1250. LogUObjectHash: Compacting FUObjectHashTables data took   2.08ms
  1251. LogPlayLevel: Display: Destroying online subsystem :Context_12
  1252. LogSlate: Window 'Message Log' being destroyed
  1253. LogSlate: Window 'Message Log' being destroyed
  1254. BlueprintLog: New page: Compile PlayerData_HUD
  1255. LogUObjectHash: Compacting FUObjectHashTables data took   2.22ms
  1256. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  1257. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUDECF1C8434B9F3B0970075798B3F34816.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  1258. AssetCheck: New page: Asset Save: PlayerData_HUD
  1259. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  1260. BlueprintLog: New page: Compile PlayerData_HUD
  1261. LogUObjectHash: Compacting FUObjectHashTables data took   2.90ms
  1262. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PlayerData_HUD" FILE="D:/Plastic Madness/Content/PlayerData_HUD.uasset" SILENT=true
  1263. LogSavePackage: Moving 'D:/Plastic Madness/Saved/PlayerData_HUD752E7B884AF769146A34AE85891928B8.tmp' to 'D:/Plastic Madness/Content/PlayerData_HUD.uasset'
  1264. AssetCheck: New page: Asset Save: PlayerData_HUD
  1265. LogContentValidation: Display: Validating WidgetBlueprint /Game/PlayerData_HUD.PlayerData_HUD
  1266. LogTemp: Repeating last play command: Selected Viewport
  1267. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  1268. PIE: New page: PIE session: MenuMap (Jul 13, 2020, 11:59:05 PM)
  1269. LogPlayLevel: Creating play world package: /Game/UEDPIE_0_MenuMap
  1270. LogPlayLevel: PIE: StaticDuplicateObject took: (0.001271s)
  1271. LogAIModule: Creating AISystem for world MenuMap
  1272. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000023203576400), frame # 41088
  1273. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (0000023221685800), frame # 41088
  1274. LogPlayLevel: PIE: World Init took: (0.000872s)
  1275. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MenuMap.MenuMap to /Game/UEDPIE_0_MenuMap.MenuMap (0.002258s)
  1276. LogUObjectHash: Compacting FUObjectHashTables data took   2.68ms
  1277. LogAudioMixer: Display: Audio Mixer Platform Settings:
  1278. LogAudioMixer: Display:     Sample Rate:                          48000
  1279. LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
  1280. LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
  1281. LogAudioMixer: Display:     Number of buffers to queue:           2
  1282. LogAudioMixer: Display:     Max Channels (voices):                32
  1283. LogAudioMixer: Display:     Number of Async Source Workers:       0
  1284. LogAudio: Display: AudioDevice MaxSources: 32
  1285. LogAudio: Display: Using built-in audio occlusion.
  1286. LogAudioMixer: Display: Initializing audio mixer.
  1287. LogAudioMixer: Display: 0: FrontLeft
  1288. LogAudioMixer: Display: 1: FrontRight
  1289. LogAudioMixer: Display: Using Audio Device Haut-parleurs (Realtek High Definition Audio)
  1290. LogAudioMixer: Display: Initializing Sound Submixes...
  1291. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  1292. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  1293. LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  1294. LogInit: FAudioDevice initialized.
  1295. LogLoad: Game class is 'GameModeBase'
  1296. LogWorld: Bringing World /Game/UEDPIE_0_MenuMap.MenuMap up for play (max tick rate 0) at 2020.07.13-21.59.05
  1297. LogWorld: Bringing up level for play took: 0.000266
  1298. LogOnline: OSS: Creating online subsystem instance for: :Context_13
  1299. PIE: Server logged in
  1300. PIE: Play in editor total start time 0.183 seconds.
  1301. LogNet: Browse: /Game/MainMap
  1302. LogLoad: LoadMap: /Game/MainMap
  1303. LogWorld: BeginTearingDown for /Game/UEDPIE_0_MenuMap
  1304. LogWorld: UWorld::CleanupWorld for MenuMap, bSessionEnded=true, bCleanupResources=true
  1305. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1306. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (0000023221685800), frame # 41144
  1307. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (0000023203576400), frame # 41144
  1308. LogUObjectHash: Compacting FUObjectHashTables data took   2.26ms
  1309. LogAIModule: Creating AISystem for world MainMap
  1310. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002321703CE00), frame # 41144
  1311. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (00000232172F3D80), frame # 41144
  1312. LogLoad: Game class is 'RollingGameMode_C'
  1313. LogWorld: Bringing World /Game/UEDPIE_0_MainMap.MainMap up for play (max tick rate 0) at 2020.07.13-21.59.06
  1314. LogWorld: Bringing up level for play took: 0.002824
  1315. LogScript: Warning: Accessed None trying to read property Audio
  1316.     MainMap_C /Game/UEDPIE_0_MainMap.MainMap:PersistentLevel.MainMap_C_3
  1317.     Function /Game/UEDPIE_0_MainMap.MainMap_C:ExecuteUbergraph_MainMap:01FB
  1318. PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property Audio". Blueprint:  MainMap Function:  Execute Ubergraph Main Map Graph:  EventGraph Node:  Set Visibility
  1319. LogLoad: Took 0.102334 seconds to LoadMap(/Game/MainMap)
  1320. LogAudio: Warning: Detected orphaned looping sound 'GameMusic'.
  1321. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1322. LogWorld: BeginTearingDown for /Game/UEDPIE_0_MainMap
  1323. LogWorld: UWorld::CleanupWorld for MainMap, bSessionEnded=true, bCleanupResources=true
  1324. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1325. LogPlayLevel: Display: Shutting down PIE online subsystems
  1326. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1327. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1328. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (00000232172F3D80), frame # 43353
  1329. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000002321703CE00), frame # 43353
  1330. LogUObjectHash: Compacting FUObjectHashTables data took   2.07ms
  1331. LogPlayLevel: Display: Destroying online subsystem :Context_13
  1332. LogSlate: Window 'Message Log' being destroyed
  1333. LogSlate: Window 'Message Log' being destroyed
  1334. LogAssetEditorSubsystem: Opening Asset editor for World /Game/MainMap.MainMap
  1335. LogUObjectHash: Compacting FUObjectHashTables data took   2.31ms
  1336. Cmd: MAP LOAD FILE="D:/Plastic Madness/Content/MainMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  1337. LightingResults: New page: Lighting Build
  1338. LoadErrors: New page: Loading map: MainMap.umap
  1339. LogWorld: UWorld::CleanupWorld for MenuMap, bSessionEnded=true, bCleanupResources=true
  1340. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1341. MapCheck: New page: Map Check
  1342. LightingResults: New page: Lighting Build
  1343. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (00000231B826A600), frame # 44758
  1344. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (00000231B342D440), frame # 44758
  1345. LogUObjectHash: Compacting FUObjectHashTables data took   2.31ms
  1346. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  1347. LogAIModule: Creating AISystem for world MainMap
  1348. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002321AA42800), frame # 44758
  1349. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (00000232222DED40), frame # 44758
  1350. LogUObjectHash: Compacting FUObjectHashTables data took   1.99ms
  1351. Cmd: MAP CHECKDEP NOCLEARLOG
  1352. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.07ms to complete.
  1353. LogFileHelpers: Loading map 'MainMap' took 0.191
  1354. LogTemp: Repeating last play command: Selected Viewport
  1355. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  1356. PIE: New page: PIE session: MainMap (Jul 13, 2020, 11:59:39 PM)
  1357. LogPlayLevel: Creating play world package: /Game/UEDPIE_0_MainMap
  1358. LogPlayLevel: PIE: StaticDuplicateObject took: (0.016661s)
  1359. LogAIModule: Creating AISystem for world MainMap
  1360. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000023219FA1600), frame # 44810
  1361. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (0000023221686E80), frame # 44810
  1362. LogPlayLevel: PIE: World Init took: (0.001090s)
  1363. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MainMap.MainMap to /Game/UEDPIE_0_MainMap.MainMap (0.017892s)
  1364. LogUObjectHash: Compacting FUObjectHashTables data took   2.07ms
  1365. LogAudioMixer: Display: Audio Mixer Platform Settings:
  1366. LogAudioMixer: Display:     Sample Rate:                          48000
  1367. LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
  1368. LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
  1369. LogAudioMixer: Display:     Number of buffers to queue:           2
  1370. LogAudioMixer: Display:     Max Channels (voices):                32
  1371. LogAudioMixer: Display:     Number of Async Source Workers:       0
  1372. LogAudio: Display: AudioDevice MaxSources: 32
  1373. LogAudio: Display: Using built-in audio occlusion.
  1374. LogAudioMixer: Display: Initializing audio mixer.
  1375. LogAudioMixer: Display: 0: FrontLeft
  1376. LogAudioMixer: Display: 1: FrontRight
  1377. LogAudioMixer: Display: Using Audio Device Haut-parleurs (Realtek High Definition Audio)
  1378. LogAudioMixer: Display: Initializing Sound Submixes...
  1379. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  1380. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  1381. LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  1382. LogInit: FAudioDevice initialized.
  1383. LogLoad: Game class is 'RollingGameMode_C'
  1384. LogWorld: Bringing World /Game/UEDPIE_0_MainMap.MainMap up for play (max tick rate 0) at 2020.07.13-21.59.39
  1385. LogWorld: Bringing up level for play took: 0.001136
  1386. LogOnline: OSS: Creating online subsystem instance for: :Context_16
  1387. LogScript: Warning: Accessed None trying to read property Audio
  1388.     MainMap_C /Game/UEDPIE_0_MainMap.MainMap:PersistentLevel.MainMap_C_3
  1389.     Function /Game/MainMap.MainMap_C:ExecuteUbergraph_MainMap:01FB
  1390. PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property Audio". Blueprint:  MainMap Function:  Execute Ubergraph Main Map Graph:  EventGraph Node:  Set Visibility
  1391. PIE: Server logged in
  1392. PIE: Play in editor total start time 0.197 seconds.
  1393. LogAudio: Warning: Detected orphaned looping sound 'GameMusic'.
  1394. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1395. LogWorld: BeginTearingDown for /Game/UEDPIE_0_MainMap
  1396. LogWorld: UWorld::CleanupWorld for MainMap, bSessionEnded=true, bCleanupResources=true
  1397. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1398. LogPlayLevel: Display: Shutting down PIE online subsystems
  1399. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1400. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1401. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (0000023221686E80), frame # 44935
  1402. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (0000023219FA1600), frame # 44935
  1403. LogUObjectHash: Compacting FUObjectHashTables data took   2.24ms
  1404. LogPlayLevel: Display: Destroying online subsystem :Context_16
  1405. LogAssetEditorSubsystem: Opening Asset editor for LevelScriptBlueprint /Game/MainMap.MainMap:PersistentLevel.MainMap
  1406. LogBlueprint: Warning: Unknown type of hyperlinked object (MainMap), cannot focus it
  1407. LogBlueprint: Warning: Unknown type of hyperlinked object (MainMap), cannot focus it
  1408. LogSlate: Window 'Message Log' being destroyed
  1409. LogSlate: Window 'Message Log' being destroyed
  1410. LogTemp: Repeating last play command: Selected Viewport
  1411. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  1412. PIE: New page: PIE session: MainMap (Jul 13, 2020, 11:59:45 PM)
  1413. LogPlayLevel: Creating play world package: /Game/UEDPIE_0_MainMap
  1414. LogPlayLevel: PIE: StaticDuplicateObject took: (0.017909s)
  1415. LogAIModule: Creating AISystem for world MainMap
  1416. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000023218643E00), frame # 45471
  1417. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002321865DBC0), frame # 45471
  1418. LogPlayLevel: PIE: World Init took: (0.001079s)
  1419. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MainMap.MainMap to /Game/UEDPIE_0_MainMap.MainMap (0.019099s)
  1420. LogUObjectHash: Compacting FUObjectHashTables data took   1.95ms
  1421. LogAudioMixer: Display: Audio Mixer Platform Settings:
  1422. LogAudioMixer: Display:     Sample Rate:                          48000
  1423. LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
  1424. LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
  1425. LogAudioMixer: Display:     Number of buffers to queue:           2
  1426. LogAudioMixer: Display:     Max Channels (voices):                32
  1427. LogAudioMixer: Display:     Number of Async Source Workers:       0
  1428. LogAudio: Display: AudioDevice MaxSources: 32
  1429. LogAudio: Display: Using built-in audio occlusion.
  1430. LogAudioMixer: Display: Initializing audio mixer.
  1431. LogAudioMixer: Display: 0: FrontLeft
  1432. LogAudioMixer: Display: 1: FrontRight
  1433. LogAudioMixer: Display: Using Audio Device Haut-parleurs (Realtek High Definition Audio)
  1434. LogAudioMixer: Display: Initializing Sound Submixes...
  1435. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  1436. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  1437. LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  1438. LogInit: FAudioDevice initialized.
  1439. LogLoad: Game class is 'RollingGameMode_C'
  1440. LogWorld: Bringing World /Game/UEDPIE_0_MainMap.MainMap up for play (max tick rate 0) at 2020.07.13-21.59.45
  1441. LogWorld: Bringing up level for play took: 0.001150
  1442. LogOnline: OSS: Creating online subsystem instance for: :Context_18
  1443. LogScript: Warning: Accessed None trying to read property Audio
  1444.     MainMap_C /Game/UEDPIE_0_MainMap.MainMap:PersistentLevel.MainMap_C_3
  1445.     Function /Game/MainMap.MainMap_C:ExecuteUbergraph_MainMap:01FB
  1446. PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property Audio". Blueprint:  MainMap Function:  Execute Ubergraph Main Map Graph:  EventGraph Node:  Set Visibility
  1447. PIE: Server logged in
  1448. PIE: Play in editor total start time 0.166 seconds.
  1449. LogAudio: Warning: Detected orphaned looping sound 'GameMusic'.
  1450. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1451. LogWorld: BeginTearingDown for /Game/UEDPIE_0_MainMap
  1452. LogWorld: UWorld::CleanupWorld for MainMap, bSessionEnded=true, bCleanupResources=true
  1453. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1454. LogPlayLevel: Display: Shutting down PIE online subsystems
  1455. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1456. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1457. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (0000023218643E00), frame # 45635
  1458. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000002321865DBC0), frame # 45635
  1459. LogUObjectHash: Compacting FUObjectHashTables data took   1.98ms
  1460. LogPlayLevel: Display: Destroying online subsystem :Context_18
  1461. LogSlate: Window 'Message Log' being destroyed
  1462. LogSlate: Window 'Message Log' being destroyed
  1463. BlueprintLog: New page: Compile MainMap
  1464. LogUObjectHash: Compacting FUObjectHashTables data took   2.23ms
  1465. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MainMap" FILE="D:/Plastic Madness/Content/MainMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
  1466. LogUObjectHash: Compacting FUObjectHashTables data took   2.35ms
  1467. LogSavePackage: Moving 'D:/Plastic Madness/Saved/MainMapBFAF274044417D1B5285CDB4294C9D40.tmp' to 'D:/Plastic Madness/Content/MainMap.umap'
  1468. LogFileHelpers: Saving map 'MainMap' took 0.175
  1469. AssetCheck: New page: Asset Save: MainMap
  1470. LogContentValidation: Display: Validating World /Game/MainMap.MainMap
  1471. LogTemp: Repeating last play command: Selected Viewport
  1472. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  1473. PIE: New page: PIE session: MainMap (Jul 13, 2020, 11:59:57 PM)
  1474. LogPlayLevel: Creating play world package: /Game/UEDPIE_0_MainMap
  1475. LogPlayLevel: PIE: StaticDuplicateObject took: (0.016487s)
  1476. LogAIModule: Creating AISystem for world MainMap
  1477. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000023219DCFE00), frame # 46734
  1478. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (0000023219DB7880), frame # 46734
  1479. LogPlayLevel: PIE: World Init took: (0.000905s)
  1480. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MainMap.MainMap to /Game/UEDPIE_0_MainMap.MainMap (0.017532s)
  1481. LogUObjectHash: Compacting FUObjectHashTables data took   2.12ms
  1482. LogAudioMixer: Display: Audio Mixer Platform Settings:
  1483. LogAudioMixer: Display:     Sample Rate:                          48000
  1484. LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
  1485. LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
  1486. LogAudioMixer: Display:     Number of buffers to queue:           2
  1487. LogAudioMixer: Display:     Max Channels (voices):                32
  1488. LogAudioMixer: Display:     Number of Async Source Workers:       0
  1489. LogAudio: Display: AudioDevice MaxSources: 32
  1490. LogAudio: Display: Using built-in audio occlusion.
  1491. LogAudioMixer: Display: Initializing audio mixer.
  1492. LogAudioMixer: Display: 0: FrontLeft
  1493. LogAudioMixer: Display: 1: FrontRight
  1494. LogAudioMixer: Display: Using Audio Device Haut-parleurs (Realtek High Definition Audio)
  1495. LogAudioMixer: Display: Initializing Sound Submixes...
  1496. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  1497. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  1498. LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  1499. LogInit: FAudioDevice initialized.
  1500. LogLoad: Game class is 'RollingGameMode_C'
  1501. LogWorld: Bringing World /Game/UEDPIE_0_MainMap.MainMap up for play (max tick rate 0) at 2020.07.13-21.59.58
  1502. LogWorld: Bringing up level for play took: 0.001028
  1503. LogOnline: OSS: Creating online subsystem instance for: :Context_19
  1504. PIE: Server logged in
  1505. PIE: Play in editor total start time 0.168 seconds.
  1506. LogAudio: Warning: Detected orphaned looping sound 'GameMusic'.
  1507. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1508. LogWorld: BeginTearingDown for /Game/UEDPIE_0_MainMap
  1509. LogWorld: UWorld::CleanupWorld for MainMap, bSessionEnded=true, bCleanupResources=true
  1510. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1511. LogPlayLevel: Display: Shutting down PIE online subsystems
  1512. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1513. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1514. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (0000023219DB7880), frame # 46820
  1515. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (0000023219DCFE00), frame # 46820
  1516. LogUObjectHash: Compacting FUObjectHashTables data took   2.05ms
  1517. LogPlayLevel: Display: Destroying online subsystem :Context_19
  1518. LogTemp: Repeating last play command: Selected Viewport
  1519. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  1520. PIE: New page: PIE session: MainMap (Jul 13, 2020, 11:59:59 PM)
  1521. LogPlayLevel: Creating play world package: /Game/UEDPIE_0_MainMap
  1522. LogPlayLevel: PIE: StaticDuplicateObject took: (0.016135s)
  1523. LogAIModule: Creating AISystem for world MainMap
  1524. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000023251C4A600), frame # 46900
  1525. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (00000232340B56C0), frame # 46900
  1526. LogPlayLevel: PIE: World Init took: (0.000926s)
  1527. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MainMap.MainMap to /Game/UEDPIE_0_MainMap.MainMap (0.017167s)
  1528. LogUObjectHash: Compacting FUObjectHashTables data took   2.51ms
  1529. LogAudioMixer: Display: Audio Mixer Platform Settings:
  1530. LogAudioMixer: Display:     Sample Rate:                          48000
  1531. LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
  1532. LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
  1533. LogAudioMixer: Display:     Number of buffers to queue:           2
  1534. LogAudioMixer: Display:     Max Channels (voices):                32
  1535. LogAudioMixer: Display:     Number of Async Source Workers:       0
  1536. LogAudio: Display: AudioDevice MaxSources: 32
  1537. LogAudio: Display: Using built-in audio occlusion.
  1538. LogAudioMixer: Display: Initializing audio mixer.
  1539. LogAudioMixer: Display: 0: FrontLeft
  1540. LogAudioMixer: Display: 1: FrontRight
  1541. LogAudioMixer: Display: Using Audio Device Haut-parleurs (Realtek High Definition Audio)
  1542. LogAudioMixer: Display: Initializing Sound Submixes...
  1543. LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  1544. LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  1545. LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  1546. LogInit: FAudioDevice initialized.
  1547. LogLoad: Game class is 'RollingGameMode_C'
  1548. LogWorld: Bringing World /Game/UEDPIE_0_MainMap.MainMap up for play (max tick rate 0) at 2020.07.13-21.59.59
  1549. LogWorld: Bringing up level for play took: 0.001084
  1550. LogOnline: OSS: Creating online subsystem instance for: :Context_20
  1551. PIE: Server logged in
  1552. PIE: Play in editor total start time 0.16 seconds.
  1553. LogAudio: Warning: Detected orphaned looping sound 'GameMusic'.
  1554. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1555. LogWorld: BeginTearingDown for /Game/UEDPIE_0_MainMap
  1556. LogWorld: UWorld::CleanupWorld for MainMap, bSessionEnded=true, bCleanupResources=true
  1557. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1558. LogPlayLevel: Display: Shutting down PIE online subsystems
  1559. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1560. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1561. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (00000232340B56C0), frame # 51695
  1562. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (0000023251C4A600), frame # 51695
  1563. LogUObjectHash: Compacting FUObjectHashTables data took   1.93ms
  1564. LogPlayLevel: Display: Destroying online subsystem :Context_20
  1565. LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
  1566. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1567. LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
  1568. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1569. LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
  1570. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1571. LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
  1572. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1573. LogAssetEditorSubsystem: Opening Asset editor for World /Game/MenuMap.MenuMap
  1574. LogUObjectHash: Compacting FUObjectHashTables data took   2.34ms
  1575. Cmd: MAP LOAD FILE="D:/Plastic Madness/Content/MenuMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  1576. LightingResults: New page: Lighting Build
  1577. LoadErrors: New page: Loading map: MenuMap.umap
  1578. LogWorld: UWorld::CleanupWorld for MainMap, bSessionEnded=true, bCleanupResources=true
  1579. LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
  1580. MapCheck: New page: Map Check
  1581. LightingResults: New page: Lighting Build
  1582. LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (00000232222DED40), frame # 52077
  1583. LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000002321AA42800), frame # 52077
  1584. LogUObjectHash: Compacting FUObjectHashTables data took   2.68ms
  1585. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  1586. LogAIModule: Creating AISystem for world MenuMap
  1587. LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (00000231D2853600), frame # 52077
  1588. LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (0000023201B6BB00), frame # 52077
  1589. LogUObjectHash: Compacting FUObjectHashTables data took   1.44ms
  1590. Cmd: MAP CHECKDEP NOCLEARLOG
  1591. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.063ms to complete.
  1592. LogFileHelpers: Loading map 'MenuMap' took 0.179
  1593. LogUObjectHash: Compacting FUObjectHashTables data took   1.41ms
  1594. LogMainFrame: Project requires temp target (EasyMultiSave plugin is enabled)
  1595. LogLauncherProfile: Unable to use promoted target - D:/Plastic Madness/Binaries/Win64/UE4Game.target does not exist.
  1596. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  1597. UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="D:/Plastic Madness/PlasticMadness.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="D:/Plastic Madness/PlasticMadness.uproject" -cook -stage -archive -archivedirectory=D:/PlasticMadnessReleases/FirstPrototype -package -ue4exe="C:\Users\Mango\Documents\UE
  1598. _4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Development -utf8output
  1599. UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\Plastic Madness\PlasticMadness.uproject
  1600. UATHelper: Packaging (Windows (64-bit)): PlasticMadness.uproject requires a temporary target.cs to be generated (EasyMultiSave plugin is enabled)
  1601. UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
  1602. UATHelper: Packaging (Windows (64-bit)): Running: C:\Users\Mango\Documents\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe PlasticMadness Win64 Development -Project="D:\Plastic Madness\PlasticMadness.uproject"  "D:\Plastic Madness\PlasticMadness.uproject" -NoUBTMakefiles  -remoteini="D:\Plastic Madness" -skipdeploy -Manifest="D:\Plastic Madness\Inte
  1603. rmediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Mango\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Mango+Documents+UE_4.25\UBT-PlasticMadness-Win64-Development.txt"
  1604. UATHelper: Packaging (Windows (64-bit)):   Writing manifest to D:\Plastic Madness\Intermediate\Build\Manifest.xml
  1605. UATHelper: Packaging (Windows (64-bit)):   Building PlasticMadness...
  1606. UATHelper: Packaging (Windows (64-bit)):   Using Visual Studio 2017 14.16.27027 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  1607. UATHelper: Packaging (Windows (64-bit)):   [Upgrade]
  1608. UATHelper: Packaging (Windows (64-bit)):   [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
  1609. UATHelper: Packaging (Windows (64-bit)):   [Upgrade]     bLegacyPublicIncludePaths = false                 => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
  1610. UATHelper: Packaging (Windows (64-bit)):   [Upgrade]     ShadowVariableWarningLevel = WarningLevel.Error   => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
  1611. UATHelper: Packaging (Windows (64-bit)):   [Upgrade]     PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs   => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
  1612. UATHelper: Packaging (Windows (64-bit)):   [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in PlasticMadness.Target.cs, and explicitly overriding settings that differ from the new defaults.
  1613. UATHelper: Packaging (Windows (64-bit)):   [Upgrade]
  1614. UATHelper: Packaging (Windows (64-bit)):   Building 2 actions with 8 processes...
  1615. UATHelper: Packaging (Windows (64-bit)):     [1/2] PlasticMadness.exe
  1616. UATHelper: Packaging (Windows (64-bit)):        Cr�ation de la biblioth�que D:\Plastic Madness\Binaries\Win64\PlasticMadness.lib et de l'objet D:\Plastic Madness\Binaries\Win64\PlasticMadness.exp
  1617. UATHelper: Packaging (Windows (64-bit)):  
  1618. UATHelper: Packaging (Windows (64-bit)):     C:\Users\Mango : general error c1010070: Failed to load and parse the manifest. Windows was unable to parse the requested XML data.
  1619. UATHelper: Packaging (Windows (64-bit)):  
  1620. UATHelper: Packaging (Windows (64-bit)):     LINK : fatal error LNK1327: �chec d'ex�cution de mt.exe
  1621. UATHelper: Packaging (Windows (64-bit)): Took 12.1152763s to run UnrealBuildTool.exe, ExitCode=6
  1622. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Mango\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Mango+Documents+UE_4.25\UBT-PlasticMadness-Win64-Development.txt)
  1623. UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
  1624. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  1625. PackagingResults: Error: Unknown Error
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