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- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #include <a_samp>
- #include <Junkbuster>
- #include <ocmd>
- #include <dini>
- #define DIALOG_REGISTER 1
- #define DIALOG_LOGIN 2
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print("ZOMBIE OUTBREAK [Alpha]");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print("ZOMBIE OUTBREAK [Alpha]");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("Zombie Outbreak [ALPHA]");
- AddPlayerClassEx(0,162,959.4084,2140.3262,1011.0234,180.4683,4,1,0,0,0,0); // Zombie
- AddPlayerClassEx(1,287,948.5937,2104.6672,1011.0234,354.9498,41,150,31,99999,24,99999); // Human
- CreateObject(10150,275.60000610,1863.90002441,9.80000019,0.00000000,0.00000000,268.00000000); //object(fdorsfe) (1)
- CreateObject(3036,265.29998779,1863.69995117,9.60000038,0.00000000,0.00000000,0.00000000); //object(ct_gatexr) (1)
- CreateObject(3049,955.70001221,2204.89990234,1012.29998779,0.00000000,0.00000000,90.00000000); //object(des_quarrygate) (1)
- CreateObject(3037,952.00000000,2159.00000000,1012.20001221,0.00000000,0.00000000,0.00000000); //object(warehouse_door2b) (1)
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerInterior(playerid,1);
- SetPlayerPos(playerid,960.4557,2097.2112,1011.0226);
- SetPlayerFacingAngle(playerid,355.6233);
- SetPlayerCameraPos(playerid,957.6495,2102.5063,1011.0278);
- SetPlayerCameraLookAt(playerid,960.4557,2097.2112,1011.0226);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- new Playerdatei[128];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Playerdatei,sizeof(Playerdatei),"/Accounts/%s.ini",name);
- if(dini_Exists(Playerdatei))
- {
- ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Please type in your password.","Login","Cancel");
- }
- else
- {
- ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registration","Please choose a Password.","Register","Cancel");
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- if(GetPVarInt(playerid,"Logged in")==1)
- {
- SpielerSpeichern(playerid);
- }
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/spawn", cmdtext, true, 10) == 0)
- {
- SetPlayerInterior(playerid,1);
- SetPlayerPos(playerid,963.418762,2108.292480,1011.030273);
- return 1;
- }
- if(strcmp(cmdtext,"/clearchat",true)==0) //ChatClear
- {
- if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
- if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
- if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
- if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
- if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
- if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
- if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
- if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
- if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
- if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
- else
- SendClientMessage(playerid,0xDEEE20FF,"You are not an admin!");
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid==DIALOG_LOGIN)
- {
- if(response==0)
- {
- SendClientMessage(playerid,151,"You've aborted the login process");
- Kick(playerid);
- return 1;
- }
- if(response==1)
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid,6,"Your password is not long enough!");
- ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Your account was found in our database!\nPlease type in your password!","Login", "Cancel");
- return 1;
- }
- else
- {
- Login(playerid,inputtext);
- return 1;
- }
- }
- if(dialogid==DIALOG_REGISTER)
- {
- if(response==0)
- {
- SendClientMessage(playerid,151,"Du hast den Registrations Vorgang abgebrochen!");
- Kick(playerid);
- return 1;
- }
- if(response==1)
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid,6,"Dein eingegebenes Passwort war nicht lang genug!");
- ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_PASSWORD,"Registrieren auf NewYorkCity Reallife","Willkommen auf NewYorkCity Reallife!!\n bitte gib nun dein gewünschtes Passwort ein :","Register","Abbrechen");
- return 1;
- }
- else
- {
- Register(playerid,inputtext);
- return 1;
- }
- }
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- //STOCKS
- stock Register(playerid,key[])
- {
- new Playerdatei[128];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Playerdatei,sizeof(Playerdatei),"/Accounts/%s.ini",name);
- dini_Create(Playerdatei);
- dini_Set(Playerdatei,"Password",key);
- SendClientMessage(playerid,86,"You have succesfully logged in!");
- SetPlayerScore(playerid,0);
- dini_IntSet(Playerdatei,"Adminlevel",0);
- SetPVarInt(playerid,"Logged in",1);
- return 1;
- }
- stock Login(playerid,key[])
- {
- new Playerdatei[128];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Playerdatei,sizeof(Playerdatei),"/Accounts/%s.ini",name);
- if(!strcmp(key,dini_Get(Playerdatei,"Password"),false))
- {
- AccountLaden(playerid);// Dazu werden wir gleich wieder einen stock erstellen
- SendClientMessage(playerid,86,"You succesfully logged in!");
- }
- else
- {
- SendClientMessage(playerid,151,"You've entered a false password!");
- ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login process","Your account was found in our database!\nPlease type in your password! ","Login", "Cancel");
- }
- return 1;
- }
- stock AccountLaden(playerid)
- {
- new Playerdatei[128];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Playerdatei,sizeof(Playerdatei),"/Accounts/%s.ini",name);
- // Und jetzt speichern wir das Level und das Geld und zwar so
- SetPlayerScore(playerid,dini_Int(Playerdatei,"Level"));
- GivePlayerMoney(playerid,dini_Int(Playerdatei,"Geld"));
- SetPVarInt(playerid,"Adminlevel",dini_Int(Playerdatei,"Adminlevel"));
- // SetPlayerScore und GivePlayerMoney sind die Funktionen
- // dini_Int heißt das etwas in die dini gesetzt wird
- // Playerdatei,"Geld" ist halt wo es gespeichert werden soll und als Name
- // Und jetzt wieder
- SetPVarInt(playerid,"Logged in",1);
- return 1;
- }
- stock SpielerSpeichern(playerid)
- {
- // Jetzt fragen wir wieder ab ob er eingeloggt ist
- if(GetPVarInt(playerid,"Logged in")==1)
- {
- // Jetzt wieder die Playerdatei
- new Playerdatei[128];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Playerdatei,sizeof(Playerdatei),"/Accounts/%s.ini",name);
- dini_IntSet(Playerdatei,"Level",GetPlayerScore(playerid));
- dini_IntSet(Playerdatei,"Geld",GetPlayerMoney(playerid));
- // dini_IntSet bedeutet das es in die dini gesetzt wird und somit beim disconnecten gespeichert wird und mit GetPlayer... wiedergegeben wird
- dini_IntSet(Playerdatei,"Adminlevel",GetPVarInt(playerid,"Adminlevel"));// sollte klar sein
- }
- }
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