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Apr 19th, 2019
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  1. /*
  2. * robotNav.js
  3. *
  4. * The green key is located in a slightly more
  5. * complicated room. You'll need to get the robot
  6. * past these obstacles.
  7. */
  8.  
  9. function startLevel(map) {
  10. // Hint: you can press R or 5 to "rest" and not move the
  11. // player, while the robot moves around.
  12.  
  13. map.placePlayer(0, map.getHeight() - 1);
  14. var player = map.getPlayer();
  15.  
  16. map.defineObject('robot', {
  17. 'type': 'dynamic',
  18. 'symbol': 'R',
  19. 'color': 'gray',
  20. 'onCollision': function (player, me) {
  21. me.giveItemTo(player, 'greenKey');
  22. },
  23. 'behavior': function (me) {
  24. if (me.canMove('down') && me.getX() < 30) {
  25. me.move('down');
  26. } else if (me.getX() < 30) {
  27. me.move('right');
  28. }else if (me.getX() == 30 && me.canMove('up')) {
  29. me.move('up')
  30. }else if (me.getX() == 40 && me.canMove('down')){
  31. me.move('down')
  32. }else if(me.getX() == 48){
  33. me.move('down')
  34. }else {
  35. me.move('right')
  36. }
  37.  
  38.  
  39.  
  40.  
  41.  
  42.  
  43.  
  44.  
  45.  
  46.  
  47.  
  48. }
  49. });
  50.  
  51. map.defineObject('barrier', {
  52. 'symbol': '░',
  53. 'color': 'purple',
  54. 'impassable': true,
  55. 'passableFor': ['robot']
  56. });
  57.  
  58. map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  59. map.placeObject(1, 1, 'robot');
  60. map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  61. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  62.  
  63. for (var x = 0; x < map.getWidth(); x++) {
  64. map.placeObject(x, 0, 'block');
  65. if (x != map.getWidth() - 2) {
  66. map.placeObject(x, 9, 'block');
  67. }
  68. }
  69.  
  70. for (var y = 1; y < 9; y++) {
  71. map.placeObject(0, y, 'block');
  72. map.placeObject(map.getWidth() - 1, y, 'block');
  73. }
  74.  
  75. for (var i = 0; i < 4; i++) {
  76. map.placeObject(20 - i, i + 1, 'block');
  77. map.placeObject(35 - i, 8 - i, 'block');
  78. }
  79. }
  80.  
  81. function validateLevel(map) {
  82. map.validateExactlyXManyObjects(1, 'exit');
  83. map.validateExactlyXManyObjects(1, 'robot');
  84. map.validateAtMostXObjects(1, 'greenKey');
  85. }
  86.  
  87. function onExit(map) {
  88. if (!map.getPlayer().hasItem('greenKey')) {
  89. map.writeStatus("We need to get that key!");
  90. return false;
  91. } else {
  92. return true;
  93. }
  94. }
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