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  1. class CfgPatches
  2. {
  3. class Saun
  4. {
  5. units[] = {};
  6. weapons[] = {};
  7. requiredVersion = 0.1;
  8. requiredAddons[] = {"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data","A3_Map_Stratis"};
  9. author[] = {"Annddy"};
  10. authorUrl = "http://www.armafinland.fi";
  11. versionDesc = "AFI Road";
  12. version = "1.00";
  13. versionStr = 1.0;
  14. versionAr[] = {1, 0, 0};
  15. };
  16. };
  17.  
  18. class CfgVehicles{};
  19.  
  20. class CfgWorlds
  21. {
  22. class DefaultWorld {
  23. class Weather {
  24. class Overcast;
  25. };
  26. };
  27.  
  28. class CAWorld: DefaultWorld {
  29. class Grid{};
  30. class DayLightingBrightAlmost;
  31. class DayLightingRainy;
  32. class DefaultClutter;
  33. class Weather: Weather {
  34. class Lighting;
  35. class Overcast: Overcast {
  36. class Weather1;
  37. class Weather2;
  38. class Weather3;
  39. class Weather4;
  40. class Weather5;
  41. class Weather6;
  42.  
  43. };
  44. };
  45. };
  46.  
  47. class DefaultLighting;
  48.  
  49.  
  50. class Saun: CAWorld {
  51. cutscenes[] = {};
  52. description = "ArmaFinland mod test island";
  53. icon = "Saun\data\gfx\icon.paa";
  54. worldName = "\Saun\Sauna.wrp";
  55. pictureMap = "\Saun\data\gfx\picturemap.paa";
  56. pictureShot = "";
  57. plateFormat = "AS$-####";
  58. plateLetters = "ABCDEGHIKLMNOPRSTVXZ";
  59. author = "Annddy";
  60. mapSize = 5120;
  61. mapZone = 31;
  62. longitude = 20;
  63. latitude = 0;
  64. elevationOffset = 0;
  65. envTexture = "A3\Data_f\env_land_ca.tga";
  66. newRoadsShape = "\Saun\data\roads\roads.shp";
  67. startTime = "10:45";
  68. startDate = "5/5/2014";
  69. centerPosition[] = {1040,1000,500};
  70. seagullPos[] = {1040,850,500};
  71. clutterGrid = 1.5;
  72. clutterDist = 125;
  73. noDetailDist = 65;
  74. fullDetailDist = 15;
  75. midDetailTexture = "A3\Map_Data\middle_mco.paa";
  76. minTreesInForestSquare = 4;
  77. minRocksInRockSquare = 4;
  78. loadingTexts[] = {"FDF mod first test run"};
  79. ilsPosition[] = {0, 0};
  80. ilsDirection[] = {0, 0, 0};
  81. ilsTaxiIn[] = {};
  82. ilsTaxiOff[] = {};
  83. drawTaxiway = 0;
  84.  
  85. class SecondaryAirports {};
  86.  
  87. class ReplaceObjects {};
  88.  
  89. class Sounds {
  90. sounds[] = {};
  91. };
  92.  
  93. class Animation {
  94. vehicles[] = {};
  95. };
  96.  
  97. class Clutter
  98. {
  99. #include "cfgClutter.hpp"
  100. };
  101.  
  102.  
  103. class Grid: Grid {
  104. offsetX = 0;
  105. offsetY = 5120;
  106. class Zoom1 {
  107. zoomMax = 0.2;
  108. format = "XY";
  109. formatX = "000";
  110. formatY = "000";
  111. stepX = 100;
  112. stepY = -100;
  113. };
  114. class Zoom2 {
  115. zoomMax = 0.95;
  116. format = "XY";
  117. formatX = "00";
  118. formatY = "00";
  119. stepX = 1000;
  120. stepY = -1000;
  121. };
  122. class Zoom3 {
  123. zoomMax = 1e+030;
  124. format = "XY";
  125. formatX = "0";
  126. formatY = "0";
  127. stepX = 10000;
  128. stepY = -10000;
  129. };
  130. };
  131.  
  132.  
  133.  
  134. class Names {
  135. class calivigny_city {
  136. name = "Saunalake";
  137. position[] = {500,272};
  138. type = "NameVillage";
  139. radiusA = 100;
  140. radiusB = 100;
  141. };
  142. class calivigny_radar {
  143. name = "Radar";
  144. position[] = {1055, 1571};
  145. type = "NameLocal";
  146. radiusA = 50;
  147. radiusB = 50;
  148. };
  149. };
  150.  
  151.  
  152.  
  153. // Ajout de l'environnement Generique de STRATIS
  154. #include "environnement_STRATIS.hpp"
  155. #include "cfgSurfaces.hpp"
  156.  
  157.  
  158.  
  159. };
  160. };
  161.  
  162.  
  163. class CfgWorldList{
  164. class Saun{};
  165. };
  166.  
  167. class CfgMissions {};
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