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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --//====================================================\\--
  84. --|| CREATED BY SHACKLUSTER
  85. --\\====================================================//--
  86.  
  87.  
  88.  
  89. wait(0.2)
  90.  
  91.  
  92.  
  93. Player = owner
  94. PlayerGui = Player.PlayerGui
  95. Cam = workspace.CurrentCamera
  96. Backpack = Player.Backpack
  97. Character = Player.Character
  98. Humanoid = Character.Humanoid
  99. RootPart = Character["HumanoidRootPart"]
  100. Torso = Character["Torso"]
  101. Head = Character["Head"]
  102. RightArm = Character["Right Arm"]
  103. LeftArm = Character["Left Arm"]
  104. RightLeg = Character["Right Leg"]
  105. LeftLeg = Character["Left Leg"]
  106. RootJoint = RootPart["RootJoint"]
  107. Neck = Torso["Neck"]
  108. RightShoulder = Torso["Right Shoulder"]
  109. LeftShoulder = Torso["Left Shoulder"]
  110. RightHip = Torso["Right Hip"]
  111. LeftHip = Torso["Left Hip"]
  112. local sick = Instance.new("Sound",Character)
  113. sick.SoundId = "rbxassetid://462506896"
  114. sick.Looped = true
  115. sick.Pitch = 1
  116. sick.Volume = 5
  117. sick:Play()
  118.  
  119. IT = Instance.new
  120. CF = CFrame.new
  121. VT = Vector3.new
  122. RAD = math.rad
  123. C3 = Color3.new
  124. UD2 = UDim2.new
  125. BRICKC = BrickColor.new
  126. ANGLES = CFrame.Angles
  127. EULER = CFrame.fromEulerAnglesXYZ
  128. COS = math.cos
  129. ACOS = math.acos
  130. SIN = math.sin
  131. ASIN = math.asin
  132. ABS = math.abs
  133. MRANDOM = math.random
  134. FLOOR = math.floor
  135.  
  136. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  137. local NEWMESH = IT(MESH)
  138. if MESH == "SpecialMesh" then
  139. NEWMESH.MeshType = MESHTYPE
  140. if MESHID ~= "nil" and MESHID ~= "" then
  141. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  142. end
  143. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  144. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  145. end
  146. end
  147. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  148. NEWMESH.Scale = SCALE
  149. NEWMESH.Parent = PARENT
  150. return NEWMESH
  151. end
  152.  
  153. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  154. local NEWPART = IT("Part")
  155. NEWPART.formFactor = FORMFACTOR
  156. NEWPART.Reflectance = REFLECTANCE
  157. NEWPART.Transparency = TRANSPARENCY
  158. NEWPART.CanCollide = false
  159. NEWPART.Locked = true
  160. NEWPART.Anchored = true
  161. if ANCHOR == false then
  162. NEWPART.Anchored = false
  163. end
  164. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  165. NEWPART.Name = NAME
  166. NEWPART.Size = SIZE
  167. NEWPART.Position = Torso.Position
  168. NEWPART.Material = MATERIAL
  169. NEWPART:BreakJoints()
  170. NEWPART.Parent = PARENT
  171. return NEWPART
  172. end
  173.  
  174. --//=================================\\
  175. --|| CUSTOMIZATION
  176. --\\=================================//
  177.  
  178. Player_Size = 1 --Size of the player.
  179. Animation_Speed = 3
  180. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  181.  
  182. local Speed = 16
  183. local Effects2 = {}
  184.  
  185. --//=================================\\
  186. --|| END OF CUSTOMIZATION
  187. --\\=================================//
  188.  
  189. local function weldBetween(a, b)
  190. local weldd = Instance.new("ManualWeld")
  191. weldd.Part0 = a
  192. weldd.Part1 = b
  193. weldd.C0 = CFrame.new()
  194. weldd.C1 = b.CFrame:inverse() * a.CFrame
  195. weldd.Parent = a
  196. return weldd
  197. end
  198.  
  199. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  200. local acs = Instance.new("Part")
  201. acs.CanCollide = false
  202. acs.Anchored = false
  203. acs.Size = Vector3.new(0,0,0)
  204. acs.CFrame = attachmentpart.CFrame
  205. acs.Parent = Character
  206. acs.BrickColor = color
  207. local meshs = Instance.new("SpecialMesh")
  208. meshs.MeshId = mesh
  209. meshs.TextureId = texture
  210. meshs.Parent = acs
  211. meshs.Scale = scale
  212. meshs.Offset = offset
  213. weldBetween(attachmentpart,acs)
  214. end
  215.  
  216. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  217. if TYPE == "Gem" then
  218. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  219. acs.Anchored = false
  220. acs.CanCollide = false
  221. acs.CFrame = PART.CFrame
  222. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  223. weldBetween(PART,acs)
  224. elseif TYPE == "Skull" then
  225. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  226. acs.Anchored = false
  227. acs.CanCollide = false
  228. acs.CFrame = PART.CFrame
  229. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  230. weldBetween(PART,acs)
  231. elseif TYPE == "Eye" then
  232. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  233. acs.Anchored = false
  234. acs.CanCollide = false
  235. acs.CFrame = PART.CFrame
  236. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  237. weldBetween(PART,acs)
  238. end
  239. end
  240.  
  241. --//=================================\\
  242. --|| USEFUL VALUES
  243. --\\=================================//
  244.  
  245. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  246. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  247. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  248. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  249. local CHANGEDEFENSE = 0
  250. local CHANGEDAMAGE = 0
  251. local CHANGEMOVEMENT = 0
  252. local ANIM = "Idle"
  253. local ATTACK = false
  254. local EQUIPPED = false
  255. local HOLD = false
  256. local COMBO = 1
  257. local Rooted = false
  258. local SINE = 0
  259. local KEYHOLD = false
  260. local CHANGE = 2 / Animation_Speed
  261. local WALKINGANIM = false
  262. local WALK = 0
  263. local VALUE1 = false
  264. local HITFLOOR = nil
  265. local VALUE2 = false
  266. local ROBLOXIDLEANIMATION = IT("Animation")
  267. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  268. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  269. --ROBLOXIDLEANIMATION.Parent = Humanoid
  270. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  271. WEAPONGUI.Name = "Weapon GUI"
  272. local Weapon = IT("Model")
  273. Weapon.Name = "Adds"
  274. local Delete = IT("Model",Character)
  275. Delete.Name = "Banlist"
  276. local Effects = IT("Folder", Weapon)
  277. Effects.Name = "Effects"
  278. local ANIMATOR = Humanoid.Animator
  279. local ANIMATE = Character.Animate
  280. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  281. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  282. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  283. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  284. local UNANCHOR = true
  285.  
  286. local SKILLTEXTCOLOR = C3(0,0,0)
  287.  
  288. --//=================================\\
  289. --\\=================================//
  290.  
  291.  
  292. --//=================================\\
  293. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  294. --\\=================================//
  295.  
  296. ArtificialHB = Instance.new("BindableEvent", script)
  297. ArtificialHB.Name = "ArtificialHB"
  298.  
  299. script:WaitForChild("ArtificialHB")
  300.  
  301. frame = Frame_Speed
  302. tf = 0
  303. allowframeloss = false
  304. tossremainder = false
  305. lastframe = tick()
  306. script.ArtificialHB:Fire()
  307.  
  308. game:GetService("RunService").Heartbeat:connect(function(s, p)
  309. tf = tf + s
  310. if tf >= frame then
  311. if allowframeloss then
  312. script.ArtificialHB:Fire()
  313. lastframe = tick()
  314. else
  315. for i = 1, math.floor(tf / frame) do
  316. script.ArtificialHB:Fire()
  317. end
  318. lastframe = tick()
  319. end
  320. if tossremainder then
  321. tf = 0
  322. else
  323. tf = tf - frame * math.floor(tf / frame)
  324. end
  325. end
  326. end)
  327.  
  328. --//=================================\\
  329. --\\=================================//
  330.  
  331.  
  332.  
  333.  
  334.  
  335. --//=================================\\
  336. --|| SOME FUNCTIONS
  337. --\\=================================//
  338.  
  339. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  340. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  341. end
  342.  
  343. function PositiveAngle(NUMBER)
  344. if NUMBER >= 0 then
  345. NUMBER = 0
  346. end
  347. return NUMBER
  348. end
  349.  
  350. function NegativeAngle(NUMBER)
  351. if NUMBER <= 0 then
  352. NUMBER = 0
  353. end
  354. return NUMBER
  355. end
  356.  
  357. function Swait(NUMBER)
  358. if NUMBER == 0 or NUMBER == nil then
  359. ArtificialHB.Event:wait()
  360. else
  361. for i = 1, NUMBER do
  362. ArtificialHB.Event:wait()
  363. end
  364. end
  365. end
  366.  
  367. function QuaternionFromCFrame(cf)
  368. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  369. local trace = m00 + m11 + m22
  370. if trace > 0 then
  371. local s = math.sqrt(1 + trace)
  372. local recip = 0.5 / s
  373. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  374. else
  375. local i = 0
  376. if m11 > m00 then
  377. i = 1
  378. end
  379. if m22 > (i == 0 and m00 or m11) then
  380. i = 2
  381. end
  382. if i == 0 then
  383. local s = math.sqrt(m00 - m11 - m22 + 1)
  384. local recip = 0.5 / s
  385. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  386. elseif i == 1 then
  387. local s = math.sqrt(m11 - m22 - m00 + 1)
  388. local recip = 0.5 / s
  389. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  390. elseif i == 2 then
  391. local s = math.sqrt(m22 - m00 - m11 + 1)
  392. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  393. end
  394. end
  395. end
  396.  
  397. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  398. local xs, ys, zs = x + x, y + y, z + z
  399. local wx, wy, wz = w * xs, w * ys, w * zs
  400. local xx = x * xs
  401. local xy = x * ys
  402. local xz = x * zs
  403. local yy = y * ys
  404. local yz = y * zs
  405. local zz = z * zs
  406. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  407. end
  408.  
  409. function QuaternionSlerp(a, b, t)
  410. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  411. local startInterp, finishInterp;
  412. if cosTheta >= 0.0001 then
  413. if (1 - cosTheta) > 0.0001 then
  414. local theta = ACOS(cosTheta)
  415. local invSinTheta = 1 / SIN(theta)
  416. startInterp = SIN((1 - t) * theta) * invSinTheta
  417. finishInterp = SIN(t * theta) * invSinTheta
  418. else
  419. startInterp = 1 - t
  420. finishInterp = t
  421. end
  422. else
  423. if (1 + cosTheta) > 0.0001 then
  424. local theta = ACOS(-cosTheta)
  425. local invSinTheta = 1 / SIN(theta)
  426. startInterp = SIN((t - 1) * theta) * invSinTheta
  427. finishInterp = SIN(t * theta) * invSinTheta
  428. else
  429. startInterp = t - 1
  430. finishInterp = t
  431. end
  432. end
  433. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  434. end
  435.  
  436. function Clerp(a, b, t)
  437. local qa = {QuaternionFromCFrame(a)}
  438. local qb = {QuaternionFromCFrame(b)}
  439. local ax, ay, az = a.x, a.y, a.z
  440. local bx, by, bz = b.x, b.y, b.z
  441. local _t = 1 - t
  442. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  443. end
  444.  
  445. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  446. local frame = IT("Frame")
  447. frame.BackgroundTransparency = TRANSPARENCY
  448. frame.BorderSizePixel = BORDERSIZEPIXEL
  449. frame.Position = POSITION
  450. frame.Size = SIZE
  451. frame.BackgroundColor3 = COLOR
  452. frame.BorderColor3 = BORDERCOLOR
  453. frame.Name = NAME
  454. frame.Parent = PARENT
  455. return frame
  456. end
  457.  
  458. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  459. local label = IT("TextLabel")
  460. label.BackgroundTransparency = 1
  461. label.Size = UD2(1, 0, 1, 0)
  462. label.Position = UD2(0, 0, 0, 0)
  463. label.TextColor3 = TEXTCOLOR
  464. label.TextStrokeTransparency = STROKETRANSPARENCY
  465. label.TextTransparency = TRANSPARENCY
  466. label.FontSize = TEXTFONTSIZE
  467. label.Font = TEXTFONT
  468. label.BorderSizePixel = BORDERSIZEPIXEL
  469. label.TextScaled = false
  470. label.Text = TEXT
  471. label.Name = NAME
  472. label.Parent = PARENT
  473. return label
  474. end
  475.  
  476. function NoOutlines(PART)
  477. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  478. end
  479.  
  480.  
  481. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  482. local NEWWELD = IT(TYPE)
  483. NEWWELD.Part0 = PART0
  484. NEWWELD.Part1 = PART1
  485. NEWWELD.C0 = C0
  486. NEWWELD.C1 = C1
  487. NEWWELD.Parent = PARENT
  488. return NEWWELD
  489. end
  490.  
  491. local SOUND = IT("Sound",nil)
  492.  
  493. function CreateSound(ID, PARENT, VOLUME, PITCH)
  494. local NEWSOUND = nil
  495. coroutine.resume(coroutine.create(function()
  496. NEWSOUND = SOUND:Clone()
  497. NEWSOUND.Parent = PARENT
  498. NEWSOUND.Volume = VOLUME
  499. NEWSOUND.Pitch = PITCH
  500. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  501. Swait()
  502. NEWSOUND:play()
  503. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  504. end))
  505. return NEWSOUND
  506. end
  507.  
  508. function CFrameFromTopBack(at, top, back)
  509. local right = top:Cross(back)
  510. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  511. end
  512.  
  513. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  514. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  515. local mesh = IT("SpecialMesh",wave)
  516. mesh.MeshType = "FileMesh"
  517. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  518. mesh.Scale = SIZE
  519. mesh.Offset = VT(0,0,-SIZE.X/8)
  520. wave.CFrame = CFRAME
  521. coroutine.resume(coroutine.create(function(PART)
  522. for i = 1, WAIT do
  523. Swait()
  524. mesh.Scale = mesh.Scale + GROW
  525. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  526. if DOESROT == true then
  527. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  528. end
  529. wave.Transparency = wave.Transparency + (0.5/WAIT)
  530. if wave.Transparency > 0.99 then
  531. wave:remove()
  532. end
  533. end
  534. end))
  535. end
  536.  
  537. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  538. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  539. local mesh = IT("SpecialMesh",wave)
  540. mesh.MeshType = "Sphere"
  541. mesh.Scale = SIZE
  542. mesh.Offset = VT(0,0,0)
  543. wave.CFrame = CFRAME
  544. coroutine.resume(coroutine.create(function(PART)
  545. for i = 1, WAIT do
  546. Swait()
  547. mesh.Scale = mesh.Scale + GROW
  548. wave.Transparency = wave.Transparency + (1/WAIT)
  549. if wave.Transparency > 0.99 then
  550. wave:remove()
  551. end
  552. end
  553. end))
  554. end
  555.  
  556. function MakeForm(PART,TYPE)
  557. if TYPE == "Cyl" then
  558. local MSH = IT("CylinderMesh",PART)
  559. elseif TYPE == "Ball" then
  560. local MSH = IT("SpecialMesh",PART)
  561. MSH.MeshType = "Sphere"
  562. elseif TYPE == "Wedge" then
  563. local MSH = IT("SpecialMesh",PART)
  564. MSH.MeshType = "Wedge"
  565. end
  566. end
  567.  
  568. function CheckTableForString(Table, String)
  569. for i, v in pairs(Table) do
  570. if string.find(string.lower(String), string.lower(v)) then
  571. return true
  572. end
  573. end
  574. return false
  575. end
  576.  
  577. function CheckIntangible(Hit)
  578. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  579. if Hit and Hit.Parent then
  580. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  581. return true
  582. end
  583. end
  584. return false
  585. end
  586.  
  587. Debris = game:GetService("Debris")
  588.  
  589. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  590. local Direction = CFrame.new(StartPos, Vec).lookVector
  591. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  592. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  593. if RayHit and CheckIntangible(RayHit) then
  594. if DelayIfHit then
  595. wait()
  596. end
  597. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  598. end
  599. return RayHit, RayPos, RayNormal
  600. end
  601.  
  602. function turnto(position)
  603. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  604. end
  605.  
  606. --//=================================\\
  607. --|| WEAPON CREATION
  608. --\\=================================//
  609.  
  610. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  611. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0))
  612. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  613.  
  614. for _, c in pairs(Weapon:GetChildren()) do
  615. if c.ClassName == "Part" then
  616. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  617. end
  618. end
  619.  
  620. Weapon.Parent = Character
  621.  
  622. Humanoid.Died:connect(function()
  623. ATTACK = true
  624. end)
  625.  
  626. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  627. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  628.  
  629. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  630. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  631.  
  632. --//=================================\\
  633. --|| DAMAGING
  634. --\\=================================//
  635.  
  636. function BAN(CHARACTER)
  637. local BANFOLDER = IT("Folder",Effects)
  638. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  639. naeeym2.AlwaysOnTop = false
  640. naeeym2.Size = UDim2.new(5,35,2,35)
  641. naeeym2.StudsOffset = Vector3.new(0,1,0)
  642. naeeym2.Name = "AAAA"
  643. local tecks2 = Instance.new("TextLabel",naeeym2)
  644. tecks2.BackgroundTransparency = 1
  645. tecks2.TextScaled = true
  646. tecks2.BorderSizePixel = 0
  647. tecks2.Text = "BANNED"
  648. tecks2.Font = "Code"
  649. tecks2.TextSize = 30
  650. tecks2.TextStrokeTransparency = 1
  651. tecks2.TextColor3 = Color3.new(1,0,0)
  652. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  653. tecks2.Size = UDim2.new(1,0,0.5,0)
  654. tecks2.Parent = naeeym2
  655. for i,v in ipairs(CHARACTER:GetChildren()) do
  656. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  657. if v.Name ~= "HumanoidRootPart" then
  658. local BOD = v:Clone()
  659. BOD.CanCollide = false
  660. BOD.Anchored = true
  661. BOD.CFrame = v.CFrame
  662. BOD.Parent = BANFOLDER
  663. BOD.Material = "Neon"
  664. BOD.Color = C3(1,0,0)
  665. if BOD:FindFirstChildOfClass("Decal") then
  666. BOD:FindFirstChildOfClass("Decal"):remove()
  667. end
  668. if BOD.Name == "Head" then
  669. naeeym2.Adornee = BOD
  670. end
  671. if BOD.ClassName == "MeshPart" then
  672. BOD.TextureID = ""
  673. end
  674. end
  675. end
  676. end
  677. CHARACTER:remove()
  678. coroutine.resume(coroutine.create(function()
  679. for i = 1, 50 do
  680. Swait()
  681. for i,v in ipairs(BANFOLDER:GetChildren()) do
  682. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  683. v.Transparency = 1
  684. end
  685. naeeym2.Enabled = false
  686. end
  687. Swait()
  688. for i,v in ipairs(BANFOLDER:GetChildren()) do
  689. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  690. v.Transparency = 0
  691. end
  692. naeeym2.Enabled = true
  693. end
  694. end
  695. BANFOLDER:remove()
  696. end))
  697. end
  698.  
  699. function BANNEAREST(POS,RANGE)
  700. for i,v in ipairs(workspace:GetChildren()) do
  701. local body = v:GetChildren()
  702. for part = 1, #body do
  703. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  704. if(body[part].Position - POS).Magnitude < RANGE then
  705. if v:FindFirstChildOfClass("Humanoid") then
  706. BAN(v)
  707. if game.Players:FindFirstChild(v.Name) then
  708. local Value = IT("BoolValue",Delete)
  709. Value.Name = v.Name
  710. end
  711. end
  712. end
  713. end
  714. end
  715. end
  716. end
  717.  
  718. --//=================================\\
  719. --|| ATTACK FUNCTIONS AND STUFF
  720. --\\=================================//
  721.  
  722. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  723. if FLOOR ~= nil then
  724. coroutine.resume(coroutine.create(function()
  725. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  726. PART.CFrame = CF(POSITION)
  727. for i = 1, 45 do
  728. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  729. RingPiece.Material = FLOOR.Material
  730. RingPiece.Color = FLOOR.Color
  731. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  732. Debris:AddItem(RingPiece,SWAIT/100)
  733. end
  734. PART:remove()
  735. end))
  736. end
  737. end
  738.  
  739. function BANSLAM()
  740. ATTACK = true
  741. Rooted = false
  742. repeat
  743. for i=0, 0.2, 0.1 / Animation_Speed do
  744. Swait()
  745. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  746. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  750. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  752. end
  753. for i=0, 0.08, 0.1 / Animation_Speed do
  754. Swait()
  755. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  762. end
  763. for i=0, 0.08, 0.1 / Animation_Speed do
  764. Swait()
  765. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  772. end
  773. CreateSound("147722910", Effects, 10, 1)
  774. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  775. if HITFLOOR ~= nil then
  776. CreateSound("289842971", HandlePart, 10, 1)
  777. CreateSound("289842971", HandlePart, 10, 1)
  778. CreateSound("289842971", HandlePart, 10, 1)
  779. CreateSound("289842971", HandlePart, 10, 1)
  780. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  781. end
  782. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0))
  783. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0))
  784. for i=0, 0.1, 0.1 / Animation_Speed do
  785. Swait()
  786. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  787. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  791. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  793. end
  794. if HOLD == true then
  795. for i=0, 0.08, 0.1 / Animation_Speed do
  796. Swait()
  797. if HOLD == false then
  798. break
  799. end
  800. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  807. end
  808. end
  809. until HOLD == false
  810. for i=0, 1, 0.1 / Animation_Speed do
  811. Swait()
  812. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  819. end
  820. for i=0, 5, 0.1 / Animation_Speed do
  821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  822. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  828. end
  829. ATTACK = false
  830. Rooted = false
  831. end
  832.  
  833. --//=================================\\
  834. --|| ASSIGN THINGS TO KEYS
  835. --\\=================================//
  836.  
  837. function MouseDown(Mouse)
  838. HOLD = true
  839. if ATTACK == false then
  840. BANSLAM()
  841. end
  842. end
  843.  
  844. function MouseUp(Mouse)
  845. HOLD = false
  846. end
  847.  
  848. function KeyDown(Key)
  849. KEYHOLD = true
  850. if Key == "b" and ATTACK == false then
  851. local pos = RootPart.Position
  852. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  853. CreateSound("769380905", Torso, 10, 1)
  854. end
  855.  
  856. if Key == "t" then
  857. CreateSound("1058417264", Head, 10, 1)
  858. Delete:ClearAllChildren()
  859. end
  860. end
  861.  
  862. function KeyUp(Key)
  863. KEYHOLD = false
  864. end
  865.  
  866. Mouse.Button1Down:connect(function(NEWKEY)
  867. MouseDown(NEWKEY)
  868. end)
  869. Mouse.Button1Up:connect(function(NEWKEY)
  870. MouseUp(NEWKEY)
  871. end)
  872. Mouse.KeyDown:connect(function(NEWKEY)
  873. KeyDown(NEWKEY)
  874. end)
  875. Mouse.KeyUp:connect(function(NEWKEY)
  876. KeyUp(NEWKEY)
  877. end)
  878.  
  879. --//=================================\\
  880. --\\=================================//
  881.  
  882.  
  883. function unanchor()
  884. if UNANCHOR == true then
  885. g = Character:GetChildren()
  886. for i = 1, #g do
  887. if g[i].ClassName == "Part" then
  888. g[i].Anchored = false
  889. end
  890. end
  891. end
  892. end
  893.  
  894.  
  895. --//=================================\\
  896. --|| WRAP THE WHOLE SCRIPT UP
  897. --\\=================================//
  898.  
  899. Humanoid.Changed:connect(function(Jump)
  900. if Jump == "Jump" and (Disable_Jump == true) then
  901. Humanoid.Jump = false
  902. end
  903. end)
  904.  
  905. Speed = 23
  906.  
  907. while true do
  908. Swait()
  909. ANIMATE.Parent = nil
  910. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  911. IDLEANIMATION:Play()
  912. SINE = SINE + CHANGE
  913. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  914. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  915. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  916. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  917. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  918. if ATTACK == false then
  919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  920. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  921. end
  922. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  923. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  924. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  925. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  926. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  927. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  928. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  929. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  930. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  931. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  932. end
  933. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  934. ANIM = "Jump"
  935. if ATTACK == false then
  936. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  941. end
  942. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  943. ANIM = "Fall"
  944. if ATTACK == false then
  945. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  950. end
  951. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  952. ANIM = "Idle"
  953. if ATTACK == false then
  954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  959. end
  960. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  961. ANIM = "Walk"
  962. WALK = WALK + 1 / Animation_Speed
  963. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  964. WALK = 0
  965. if WALKINGANIM == true then
  966. WALKINGANIM = false
  967. elseif WALKINGANIM == false then
  968. WALKINGANIM = true
  969. end
  970. end
  971. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  972. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  973. if ATTACK == false then
  974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  977. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  979. end
  980. end
  981. unanchor()
  982. Humanoid.MaxHealth = "inf"
  983. Humanoid.Health = "inf"
  984. if Rooted == false then
  985. Disable_Jump = false
  986. Humanoid.WalkSpeed = Speed
  987. elseif Rooted == true then
  988. Disable_Jump = true
  989. Humanoid.WalkSpeed = 0
  990. end
  991. local MATHS = {"0","1"}
  992. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  993. Humanoid.PlatformStand = false
  994. local GAME = game.Players:GetChildren()
  995. for PLAYER = 1, #GAME do
  996. local PLAY = GAME[PLAYER]
  997. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  998. PLAY.Character:remove()
  999. end
  1000. end
  1001. end
  1002.  
  1003. --//=================================\\
  1004. --\\=================================//
  1005.  
  1006.  
  1007.  
  1008.  
  1009.  
  1010. --//====================================================\\--
  1011. --|| END OF SCRIPT
  1012. --\\====================================================//--
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