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  1. # Configuration file
  2.  
  3. ~CONFIG_VERSION: 0.0.0
  4.  
  5. ##########################################################################################################
  6. #
  7. #--------------------------------------------------------------------------------------------------------#
  8. # This config contains all of the default Hunger Overhaul settings.
  9. # It's intended to serve as an easy backup for returning to the defaults.
  10. # To use, rename this file to HungerOverhaul.cfg (overwriting your current HungerOverhaul.cfg)
  11. ##########################################################################################################
  12.  
  13. " " {
  14. }
  15.  
  16.  
  17. ##########################################################################################################
  18. # custom field
  19. #--------------------------------------------------------------------------------------------------------#
  20. # Options for enabling and manipulating a custom field in Villages
  21. ##########################################################################################################
  22.  
  23. "custom field" {
  24. # Adds a custom field to villages [vanilla: false] [default: true]
  25. B:addCustomVillageField=true
  26.  
  27. # Weighted chance for custom field to contain 'normal' crops [vanilla: 0] [range: 0 ~ 2147483647, default: 70]
  28. I:fieldNormalWeight=70
  29.  
  30. # Weighted chance for custom field to contain reeds [vanilla: 0] [range: 0 ~ 2147483647, default: 10]
  31. I:fieldReedWeight=10
  32.  
  33. # Weighted chance for custom field to contain pumpkins/melons [vanilla: 0] [range: 0 ~ 2147483647, default: 10]
  34. I:fieldStemWeight=10
  35. }
  36.  
  37.  
  38. ##########################################################################################################
  39. # delays
  40. #--------------------------------------------------------------------------------------------------------#
  41. # Delays for various obtaining food related activities
  42. ##########################################################################################################
  43.  
  44. delays {
  45. # Multiplier applied to the delay between breeding entities [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
  46. S:breedingTimeoutMultiplier=4.0
  47.  
  48. # Multiplier on the time it takes cactus to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
  49. S:cactusRegrowthMultiplier=4.0
  50.  
  51. # Multiplier applied to the delay before children become adults [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
  52. S:childDurationMultiplier=4.0
  53.  
  54. # Multiplier on the time it takes cocoa to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
  55. S:cocoaRegrowthMultiplier=4.0
  56.  
  57. # Multiplier on the time it takes a non-tree crop to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
  58. S:cropRegrowthMultiplier=4.0
  59.  
  60. # Multiplier on the time it takes food to dry on Tinkers' Construct drying racks [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
  61. S:dryingRackTimeMultiplier=4.0
  62.  
  63. # Multiplier applied to the delay between chicken egg laying [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
  64. S:eggTimeoutMultiplier=4.0
  65.  
  66. # Multiplier on the time it takes a WeeeFlower crop to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 1.0]
  67. S:flowerRegrowthMultiplier=1.0
  68.  
  69. # Delay (in minutes) after milking a cow before it can be milked again [vanilla: 0] [range: 0 ~ 2147483647, default: 20]
  70. I:milkedTimeout=20
  71.  
  72. # Multiplier on the time it takes nether wart to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
  73. S:netherWartRegrowthMultiplier=4.0
  74.  
  75. # Multipier on crop growth time without sunlight (1 to disable feature, 0 to make crops only grow in sunlight) [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 2.0]
  76. S:noSunlightRegrowthMultiplier=2.0
  77.  
  78. # Multiplier on the time it takes a sapling to grow into a tree [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
  79. S:saplingRegrowthMultiplier=4.0
  80.  
  81. # Multiplier on the time it takes sugarcane to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
  82. S:sugarcaneRegrowthMultiplier=4.0
  83.  
  84. # Multiplier on the time it takes a tree crop to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
  85. S:treeCropRegrowthMultiplier=4.0
  86.  
  87. # Multipier on crop growth time (except sugarcane) in the wrong biome (1 to disable feature, 0 to make crops only grow in correct biome) [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 2.0]
  88. S:wrongBiomeRegrowthMultiplier=2.0
  89.  
  90. # Multipier on sugarcane growth time in the wrong biome (1 to disable feature, 0 to make sugarcane only grow in correct biome) [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 2.0]
  91. S:wrongBiomeRegrowthMultiplierSugarcane=2.0
  92. }
  93.  
  94.  
  95. ##########################################################################################################
  96. # difficulty scaling
  97. #--------------------------------------------------------------------------------------------------------#
  98. # Options to scale the difficulty of certain elements based on game difficulty
  99. ##########################################################################################################
  100.  
  101. "difficulty scaling" {
  102. # Enable/Disable all difficulty scaling effect in one setting [vanilla: false] [default: true]
  103. B:difficultyScaling=true
  104.  
  105. # Effects of bone meal dependant of difficulty ('difficultyScaling' and 'modifyBonemealGrowth' must be true) [vanilla: false] [default: true]
  106. B:difficultyScalingBoneMeal=false
  107.  
  108. # Negative effects on low health/hunger scale by difficulty ('difficultyScaling' must be true) [vanilla: false] [default: true]
  109. B:difficultyScalingEffects=true
  110.  
  111. # Healing rate scales by difficulty ('difficultyScaling' must be true) [vanilla: false] [default: true]
  112. B:difficultyScalingHealing=true
  113.  
  114. # Hunger loss rate scales by difficulty ('difficultyScaling' must be true) [vanilla: false] [default: true]
  115. B:difficultyScalingHunger=true
  116.  
  117. # Hunger value after respawn is affected by difficulty ('difficultyScaling' must be true) [vanilla: false] [default: true]
  118. B:difficultyScalingRespawnHunger=true
  119. }
  120.  
  121.  
  122. ##########################################################################################################
  123. # food
  124. #--------------------------------------------------------------------------------------------------------#
  125. # Food related options
  126. ##########################################################################################################
  127.  
  128. food {
  129. # Add tooltips to food items showing hints at food value [vanilla: false] [default: true]
  130. B:addFoodTooltips=true
  131.  
  132. # Adds a 'well fed' effect that gives slight health regen [vanilla: false] [default: true]
  133. B:addWellFedEffect=true
  134.  
  135. # Food values not manually set (see 'useHOFoodValues') will have their hunger value divided by this ('modifyFoodValues' must be true) [vanilla: 1.0] [range: -3.4028235E38 ~ 3.4028235E38, default: 4.0]
  136. S:foodHungerDivider=4.0
  137.  
  138. # Food values not manually set (see 'useHOFoodValues') will have their saturation modifier set to <modified hunger> divided by this ('modifyFoodValues' must be true)
  139. # Set to 0 to disable [vanilla: 0.0] [range: -3.4028235E38 ~ 3.4028235E38, default: 20.0]
  140. S:foodHungerToSaturationDivider=20.0
  141.  
  142. # Food values not manually set (see 'useHOFoodValues') will have their saturation modifier divided by this ('modifyFoodValues' must be true)
  143. # Note: Gets applied after 'foodHungerToSaturationDivider' [vanilla: 1.0] [range: -3.4028235E38 ~ 3.4028235E38, default: 1.0]
  144. S:foodSaturationDivider=1.0
  145.  
  146. # Multiplier on the stack size of food ('modifyFoodStackSize' must be true) [vanilla: 1] [range: 1 ~ 2147483647, default: 1]
  147. I:foodStackSizeMultiplier=1
  148.  
  149. # Changes the eating animation speed to be dependant on the food's replenishment value [vanilla: false] [default: true]
  150. B:modifyFoodEatingSpeed=true
  151.  
  152. # Changes the stack size of food to be dependant on the food's replenishment value [vanilla: false] [default: true]
  153. B:modifyFoodStackSize=false
  154.  
  155. # Enables/disables all food value modification [vanilla: false] [default: true]
  156. B:modifyFoodValues=true
  157.  
  158. # Enables/disables Hunger Overhaul manually setting the food values for supported mods ('modifyFoodValues' must be true) [vanilla: false] [default: true]
  159. B:useHOFoodValues=true
  160.  
  161. # The base duration (in ticks) for the Well fed effect is (hunger_value * 100)^1.2
  162. # The result above will be multiplied by this value [vanilla: 1.0] [range: -3.4028235E38 ~ 3.4028235E38, default: 1.0]
  163. S:wellFedDurationMultiplier=1.0
  164.  
  165. # How much faster the well fed effect will make health regen. E.g. 0.25 means that the health will regen 25% faster. Setting this to 1 means that health will regen at maximum speed (about 1 hp per tick) [vanilla: 0.25] [range: -3.4028235E38 ~ 3.4028235E38, default: 0.25]
  166. S:wellFedEffectiveness=0.25
  167. }
  168.  
  169.  
  170. ##########################################################################################################
  171. # getting seeds
  172. #--------------------------------------------------------------------------------------------------------#
  173. # Options for obtaining seeds
  174. ##########################################################################################################
  175.  
  176. "getting seeds" {
  177. # Adds a crafting recipe to turn 1 wheat into 1 seed [vanilla: false] [default: true]
  178. B:addSeedsCraftingRecipe=true
  179.  
  180. # Each seed has an equal chance to drop (grass drops and via hoes) [vanilla: false] [default: true]
  181. B:allSeedsEqual=true
  182.  
  183. # Multiplier on tool damage taken when a hoe is used ('modifyHoeUse' must be true) [vanilla: 1] [range: 1 ~ 2147483647, default: 5]
  184. I:hoeToolDamageMultiplier=5
  185.  
  186. # Changes the use of hoes depending on the availability of water [vanilla: false] [default: true]
  187. B:modifyHoeUse=true
  188.  
  189. # Whether wood and stone hoe recipes are removed [vanilla: false] [default: true]
  190. B:removeHoeRecipes=true
  191.  
  192. # Removes seed drops when breaking tall grass [vanilla: false] [default: true]
  193. B:removeTallGrassSeeds=false
  194.  
  195. # Percent chance for seed to drop from hoe use on normal difficulty ('modifyHoeUse' must be true) [vanilla: 20] [range: 0 ~ 100, default: 20]
  196. I:seedChance=20
  197. }
  198.  
  199.  
  200. ##########################################################################################################
  201. # harvestcraft
  202. #--------------------------------------------------------------------------------------------------------#
  203. # Options related to HarvestCraft.
  204. # §cOnly works if HarvestCraft is installed!
  205. ##########################################################################################################
  206.  
  207. harvestcraft {
  208. # Add HarvestCraft crop produce to the items farmer villagers will buy (HarvestCraft) [vanilla: false] [default: true]
  209. B:addCropTradesFarmer=true
  210.  
  211. # HarvestCraft items added to dungeon/temple chests (Harvestcraft) [vanilla: false] [default: true]
  212. B:addHarvestCraftChestLoot=true
  213.  
  214. # Add HarvestCraft saplings to the items farmer villagers will sell (HarvestCraft) [vanilla: false] [default: true]
  215. B:addSaplingTradesFarmer=true
  216.  
  217. # Add high tier HarvestCraft foods to the items butcher villagers will sell (HarvestCraft) [vanilla: false] [default: true]
  218. B:addTradesButcher=true
  219.  
  220. # Weighted chance for food to be found in chests (addHarvestCraftChestLoot must be true) [vanilla: 5] [range: 1 ~ 2147483647, default: 5]
  221. I:chestLootChance=5
  222.  
  223. # Max stack size for food to be found in chests (addHarvestCraftChestLoot must be true) [vanilla: 64] [range: 1 ~ 2147483647, default: 16]
  224. I:chestLootMaxStackSize=16
  225.  
  226. # Makes HarvestCraft foods unplantable, meaning seeds are required to plant crops [vanilla: false] [default: true]
  227. B:foodsUnplantable=true
  228. }
  229.  
  230.  
  231. ##########################################################################################################
  232. # harvesting
  233. #--------------------------------------------------------------------------------------------------------#
  234. # Options related to drops from crops
  235. ##########################################################################################################
  236.  
  237. harvesting {
  238. # Multiplier on the effectiveness of bonemeal; the smaller this is, the more often bonemeal will fail to create growth. Set to 0 to disable bonemeal completely. [vanilla: 1.0] [range: 0.0 ~ 1.0, default: 0.5]
  239. S:bonemealEffectiveness=0.5
  240.  
  241. # Enables/disables harvest crops by right clicking them [vanilla: false] [default: true]
  242. B:enableRightClickHarvesting=true
  243.  
  244. # Reduces the amount of growth from a successful bonemeal on certain plants (uses IguanaMan's opinionated values) [vanilla: false] [default: true]
  245. B:modifyBonemealGrowth=true
  246.  
  247. # Enables/disables modification of the item drops of crops when breaking them (produce and seeds) [vanilla: false] [default: true]
  248. B:modifyCropDropsBreak=true
  249.  
  250. # Enables/disables modification of the item drops of crops when right clicking them (produce and seeds) [vanilla: false] [default: true]
  251. B:modifyCropDropsRightClick=true
  252.  
  253. # Maximum number of produce you get when harvesting a non-tree crop by breaking it (modifyCropDrops must be true) [vanilla: 4] [range: 0 ~ 2147483647, default: 4]
  254. I:producePerHarvestBreakMax=4
  255.  
  256. # Minimum number of produce you get when harvesting a non-tree crop by breaking it (modifyCropDrops must be true) [vanilla: 2] [range: 0 ~ 2147483647, default: 2]
  257. I:producePerHarvestBreakMin=2
  258.  
  259. # Maximum number of produce you get when harvesting a non-tree crop with right click (modifyCropDrops must be true) [vanilla: 4] [range: 0 ~ 2147483647, default: 4]
  260. I:producePerHarvestRightClickMax=4
  261.  
  262. # Minimum number of produce you get when harvesting a non-tree crop with right click (modifyCropDrops must be true) [vanilla: 2] [range: 0 ~ 2147483647, default: 2]
  263. I:producePerHarvestRightClickMin=2
  264.  
  265. # Maximum number of seeds you get when harvesting a non-tree crop by breaking it (modifyCropDrops must be tree) [vanilla: 0] [range: 0 ~ 2147483647, default: 0]
  266. I:seedsPerHarvestBreakMax=0
  267.  
  268. # Minimum number of seeds you get when harvesting a non-tree crop by breaking it (modifyCropDrops must be true) [vanilla: 0] [range: 0 ~ 2147483647, default: 0]
  269. I:seedsPerHarvestBreakMin=0
  270.  
  271. # Maximum number of seeds you get when harvesting a non-tree crop with right click (modifyCropDrops must be true) [vanilla: 0] [range: 0 ~ 2147483647, default: 0]
  272. I:seedsPerHarvestRightClickMax=0
  273.  
  274. # Minimum number of seeds you get when harvesting a non-tree crop with right click (modifyCropDrops must be true) [vanilla: 0] [range: 0 ~ 2147483647, default: 0]
  275. I:seedsPerHarvestRightClickMin=0
  276. }
  277.  
  278.  
  279. ##########################################################################################################
  280. # health
  281. #--------------------------------------------------------------------------------------------------------#
  282. # Options related to health
  283. ##########################################################################################################
  284.  
  285. health {
  286. # Amount of health food restores is the food value divided by this number (foodRegensHealth must be true) [vanilla: 4] [range: 0 ~ 2147483647, default: 4]
  287. I:foodHealDivider=4
  288.  
  289. # Eating food regenerates health [vanilla: false] [default: false]
  290. B:foodRegensHealth=false
  291.  
  292. # Speed up or slow down the rate that health regenerates (0 to disable regen) [vanilla: 100] [range: 0 ~ 2147483647, default: 100]
  293. I:healthRegenRatePercentage=100
  294.  
  295. # The lower your health the longer it takes to regen, modify the effect here (lower = less effect) (modifyRegenRateOnLowHealth must be true) [vanilla: 5] [range: 0 ~ 2147483647, default: 5]
  296. I:lowHealthRegenRateModifier=5
  297.  
  298. # Minimum hunger level before healing starts [vanilla: 18] [range: 0 ~ 2147483647, default: 7]
  299. I:minHungerToHeal=7
  300.  
  301. # The lower your health the longer it takes to regen [vanilla: false] [default: true]
  302. B:modifyRegenRateOnLowHealth=true
  303. }
  304.  
  305.  
  306. ##########################################################################################################
  307. # hunger
  308. #--------------------------------------------------------------------------------------------------------#
  309. # Options related to hunger
  310. ##########################################################################################################
  311.  
  312. hunger {
  313. # You lose hunger (very slowly) at all times [vanilla: false] [default: true]
  314. B:constantHungerLoss=true
  315.  
  316. # Amount of damage you take when hunger hits zero [vanilla: 2] [range: -2147483648 ~ 2147483647, default: 200]
  317. I:damageOnStarve=200
  318.  
  319. # Disable the hunger drain when healing that was introduced in vanilla 1.6.2 [vanilla: false] [default: true]
  320. B:disableHealingHungerDrain=true
  321.  
  322. # Speed up or slow down the rate that hunger drops (set to 0 to disable hunger loss) [vanilla: 100.0] [range: 0.0 ~ 3.4028235E38, default: 133.33334]
  323. S:hungerLossRatePercentage=133.33334350585938
  324.  
  325. # The amount difficulty modifies the hunger value set after respawning ('difficultyScaling' and 'difficultyScalingRespawnHunger' must be true) [vanilla: 4] [range: 0 ~ 2147483647, default: 4]
  326. I:respawnHungerDifficultyModifier=4
  327.  
  328. # hunger value set after respawning for peaceful/easy difficulty [vanilla: 20] [range: 0 ~ 2147483647, default: 20]
  329. I:respawnHungerValue=20
  330. }
  331.  
  332.  
  333. ##########################################################################################################
  334. # low stats
  335. #--------------------------------------------------------------------------------------------------------#
  336. # Options for how to handle when the player get low health/hunger
  337. ##########################################################################################################
  338.  
  339. "low stats" {
  340. # Shows onscreen text when hunger/health is low [vanilla: false] [default: true]
  341. B:addGuiText=true
  342.  
  343. # Mining slowdown effect when health is low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
  344. B:addLowHealthMiningSlowdown=true
  345.  
  346. # Nausea effect when health is really low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
  347. B:addLowHealthNausea=true
  348.  
  349. # Slowness effect when health is low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
  350. B:addLowHealthSlowness=true
  351.  
  352. # Weakness effect when health is low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
  353. B:addLowHealthWeakness=true
  354.  
  355. # Mining slowdown effect when hunger is low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
  356. B:addLowHungerMiningSlowdown=true
  357.  
  358. # Nausea effect when hunger is really low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
  359. B:addLowHungerNausea=true
  360.  
  361. # Slowness effect when hunger is low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
  362. B:addLowHungerSlowness=true
  363.  
  364. # Weakness effect when hunger is low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
  365. B:addLowHungerWeakness=true
  366.  
  367. # Enables/disables all low hunger/health effects [vanilla: false] [default: true]
  368. B:addLowStatEffects=true
  369. }
  370.  
  371.  
  372. ##########################################################################################################
  373. # natura
  374. #--------------------------------------------------------------------------------------------------------#
  375. # Options related to Natura.
  376. # §cOnly works if Natura is installed!
  377. ##########################################################################################################
  378.  
  379. natura {
  380. # Adds alternate recipes to turn barley/wheat into flour: 2x wheat/barley -> flour. [vanilla: false] [default: false]
  381. B:addAlternateNaturaFlourCraftingRecipes=false
  382.  
  383. # Removes the default barley/wheat -> flour recipes.
  384. # Note: These recipes are always removed if 'addSeedsCraftingRecipe' in 'getting seeds' is true because otherwise they'd conflict. [vanilla: false] [default: true]
  385. B:removeNaturaFlourCraftingRecipes=true
  386.  
  387. # Removes the default barley/wheat flour -> bread smelting recipes. [vanilla: false] [default: true]
  388. B:removeNaturaFlourSmeltingRecipe=true
  389. }
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