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  1. plr = game:service'Players'.GlobalPlayer
  2. repeat wait() until plr.Character
  3. wait(1)
  4. plrgui = plr:findFirstChild'PlayerGui'
  5. plrmouse = plr:GetMouse()
  6. char = plr.Character
  7. humanoid = char:findFirstChild("Humanoid")
  8. torso = char:findFirstChild("Torso")
  9. head = char.Head
  10. ra = char:findFirstChild("Right Arm")
  11. la = char:findFirstChild("Left Arm")
  12. rl = char:findFirstChild("Right Leg")
  13. ll = char:findFirstChild("Left Leg")
  14. rs = torso:findFirstChild("Right Shoulder")
  15. ls = torso:findFirstChild("Left Shoulder")
  16. rh = torso:findFirstChild("Right Hip")
  17. lh = torso:findFirstChild("Left Hip")
  18. neck = torso:findFirstChild("Neck")
  19. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  20. rootpart = char:findFirstChild("HumanoidRootPart")
  21. camera = workspace.CurrentCamera
  22. anim = char:findFirstChild("Animate")
  23.  
  24. function scan(parent)
  25.     local parts,last = {}
  26.         for _,v in pairs(parent:GetChildren()) do
  27.             if (v:IsA("BasePart")) then
  28.             v.Anchored = true
  29.                 if (last) then
  30.                     local w = Instance.new("Weld")
  31.                     w.Name = ("%s_Weld"):format(v.Name)
  32.                     w.Part0,w.Part1 = last,v
  33.                     w.C0 = last.CFrame:inverse()
  34.                     w.C1 = v.CFrame:inverse()
  35.                     w.Parent = last
  36.                 end
  37.                 last = v
  38.                 table.insert(parts,v)
  39.             end
  40.             scan(v)
  41.         end
  42.     for _,v in pairs(parts) do
  43.         v.Anchored = false
  44.         v.Locked = true
  45.         v.CanCollide = false
  46.     end
  47. end
  48.  
  49.  
  50. local Particles = {
  51.  
  52.     AirRing = function(CF, Distance, Color, Opac, Size, Velocity)
  53.             local StoredParticles = {};
  54.  
  55.             for Angle = 0, 360, 20 do
  56.                 local EffectDirection = new("Part", char);
  57.                 EffectDirection.Anchored = true;
  58.                 EffectDirection.CanCollide = false;
  59.                 EffectDirection.CFrame = CF
  60.                  * CFrame.Angles(math.pi/2, 0, 0)
  61.                  * CFrame.Angles(0, 0, math.rad(Angle))
  62.                  * CFrame.new(0, Distance, 0);
  63.                 EffectDirection.Transparency = 1;
  64.                 local Smoke = new("Smoke", EffectDirection);
  65.                 Smoke.Color = Color3.new(Color.r/255, Color.g/255, Color.b/255) or Color3.new(1,1,1);
  66.                 Smoke.Opacity = Opac or 0.05;
  67.                 Smoke.Size = Size or 0;
  68.                 Smoke.RiseVelocity = Velocity or 2;
  69.                 table.insert(StoredParticles, Smoke);
  70.                 game:service'Debris':AddItem(EffectDirection, 10);
  71.             end
  72.  
  73.             wait(.2);
  74.  
  75.             for Index,Value in next,StoredParticles do
  76.                 if Value:IsA'Smoke' then
  77.                     Value.Enabled = false;
  78.                 end
  79.             end
  80.     end;
  81.  
  82.     BulletholeParticles = function(Part, hitPart)
  83.         do --material splash
  84.             local Particle = Instance.new("ParticleEmitter", Part);
  85.             Particle.VelocitySpread = 30;
  86.             Particle.LightEmission = 200;
  87.  
  88.  
  89.             Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1, 0), NumberSequenceKeypoint.new(1, 0.25, 0)})
  90.             Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
  91.             Particle.Texture = "rbxassetid://272031379";
  92.             Particle.Rotation = NumberRange.new(0,90);
  93.             Particle.Rate = 25;
  94.             Particle.Acceleration = Vector3.new(0, -100, 0)
  95.             Particle.Speed = NumberRange.new(35);
  96.             Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
  97.             Particle.Lifetime = NumberRange.new(2);
  98.             coroutine.wrap(function()
  99.                 wait(.2)
  100.                 Particle.Enabled = false;
  101.                 Particle.Rate = 0;
  102.                 wait(2)
  103.                 Particle:Destroy()
  104.             end)()
  105.         end
  106.  
  107.         do --smoke effect
  108.             local Particle = Instance.new("ParticleEmitter", Part);
  109.             Particle.VelocitySpread = 10;
  110.  
  111.  
  112.             Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 0.9, 0)})
  113.  
  114.             Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
  115.             Particle.Texture = "rbxassetid://272031958"; -- replace id
  116.             Particle.Rotation = NumberRange.new(0,90);
  117.             Particle.Rate = 10;
  118.             Particle.Acceleration = Vector3.new(0, -1, 0)
  119.             Particle.Speed = NumberRange.new(5);
  120.             Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
  121.             Particle.Lifetime = NumberRange.new(1);
  122.             coroutine.wrap(function()
  123.                 wait(.2)
  124.                 Particle.Enabled = false;
  125.                 Particle.Rate = 0;
  126.                 wait(1)
  127.                 Particle:Destroy()
  128.             end)()
  129.         end
  130.         end;
  131. };
  132.  
  133. -- 1 - M16A4
  134. Gun = Instance.new("Model")
  135. Gun.Name = "M16A4"
  136. Gun.Parent = char
  137.  
  138. -- 2 - Carry Handle
  139. obj2 = Instance.new("Part")
  140. obj2.CFrame = CFrame.new(Vector3.new(15.242094, 14.0666552, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  141. obj2.FormFactor = 'Custom'
  142. obj2.LeftSurface = 10
  143. obj2.TopSurface = 10
  144. obj2.RightSurface = 10
  145. obj2.Material = 'SmoothPlastic'
  146. obj2.Size = Vector3.new(1, 1, 1)
  147. obj2.FrontSurface = 10
  148. obj2.BottomSurface = 10
  149. obj2.BackSurface = 10
  150. obj2.Anchored = true
  151. obj2.BrickColor = BrickColor.new("Black")
  152. obj2.Name = "Carry Handle"
  153. obj2.Parent = Gun
  154.  
  155. -- 3 - Mesh
  156. obj3 = Instance.new("SpecialMesh")
  157. obj3.MeshType = Enum.MeshType.Wedge
  158. obj3.Scale = Vector3.new(0.15384616, 0.115384638, 0.0615384579)
  159. obj3.Parent = obj2
  160.  
  161. -- 4 - Front Sight/Gas Tube
  162. obj4 = Instance.new("Part")
  163. obj4.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8776541, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  164. obj4.FormFactor = 'Custom'
  165. obj4.LeftSurface = 10
  166. obj4.TopSurface = 10
  167. obj4.RightSurface = 10
  168. obj4.Material = 'SmoothPlastic'
  169. obj4.Size = Vector3.new(1, 1, 1)
  170. obj4.FrontSurface = 10
  171. obj4.BottomSurface = 10
  172. obj4.BackSurface = 10
  173. obj4.Anchored = true
  174. obj4.BrickColor = BrickColor.new("Black")
  175. obj4.Name = "Front Sight/Gas Tube"
  176. obj4.Parent = Gun
  177.  
  178. -- 5 - Mesh
  179. obj5 = Instance.new("SpecialMesh")
  180. obj5.MeshType = Enum.MeshType.Brick
  181. obj5.Scale = Vector3.new(0.0384615399, 0.0999999642, 0.0769230798)
  182. obj5.Parent = obj4
  183.  
  184. -- 6 - Handguard
  185. obj6 = Instance.new("Part")
  186. obj6.CFrame = CFrame.new(Vector3.new(16.1770878, 13.6856527, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  187. obj6.FormFactor = 'Custom'
  188. obj6.LeftSurface = 10
  189. obj6.TopSurface = 10
  190. obj6.RightSurface = 10
  191. obj6.Material = 'SmoothPlastic'
  192. obj6.Size = Vector3.new(1, 1, 1)
  193. obj6.FrontSurface = 10
  194. obj6.BottomSurface = 10
  195. obj6.BackSurface = 10
  196. obj6.Anchored = true
  197. obj6.BrickColor = BrickColor.new("Black")
  198. obj6.Name = "Handguard"
  199. obj6.Parent = Gun
  200.  
  201. -- 7 - Mesh
  202. obj7 = Instance.new("SpecialMesh")
  203. obj7.MeshType = Enum.MeshType.Wedge
  204. obj7.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  205. obj7.Parent = obj6
  206.  
  207. -- 8 - Clip
  208. obj8 = Instance.new("Part")
  209. obj8.CFrame = CFrame.new(Vector3.new(16.0835896, 13.1984005, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  210. obj8.FormFactor = 'Custom'
  211. obj8.LeftSurface = 10
  212. obj8.TopSurface = 10
  213. obj8.RightSurface = 10
  214. obj8.Material = 'SmoothPlastic'
  215. obj8.Size = Vector3.new(1, 1, 1)
  216. obj8.FrontSurface = 10
  217. obj8.BottomSurface = 10
  218. obj8.BackSurface = 10
  219. obj8.Anchored = true
  220. obj8.BrickColor = BrickColor.new("Black")
  221. obj8.Name = "Clip"
  222. obj8.Parent = Gun
  223.  
  224. -- 9 - Mesh
  225. obj9 = Instance.new("BlockMesh")
  226. obj9.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
  227. obj9.Parent = obj8
  228.  
  229. -- 10 - Stock
  230. obj10 = Instance.new("Part")
  231. obj10.CFrame = CFrame.new(Vector3.new(14.4500961, 13.5206528, -9.96666431)) * CFrame.Angles(1.5707963705063, -1.5698828697205, -1.5707963705063)
  232. obj10.FormFactor = 'Custom'
  233. obj10.LeftSurface = 10
  234. obj10.TopSurface = 10
  235. obj10.RightSurface = 10
  236. obj10.Material = 'SmoothPlastic'
  237. obj10.Size = Vector3.new(1, 1, 1)
  238. obj10.FrontSurface = 10
  239. obj10.BottomSurface = 10
  240. obj10.BackSurface = 10
  241. obj10.Anchored = true
  242. obj10.BrickColor = BrickColor.new("Black")
  243. obj10.Name = "Stock"
  244. obj10.Parent = Gun
  245.  
  246. -- 11 - Mesh
  247. obj11 = Instance.new("SpecialMesh")
  248. obj11.MeshType = Enum.MeshType.Wedge
  249. obj11.Scale = Vector3.new(0.15384616, 0.307692319, 1.30769253)
  250. obj11.Parent = obj10
  251.  
  252. -- 12 - Part
  253. obj12 = Instance.new("Part")
  254. obj12.CFrame = CFrame.new(Vector3.new(15.3380947, 13.8276529, -9.8736639)) * CFrame.Angles(1.5707963705063, 0, 1.2217304706573)
  255. obj12.FormFactor = 'Custom'
  256. obj12.LeftSurface = 10
  257. obj12.TopSurface = 10
  258. obj12.RightSurface = 10
  259. obj12.Material = 'SmoothPlastic'
  260. obj12.Size = Vector3.new(1, 1, 1)
  261. obj12.FrontSurface = 10
  262. obj12.BottomSurface = 10
  263. obj12.BackSurface = 10
  264. obj12.Anchored = true
  265. obj12.BrickColor = BrickColor.new("Black")
  266. obj12.Parent = Gun
  267.  
  268. -- 13 - Mesh
  269. obj13 = Instance.new("CylinderMesh")
  270. obj13.Scale = Vector3.new(0.115384638, 0.315384656, 0.115384638)
  271. obj13.Parent = obj12
  272.  
  273. -- 14 - Barrel
  274. obj14 = Instance.new("Part")
  275. obj14.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  276. obj14.FormFactor = 'Custom'
  277. obj14.LeftSurface = 10
  278. obj14.TopSurface = 10
  279. obj14.RightSurface = 10
  280. obj14.Material = 'SmoothPlastic'
  281. obj14.Size = Vector3.new(1, 1, 1)
  282. obj14.FrontSurface = 10
  283. obj14.BottomSurface = 10
  284. obj14.BackSurface = 10
  285. obj14.Anchored = true
  286. obj14.BrickColor = BrickColor.new("Black")
  287. obj14.Name = "Barrel"
  288. obj14.Parent = Gun
  289.  
  290. -- 15 - Mesh
  291. obj15 = Instance.new("SpecialMesh")
  292. obj15.MeshType = Enum.MeshType.Brick
  293. obj15.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  294. obj15.Parent = obj14
  295.  
  296. -- 16 - Barrel
  297. obj16 = Instance.new("Part")
  298. obj16.CFrame = CFrame.new(Vector3.new(19.1420918, 13.7516527, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -3.141592502594)
  299. obj16.FormFactor = 'Custom'
  300. obj16.LeftSurface = 10
  301. obj16.TopSurface = 10
  302. obj16.RightSurface = 10
  303. obj16.Material = 'SmoothPlastic'
  304. obj16.Size = Vector3.new(1, 1, 1)
  305. obj16.FrontSurface = 10
  306. obj16.BottomSurface = 10
  307. obj16.BackSurface = 10
  308. obj16.Anchored = true
  309. obj16.BrickColor = BrickColor.new("Black")
  310. obj16.Name = "Barrel"
  311. obj16.Parent = Gun
  312.  
  313. -- 17 - Mesh
  314. obj17 = Instance.new("SpecialMesh")
  315. obj17.MeshType = Enum.MeshType.Brick
  316. obj17.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  317. obj17.Parent = obj16
  318.  
  319. -- 18 - Barrel
  320. obj18 = Instance.new("Part")
  321. obj18.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  322. obj18.FormFactor = 'Custom'
  323. obj18.LeftSurface = 10
  324. obj18.TopSurface = 10
  325. obj18.RightSurface = 10
  326. obj18.Material = 'SmoothPlastic'
  327. obj18.Size = Vector3.new(1, 1, 1)
  328. obj18.FrontSurface = 10
  329. obj18.BottomSurface = 10
  330. obj18.BackSurface = 10
  331. obj18.Anchored = true
  332. obj18.BrickColor = BrickColor.new("Black")
  333. obj18.Name = "Barrel"
  334. obj18.Parent = Gun
  335.  
  336. -- 19 - Mesh
  337. obj19 = Instance.new("SpecialMesh")
  338. obj19.MeshType = Enum.MeshType.Brick
  339. obj19.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  340. obj19.Parent = obj18
  341.  
  342. -- 20 - FireHole
  343. obj20 = Instance.new("Part")
  344. obj20.CFrame = CFrame.new(Vector3.new(19.2540894, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  345. obj20.FormFactor = 'Custom'
  346. obj20.LeftSurface = 10
  347. obj20.TopSurface = 10
  348. obj20.RightSurface = 10
  349. obj20.Material = 'SmoothPlastic'
  350. obj20.Size = Vector3.new(1, 1, 1)
  351. obj20.FrontSurface = 10
  352. obj20.BottomSurface = 10
  353. obj20.BackSurface = 10
  354. obj20.Anchored = true
  355. obj20.BrickColor = BrickColor.new("Really black")
  356. obj20.Name = "FireHole"
  357. obj20.Parent = Gun
  358.  
  359. -- 21 - Mesh
  360. obj21 = Instance.new("CylinderMesh")
  361. obj21.Scale = Vector3.new(0.115384601, 0.00769230817, 0.15384616)
  362. obj21.Parent = obj20
  363.  
  364. -- 22 - Barrel
  365. obj22 = Instance.new("Part")
  366. obj22.CFrame = CFrame.new(Vector3.new(19.2270889, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  367. obj22.FormFactor = 'Custom'
  368. obj22.LeftSurface = 10
  369. obj22.TopSurface = 10
  370. obj22.RightSurface = 10
  371. obj22.Material = 'SmoothPlastic'
  372. obj22.Size = Vector3.new(1, 1, 1)
  373. obj22.FrontSurface = 10
  374. obj22.BottomSurface = 10
  375. obj22.BackSurface = 10
  376. obj22.Anchored = true
  377. obj22.BrickColor = BrickColor.new("Black")
  378. obj22.Name = "Barrel"
  379. obj22.Parent = Gun
  380.  
  381. -- 23 - Mesh
  382. obj23 = Instance.new("CylinderMesh")
  383. obj23.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
  384. obj23.Parent = obj22
  385.  
  386. -- 24 - Barrel
  387. obj24 = Instance.new("Part")
  388. obj24.CFrame = CFrame.new(Vector3.new(18.6800919, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  389. obj24.FormFactor = 'Custom'
  390. obj24.LeftSurface = 10
  391. obj24.TopSurface = 10
  392. obj24.RightSurface = 10
  393. obj24.Material = 'SmoothPlastic'
  394. obj24.Size = Vector3.new(1, 1, 1)
  395. obj24.FrontSurface = 10
  396. obj24.BottomSurface = 10
  397. obj24.BackSurface = 10
  398. obj24.Anchored = true
  399. obj24.BrickColor = BrickColor.new("Black")
  400. obj24.Name = "Barrel"
  401. obj24.Parent = Gun
  402.  
  403. -- 25 - Mesh
  404. obj25 = Instance.new("CylinderMesh")
  405. obj25.Scale = Vector3.new(0.103846155, 0.692307711, 0.15384616)
  406. obj25.Parent = obj24
  407.  
  408. -- 26 - Barrel
  409. obj26 = Instance.new("Part")
  410. obj26.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8666525, -9.95866489)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  411. obj26.FormFactor = 'Custom'
  412. obj26.LeftSurface = 10
  413. obj26.TopSurface = 10
  414. obj26.RightSurface = 10
  415. obj26.Material = 'SmoothPlastic'
  416. obj26.Size = Vector3.new(1, 1, 1)
  417. obj26.FrontSurface = 10
  418. obj26.BottomSurface = 10
  419. obj26.BackSurface = 10
  420. obj26.Anchored = true
  421. obj26.BrickColor = BrickColor.new("Black")
  422. obj26.Name = "Barrel"
  423. obj26.Parent = Gun
  424.  
  425. -- 27 - Mesh
  426. obj27 = Instance.new("SpecialMesh")
  427. obj27.MeshType = Enum.MeshType.Brick
  428. obj27.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  429. obj27.Parent = obj26
  430.  
  431. -- 28 - Barrel
  432. obj28 = Instance.new("Part")
  433. obj28.CFrame = CFrame.new(Vector3.new(19.0570927, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  434. obj28.FormFactor = 'Custom'
  435. obj28.LeftSurface = 10
  436. obj28.TopSurface = 10
  437. obj28.RightSurface = 10
  438. obj28.Material = 'SmoothPlastic'
  439. obj28.Size = Vector3.new(1, 1, 1)
  440. obj28.FrontSurface = 10
  441. obj28.BottomSurface = 10
  442. obj28.BackSurface = 10
  443. obj28.Anchored = true
  444. obj28.BrickColor = BrickColor.new("Black")
  445. obj28.Name = "Barrel"
  446. obj28.Parent = Gun
  447.  
  448. -- 29 - Mesh
  449. obj29 = Instance.new("CylinderMesh")
  450. obj29.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
  451. obj29.Parent = obj28
  452.  
  453. -- 30 - Barrel
  454. obj30 = Instance.new("Part")
  455. obj30.CFrame = CFrame.new(Vector3.new(18.1420918, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  456. obj30.FormFactor = 'Custom'
  457. obj30.LeftSurface = 10
  458. obj30.TopSurface = 10
  459. obj30.RightSurface = 10
  460. obj30.Material = 'SmoothPlastic'
  461. obj30.Size = Vector3.new(1, 1, 1)
  462. obj30.FrontSurface = 10
  463. obj30.BottomSurface = 10
  464. obj30.BackSurface = 10
  465. obj30.Anchored = true
  466. obj30.BrickColor = BrickColor.new("Black")
  467. obj30.Name = "Barrel"
  468. obj30.Parent = Gun
  469.  
  470. -- 31 - Mesh
  471. obj31 = Instance.new("CylinderMesh")
  472. obj31.Scale = Vector3.new(0.115384638, 0.384615391, 0.15384616)
  473. obj31.Parent = obj30
  474.  
  475. -- 32 - Carry Handle
  476. obj32 = Instance.new("Part")
  477. obj32.CFrame = CFrame.new(Vector3.new(15.3070965, 14.1356554, -9.96266651)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  478. obj32.FormFactor = 'Custom'
  479. obj32.LeftSurface = 10
  480. obj32.TopSurface = 10
  481. obj32.RightSurface = 10
  482. obj32.Material = 'SmoothPlastic'
  483. obj32.Size = Vector3.new(1, 1, 1)
  484. obj32.FrontSurface = 10
  485. obj32.BottomSurface = 10
  486. obj32.BackSurface = 10
  487. obj32.Anchored = true
  488. obj32.BrickColor = BrickColor.new("Black")
  489. obj32.Name = "Carry Handle"
  490. obj32.Parent = Gun
  491.  
  492. -- 33 - Mesh
  493. obj33 = Instance.new("SpecialMesh")
  494. obj33.MeshType = Enum.MeshType.Brick
  495. obj33.Scale = Vector3.new(0.0153846173, 0.0307692327, 0.0384615399)
  496. obj33.Parent = obj32
  497.  
  498. -- 34 - Carry Handle
  499. obj34 = Instance.new("Part")
  500. obj34.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  501. obj34.FormFactor = 'Custom'
  502. obj34.LeftSurface = 10
  503. obj34.TopSurface = 10
  504. obj34.RightSurface = 10
  505. obj34.Material = 'SmoothPlastic'
  506. obj34.Size = Vector3.new(1, 1, 1)
  507. obj34.FrontSurface = 10
  508. obj34.BottomSurface = 10
  509. obj34.BackSurface = 10
  510. obj34.Anchored = true
  511. obj34.BrickColor = BrickColor.new("Dark stone grey")
  512. obj34.Name = "Carry Handle"
  513. obj34.Parent = Gun
  514.  
  515. -- 35 - Mesh
  516. obj35 = Instance.new("SpecialMesh")
  517. obj35.MeshType = Enum.MeshType.Brick
  518. obj35.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
  519. obj35.Parent = obj34
  520.  
  521. -- 36 - Carry Handle
  522. obj36 = Instance.new("Part")
  523. obj36.CFrame = CFrame.new(Vector3.new(15.3300991, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  524. obj36.FormFactor = 'Custom'
  525. obj36.LeftSurface = 10
  526. obj36.TopSurface = 10
  527. obj36.RightSurface = 10
  528. obj36.Material = 'SmoothPlastic'
  529. obj36.Size = Vector3.new(1, 1, 1)
  530. obj36.FrontSurface = 10
  531. obj36.BottomSurface = 10
  532. obj36.BackSurface = 10
  533. obj36.Anchored = true
  534. obj36.BrickColor = BrickColor.new("Dark stone grey")
  535. obj36.Name = "Carry Handle"
  536. obj36.Parent = Gun
  537.  
  538. -- 37 - Mesh
  539. obj37 = Instance.new("CylinderMesh")
  540. obj37.Scale = Vector3.new(0.0230769273, 0.107692324, 0.0230769273)
  541. obj37.Parent = obj36
  542.  
  543. -- 38 - Carry Handle
  544. obj38 = Instance.new("Part")
  545. obj38.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  546. obj38.FormFactor = 'Custom'
  547. obj38.LeftSurface = 10
  548. obj38.TopSurface = 10
  549. obj38.RightSurface = 10
  550. obj38.Material = 'SmoothPlastic'
  551. obj38.Size = Vector3.new(1, 1, 1)
  552. obj38.FrontSurface = 10
  553. obj38.BottomSurface = 10
  554. obj38.BackSurface = 10
  555. obj38.Anchored = true
  556. obj38.BrickColor = BrickColor.new("Black")
  557. obj38.Name = "Carry Handle"
  558. obj38.Parent = Gun
  559.  
  560. -- 39 - Mesh
  561. obj39 = Instance.new("CylinderMesh")
  562. obj39.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
  563. obj39.Parent = obj38
  564.  
  565. -- 40 - Carry Handle
  566. obj40 = Instance.new("Part")
  567. obj40.CFrame = CFrame.new(Vector3.new(15.1770926, 14.0016546, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  568. obj40.FormFactor = 'Custom'
  569. obj40.LeftSurface = 10
  570. obj40.TopSurface = 10
  571. obj40.RightSurface = 10
  572. obj40.Material = 'SmoothPlastic'
  573. obj40.Size = Vector3.new(1, 1, 1)
  574. obj40.FrontSurface = 10
  575. obj40.BottomSurface = 10
  576. obj40.BackSurface = 10
  577. obj40.Anchored = true
  578. obj40.BrickColor = BrickColor.new("Black")
  579. obj40.Name = "Carry Handle"
  580. obj40.Parent = Gun
  581.  
  582. -- 41 - Mesh
  583. obj41 = Instance.new("SpecialMesh")
  584. obj41.MeshType = Enum.MeshType.Wedge
  585. obj41.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  586. obj41.Parent = obj40
  587.  
  588. -- 42 - Carry Handle
  589. obj42 = Instance.new("Part")
  590. obj42.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  591. obj42.FormFactor = 'Custom'
  592. obj42.LeftSurface = 10
  593. obj42.TopSurface = 10
  594. obj42.RightSurface = 10
  595. obj42.Material = 'SmoothPlastic'
  596. obj42.Size = Vector3.new(1, 1, 1)
  597. obj42.FrontSurface = 10
  598. obj42.BottomSurface = 10
  599. obj42.BackSurface = 10
  600. obj42.Anchored = true
  601. obj42.BrickColor = BrickColor.new("Black")
  602. obj42.Name = "Carry Handle"
  603. obj42.Parent = Gun
  604.  
  605. -- 43 - Mesh
  606. obj43 = Instance.new("SpecialMesh")
  607. obj43.MeshType = Enum.MeshType.Wedge
  608. obj43.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
  609. obj43.Parent = obj42
  610.  
  611. -- 44 - Carry Handle
  612. obj44 = Instance.new("Part")
  613. obj44.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0206537, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  614. obj44.FormFactor = 'Custom'
  615. obj44.LeftSurface = 10
  616. obj44.TopSurface = 10
  617. obj44.RightSurface = 10
  618. obj44.Material = 'SmoothPlastic'
  619. obj44.Size = Vector3.new(1, 1, 1)
  620. obj44.FrontSurface = 10
  621. obj44.BottomSurface = 10
  622. obj44.BackSurface = 10
  623. obj44.Anchored = true
  624. obj44.BrickColor = BrickColor.new("Black")
  625. obj44.Name = "Carry Handle"
  626. obj44.Parent = Gun
  627.  
  628. -- 45 - Mesh
  629. obj45 = Instance.new("SpecialMesh")
  630. obj45.MeshType = Enum.MeshType.Wedge
  631. obj45.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  632. obj45.Parent = obj44
  633.  
  634. -- 46 - Carry Handle
  635. obj46 = Instance.new("Part")
  636. obj46.CFrame = CFrame.new(Vector3.new(16.1770878, 14.0476542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  637. obj46.FormFactor = 'Custom'
  638. obj46.LeftSurface = 10
  639. obj46.TopSurface = 10
  640. obj46.RightSurface = 10
  641. obj46.Material = 'SmoothPlastic'
  642. obj46.Size = Vector3.new(1, 1, 1)
  643. obj46.FrontSurface = 10
  644. obj46.BottomSurface = 10
  645. obj46.BackSurface = 10
  646. obj46.Anchored = true
  647. obj46.BrickColor = BrickColor.new("Black")
  648. obj46.Name = "Carry Handle"
  649. obj46.Parent = Gun
  650.  
  651. -- 47 - Mesh
  652. obj47 = Instance.new("SpecialMesh")
  653. obj47.MeshType = Enum.MeshType.Brick
  654. obj47.Scale = Vector3.new(0.0384615399, 0.0769230798, 0.15384616)
  655. obj47.Parent = obj46
  656.  
  657. -- 48 - Carry Handle
  658. obj48 = Instance.new("Part")
  659. obj48.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
  660. obj48.FormFactor = 'Custom'
  661. obj48.LeftSurface = 10
  662. obj48.TopSurface = 10
  663. obj48.RightSurface = 10
  664. obj48.Material = 'SmoothPlastic'
  665. obj48.Size = Vector3.new(1, 1, 1)
  666. obj48.FrontSurface = 10
  667. obj48.BottomSurface = 10
  668. obj48.BackSurface = 10
  669. obj48.Anchored = true
  670. obj48.BrickColor = BrickColor.new("Dark stone grey")
  671. obj48.Name = "Carry Handle"
  672. obj48.Parent = Gun
  673.  
  674. -- 49 - Mesh
  675. obj49 = Instance.new("SpecialMesh")
  676. obj49.MeshType = Enum.MeshType.Wedge
  677. obj49.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
  678. obj49.Parent = obj48
  679.  
  680. -- 50 - Carry Handle
  681. obj50 = Instance.new("Part")
  682. obj50.CFrame = CFrame.new(Vector3.new(16.1380939, 14.0746546, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  683. obj50.FormFactor = 'Custom'
  684. obj50.LeftSurface = 10
  685. obj50.TopSurface = 10
  686. obj50.RightSurface = 10
  687. obj50.Material = 'SmoothPlastic'
  688. obj50.Size = Vector3.new(1, 1, 1)
  689. obj50.FrontSurface = 10
  690. obj50.BottomSurface = 10
  691. obj50.BackSurface = 10
  692. obj50.Anchored = true
  693. obj50.BrickColor = BrickColor.new("Black")
  694. obj50.Name = "Carry Handle"
  695. obj50.Parent = Gun
  696.  
  697. -- 51 - Mesh
  698. obj51 = Instance.new("SpecialMesh")
  699. obj51.MeshType = Enum.MeshType.Wedge
  700. obj51.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  701. obj51.Parent = obj50
  702.  
  703. -- 52 - Carry Handle
  704. obj52 = Instance.new("Part")
  705. obj52.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1516542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  706. obj52.FormFactor = 'Custom'
  707. obj52.LeftSurface = 10
  708. obj52.TopSurface = 10
  709. obj52.RightSurface = 10
  710. obj52.Material = 'SmoothPlastic'
  711. obj52.Size = Vector3.new(1, 1, 1)
  712. obj52.FrontSurface = 10
  713. obj52.BottomSurface = 10
  714. obj52.BackSurface = 10
  715. obj52.Anchored = true
  716. obj52.BrickColor = BrickColor.new("Black")
  717. obj52.Name = "Carry Handle"
  718. obj52.Parent = Gun
  719.  
  720. -- 53 - Mesh
  721. obj53 = Instance.new("SpecialMesh")
  722. obj53.MeshType = Enum.MeshType.Brick
  723. obj53.Scale = Vector3.new(0.0153846163, 0.0307692327, 0.0307692327)
  724. obj53.Parent = obj52
  725.  
  726. -- 54 - Carry Handle
  727. obj54 = Instance.new("Part")
  728. obj54.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
  729. obj54.FormFactor = 'Custom'
  730. obj54.LeftSurface = 10
  731. obj54.TopSurface = 10
  732. obj54.RightSurface = 10
  733. obj54.Material = 'SmoothPlastic'
  734. obj54.Size = Vector3.new(1, 1, 1)
  735. obj54.FrontSurface = 10
  736. obj54.BottomSurface = 10
  737. obj54.BackSurface = 10
  738. obj54.Anchored = true
  739. obj54.BrickColor = BrickColor.new("Black")
  740. obj54.Name = "Carry Handle"
  741. obj54.Parent = Gun
  742.  
  743. -- 55 - Mesh
  744. obj55 = Instance.new("SpecialMesh")
  745. obj55.MeshType = Enum.MeshType.Wedge
  746. obj55.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
  747. obj55.Parent = obj54
  748.  
  749. -- 56 - Carry Handle
  750. obj56 = Instance.new("Part")
  751. obj56.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1706553, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  752. obj56.FormFactor = 'Custom'
  753. obj56.LeftSurface = 10
  754. obj56.TopSurface = 10
  755. obj56.RightSurface = 10
  756. obj56.Material = 'SmoothPlastic'
  757. obj56.Size = Vector3.new(1, 1, 1)
  758. obj56.FrontSurface = 10
  759. obj56.BottomSurface = 10
  760. obj56.BackSurface = 10
  761. obj56.Anchored = true
  762. obj56.BrickColor = BrickColor.new("Black")
  763. obj56.Name = "Carry Handle"
  764. obj56.Parent = Gun
  765.  
  766. -- 57 - Mesh
  767. obj57 = Instance.new("SpecialMesh")
  768. obj57.MeshType = Enum.MeshType.FileMesh
  769. obj57.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
  770. obj57.MeshId = "http://www.roblox.com/asset/?id=3270017"
  771. obj57.Parent = obj56
  772.  
  773. -- 58 - Carry Handle
  774. obj58 = Instance.new("Part")
  775. obj58.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  776. obj58.FormFactor = 'Custom'
  777. obj58.LeftSurface = 10
  778. obj58.TopSurface = 10
  779. obj58.RightSurface = 10
  780. obj58.Material = 'SmoothPlastic'
  781. obj58.Size = Vector3.new(1, 1, 1)
  782. obj58.FrontSurface = 10
  783. obj58.BottomSurface = 10
  784. obj58.BackSurface = 10
  785. obj58.Anchored = true
  786. obj58.BrickColor = BrickColor.new("Dark stone grey")
  787. obj58.Name = "Carry Handle"
  788. obj58.Parent = Gun
  789.  
  790. -- 59 - Mesh
  791. obj59 = Instance.new("SpecialMesh")
  792. obj59.MeshType = Enum.MeshType.Wedge
  793. obj59.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
  794. obj59.Parent = obj58
  795.  
  796. -- 60 - Carry Handle
  797. obj60 = Instance.new("Part")
  798. obj60.CFrame = CFrame.new(Vector3.new(15.2840939, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  799. obj60.FormFactor = 'Custom'
  800. obj60.LeftSurface = 10
  801. obj60.TopSurface = 10
  802. obj60.RightSurface = 10
  803. obj60.Material = 'SmoothPlastic'
  804. obj60.Size = Vector3.new(1, 1, 1)
  805. obj60.FrontSurface = 10
  806. obj60.BottomSurface = 10
  807. obj60.BackSurface = 10
  808. obj60.Anchored = true
  809. obj60.BrickColor = BrickColor.new("Black")
  810. obj60.Name = "Carry Handle"
  811. obj60.Parent = Gun
  812.  
  813. -- 61 - Mesh
  814. obj61 = Instance.new("SpecialMesh")
  815. obj61.MeshType = Enum.MeshType.FileMesh
  816. obj61.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
  817. obj61.MeshId = "http://www.roblox.com/asset/?id=3270017"
  818. obj61.Parent = obj60
  819.  
  820. -- 62 - Carry Handle
  821. obj62 = Instance.new("Part")
  822. obj62.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -10.0276651)) * CFrame.Angles(0, 1.5707963705063, 0)
  823. obj62.FormFactor = 'Custom'
  824. obj62.LeftSurface = 10
  825. obj62.TopSurface = 10
  826. obj62.RightSurface = 10
  827. obj62.Material = 'SmoothPlastic'
  828. obj62.Size = Vector3.new(1, 1, 1)
  829. obj62.FrontSurface = 10
  830. obj62.BottomSurface = 10
  831. obj62.BackSurface = 10
  832. obj62.Anchored = true
  833. obj62.BrickColor = BrickColor.new("Dark stone grey")
  834. obj62.Name = "Carry Handle"
  835. obj62.Parent = Gun
  836.  
  837. -- 63 - Mesh
  838. obj63 = Instance.new("SpecialMesh")
  839. obj63.MeshType = Enum.MeshType.Wedge
  840. obj63.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
  841. obj63.Parent = obj62
  842.  
  843. -- 64 - Carry Handle
  844. obj64 = Instance.new("Part")
  845. obj64.CFrame = CFrame.new(Vector3.new(15.8300962, 14.1046534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  846. obj64.FormFactor = 'Custom'
  847. obj64.LeftSurface = 10
  848. obj64.TopSurface = 10
  849. obj64.RightSurface = 10
  850. obj64.Material = 'SmoothPlastic'
  851. obj64.Size = Vector3.new(1, 1, 1)
  852. obj64.FrontSurface = 10
  853. obj64.BottomSurface = 10
  854. obj64.BackSurface = 10
  855. obj64.Anchored = true
  856. obj64.BrickColor = BrickColor.new("Black")
  857. obj64.Name = "Carry Handle"
  858. obj64.Parent = Gun
  859.  
  860. -- 65 - Mesh
  861. obj65 = Instance.new("SpecialMesh")
  862. obj65.MeshType = Enum.MeshType.Brick
  863. obj65.Scale = Vector3.new(0.653846204, 0.0384615399, 0.15384616)
  864. obj65.Parent = obj64
  865.  
  866. -- 66 - Carry Handle
  867. obj66 = Instance.new("Part")
  868. obj66.CFrame = CFrame.new(Vector3.new(16.1770878, 14.1046534, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  869. obj66.FormFactor = 'Custom'
  870. obj66.LeftSurface = 10
  871. obj66.TopSurface = 10
  872. obj66.RightSurface = 10
  873. obj66.Material = 'SmoothPlastic'
  874. obj66.Size = Vector3.new(1, 1, 1)
  875. obj66.FrontSurface = 10
  876. obj66.BottomSurface = 10
  877. obj66.BackSurface = 10
  878. obj66.Anchored = true
  879. obj66.BrickColor = BrickColor.new("Black")
  880. obj66.Name = "Carry Handle"
  881. obj66.Parent = Gun
  882.  
  883. -- 67 - Mesh
  884. obj67 = Instance.new("SpecialMesh")
  885. obj67.MeshType = Enum.MeshType.Wedge
  886. obj67.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  887. obj67.Parent = obj66
  888.  
  889. -- 68 - Carry Handle
  890. obj68 = Instance.new("Part")
  891. obj68.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  892. obj68.FormFactor = 'Custom'
  893. obj68.LeftSurface = 10
  894. obj68.TopSurface = 10
  895. obj68.RightSurface = 10
  896. obj68.Material = 'SmoothPlastic'
  897. obj68.Size = Vector3.new(1, 1, 1)
  898. obj68.FrontSurface = 10
  899. obj68.BottomSurface = 10
  900. obj68.BackSurface = 10
  901. obj68.Anchored = true
  902. obj68.BrickColor = BrickColor.new("Black")
  903. obj68.Name = "Carry Handle"
  904. obj68.Parent = Gun
  905.  
  906. -- 69 - Mesh
  907. obj69 = Instance.new("CylinderMesh")
  908. obj69.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
  909. obj69.Parent = obj68
  910.  
  911. -- 70 - Carry Handle
  912. obj70 = Instance.new("Part")
  913. obj70.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0746546, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  914. obj70.FormFactor = 'Custom'
  915. obj70.LeftSurface = 10
  916. obj70.TopSurface = 10
  917. obj70.RightSurface = 10
  918. obj70.Material = 'SmoothPlastic'
  919. obj70.Size = Vector3.new(1, 1, 1)
  920. obj70.FrontSurface = 10
  921. obj70.BottomSurface = 10
  922. obj70.BackSurface = 10
  923. obj70.Anchored = true
  924. obj70.BrickColor = BrickColor.new("Black")
  925. obj70.Name = "Carry Handle"
  926. obj70.Parent = Gun
  927.  
  928. -- 71 - Mesh
  929. obj71 = Instance.new("SpecialMesh")
  930. obj71.MeshType = Enum.MeshType.Wedge
  931. obj71.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  932. obj71.Parent = obj70
  933.  
  934. -- 72 - Carry Handle
  935. obj72 = Instance.new("Part")
  936. obj72.CFrame = CFrame.new(Vector3.new(16.1380939, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  937. obj72.FormFactor = 'Custom'
  938. obj72.LeftSurface = 10
  939. obj72.TopSurface = 10
  940. obj72.RightSurface = 10
  941. obj72.Material = 'SmoothPlastic'
  942. obj72.Size = Vector3.new(1, 1, 1)
  943. obj72.FrontSurface = 10
  944. obj72.BottomSurface = 10
  945. obj72.BackSurface = 10
  946. obj72.Anchored = true
  947. obj72.BrickColor = BrickColor.new("Dark stone grey")
  948. obj72.Name = "Carry Handle"
  949. obj72.Parent = Gun
  950.  
  951. -- 73 - Mesh
  952. obj73 = Instance.new("CylinderMesh")
  953. obj73.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
  954. obj73.Parent = obj72
  955.  
  956. -- 74 - Carry Handle
  957. obj74 = Instance.new("Part")
  958. obj74.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -10.0276651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  959. obj74.FormFactor = 'Custom'
  960. obj74.LeftSurface = 10
  961. obj74.TopSurface = 10
  962. obj74.RightSurface = 10
  963. obj74.Material = 'SmoothPlastic'
  964. obj74.Size = Vector3.new(1, 1, 1)
  965. obj74.FrontSurface = 10
  966. obj74.BottomSurface = 10
  967. obj74.BackSurface = 10
  968. obj74.Anchored = true
  969. obj74.BrickColor = BrickColor.new("Dark stone grey")
  970. obj74.Name = "Carry Handle"
  971. obj74.Parent = Gun
  972.  
  973. -- 75 - Mesh
  974. obj75 = Instance.new("SpecialMesh")
  975. obj75.MeshType = Enum.MeshType.Brick
  976. obj75.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
  977. obj75.Parent = obj74
  978.  
  979. -- 76 - Carry Handle
  980. obj76 = Instance.new("Part")
  981. obj76.CFrame = CFrame.new(Vector3.new(15.3880978, 14.0666552, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  982. obj76.FormFactor = 'Custom'
  983. obj76.LeftSurface = 10
  984. obj76.TopSurface = 10
  985. obj76.RightSurface = 10
  986. obj76.Material = 'SmoothPlastic'
  987. obj76.Size = Vector3.new(1, 1, 1)
  988. obj76.FrontSurface = 10
  989. obj76.BottomSurface = 10
  990. obj76.BackSurface = 10
  991. obj76.Anchored = true
  992. obj76.BrickColor = BrickColor.new("Black")
  993. obj76.Name = "Carry Handle"
  994. obj76.Parent = Gun
  995.  
  996. -- 77 - Mesh
  997. obj77 = Instance.new("SpecialMesh")
  998. obj77.MeshType = Enum.MeshType.Brick
  999. obj77.Scale = Vector3.new(0.230769247, 0.115384638, 0.15384616)
  1000. obj77.Parent = obj76
  1001.  
  1002. -- 78 - Carry Handle
  1003. obj78 = Instance.new("Part")
  1004. obj78.CFrame = CFrame.new(Vector3.new(15.3340969, 14.1396551, -9.86666393)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  1005. obj78.FormFactor = 'Custom'
  1006. obj78.LeftSurface = 10
  1007. obj78.TopSurface = 10
  1008. obj78.RightSurface = 10
  1009. obj78.Material = 'SmoothPlastic'
  1010. obj78.Size = Vector3.new(1, 1, 1)
  1011. obj78.FrontSurface = 10
  1012. obj78.BottomSurface = 10
  1013. obj78.BackSurface = 10
  1014. obj78.Anchored = true
  1015. obj78.BrickColor = BrickColor.new("Black")
  1016. obj78.Name = "Carry Handle"
  1017. obj78.Parent = Gun
  1018.  
  1019. -- 79 - Mesh
  1020. obj79 = Instance.new("CylinderMesh")
  1021. obj79.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  1022. obj79.Parent = obj78
  1023.  
  1024. -- 80 - Carry Handle
  1025. obj80 = Instance.new("Part")
  1026. obj80.CFrame = CFrame.new(Vector3.new(15.6730919, 14.0016546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1027. obj80.FormFactor = 'Custom'
  1028. obj80.LeftSurface = 10
  1029. obj80.TopSurface = 10
  1030. obj80.RightSurface = 10
  1031. obj80.Material = 'SmoothPlastic'
  1032. obj80.Size = Vector3.new(1, 1, 1)
  1033. obj80.FrontSurface = 10
  1034. obj80.BottomSurface = 10
  1035. obj80.BackSurface = 10
  1036. obj80.Anchored = true
  1037. obj80.BrickColor = BrickColor.new("Black")
  1038. obj80.Name = "Carry Handle"
  1039. obj80.Parent = Gun
  1040.  
  1041. -- 81 - Mesh
  1042. obj81 = Instance.new("SpecialMesh")
  1043. obj81.MeshType = Enum.MeshType.Brick
  1044. obj81.Scale = Vector3.new(0.969230831, 0.0384615399, 0.15384616)
  1045. obj81.Parent = obj80
  1046.  
  1047. -- 82 - Carry Handle
  1048. obj82 = Instance.new("Part")
  1049. obj82.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
  1050. obj82.FormFactor = 'Custom'
  1051. obj82.LeftSurface = 10
  1052. obj82.TopSurface = 10
  1053. obj82.RightSurface = 10
  1054. obj82.Material = 'SmoothPlastic'
  1055. obj82.Size = Vector3.new(1, 1, 1)
  1056. obj82.FrontSurface = 10
  1057. obj82.BottomSurface = 10
  1058. obj82.BackSurface = 10
  1059. obj82.Anchored = true
  1060. obj82.BrickColor = BrickColor.new("Dark stone grey")
  1061. obj82.Name = "Carry Handle"
  1062. obj82.Parent = Gun
  1063.  
  1064. -- 83 - Mesh
  1065. obj83 = Instance.new("SpecialMesh")
  1066. obj83.MeshType = Enum.MeshType.Wedge
  1067. obj83.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
  1068. obj83.Parent = obj82
  1069.  
  1070. -- 84 - Clip
  1071. obj84 = Instance.new("Part")
  1072. obj84.CFrame = CFrame.new(Vector3.new(15.9554167, 13.1883135, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1073. obj84.FormFactor = 'Custom'
  1074. obj84.LeftSurface = 10
  1075. obj84.TopSurface = 10
  1076. obj84.RightSurface = 10
  1077. obj84.Material = 'SmoothPlastic'
  1078. obj84.Size = Vector3.new(1, 1, 1)
  1079. obj84.FrontSurface = 10
  1080. obj84.BottomSurface = 10
  1081. obj84.BackSurface = 10
  1082. obj84.Anchored = true
  1083. obj84.BrickColor = BrickColor.new("Black")
  1084. obj84.Name = "Clip"
  1085. obj84.Parent = Gun
  1086.  
  1087. -- 85 - Mesh
  1088. obj85 = Instance.new("BlockMesh")
  1089. obj85.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
  1090. obj85.Parent = obj84
  1091.  
  1092. -- 86 - Clip
  1093. obj86 = Instance.new("Part")
  1094. obj86.CFrame = CFrame.new(Vector3.new(16.1022205, 13.0409546, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1095. obj86.FormFactor = 'Custom'
  1096. obj86.LeftSurface = 10
  1097. obj86.TopSurface = 10
  1098. obj86.RightSurface = 10
  1099. obj86.Material = 'SmoothPlastic'
  1100. obj86.Size = Vector3.new(1, 1, 1)
  1101. obj86.FrontSurface = 10
  1102. obj86.BottomSurface = 10
  1103. obj86.BackSurface = 10
  1104. obj86.Anchored = true
  1105. obj86.BrickColor = BrickColor.new("Black")
  1106. obj86.Name = "Clip"
  1107. obj86.Parent = Gun
  1108.  
  1109. -- 87 - Mesh
  1110. obj87 = Instance.new("BlockMesh")
  1111. obj87.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
  1112. obj87.Parent = obj86
  1113.  
  1114. -- 88 - Clip
  1115. obj88 = Instance.new("Part")
  1116. obj88.CFrame = CFrame.new(Vector3.new(15.9752455, 13.0208406, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1117. obj88.FormFactor = 'Custom'
  1118. obj88.LeftSurface = 10
  1119. obj88.TopSurface = 10
  1120. obj88.RightSurface = 10
  1121. obj88.Material = 'SmoothPlastic'
  1122. obj88.Size = Vector3.new(1, 1, 1)
  1123. obj88.FrontSurface = 10
  1124. obj88.BottomSurface = 10
  1125. obj88.BackSurface = 10
  1126. obj88.Anchored = true
  1127. obj88.BrickColor = BrickColor.new("Black")
  1128. obj88.Name = "Clip"
  1129. obj88.Parent = Gun
  1130.  
  1131. -- 89 - Mesh
  1132. obj89 = Instance.new("BlockMesh")
  1133. obj89.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
  1134. obj89.Parent = obj88
  1135.  
  1136. -- 90 - Clip
  1137. obj90 = Instance.new("Part")
  1138. obj90.CFrame = CFrame.new(Vector3.new(15.8670683, 13.0037107, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1139. obj90.FormFactor = 'Custom'
  1140. obj90.LeftSurface = 10
  1141. obj90.TopSurface = 10
  1142. obj90.RightSurface = 10
  1143. obj90.Material = 'SmoothPlastic'
  1144. obj90.Size = Vector3.new(1, 1, 1)
  1145. obj90.FrontSurface = 10
  1146. obj90.BottomSurface = 10
  1147. obj90.BackSurface = 10
  1148. obj90.Anchored = true
  1149. obj90.BrickColor = BrickColor.new("Black")
  1150. obj90.Name = "Clip"
  1151. obj90.Parent = Gun
  1152.  
  1153. -- 91 - Mesh
  1154. obj91 = Instance.new("BlockMesh")
  1155. obj91.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
  1156. obj91.Parent = obj90
  1157.  
  1158. -- 92 - Clip
  1159. obj92 = Instance.new("Part")
  1160. obj92.CFrame = CFrame.new(Vector3.new(15.9221907, 13.1857014, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1161. obj92.FormFactor = 'Custom'
  1162. obj92.LeftSurface = 10
  1163. obj92.TopSurface = 10
  1164. obj92.RightSurface = 10
  1165. obj92.Material = 'SmoothPlastic'
  1166. obj92.Size = Vector3.new(1, 1, 1)
  1167. obj92.FrontSurface = 10
  1168. obj92.BottomSurface = 10
  1169. obj92.BackSurface = 10
  1170. obj92.Anchored = true
  1171. obj92.BrickColor = BrickColor.new("Black")
  1172. obj92.Name = "Clip"
  1173. obj92.Parent = Gun
  1174.  
  1175. -- 93 - Mesh
  1176. obj93 = Instance.new("BlockMesh")
  1177. obj93.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
  1178. obj93.Parent = obj92
  1179.  
  1180. -- 94 - Clip
  1181. obj94 = Instance.new("Part")
  1182. obj94.CFrame = CFrame.new(Vector3.new(15.8462324, 13.179719, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1183. obj94.FormFactor = 'Custom'
  1184. obj94.LeftSurface = 10
  1185. obj94.TopSurface = 10
  1186. obj94.RightSurface = 10
  1187. obj94.Material = 'SmoothPlastic'
  1188. obj94.Size = Vector3.new(1, 1, 1)
  1189. obj94.FrontSurface = 10
  1190. obj94.BottomSurface = 10
  1191. obj94.BackSurface = 10
  1192. obj94.Anchored = true
  1193. obj94.BrickColor = BrickColor.new("Black")
  1194. obj94.Name = "Clip"
  1195. obj94.Parent = Gun
  1196.  
  1197. -- 95 - Mesh
  1198. obj95 = Instance.new("BlockMesh")
  1199. obj95.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
  1200. obj95.Parent = obj94
  1201.  
  1202. -- 96 - Clip
  1203. obj96 = Instance.new("Part")
  1204. obj96.CFrame = CFrame.new(Vector3.new(15.9154615, 13.4758568, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1205. obj96.FormFactor = 'Custom'
  1206. obj96.LeftSurface = 10
  1207. obj96.TopSurface = 10
  1208. obj96.RightSurface = 10
  1209. obj96.Material = 'SmoothPlastic'
  1210. obj96.Size = Vector3.new(1, 1, 1)
  1211. obj96.FrontSurface = 10
  1212. obj96.BottomSurface = 10
  1213. obj96.BackSurface = 10
  1214. obj96.Anchored = true
  1215. obj96.BrickColor = BrickColor.new("Black")
  1216. obj96.Name = "Clip"
  1217. obj96.Parent = Gun
  1218.  
  1219. -- 97 - Mesh
  1220. obj97 = Instance.new("BlockMesh")
  1221. obj97.Scale = Vector3.new(0.27619043, 0.428571343, 0.0666666478)
  1222. obj97.Parent = obj96
  1223.  
  1224. -- 98 - Clip
  1225. obj98 = Instance.new("Part")
  1226. obj98.CFrame = CFrame.new(Vector3.new(16.077364, 13.4758568, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1227. obj98.FormFactor = 'Custom'
  1228. obj98.LeftSurface = 10
  1229. obj98.TopSurface = 10
  1230. obj98.RightSurface = 10
  1231. obj98.Material = 'SmoothPlastic'
  1232. obj98.Size = Vector3.new(1, 1, 1)
  1233. obj98.FrontSurface = 10
  1234. obj98.BottomSurface = 10
  1235. obj98.BackSurface = 10
  1236. obj98.Anchored = true
  1237. obj98.BrickColor = BrickColor.new("Black")
  1238. obj98.Name = "Clip"
  1239. obj98.Parent = Gun
  1240.  
  1241. -- 99 - Mesh
  1242. obj99 = Instance.new("BlockMesh")
  1243. obj99.Scale = Vector3.new(0.0666666627, 0.428571343, 0.104761899)
  1244. obj99.Parent = obj98
  1245.  
  1246. -- 100 - Clip
  1247. obj100 = Instance.new("Part")
  1248. obj100.CFrame = CFrame.new(Vector3.new(15.9487944, 13.4758539, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1249. obj100.FormFactor = 'Custom'
  1250. obj100.LeftSurface = 10
  1251. obj100.TopSurface = 10
  1252. obj100.RightSurface = 10
  1253. obj100.Material = 'SmoothPlastic'
  1254. obj100.Size = Vector3.new(1, 1, 1)
  1255. obj100.FrontSurface = 10
  1256. obj100.BottomSurface = 10
  1257. obj100.BackSurface = 10
  1258. obj100.Anchored = true
  1259. obj100.BrickColor = BrickColor.new("Black")
  1260. obj100.Name = "Clip"
  1261. obj100.Parent = Gun
  1262.  
  1263. -- 101 - Mesh
  1264. obj101 = Instance.new("BlockMesh")
  1265. obj101.Scale = Vector3.new(0.114285707, 0.428571343, 0.104761899)
  1266. obj101.Parent = obj100
  1267.  
  1268. -- 102 - Clip
  1269. obj102 = Instance.new("Part")
  1270. obj102.CFrame = CFrame.new(Vector3.new(15.8392744, 13.4758511, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1271. obj102.FormFactor = 'Custom'
  1272. obj102.LeftSurface = 10
  1273. obj102.TopSurface = 10
  1274. obj102.RightSurface = 10
  1275. obj102.Material = 'SmoothPlastic'
  1276. obj102.Size = Vector3.new(1, 1, 1)
  1277. obj102.FrontSurface = 10
  1278. obj102.BottomSurface = 10
  1279. obj102.BackSurface = 10
  1280. obj102.Anchored = true
  1281. obj102.BrickColor = BrickColor.new("Black")
  1282. obj102.Name = "Clip"
  1283. obj102.Parent = Gun
  1284.  
  1285. -- 103 - Mesh
  1286. obj103 = Instance.new("BlockMesh")
  1287. obj103.Scale = Vector3.new(0.066666618, 0.428571343, 0.104761899)
  1288. obj103.Parent = obj102
  1289.  
  1290. -- 104 - Clip
  1291. obj104 = Instance.new("Part")
  1292. obj104.CFrame = CFrame.new(Vector3.new(15.942317, 13.0156317, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1293. obj104.FormFactor = 'Custom'
  1294. obj104.LeftSurface = 10
  1295. obj104.TopSurface = 10
  1296. obj104.RightSurface = 10
  1297. obj104.Material = 'SmoothPlastic'
  1298. obj104.Size = Vector3.new(1, 1, 1)
  1299. obj104.FrontSurface = 10
  1300. obj104.BottomSurface = 10
  1301. obj104.BackSurface = 10
  1302. obj104.Anchored = true
  1303. obj104.BrickColor = BrickColor.new("Black")
  1304. obj104.Name = "Clip"
  1305. obj104.Parent = Gun
  1306.  
  1307. -- 105 - Mesh
  1308. obj105 = Instance.new("BlockMesh")
  1309. obj105.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
  1310. obj105.Parent = obj104
  1311.  
  1312. -- 106 - Front Sight/Gas Tube
  1313. obj106 = Instance.new("Part")
  1314. obj106.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1315. obj106.FormFactor = 'Custom'
  1316. obj106.LeftSurface = 10
  1317. obj106.TopSurface = 10
  1318. obj106.RightSurface = 10
  1319. obj106.Material = 'SmoothPlastic'
  1320. obj106.Size = Vector3.new(1, 1, 1)
  1321. obj106.FrontSurface = 10
  1322. obj106.BottomSurface = 10
  1323. obj106.BackSurface = 10
  1324. obj106.Anchored = true
  1325. obj106.BrickColor = BrickColor.new("Black")
  1326. obj106.Name = "Front Sight/Gas Tube"
  1327. obj106.Parent = Gun
  1328.  
  1329. -- 107 - Mesh
  1330. obj107 = Instance.new("CylinderMesh")
  1331. obj107.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
  1332. obj107.Parent = obj106
  1333.  
  1334. -- 108 - Front Sight/Gas Tube
  1335. obj108 = Instance.new("Part")
  1336. obj108.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1436548, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1337. obj108.FormFactor = 'Custom'
  1338. obj108.LeftSurface = 10
  1339. obj108.TopSurface = 10
  1340. obj108.RightSurface = 10
  1341. obj108.Material = 'SmoothPlastic'
  1342. obj108.Size = Vector3.new(1, 1, 1)
  1343. obj108.FrontSurface = 10
  1344. obj108.BottomSurface = 10
  1345. obj108.BackSurface = 10
  1346. obj108.Anchored = true
  1347. obj108.BrickColor = BrickColor.new("Black")
  1348. obj108.Name = "Front Sight/Gas Tube"
  1349. obj108.Parent = Gun
  1350.  
  1351. -- 109 - Mesh
  1352. obj109 = Instance.new("SpecialMesh")
  1353. obj109.MeshType = Enum.MeshType.Brick
  1354. obj109.Scale = Vector3.new(0.0846154168, 0.0615384318, 0.0769230798)
  1355. obj109.Parent = obj108
  1356.  
  1357. -- 110 - Front Sight/Gas Tube
  1358. obj110 = Instance.new("Part")
  1359. obj110.CFrame = CFrame.new(Vector3.new(18.2300873, 13.747653, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1360. obj110.FormFactor = 'Custom'
  1361. obj110.LeftSurface = 10
  1362. obj110.TopSurface = 10
  1363. obj110.RightSurface = 10
  1364. obj110.Material = 'SmoothPlastic'
  1365. obj110.Size = Vector3.new(1, 1, 1)
  1366. obj110.FrontSurface = 10
  1367. obj110.BottomSurface = 10
  1368. obj110.BackSurface = 10
  1369. obj110.Anchored = true
  1370. obj110.BrickColor = BrickColor.new("Black")
  1371. obj110.Name = "Front Sight/Gas Tube"
  1372. obj110.Parent = Gun
  1373.  
  1374. -- 111 - Mesh
  1375. obj111 = Instance.new("SpecialMesh")
  1376. obj111.MeshType = Enum.MeshType.Brick
  1377. obj111.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
  1378. obj111.Parent = obj110
  1379.  
  1380. -- 112 - Front Sight/Gas Tube
  1381. obj112 = Instance.new("Part")
  1382. obj112.CFrame = CFrame.new(Vector3.new(18.2340908, 14.0046549, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1383. obj112.FormFactor = 'Custom'
  1384. obj112.LeftSurface = 10
  1385. obj112.TopSurface = 10
  1386. obj112.RightSurface = 10
  1387. obj112.Material = 'SmoothPlastic'
  1388. obj112.Size = Vector3.new(1, 1, 1)
  1389. obj112.FrontSurface = 10
  1390. obj112.BottomSurface = 10
  1391. obj112.BackSurface = 10
  1392. obj112.Anchored = true
  1393. obj112.BrickColor = BrickColor.new("Black")
  1394. obj112.Name = "Front Sight/Gas Tube"
  1395. obj112.Parent = Gun
  1396.  
  1397. -- 113 - Mesh
  1398. obj113 = Instance.new("SpecialMesh")
  1399. obj113.MeshType = Enum.MeshType.Brick
  1400. obj113.Scale = Vector3.new(0.0307692327, 0.292307645, 0.0769230798)
  1401. obj113.Parent = obj112
  1402.  
  1403. -- 114 - Front Sight/Gas Tube
  1404. obj114 = Instance.new("Part")
  1405. obj114.CFrame = CFrame.new(Vector3.new(18.2690887, 13.7246542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1406. obj114.FormFactor = 'Custom'
  1407. obj114.LeftSurface = 10
  1408. obj114.TopSurface = 10
  1409. obj114.RightSurface = 10
  1410. obj114.Material = 'SmoothPlastic'
  1411. obj114.Size = Vector3.new(1, 1, 1)
  1412. obj114.FrontSurface = 10
  1413. obj114.BottomSurface = 10
  1414. obj114.BackSurface = 10
  1415. obj114.Anchored = true
  1416. obj114.BrickColor = BrickColor.new("Black")
  1417. obj114.Name = "Front Sight/Gas Tube"
  1418. obj114.Parent = Gun
  1419.  
  1420. -- 115 - Mesh
  1421. obj115 = Instance.new("SpecialMesh")
  1422. obj115.MeshType = Enum.MeshType.Brick
  1423. obj115.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
  1424. obj115.Parent = obj114
  1425.  
  1426. -- 116 - Front Sight/Gas Tube
  1427. obj116 = Instance.new("Part")
  1428. obj116.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.92766476)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1429. obj116.FormFactor = 'Custom'
  1430. obj116.LeftSurface = 10
  1431. obj116.TopSurface = 10
  1432. obj116.RightSurface = 10
  1433. obj116.Material = 'SmoothPlastic'
  1434. obj116.Size = Vector3.new(1, 1, 1)
  1435. obj116.FrontSurface = 10
  1436. obj116.BottomSurface = 10
  1437. obj116.BackSurface = 10
  1438. obj116.Anchored = true
  1439. obj116.BrickColor = BrickColor.new("Black")
  1440. obj116.Name = "Front Sight/Gas Tube"
  1441. obj116.Parent = Gun
  1442.  
  1443. -- 117 - Mesh
  1444. obj117 = Instance.new("CylinderMesh")
  1445. obj117.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
  1446. obj117.Parent = obj116
  1447.  
  1448. -- 118 - Front Sight/Gas Tube
  1449. obj118 = Instance.new("Part")
  1450. obj118.CFrame = CFrame.new(Vector3.new(18.2300873, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1451. obj118.FormFactor = 'Custom'
  1452. obj118.LeftSurface = 10
  1453. obj118.TopSurface = 10
  1454. obj118.RightSurface = 10
  1455. obj118.Material = 'SmoothPlastic'
  1456. obj118.Size = Vector3.new(1, 1, 1)
  1457. obj118.FrontSurface = 10
  1458. obj118.BottomSurface = 10
  1459. obj118.BackSurface = 10
  1460. obj118.Anchored = true
  1461. obj118.BrickColor = BrickColor.new("Black")
  1462. obj118.Name = "Front Sight/Gas Tube"
  1463. obj118.Parent = Gun
  1464.  
  1465. -- 119 - Mesh
  1466. obj119 = Instance.new("CylinderMesh")
  1467. obj119.Scale = Vector3.new(0.134615377, 0.0538461618, 0.15384616)
  1468. obj119.Parent = obj118
  1469.  
  1470. -- 120 - Front Sight/Gas Tube
  1471. obj120 = Instance.new("Part")
  1472. obj120.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.996665)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1473. obj120.FormFactor = 'Custom'
  1474. obj120.LeftSurface = 10
  1475. obj120.TopSurface = 10
  1476. obj120.RightSurface = 10
  1477. obj120.Material = 'SmoothPlastic'
  1478. obj120.Size = Vector3.new(1, 1, 1)
  1479. obj120.FrontSurface = 10
  1480. obj120.BottomSurface = 10
  1481. obj120.BackSurface = 10
  1482. obj120.Anchored = true
  1483. obj120.BrickColor = BrickColor.new("Black")
  1484. obj120.Name = "Front Sight/Gas Tube"
  1485. obj120.Parent = Gun
  1486.  
  1487. -- 121 - Mesh
  1488. obj121 = Instance.new("CylinderMesh")
  1489. obj121.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
  1490. obj121.Parent = obj120
  1491.  
  1492. -- 122 - Front Sight/Gas Tube
  1493. obj122 = Instance.new("Part")
  1494. obj122.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1856546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1495. obj122.FormFactor = 'Custom'
  1496. obj122.LeftSurface = 10
  1497. obj122.TopSurface = 10
  1498. obj122.RightSurface = 10
  1499. obj122.Material = 'SmoothPlastic'
  1500. obj122.Size = Vector3.new(1, 1, 1)
  1501. obj122.FrontSurface = 10
  1502. obj122.BottomSurface = 10
  1503. obj122.BackSurface = 10
  1504. obj122.Anchored = true
  1505. obj122.BrickColor = BrickColor.new("Black")
  1506. obj122.Name = "Front Sight/Gas Tube"
  1507. obj122.Parent = Gun
  1508.  
  1509. -- 123 - Mesh
  1510. obj123 = Instance.new("SpecialMesh")
  1511. obj123.MeshType = Enum.MeshType.Brick
  1512. obj123.Scale = Vector3.new(0.00769230817, 0.0230769273, 0.00769230817)
  1513. obj123.Parent = obj122
  1514.  
  1515. -- 124 - Front Sight/Gas Tube
  1516. obj124 = Instance.new("Part")
  1517. obj124.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1518. obj124.FormFactor = 'Custom'
  1519. obj124.LeftSurface = 10
  1520. obj124.TopSurface = 10
  1521. obj124.RightSurface = 10
  1522. obj124.Material = 'SmoothPlastic'
  1523. obj124.Size = Vector3.new(1, 1, 1)
  1524. obj124.FrontSurface = 10
  1525. obj124.BottomSurface = 10
  1526. obj124.BackSurface = 10
  1527. obj124.Anchored = true
  1528. obj124.BrickColor = BrickColor.new("Black")
  1529. obj124.Name = "Front Sight/Gas Tube"
  1530. obj124.Parent = Gun
  1531.  
  1532. -- 125 - Mesh
  1533. obj125 = Instance.new("CylinderMesh")
  1534. obj125.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
  1535. obj125.Parent = obj124
  1536.  
  1537. -- 126 - Front Sight/Gas Tube
  1538. obj126 = Instance.new("Part")
  1539. obj126.CFrame = CFrame.new(Vector3.new(18.1230907, 13.9016523, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1540. obj126.FormFactor = 'Custom'
  1541. obj126.LeftSurface = 10
  1542. obj126.TopSurface = 10
  1543. obj126.RightSurface = 10
  1544. obj126.Material = 'SmoothPlastic'
  1545. obj126.Size = Vector3.new(1, 1, 1)
  1546. obj126.FrontSurface = 10
  1547. obj126.BottomSurface = 10
  1548. obj126.BackSurface = 10
  1549. obj126.Anchored = true
  1550. obj126.BrickColor = BrickColor.new("Black")
  1551. obj126.Name = "Front Sight/Gas Tube"
  1552. obj126.Parent = Gun
  1553.  
  1554. -- 127 - Mesh
  1555. obj127 = Instance.new("SpecialMesh")
  1556. obj127.MeshType = Enum.MeshType.Brick
  1557. obj127.Scale = Vector3.new(0.192307696, 0.0307691991, 0.0769230798)
  1558. obj127.Parent = obj126
  1559.  
  1560. -- 128 - Front Sight/Gas Tube
  1561. obj128 = Instance.new("Part")
  1562. obj128.CFrame = CFrame.new(Vector3.new(18.0890884, 14.035655, -9.96266651)) * CFrame.Angles(3.141592502594, 3.4951305849518e-008, -2.5481803417206)
  1563. obj128.FormFactor = 'Custom'
  1564. obj128.LeftSurface = 10
  1565. obj128.TopSurface = 10
  1566. obj128.RightSurface = 10
  1567. obj128.Material = 'SmoothPlastic'
  1568. obj128.Size = Vector3.new(1, 1, 1)
  1569. obj128.FrontSurface = 10
  1570. obj128.BottomSurface = 10
  1571. obj128.BackSurface = 10
  1572. obj128.Anchored = true
  1573. obj128.BrickColor = BrickColor.new("Black")
  1574. obj128.Name = "Front Sight/Gas Tube"
  1575. obj128.Parent = Gun
  1576.  
  1577. -- 129 - Mesh
  1578. obj129 = Instance.new("SpecialMesh")
  1579. obj129.MeshType = Enum.MeshType.Brick
  1580. obj129.Scale = Vector3.new(0.0384615399, 0.299999893, 0.0769230798)
  1581. obj129.Parent = obj128
  1582.  
  1583. -- 130 - Front Sight/Gas Tube
  1584. obj130 = Instance.new("Part")
  1585. obj130.CFrame = CFrame.new(Vector3.new(18.2300873, 13.7126532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1586. obj130.FormFactor = 'Custom'
  1587. obj130.LeftSurface = 10
  1588. obj130.TopSurface = 10
  1589. obj130.RightSurface = 10
  1590. obj130.Material = 'SmoothPlastic'
  1591. obj130.Size = Vector3.new(1, 1, 1)
  1592. obj130.FrontSurface = 10
  1593. obj130.BottomSurface = 10
  1594. obj130.BackSurface = 10
  1595. obj130.Anchored = true
  1596. obj130.BrickColor = BrickColor.new("Black")
  1597. obj130.Name = "Front Sight/Gas Tube"
  1598. obj130.Parent = Gun
  1599.  
  1600. -- 131 - Mesh
  1601. obj131 = Instance.new("SpecialMesh")
  1602. obj131.MeshType = Enum.MeshType.Brick
  1603. obj131.Scale = Vector3.new(0.0384615399, 0.0307692327, 0.0769230798)
  1604. obj131.Parent = obj130
  1605.  
  1606. -- 132 - Front Sight/Gas Tube
  1607. obj132 = Instance.new("Part")
  1608. obj132.CFrame = CFrame.new(Vector3.new(18.2000904, 14.0856543, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1609. obj132.FormFactor = 'Custom'
  1610. obj132.LeftSurface = 10
  1611. obj132.TopSurface = 10
  1612. obj132.RightSurface = 10
  1613. obj132.Material = 'SmoothPlastic'
  1614. obj132.Size = Vector3.new(1, 1, 1)
  1615. obj132.FrontSurface = 10
  1616. obj132.BottomSurface = 10
  1617. obj132.BackSurface = 10
  1618. obj132.Anchored = true
  1619. obj132.BrickColor = BrickColor.new("Black")
  1620. obj132.Name = "Front Sight/Gas Tube"
  1621. obj132.Parent = Gun
  1622.  
  1623. -- 133 - Mesh
  1624. obj133 = Instance.new("SpecialMesh")
  1625. obj133.MeshType = Enum.MeshType.Brick
  1626. obj133.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230872)
  1627. obj133.Parent = obj132
  1628.  
  1629. -- 134 - Front Sight/Gas Tube
  1630. obj134 = Instance.new("Part")
  1631. obj134.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8816538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1632. obj134.FormFactor = 'Custom'
  1633. obj134.LeftSurface = 10
  1634. obj134.TopSurface = 10
  1635. obj134.RightSurface = 10
  1636. obj134.Material = 'SmoothPlastic'
  1637. obj134.Size = Vector3.new(1, 1, 1)
  1638. obj134.FrontSurface = 10
  1639.  
  1640. obj134.BottomSurface = 10
  1641.  
  1642. obj134.BackSurface = 10
  1643.  
  1644. obj134.Anchored = true
  1645.  
  1646. obj134.BrickColor = BrickColor.new("Black")
  1647.  
  1648. obj134.Name = "Front Sight/Gas Tube"
  1649.  
  1650. obj134.Parent = Gun
  1651.  
  1652.  
  1653.  
  1654. -- 135 - Mesh
  1655.  
  1656. obj135 = Instance.new("SpecialMesh")
  1657.  
  1658. obj135.MeshType = Enum.MeshType.Brick
  1659.  
  1660. obj135.Scale = Vector3.new(0.0307692327, 0.061538469, 0.061538469)
  1661.  
  1662. obj135.Parent = obj134
  1663.  
  1664.  
  1665.  
  1666. -- 136 - Handguard
  1667.  
  1668. obj136 = Instance.new("Part")
  1669.  
  1670. obj136.CFrame = CFrame.new(Vector3.new(16.1770878, 13.8626528, -9.96266651)) * CFrame.Angles(3.141592502594, 0, -0)
  1671.  
  1672. obj136.FormFactor = 'Custom'
  1673.  
  1674. obj136.LeftSurface = 10
  1675.  
  1676. obj136.TopSurface = 10
  1677.  
  1678. obj136.RightSurface = 10
  1679.  
  1680. obj136.Material = 'SmoothPlastic'
  1681.  
  1682. obj136.Size = Vector3.new(1, 1, 1)
  1683.  
  1684. obj136.FrontSurface = 10
  1685.  
  1686. obj136.BottomSurface = 10
  1687.  
  1688. obj136.BackSurface = 10
  1689.  
  1690. obj136.Anchored = true
  1691.  
  1692. obj136.BrickColor = BrickColor.new("Black")
  1693.  
  1694. obj136.Name = "Handguard"
  1695.  
  1696. obj136.Parent = Gun
  1697.  
  1698.  
  1699.  
  1700. -- 137 - Mesh
  1701.  
  1702. obj137 = Instance.new("SpecialMesh")
  1703.  
  1704. obj137.MeshType = Enum.MeshType.Brick
  1705.  
  1706. obj137.Scale = Vector3.new(0.0384615399, 0.315384597, 0.15384616)
  1707.  
  1708. obj137.Parent = obj136
  1709.  
  1710.  
  1711.  
  1712. -- 138 - Handguard
  1713.  
  1714. obj138 = Instance.new("Part")
  1715.  
  1716. obj138.CFrame = CFrame.new(Vector3.new(17.9190941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1717.  
  1718. obj138.FormFactor = 'Custom'
  1719.  
  1720. obj138.LeftSurface = 10
  1721.  
  1722. obj138.TopSurface = 10
  1723.  
  1724. obj138.RightSurface = 10
  1725.  
  1726. obj138.Material = 'SmoothPlastic'
  1727.  
  1728. obj138.Size = Vector3.new(1, 1, 1)
  1729.  
  1730. obj138.FrontSurface = 10
  1731.  
  1732. obj138.BottomSurface = 10
  1733.  
  1734. obj138.BackSurface = 10
  1735.  
  1736. obj138.Anchored = true
  1737.  
  1738. obj138.BrickColor = BrickColor.new("Black")
  1739.  
  1740. obj138.Name = "Handguard"
  1741.  
  1742. obj138.Parent = Gun
  1743.  
  1744.  
  1745.  
  1746. -- 139 - Mesh
  1747.  
  1748. obj139 = Instance.new("CylinderMesh")
  1749.  
  1750. obj139.Scale = Vector3.new(0.215384603, 0.0615384653, 0.346153855)
  1751.  
  1752. obj139.Parent = obj138
  1753.  
  1754.  
  1755.  
  1756. -- 140 - Handguard
  1757.  
  1758. obj140 = Instance.new("Part")
  1759.  
  1760. obj140.CFrame = CFrame.new(Vector3.new(17.5230885, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1761.  
  1762. obj140.FormFactor = 'Custom'
  1763.  
  1764. obj140.LeftSurface = 10
  1765.  
  1766. obj140.TopSurface = 10
  1767.  
  1768. obj140.RightSurface = 10
  1769.  
  1770. obj140.Material = 'SmoothPlastic'
  1771.  
  1772. obj140.Size = Vector3.new(1, 1, 1)
  1773.  
  1774. obj140.FrontSurface = 10
  1775.  
  1776. obj140.BottomSurface = 10
  1777.  
  1778. obj140.BackSurface = 10
  1779.  
  1780. obj140.Anchored = true
  1781.  
  1782. obj140.BrickColor = BrickColor.new("Black")
  1783.  
  1784. obj140.Name = "Handguard"
  1785.  
  1786. obj140.Parent = Gun
  1787.  
  1788.  
  1789.  
  1790. -- 141 - Mesh
  1791.  
  1792. obj141 = Instance.new("CylinderMesh")
  1793.  
  1794. obj141.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  1795.  
  1796. obj141.Parent = obj140
  1797.  
  1798.  
  1799.  
  1800. -- 142 - Handguard
  1801.  
  1802. obj142 = Instance.new("Part")
  1803.  
  1804. obj142.CFrame = CFrame.new(Vector3.new(16.7380924, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1805.  
  1806. obj142.FormFactor = 'Custom'
  1807.  
  1808. obj142.LeftSurface = 10
  1809.  
  1810. obj142.TopSurface = 10
  1811.  
  1812. obj142.RightSurface = 10
  1813.  
  1814. obj142.Material = 'SmoothPlastic'
  1815.  
  1816. obj142.Size = Vector3.new(1, 1, 1)
  1817.  
  1818. obj142.FrontSurface = 10
  1819.  
  1820. obj142.BottomSurface = 10
  1821.  
  1822. obj142.BackSurface = 10
  1823.  
  1824. obj142.Anchored = true
  1825.  
  1826. obj142.BrickColor = BrickColor.new("Black")
  1827.  
  1828. obj142.Name = "Handguard"
  1829.  
  1830. obj142.Parent = Gun
  1831.  
  1832.  
  1833.  
  1834. -- 143 - Mesh
  1835.  
  1836. obj143 = Instance.new("CylinderMesh")
  1837.  
  1838. obj143.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  1839.  
  1840. obj143.Parent = obj142
  1841.  
  1842.  
  1843.  
  1844. -- 144 - Handguard
  1845.  
  1846. obj144 = Instance.new("Part")
  1847.  
  1848. obj144.CFrame = CFrame.new(Vector3.new(16.2300854, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1849.  
  1850. obj144.FormFactor = 'Custom'
  1851.  
  1852. obj144.LeftSurface = 10
  1853.  
  1854. obj144.TopSurface = 10
  1855.  
  1856. obj144.RightSurface = 10
  1857.  
  1858. obj144.Material = 'SmoothPlastic'
  1859.  
  1860. obj144.Size = Vector3.new(1, 1, 1)
  1861.  
  1862. obj144.FrontSurface = 10
  1863.  
  1864. obj144.BottomSurface = 10
  1865.  
  1866. obj144.BackSurface = 10
  1867.  
  1868. obj144.Anchored = true
  1869.  
  1870. obj144.BrickColor = BrickColor.new("Black")
  1871.  
  1872. obj144.Name = "Handguard"
  1873.  
  1874. obj144.Parent = Gun
  1875.  
  1876.  
  1877.  
  1878. -- 145 - Mesh
  1879.  
  1880. obj145 = Instance.new("CylinderMesh")
  1881.  
  1882. obj145.Scale = Vector3.new(0.307692319, 0.0230769273, 0.346153855)
  1883.  
  1884. obj145.Parent = obj144
  1885.  
  1886.  
  1887.  
  1888. -- 146 - Handguard
  1889.  
  1890. obj146 = Instance.new("Part")
  1891.  
  1892. obj146.CFrame = CFrame.new(Vector3.new(17.2610912, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1893.  
  1894. obj146.FormFactor = 'Custom'
  1895.  
  1896. obj146.LeftSurface = 10
  1897.  
  1898. obj146.TopSurface = 10
  1899.  
  1900. obj146.RightSurface = 10
  1901.  
  1902. obj146.Material = 'SmoothPlastic'
  1903.  
  1904. obj146.Size = Vector3.new(1, 1, 1)
  1905.  
  1906. obj146.FrontSurface = 10
  1907.  
  1908. obj146.BottomSurface = 10
  1909.  
  1910. obj146.BackSurface = 10
  1911.  
  1912. obj146.Anchored = true
  1913.  
  1914. obj146.BrickColor = BrickColor.new("Black")
  1915.  
  1916. obj146.Name = "Handguard"
  1917.  
  1918. obj146.Parent = Gun
  1919.  
  1920.  
  1921.  
  1922. -- 147 - Mesh
  1923.  
  1924. obj147 = Instance.new("CylinderMesh")
  1925.  
  1926. obj147.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  1927.  
  1928. obj147.Parent = obj146
  1929.  
  1930.  
  1931.  
  1932. -- 148 - Handguard
  1933.  
  1934. obj148 = Instance.new("Part")
  1935.  
  1936. obj148.CFrame = CFrame.new(Vector3.new(16.1690922, 13.7016535, -9.89266491)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1937.  
  1938. obj148.FormFactor = 'Custom'
  1939.  
  1940. obj148.LeftSurface = 10
  1941.  
  1942. obj148.TopSurface = 10
  1943.  
  1944. obj148.RightSurface = 10
  1945.  
  1946. obj148.Material = 'SmoothPlastic'
  1947.  
  1948. obj148.Size = Vector3.new(1, 1, 1)
  1949.  
  1950. obj148.FrontSurface = 10
  1951.  
  1952. obj148.BottomSurface = 10
  1953.  
  1954. obj148.BackSurface = 10
  1955.  
  1956. obj148.Anchored = true
  1957.  
  1958. obj148.BrickColor = BrickColor.new("Black")
  1959.  
  1960. obj148.Name = "Handguard"
  1961.  
  1962. obj148.Parent = Gun
  1963.  
  1964.  
  1965.  
  1966. -- 149 - Mesh
  1967.  
  1968. obj149 = Instance.new("SpecialMesh")
  1969.  
  1970. obj149.MeshType = Enum.MeshType.Sphere
  1971.  
  1972. obj149.Scale = Vector3.new(0.0769230798, 0.0769230798, 0.0769230798)
  1973.  
  1974. obj149.Parent = obj148
  1975.  
  1976.  
  1977.  
  1978. -- 150 - Handguard
  1979.  
  1980. obj150 = Instance.new("Part")
  1981.  
  1982. obj150.CFrame = CFrame.new(Vector3.new(16.477087, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1983.  
  1984. obj150.FormFactor = 'Custom'
  1985.  
  1986. obj150.LeftSurface = 10
  1987.  
  1988. obj150.TopSurface = 10
  1989.  
  1990. obj150.RightSurface = 10
  1991.  
  1992. obj150.Material = 'SmoothPlastic'
  1993.  
  1994. obj150.Size = Vector3.new(1, 1, 1)
  1995.  
  1996. obj150.FrontSurface = 10
  1997.  
  1998. obj150.BottomSurface = 10
  1999.  
  2000. obj150.BackSurface = 10
  2001.  
  2002. obj150.Anchored = true
  2003.  
  2004. obj150.BrickColor = BrickColor.new("Black")
  2005.  
  2006. obj150.Name = "Handguard"
  2007.  
  2008. obj150.Parent = Gun
  2009.  
  2010.  
  2011.  
  2012. -- 151 - Mesh
  2013.  
  2014. obj151 = Instance.new("CylinderMesh")
  2015.  
  2016. obj151.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2017.  
  2018. obj151.Parent = obj150
  2019.  
  2020.  
  2021.  
  2022. -- 152 - Handguard
  2023.  
  2024. obj152 = Instance.new("Part")
  2025.  
  2026. obj152.CFrame = CFrame.new(Vector3.new(16.1690922, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2027.  
  2028. obj152.FormFactor = 'Custom'
  2029.  
  2030. obj152.LeftSurface = 10
  2031.  
  2032. obj152.TopSurface = 10
  2033.  
  2034. obj152.RightSurface = 10
  2035.  
  2036. obj152.Material = 'SmoothPlastic'
  2037.  
  2038. obj152.Size = Vector3.new(1, 1, 1)
  2039.  
  2040. obj152.FrontSurface = 10
  2041.  
  2042. obj152.BottomSurface = 10
  2043.  
  2044. obj152.BackSurface = 10
  2045.  
  2046. obj152.Anchored = true
  2047.  
  2048. obj152.BrickColor = BrickColor.new("Black")
  2049.  
  2050. obj152.Name = "Handguard"
  2051.  
  2052. obj152.Parent = Gun
  2053.  
  2054.  
  2055.  
  2056. -- 153 - Mesh
  2057.  
  2058. obj153 = Instance.new("CylinderMesh")
  2059.  
  2060. obj153.Scale = Vector3.new(0.230769247, 0.0538461618, 0.192307696)
  2061.  
  2062. obj153.Parent = obj152
  2063.  
  2064.  
  2065.  
  2066. -- 154 - Handguard
  2067.  
  2068. obj154 = Instance.new("Part")
  2069.  
  2070. obj154.CFrame = CFrame.new(Vector3.new(17.7880917, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2071.  
  2072. obj154.FormFactor = 'Custom'
  2073.  
  2074. obj154.LeftSurface = 10
  2075.  
  2076. obj154.TopSurface = 10
  2077.  
  2078. obj154.RightSurface = 10
  2079.  
  2080. obj154.Material = 'SmoothPlastic'
  2081.  
  2082. obj154.Size = Vector3.new(1, 1, 1)
  2083.  
  2084. obj154.FrontSurface = 10
  2085.  
  2086. obj154.BottomSurface = 10
  2087.  
  2088. obj154.BackSurface = 10
  2089.  
  2090. obj154.Anchored = true
  2091.  
  2092. obj154.BrickColor = BrickColor.new("Black")
  2093.  
  2094. obj154.Name = "Handguard"
  2095.  
  2096. obj154.Parent = Gun
  2097.  
  2098.  
  2099.  
  2100. -- 155 - Mesh
  2101.  
  2102. obj155 = Instance.new("CylinderMesh")
  2103.  
  2104. obj155.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2105.  
  2106. obj155.Parent = obj154
  2107.  
  2108.  
  2109.  
  2110. -- 156 - Handguard
  2111.  
  2112. obj156 = Instance.new("Part")
  2113.  
  2114. obj156.CFrame = CFrame.new(Vector3.new(17.3920918, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2115.  
  2116. obj156.FormFactor = 'Custom'
  2117.  
  2118. obj156.LeftSurface = 10
  2119.  
  2120. obj156.TopSurface = 10
  2121.  
  2122. obj156.RightSurface = 10
  2123.  
  2124. obj156.Material = 'SmoothPlastic'
  2125.  
  2126. obj156.Size = Vector3.new(1, 1, 1)
  2127.  
  2128. obj156.FrontSurface = 10
  2129.  
  2130. obj156.BottomSurface = 10
  2131.  
  2132. obj156.BackSurface = 10
  2133.  
  2134. obj156.Anchored = true
  2135.  
  2136. obj156.BrickColor = BrickColor.new("Black")
  2137.  
  2138. obj156.Name = "Handguard"
  2139.  
  2140. obj156.Parent = Gun
  2141.  
  2142.  
  2143.  
  2144. -- 157 - Mesh
  2145.  
  2146. obj157 = Instance.new("CylinderMesh")
  2147.  
  2148. obj157.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2149.  
  2150. obj157.Parent = obj156
  2151.  
  2152.  
  2153.  
  2154. -- 158 - Handguard
  2155.  
  2156. obj158 = Instance.new("Part")
  2157.  
  2158. obj158.CFrame = CFrame.new(Vector3.new(17.1300907, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2159.  
  2160. obj158.FormFactor = 'Custom'
  2161.  
  2162. obj158.LeftSurface = 10
  2163.  
  2164. obj158.TopSurface = 10
  2165.  
  2166. obj158.RightSurface = 10
  2167.  
  2168. obj158.Material = 'SmoothPlastic'
  2169.  
  2170. obj158.Size = Vector3.new(1, 1, 1)
  2171.  
  2172. obj158.FrontSurface = 10
  2173.  
  2174. obj158.BottomSurface = 10
  2175.  
  2176. obj158.BackSurface = 10
  2177.  
  2178. obj158.Anchored = true
  2179.  
  2180. obj158.BrickColor = BrickColor.new("Black")
  2181.  
  2182. obj158.Name = "Handguard"
  2183.  
  2184. obj158.Parent = Gun
  2185.  
  2186.  
  2187.  
  2188. -- 159 - Mesh
  2189.  
  2190. obj159 = Instance.new("CylinderMesh")
  2191.  
  2192. obj159.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2193.  
  2194. obj159.Parent = obj158
  2195.  
  2196.  
  2197.  
  2198. -- 160 - Handguard
  2199.  
  2200. obj160 = Instance.new("Part")
  2201.  
  2202. obj160.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8126535, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  2203.  
  2204. obj160.FormFactor = 'Custom'
  2205.  
  2206. obj160.LeftSurface = 10
  2207.  
  2208. obj160.TopSurface = 10
  2209.  
  2210. obj160.RightSurface = 10
  2211.  
  2212. obj160.Material = 'SmoothPlastic'
  2213.  
  2214. obj160.Size = Vector3.new(2, 1, 1)
  2215.  
  2216. obj160.FrontSurface = 10
  2217.  
  2218. obj160.BottomSurface = 10
  2219.  
  2220. obj160.BackSurface = 10
  2221.  
  2222. obj160.Anchored = true
  2223.  
  2224. obj160.BrickColor = BrickColor.new("Black")
  2225.  
  2226. obj160.Name = "Handguard"
  2227.  
  2228. obj160.Parent = Gun
  2229.  
  2230.  
  2231.  
  2232. -- 161 - Mesh
  2233.  
  2234. obj161 = Instance.new("SpecialMesh")
  2235.  
  2236. obj161.MeshType = Enum.MeshType.Brick
  2237.  
  2238. obj161.Scale = Vector3.new(0.799999893, 0.353846163, 0.0769230798)
  2239.  
  2240. obj161.Parent = obj160
  2241.  
  2242.  
  2243.  
  2244. -- 162 - Handguard
  2245.  
  2246. obj162 = Instance.new("Part")
  2247.  
  2248. obj162.CFrame = CFrame.new(Vector3.new(16.2770939, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2249.  
  2250. obj162.FormFactor = 'Custom'
  2251.  
  2252. obj162.LeftSurface = 10
  2253.  
  2254. obj162.TopSurface = 10
  2255.  
  2256. obj162.RightSurface = 10
  2257.  
  2258. obj162.Material = 'SmoothPlastic'
  2259.  
  2260. obj162.Size = Vector3.new(1, 1, 1)
  2261.  
  2262. obj162.FrontSurface = 10
  2263.  
  2264. obj162.BottomSurface = 10
  2265.  
  2266. obj162.BackSurface = 10
  2267.  
  2268. obj162.Anchored = true
  2269.  
  2270. obj162.BrickColor = BrickColor.new("Black")
  2271.  
  2272. obj162.Name = "Handguard"
  2273.  
  2274. obj162.Parent = Gun
  2275.  
  2276.  
  2277.  
  2278. -- 163 - Mesh
  2279.  
  2280. obj163 = Instance.new("CylinderMesh")
  2281.  
  2282. obj163.Scale = Vector3.new(0.246153861, 0.0230769273, 0.346153855)
  2283.  
  2284. obj163.Parent = obj162
  2285.  
  2286.  
  2287.  
  2288. -- 164 - Handguard
  2289.  
  2290. obj164 = Instance.new("Part")
  2291.  
  2292. obj164.CFrame = CFrame.new(Vector3.new(16.6070881, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2293.  
  2294. obj164.FormFactor = 'Custom'
  2295.  
  2296. obj164.LeftSurface = 10
  2297.  
  2298. obj164.TopSurface = 10
  2299.  
  2300. obj164.RightSurface = 10
  2301.  
  2302. obj164.Material = 'SmoothPlastic'
  2303.  
  2304. obj164.Size = Vector3.new(1, 1, 1)
  2305.  
  2306. obj164.FrontSurface = 10
  2307.  
  2308. obj164.BottomSurface = 10
  2309.  
  2310. obj164.BackSurface = 10
  2311.  
  2312. obj164.Anchored = true
  2313.  
  2314. obj164.BrickColor = BrickColor.new("Black")
  2315.  
  2316. obj164.Name = "Handguard"
  2317.  
  2318. obj164.Parent = Gun
  2319.  
  2320.  
  2321.  
  2322. -- 165 - Mesh
  2323.  
  2324. obj165 = Instance.new("CylinderMesh")
  2325.  
  2326. obj165.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2327.  
  2328. obj165.Parent = obj164
  2329.  
  2330.  
  2331.  
  2332. -- 166 - Handguard
  2333.  
  2334. obj166 = Instance.new("Part")
  2335.  
  2336. obj166.CFrame = CFrame.new(Vector3.new(17.6530933, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2337.  
  2338. obj166.FormFactor = 'Custom'
  2339.  
  2340. obj166.LeftSurface = 10
  2341.  
  2342. obj166.TopSurface = 10
  2343.  
  2344. obj166.RightSurface = 10
  2345.  
  2346. obj166.Material = 'SmoothPlastic'
  2347.  
  2348. obj166.Size = Vector3.new(1, 1, 1)
  2349.  
  2350. obj166.FrontSurface = 10
  2351.  
  2352. obj166.BottomSurface = 10
  2353.  
  2354. obj166.BackSurface = 10
  2355.  
  2356. obj166.Anchored = true
  2357.  
  2358. obj166.BrickColor = BrickColor.new("Black")
  2359.  
  2360. obj166.Name = "Handguard"
  2361.  
  2362. obj166.Parent = Gun
  2363.  
  2364.  
  2365.  
  2366. -- 167 - Mesh
  2367.  
  2368. obj167 = Instance.new("CylinderMesh")
  2369.  
  2370. obj167.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2371.  
  2372. obj167.Parent = obj166
  2373.  
  2374.  
  2375.  
  2376. -- 168 - Handguard
  2377.  
  2378. obj168 = Instance.new("Part")
  2379.  
  2380. obj168.CFrame = CFrame.new(Vector3.new(16.3460941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2381.  
  2382. obj168.FormFactor = 'Custom'
  2383.  
  2384. obj168.LeftSurface = 10
  2385.  
  2386. obj168.TopSurface = 10
  2387.  
  2388. obj168.RightSurface = 10
  2389.  
  2390. obj168.Material = 'SmoothPlastic'
  2391.  
  2392. obj168.Size = Vector3.new(1, 1, 1)
  2393.  
  2394. obj168.FrontSurface = 10
  2395.  
  2396. obj168.BottomSurface = 10
  2397.  
  2398. obj168.BackSurface = 10
  2399.  
  2400. obj168.Anchored = true
  2401.  
  2402. obj168.BrickColor = BrickColor.new("Black")
  2403.  
  2404. obj168.Name = "Handguard"
  2405.  
  2406. obj168.Parent = Gun
  2407.  
  2408.  
  2409.  
  2410. -- 169 - Mesh
  2411.  
  2412. obj169 = Instance.new("CylinderMesh")
  2413.  
  2414. obj169.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2415.  
  2416. obj169.Parent = obj168
  2417.  
  2418.  
  2419.  
  2420. -- 170 - PointTo
  2421.  
  2422. obj170 = Instance.new("Part")
  2423.  
  2424. obj170.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2425.  
  2426. obj170.FormFactor = 'Custom'
  2427.  
  2428. obj170.LeftSurface = 10
  2429.  
  2430. obj170.TopSurface = 10
  2431.  
  2432. obj170.RightSurface = 10
  2433.  
  2434. obj170.Material = 'SmoothPlastic'
  2435.  
  2436. obj170.Size = Vector3.new(1, 2, 1)
  2437.  
  2438. obj170.FrontSurface = 10
  2439.  
  2440. obj170.BottomSurface = 10
  2441.  
  2442. obj170.BackSurface = 10
  2443.  
  2444. obj170.Anchored = true
  2445.  
  2446. obj170.BrickColor = BrickColor.new("Black")
  2447.  
  2448. obj170.Name = "PointTo"
  2449.  
  2450. obj170.Parent = Gun
  2451.  
  2452.  
  2453.  
  2454. -- 171 - Mesh
  2455.  
  2456. obj171 = Instance.new("CylinderMesh")
  2457.  
  2458. obj171.Scale = Vector3.new(0.346153915, 0.799999893, 0.369230747)
  2459.  
  2460. obj171.Parent = obj170
  2461.  
  2462.  
  2463.  
  2464. -- 172 - Handguard
  2465.  
  2466. obj172 = Instance.new("Part")
  2467.  
  2468. obj172.CFrame = CFrame.new(Vector3.new(16.2070904, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2469.  
  2470. obj172.FormFactor = 'Custom'
  2471.  
  2472. obj172.LeftSurface = 10
  2473.  
  2474. obj172.TopSurface = 10
  2475.  
  2476. obj172.RightSurface = 10
  2477.  
  2478. obj172.Material = 'SmoothPlastic'
  2479.  
  2480. obj172.Size = Vector3.new(1, 1, 1)
  2481.  
  2482. obj172.FrontSurface = 10
  2483.  
  2484. obj172.BottomSurface = 10
  2485.  
  2486. obj172.BackSurface = 10
  2487.  
  2488. obj172.Anchored = true
  2489.  
  2490. obj172.BrickColor = BrickColor.new("Black")
  2491.  
  2492. obj172.Name = "Handguard"
  2493.  
  2494. obj172.Parent = Gun
  2495.  
  2496.  
  2497.  
  2498. -- 173 - Mesh
  2499.  
  2500. obj173 = Instance.new("CylinderMesh")
  2501.  
  2502. obj173.Scale = Vector3.new(0.27692309, 0.0230769273, 0.269230783)
  2503.  
  2504. obj173.Parent = obj172
  2505.  
  2506.  
  2507.  
  2508. -- 174 - Handguard
  2509.  
  2510. obj174 = Instance.new("Part")
  2511.  
  2512. obj174.CFrame = CFrame.new(Vector3.new(16.253088, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2513.  
  2514. obj174.FormFactor = 'Custom'
  2515.  
  2516. obj174.LeftSurface = 10
  2517.  
  2518. obj174.TopSurface = 10
  2519.  
  2520. obj174.RightSurface = 10
  2521.  
  2522. obj174.Material = 'SmoothPlastic'
  2523.  
  2524. obj174.Size = Vector3.new(1, 1, 1)
  2525.  
  2526. obj174.FrontSurface = 10
  2527.  
  2528. obj174.BottomSurface = 10
  2529.  
  2530. obj174.BackSurface = 10
  2531.  
  2532. obj174.Anchored = true
  2533.  
  2534. obj174.BrickColor = BrickColor.new("Black")
  2535.  
  2536. obj174.Name = "Handguard"
  2537.  
  2538. obj174.Parent = Gun
  2539.  
  2540.  
  2541.  
  2542. -- 175 - Mesh
  2543.  
  2544. obj175 = Instance.new("CylinderMesh")
  2545.  
  2546. obj175.Scale = Vector3.new(0.27692309, 0.0230769273, 0.346153855)
  2547.  
  2548. obj175.Parent = obj174
  2549.  
  2550.  
  2551.  
  2552. -- 176 - Handguard
  2553.  
  2554. obj176 = Instance.new("Part")
  2555.  
  2556. obj176.CFrame = CFrame.new(Vector3.new(17.0000935, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2557.  
  2558. obj176.FormFactor = 'Custom'
  2559.  
  2560. obj176.LeftSurface = 10
  2561.  
  2562. obj176.TopSurface = 10
  2563.  
  2564. obj176.RightSurface = 10
  2565.  
  2566. obj176.Material = 'SmoothPlastic'
  2567.  
  2568. obj176.Size = Vector3.new(1, 1, 1)
  2569.  
  2570. obj176.FrontSurface = 10
  2571.  
  2572. obj176.BottomSurface = 10
  2573.  
  2574. obj176.BackSurface = 10
  2575.  
  2576. obj176.Anchored = true
  2577.  
  2578. obj176.BrickColor = BrickColor.new("Black")
  2579.  
  2580. obj176.Name = "Handguard"
  2581.  
  2582. obj176.Parent = Gun
  2583.  
  2584.  
  2585.  
  2586. -- 177 - Mesh
  2587.  
  2588. obj177 = Instance.new("CylinderMesh")
  2589.  
  2590. obj177.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2591.  
  2592. obj177.Parent = obj176
  2593.  
  2594.  
  2595.  
  2596. -- 178 - Handguard
  2597.  
  2598. obj178 = Instance.new("Part")
  2599.  
  2600. obj178.CFrame = CFrame.new(Vector3.new(16.8690853, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2601.  
  2602. obj178.FormFactor = 'Custom'
  2603.  
  2604. obj178.LeftSurface = 10
  2605.  
  2606. obj178.TopSurface = 10
  2607.  
  2608. obj178.RightSurface = 10
  2609.  
  2610. obj178.Material = 'SmoothPlastic'
  2611.  
  2612. obj178.Size = Vector3.new(1, 1, 1)
  2613.  
  2614. obj178.FrontSurface = 10
  2615.  
  2616. obj178.BottomSurface = 10
  2617.  
  2618. obj178.BackSurface = 10
  2619.  
  2620. obj178.Anchored = true
  2621.  
  2622. obj178.BrickColor = BrickColor.new("Black")
  2623.  
  2624. obj178.Name = "Handguard"
  2625.  
  2626. obj178.Parent = Gun
  2627.  
  2628.  
  2629.  
  2630. -- 179 - Mesh
  2631.  
  2632. obj179 = Instance.new("CylinderMesh")
  2633.  
  2634. obj179.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2635.  
  2636. obj179.Parent = obj178
  2637.  
  2638.  
  2639.  
  2640. -- 180 - Handguard
  2641.  
  2642. obj180 = Instance.new("Part")
  2643.  
  2644. obj180.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  2645.  
  2646. obj180.FormFactor = 'Custom'
  2647.  
  2648. obj180.LeftSurface = 10
  2649.  
  2650. obj180.TopSurface = 10
  2651.  
  2652. obj180.RightSurface = 10
  2653.  
  2654. obj180.Material = 'SmoothPlastic'
  2655.  
  2656. obj180.Size = Vector3.new(2, 1, 1)
  2657.  
  2658. obj180.FrontSurface = 10
  2659.  
  2660. obj180.BottomSurface = 10
  2661.  
  2662. obj180.BackSurface = 10
  2663.  
  2664. obj180.Anchored = true
  2665.  
  2666. obj180.BrickColor = BrickColor.new("Black")
  2667.  
  2668. obj180.Name = "Handguard"
  2669.  
  2670. obj180.Parent = Gun
  2671.  
  2672.  
  2673.  
  2674. -- 181 - Mesh
  2675.  
  2676. obj181 = Instance.new("SpecialMesh")
  2677.  
  2678. obj181.MeshType = Enum.MeshType.Brick
  2679.  
  2680. obj181.Scale = Vector3.new(0.800000072, 0.353846163, 0.0769230798)
  2681.  
  2682. obj181.Parent = obj180
  2683.  
  2684.  
  2685.  
  2686. -- 182 - Part
  2687.  
  2688. obj182 = Instance.new("Part")
  2689.  
  2690. obj182.CFrame = CFrame.new(Vector3.new(15.7000923, 13.5936537, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  2691.  
  2692. obj182.FormFactor = 'Custom'
  2693.  
  2694. obj182.LeftSurface = 10
  2695.  
  2696. obj182.TopSurface = 10
  2697.  
  2698. obj182.RightSurface = 10
  2699.  
  2700. obj182.Material = 'SmoothPlastic'
  2701.  
  2702. obj182.Size = Vector3.new(1, 1, 1)
  2703.  
  2704. obj182.FrontSurface = 10
  2705.  
  2706. obj182.BottomSurface = 10
  2707.  
  2708. obj182.BackSurface = 10
  2709.  
  2710. obj182.Anchored = true
  2711.  
  2712. obj182.BrickColor = BrickColor.new("Black")
  2713.  
  2714. obj182.Parent = Gun
  2715.  
  2716.  
  2717.  
  2718. -- 183 - Mesh
  2719.  
  2720. obj183 = Instance.new("SpecialMesh")
  2721.  
  2722. obj183.MeshType = Enum.MeshType.Wedge
  2723.  
  2724. obj183.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  2725.  
  2726. obj183.Parent = obj182
  2727.  
  2728.  
  2729.  
  2730. -- 184 - Grip
  2731.  
  2732. obj184 = Instance.new("Part")
  2733.  
  2734. obj184.CFrame = CFrame.new(Vector3.new(15.2210979, 13.0296526, -9.96266651)) * CFrame.Angles(1.5707961320877, -0.5146958231926, -3.141592502594)
  2735.  
  2736. obj184.FormFactor = 'Custom'
  2737.  
  2738. obj184.LeftSurface = 10
  2739.  
  2740. obj184.TopSurface = 10
  2741.  
  2742. obj184.RightSurface = 10
  2743.  
  2744. obj184.Material = 'SmoothPlastic'
  2745.  
  2746. obj184.Size = Vector3.new(1, 1, 1)
  2747.  
  2748. obj184.FrontSurface = 10
  2749.  
  2750. obj184.BottomSurface = 10
  2751.  
  2752. obj184.BackSurface = 10
  2753.  
  2754. obj184.Anchored = true
  2755.  
  2756. obj184.BrickColor = BrickColor.new("Black")
  2757.  
  2758. obj184.Name = "Grip"
  2759.  
  2760. obj184.Parent = Gun
  2761.  
  2762.  
  2763.  
  2764. -- 185 - Mesh
  2765.  
  2766. obj185 = Instance.new("CylinderMesh")
  2767.  
  2768. obj185.Scale = Vector3.new(0.0384615399, 0.138461545, 0.0384615399)
  2769.  
  2770. obj185.Parent = obj184
  2771.  
  2772.  
  2773.  
  2774. -- 186 - A1
  2775.  
  2776. obj186 = Instance.new("Part")
  2777.  
  2778. obj186.CFrame = CFrame.new(Vector3.new(15.9290953, 13.8306532, -9.94667149)) * CFrame.Angles(1.5099580252809e-007, -2.2799733224977e-014, 1.570796251297)
  2779.  
  2780. obj186.FormFactor = 'Custom'
  2781.  
  2782. obj186.LeftSurface = 10
  2783.  
  2784. obj186.TopSurface = 10
  2785.  
  2786. obj186.RightSurface = 10
  2787.  
  2788. obj186.Material = 'SmoothPlastic'
  2789.  
  2790. obj186.Size = Vector3.new(1, 1, 1)
  2791.  
  2792. obj186.FrontSurface = 10
  2793.  
  2794. obj186.BottomSurface = 10
  2795.  
  2796. obj186.BackSurface = 10
  2797.  
  2798. obj186.Anchored = true
  2799.  
  2800. obj186.BrickColor = BrickColor.new("Dark stone grey")
  2801.  
  2802. obj186.Name = "A1"
  2803.  
  2804. obj186.Parent = Gun
  2805.  
  2806.  
  2807.  
  2808. -- 187 - Mesh
  2809.  
  2810. obj187 = Instance.new("CylinderMesh")
  2811.  
  2812. obj187.Scale = Vector3.new(0.134999976, 0.423000127, 0.200000018)
  2813.  
  2814. obj187.Parent = obj186
  2815.  
  2816.  
  2817.  
  2818. -- 188 - Part
  2819.  
  2820. obj188 = Instance.new("Part")
  2821.  
  2822. obj188.CFrame = CFrame.new(Vector3.new(15.9380903, 13.4856529, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  2823.  
  2824. obj188.FormFactor = 'Custom'
  2825.  
  2826. obj188.LeftSurface = 10
  2827.  
  2828. obj188.TopSurface = 10
  2829.  
  2830. obj188.RightSurface = 10
  2831.  
  2832. obj188.Material = 'SmoothPlastic'
  2833.  
  2834. obj188.Size = Vector3.new(1, 1, 1)
  2835.  
  2836. obj188.FrontSurface = 10
  2837.  
  2838. obj188.BottomSurface = 10
  2839.  
  2840. obj188.BackSurface = 10
  2841.  
  2842. obj188.Anchored = true
  2843.  
  2844. obj188.BrickColor = BrickColor.new("Black")
  2845.  
  2846. obj188.Parent = Gun
  2847.  
  2848.  
  2849.  
  2850. -- 189 - Mesh
  2851.  
  2852. obj189 = Instance.new("SpecialMesh")
  2853.  
  2854. obj189.MeshType = Enum.MeshType.Wedge
  2855.  
  2856. obj189.Scale = Vector3.new(0.15384616, 0.0692307726, 0.438461393)
  2857.  
  2858. obj189.Parent = obj188
  2859.  
  2860.  
  2861.  
  2862. -- 190 - Part
  2863.  
  2864. obj190 = Instance.new("Part")
  2865.  
  2866. obj190.CFrame = CFrame.new(Vector3.new(15.9000959, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  2867.  
  2868. obj190.FormFactor = 'Custom'
  2869.  
  2870. obj190.LeftSurface = 10
  2871.  
  2872. obj190.TopSurface = 10
  2873.  
  2874. obj190.RightSurface = 10
  2875.  
  2876. obj190.Material = 'SmoothPlastic'
  2877.  
  2878. obj190.Size = Vector3.new(1, 1, 1)
  2879.  
  2880. obj190.FrontSurface = 10
  2881.  
  2882. obj190.BottomSurface = 10
  2883.  
  2884. obj190.BackSurface = 10
  2885.  
  2886. obj190.Anchored = true
  2887.  
  2888. obj190.BrickColor = BrickColor.new("Dark stone grey")
  2889.  
  2890. obj190.Parent = Gun
  2891.  
  2892.  
  2893.  
  2894. -- 191 - Mesh
  2895.  
  2896. obj191 = Instance.new("CylinderMesh")
  2897.  
  2898. obj191.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
  2899.  
  2900. obj191.Parent = obj190
  2901.  
  2902.  
  2903.  
  2904. -- 192 - Part
  2905.  
  2906. obj192 = Instance.new("Part")
  2907.  
  2908. obj192.CFrame = CFrame.new(Vector3.new(15.7300911, 13.608654, -9.93166256)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  2909.  
  2910. obj192.FormFactor = 'Custom'
  2911.  
  2912. obj192.LeftSurface = 10
  2913.  
  2914. obj192.TopSurface = 10
  2915.  
  2916. obj192.RightSurface = 10
  2917.  
  2918. obj192.Material = 'SmoothPlastic'
  2919.  
  2920. obj192.Size = Vector3.new(1, 1, 1)
  2921.  
  2922. obj192.FrontSurface = 10
  2923.  
  2924. obj192.BottomSurface = 10
  2925.  
  2926. obj192.BackSurface = 10
  2927.  
  2928. obj192.Anchored = true
  2929.  
  2930. obj192.BrickColor = BrickColor.new("Dark stone grey")
  2931.  
  2932. obj192.Parent = Gun
  2933.  
  2934.  
  2935.  
  2936. -- 193 - Mesh
  2937.  
  2938. obj193 = Instance.new("CylinderMesh")
  2939.  
  2940. obj193.Scale = Vector3.new(0.0769230798, 0.107692324, 0.0384615399)
  2941.  
  2942. obj193.Parent = obj192
  2943.  
  2944.  
  2945.  
  2946. -- 194 - Part
  2947.  
  2948. obj194 = Instance.new("Part")
  2949.  
  2950. obj194.CFrame = CFrame.new(Vector3.new(15.8030958, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  2951.  
  2952. obj194.FormFactor = 'Custom'
  2953.  
  2954. obj194.LeftSurface = 10
  2955.  
  2956. obj194.TopSurface = 10
  2957.  
  2958. obj194.RightSurface = 10
  2959.  
  2960. obj194.Material = 'SmoothPlastic'
  2961.  
  2962. obj194.Size = Vector3.new(1, 1, 1)
  2963.  
  2964. obj194.FrontSurface = 10
  2965.  
  2966. obj194.BottomSurface = 10
  2967.  
  2968. obj194.BackSurface = 10
  2969.  
  2970. obj194.Anchored = true
  2971.  
  2972. obj194.BrickColor = BrickColor.new("Dark stone grey")
  2973.  
  2974. obj194.Parent = Gun
  2975.  
  2976.  
  2977.  
  2978. -- 195 - Mesh
  2979.  
  2980. obj195 = Instance.new("SpecialMesh")
  2981.  
  2982. obj195.MeshType = Enum.MeshType.Brick
  2983.  
  2984. obj195.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
  2985.  
  2986. obj195.Parent = obj194
  2987.  
  2988.  
  2989.  
  2990. -- 196 - Part
  2991.  
  2992. obj196 = Instance.new("Part")
  2993.  
  2994. obj196.CFrame = CFrame.new(Vector3.new(15.1420965, 13.6936531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  2995.  
  2996. obj196.FormFactor = 'Custom'
  2997.  
  2998. obj196.LeftSurface = 10
  2999.  
  3000. obj196.TopSurface = 10
  3001.  
  3002. obj196.RightSurface = 10
  3003.  
  3004. obj196.Material = 'SmoothPlastic'
  3005.  
  3006. obj196.Size = Vector3.new(1, 1, 1)
  3007.  
  3008. obj196.FrontSurface = 10
  3009.  
  3010. obj196.BottomSurface = 10
  3011.  
  3012. obj196.BackSurface = 10
  3013.  
  3014. obj196.Anchored = true
  3015.  
  3016. obj196.BrickColor = BrickColor.new("Black")
  3017.  
  3018. obj196.Parent = Gun
  3019.  
  3020.  
  3021.  
  3022. -- 197 - Mesh
  3023.  
  3024. obj197 = Instance.new("SpecialMesh")
  3025.  
  3026. obj197.MeshType = Enum.MeshType.Brick
  3027.  
  3028. obj197.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
  3029.  
  3030. obj197.Parent = obj196
  3031.  
  3032.  
  3033.  
  3034. -- 198 - Part
  3035.  
  3036. obj198 = Instance.new("Part")
  3037.  
  3038. obj198.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4936533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  3039.  
  3040. obj198.FormFactor = 'Custom'
  3041.  
  3042. obj198.LeftSurface = 10
  3043.  
  3044. obj198.TopSurface = 10
  3045.  
  3046. obj198.RightSurface = 10
  3047.  
  3048. obj198.Material = 'SmoothPlastic'
  3049.  
  3050. obj198.Size = Vector3.new(1, 1, 1)
  3051.  
  3052. obj198.FrontSurface = 10
  3053.  
  3054. obj198.BottomSurface = 10
  3055.  
  3056. obj198.BackSurface = 10
  3057.  
  3058. obj198.Anchored = true
  3059.  
  3060. obj198.BrickColor = BrickColor.new("Dark stone grey")
  3061.  
  3062. obj198.Parent = Gun
  3063.  
  3064.  
  3065.  
  3066. -- 199 - Mesh
  3067.  
  3068. obj199 = Instance.new("SpecialMesh")
  3069.  
  3070. obj199.MeshType = Enum.MeshType.Wedge
  3071.  
  3072. obj199.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
  3073.  
  3074. obj199.Parent = obj198
  3075.  
  3076.  
  3077.  
  3078. -- 200 - Part
  3079.  
  3080. obj200 = Instance.new("Part")
  3081.  
  3082. obj200.CFrame = CFrame.new(Vector3.new(15.8530912, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3083.  
  3084. obj200.FormFactor = 'Custom'
  3085.  
  3086. obj200.LeftSurface = 10
  3087.  
  3088. obj200.TopSurface = 10
  3089.  
  3090. obj200.RightSurface = 10
  3091.  
  3092. obj200.Material = 'SmoothPlastic'
  3093.  
  3094. obj200.Size = Vector3.new(1, 1, 1)
  3095.  
  3096. obj200.FrontSurface = 10
  3097.  
  3098. obj200.BottomSurface = 10
  3099.  
  3100. obj200.BackSurface = 10
  3101.  
  3102. obj200.Anchored = true
  3103.  
  3104. obj200.BrickColor = BrickColor.new("Black")
  3105.  
  3106. obj200.Parent = Gun
  3107.  
  3108.  
  3109.  
  3110. -- 201 - Mesh
  3111.  
  3112. obj201 = Instance.new("SpecialMesh")
  3113.  
  3114. obj201.MeshType = Enum.MeshType.Sphere
  3115.  
  3116. obj201.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
  3117.  
  3118. obj201.Parent = obj200
  3119.  
  3120.  
  3121.  
  3122. -- 202 - Part
  3123.  
  3124. obj202 = Instance.new("Part")
  3125.  
  3126. obj202.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5246534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  3127.  
  3128. obj202.FormFactor = 'Custom'
  3129.  
  3130. obj202.LeftSurface = 10
  3131.  
  3132. obj202.TopSurface = 10
  3133.  
  3134. obj202.RightSurface = 10
  3135.  
  3136. obj202.Material = 'SmoothPlastic'
  3137.  
  3138. obj202.Size = Vector3.new(1, 1, 1)
  3139.  
  3140. obj202.FrontSurface = 10
  3141.  
  3142. obj202.BottomSurface = 10
  3143.  
  3144. obj202.BackSurface = 10
  3145.  
  3146. obj202.Anchored = true
  3147.  
  3148. obj202.BrickColor = BrickColor.new("Dark stone grey")
  3149.  
  3150. obj202.Parent = Gun
  3151.  
  3152.  
  3153.  
  3154. -- 203 - Mesh
  3155.  
  3156. obj203 = Instance.new("SpecialMesh")
  3157.  
  3158. obj203.MeshType = Enum.MeshType.Wedge
  3159.  
  3160. obj203.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0230769292)
  3161.  
  3162. obj203.Parent = obj202
  3163.  
  3164.  
  3165.  
  3166. -- 204 - Part
  3167.  
  3168. obj204 = Instance.new("Part")
  3169.  
  3170. obj204.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5706539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3171.  
  3172. obj204.FormFactor = 'Custom'
  3173.  
  3174. obj204.LeftSurface = 10
  3175.  
  3176. obj204.TopSurface = 10
  3177.  
  3178. obj204.RightSurface = 10
  3179.  
  3180. obj204.Material = 'SmoothPlastic'
  3181.  
  3182. obj204.Size = Vector3.new(1, 1, 1)
  3183.  
  3184. obj204.FrontSurface = 10
  3185.  
  3186. obj204.BottomSurface = 10
  3187.  
  3188. obj204.BackSurface = 10
  3189.  
  3190. obj204.Anchored = true
  3191.  
  3192. obj204.BrickColor = BrickColor.new("Dark stone grey")
  3193.  
  3194. obj204.Parent = Gun
  3195.  
  3196.  
  3197.  
  3198. -- 205 - Mesh
  3199.  
  3200. obj205 = Instance.new("SpecialMesh")
  3201.  
  3202. obj205.MeshType = Enum.MeshType.Brick
  3203.  
  3204. obj205.Scale = Vector3.new(0.0153846163, 0.0846154019, 0.0384615399)
  3205.  
  3206. obj205.Parent = obj204
  3207.  
  3208.  
  3209.  
  3210. -- 206 - Part
  3211.  
  3212. obj206 = Instance.new("Part")
  3213.  
  3214. obj206.CFrame = CFrame.new(Vector3.new(15.8150892, 13.6476536, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
  3215.  
  3216. obj206.FormFactor = 'Custom'
  3217.  
  3218. obj206.LeftSurface = 10
  3219.  
  3220. obj206.TopSurface = 10
  3221.  
  3222. obj206.RightSurface = 10
  3223.  
  3224. obj206.Material = 'SmoothPlastic'
  3225.  
  3226. obj206.Size = Vector3.new(1, 1, 1)
  3227.  
  3228. obj206.FrontSurface = 10
  3229.  
  3230. obj206.BottomSurface = 10
  3231.  
  3232. obj206.BackSurface = 10
  3233.  
  3234. obj206.Anchored = true
  3235.  
  3236. obj206.BrickColor = BrickColor.new("Dark stone grey")
  3237.  
  3238. obj206.Parent = Gun
  3239.  
  3240.  
  3241.  
  3242. -- 207 - Mesh
  3243.  
  3244. obj207 = Instance.new("SpecialMesh")
  3245.  
  3246. obj207.MeshType = Enum.MeshType.Brick
  3247.  
  3248. obj207.Scale = Vector3.new(0.0384615399, 0.15384616, 0.00769230817)
  3249.  
  3250. obj207.Parent = obj206
  3251.  
  3252.  
  3253.  
  3254. -- 208 - Part
  3255.  
  3256. obj208 = Instance.new("Part")
  3257.  
  3258. obj208.CFrame = CFrame.new(Vector3.new(15.9340925, 13.7346544, -9.86966419)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3259.  
  3260. obj208.FormFactor = 'Custom'
  3261.  
  3262. obj208.LeftSurface = 10
  3263.  
  3264. obj208.TopSurface = 10
  3265.  
  3266. obj208.RightSurface = 10
  3267.  
  3268. obj208.Material = 'SmoothPlastic'
  3269.  
  3270. obj208.Size = Vector3.new(1, 1, 1)
  3271.  
  3272. obj208.FrontSurface = 10
  3273.  
  3274. obj208.BottomSurface = 10
  3275.  
  3276. obj208.BackSurface = 10
  3277.  
  3278. obj208.Anchored = true
  3279.  
  3280. obj208.BrickColor = BrickColor.new("Black")
  3281.  
  3282. obj208.Parent = Gun
  3283.  
  3284.  
  3285.  
  3286. -- 209 - Mesh
  3287.  
  3288. obj209 = Instance.new("SpecialMesh")
  3289.  
  3290. obj209.MeshType = Enum.MeshType.Brick
  3291.  
  3292. obj209.Scale = Vector3.new(0.41538471, 0.107692324, 0.0230769273)
  3293.  
  3294. obj209.Parent = obj208
  3295.  
  3296.  
  3297.  
  3298. -- 210 - Part
  3299.  
  3300. obj210 = Instance.new("Part")
  3301.  
  3302. obj210.CFrame = CFrame.new(Vector3.new(16.0230885, 13.8936529, -10.0146646)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3303.  
  3304. obj210.FormFactor = 'Custom'
  3305.  
  3306. obj210.LeftSurface = 10
  3307.  
  3308. obj210.TopSurface = 10
  3309.  
  3310. obj210.RightSurface = 10
  3311.  
  3312. obj210.Material = 'SmoothPlastic'
  3313.  
  3314. obj210.Size = Vector3.new(1, 1, 1)
  3315.  
  3316. obj210.FrontSurface = 10
  3317.  
  3318. obj210.BottomSurface = 10
  3319.  
  3320. obj210.BackSurface = 10
  3321.  
  3322. obj210.Anchored = true
  3323.  
  3324. obj210.BrickColor = BrickColor.new("Black")
  3325.  
  3326. obj210.Parent = Gun
  3327.  
  3328.  
  3329.  
  3330. -- 211 - Mesh
  3331.  
  3332. obj211 = Instance.new("SpecialMesh")
  3333.  
  3334. obj211.MeshType = Enum.MeshType.Brick
  3335.  
  3336. obj211.Scale = Vector3.new(0.115384638, 0.0769230798, 0.0769230798)
  3337.  
  3338. obj211.Parent = obj210
  3339.  
  3340.  
  3341.  
  3342. -- 212 - Part
  3343.  
  3344. obj212 = Instance.new("Part")
  3345.  
  3346. obj212.CFrame = CFrame.new(Vector3.new(15.7000923, 13.6856527, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  3347.  
  3348. obj212.FormFactor = 'Custom'
  3349.  
  3350. obj212.LeftSurface = 10
  3351.  
  3352. obj212.TopSurface = 10
  3353.  
  3354. obj212.RightSurface = 10
  3355.  
  3356. obj212.Material = 'SmoothPlastic'
  3357.  
  3358. obj212.Size = Vector3.new(1, 1, 1)
  3359.  
  3360. obj212.FrontSurface = 10
  3361.  
  3362. obj212.BottomSurface = 10
  3363.  
  3364. obj212.BackSurface = 10
  3365.  
  3366. obj212.Anchored = true
  3367.  
  3368. obj212.BrickColor = BrickColor.new("Dark stone grey")
  3369.  
  3370. obj212.Parent = Gun
  3371.  
  3372.  
  3373.  
  3374. -- 213 - Mesh
  3375.  
  3376. obj213 = Instance.new("CylinderMesh")
  3377.  
  3378. obj213.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.0384615399)
  3379.  
  3380. obj213.Parent = obj212
  3381.  
  3382.  
  3383.  
  3384. -- 214 - CenterWeld
  3385.  
  3386. obj214 = Instance.new("Part")
  3387.  
  3388. obj214.CFrame = CFrame.new(Vector3.new(15.9340925, 13.8276529, -9.97666454)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  3389.  
  3390. obj214.FormFactor = 'Custom'
  3391.  
  3392. obj214.LeftSurface = 10
  3393.  
  3394. obj214.TopSurface = 10
  3395.  
  3396. obj214.RightSurface = 10
  3397.  
  3398. obj214.Material = 'SmoothPlastic'
  3399.  
  3400. obj214.Size = Vector3.new(1, 1, 1)
  3401.  
  3402. obj214.FrontSurface = 10
  3403.  
  3404. obj214.BottomSurface = 10
  3405.  
  3406. obj214.BackSurface = 10
  3407.  
  3408. obj214.Anchored = true
  3409.  
  3410. obj214.BrickColor = BrickColor.new("Black")
  3411.  
  3412. obj214.Name = "CenterWeld"
  3413.  
  3414. obj214.Parent = Gun
  3415.  
  3416.  
  3417.  
  3418. -- 215 - Mesh
  3419.  
  3420. obj215 = Instance.new("CylinderMesh")
  3421.  
  3422. obj215.Scale = Vector3.new(0.169230834, 0.415384561, 0.192307696)
  3423.  
  3424. obj215.Parent = obj214
  3425.  
  3426.  
  3427.  
  3428. -- 216 - Part
  3429.  
  3430. obj216 = Instance.new("Part")
  3431.  
  3432. obj216.CFrame = CFrame.new(Vector3.new(15.1730947, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3433.  
  3434. obj216.FormFactor = 'Custom'
  3435.  
  3436. obj216.LeftSurface = 10
  3437.  
  3438. obj216.TopSurface = 10
  3439.  
  3440. obj216.RightSurface = 10
  3441.  
  3442. obj216.Material = 'SmoothPlastic'
  3443.  
  3444. obj216.Size = Vector3.new(1, 1, 1)
  3445.  
  3446. obj216.FrontSurface = 10
  3447.  
  3448. obj216.BottomSurface = 10
  3449.  
  3450. obj216.BackSurface = 10
  3451.  
  3452. obj216.Anchored = true
  3453.  
  3454. obj216.BrickColor = BrickColor.new("Black")
  3455.  
  3456. obj216.Parent = Gun
  3457.  
  3458.  
  3459.  
  3460. -- 217 - Mesh
  3461.  
  3462. obj217 = Instance.new("SpecialMesh")
  3463.  
  3464. obj217.MeshType = Enum.MeshType.Brick
  3465.  
  3466. obj217.Scale = Vector3.new(0.0461538397, 0.00769230817, 0.0692308173)
  3467.  
  3468. obj217.Parent = obj216
  3469.  
  3470.  
  3471.  
  3472. -- 218 - Part
  3473.  
  3474. obj218 = Instance.new("Part")
  3475.  
  3476. obj218.CFrame = CFrame.new(Vector3.new(15.1530981, 13.9626551, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  3477.  
  3478. obj218.FormFactor = 'Custom'
  3479.  
  3480. obj218.LeftSurface = 10
  3481.  
  3482. obj218.TopSurface = 10
  3483.  
  3484. obj218.RightSurface = 10
  3485.  
  3486. obj218.Material = 'SmoothPlastic'
  3487.  
  3488. obj218.Size = Vector3.new(1, 1, 1)
  3489.  
  3490. obj218.FrontSurface = 10
  3491.  
  3492. obj218.BottomSurface = 10
  3493.  
  3494. obj218.BackSurface = 10
  3495.  
  3496. obj218.Anchored = true
  3497.  
  3498. obj218.Parent = Gun
  3499.  
  3500.  
  3501.  
  3502. -- 219 - Mesh
  3503.  
  3504. obj219 = Instance.new("SpecialMesh")
  3505.  
  3506. obj219.MeshType = Enum.MeshType.Wedge
  3507.  
  3508. obj219.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  3509.  
  3510. obj219.Parent = obj218
  3511.  
  3512.  
  3513.  
  3514. -- 220 - Part
  3515.  
  3516. obj220 = Instance.new("Part")
  3517.  
  3518. obj220.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6546535, -9.88166332)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  3519.  
  3520. obj220.FormFactor = 'Custom'
  3521.  
  3522. obj220.LeftSurface = 10
  3523.  
  3524. obj220.TopSurface = 10
  3525.  
  3526. obj220.RightSurface = 10
  3527.  
  3528. obj220.Material = 'SmoothPlastic'
  3529.  
  3530. obj220.Size = Vector3.new(1, 1, 1)
  3531.  
  3532. obj220.FrontSurface = 10
  3533.  
  3534. obj220.BottomSurface = 10
  3535.  
  3536. obj220.BackSurface = 10
  3537.  
  3538. obj220.Anchored = true
  3539.  
  3540. obj220.BrickColor = BrickColor.new("Dark stone grey")
  3541.  
  3542. obj220.Parent = Gun
  3543.  
  3544.  
  3545.  
  3546. -- 221 - Mesh
  3547.  
  3548. obj221 = Instance.new("CylinderMesh")
  3549.  
  3550. obj221.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
  3551.  
  3552. obj221.Parent = obj220
  3553.  
  3554.  
  3555.  
  3556. -- 222 - Part
  3557.  
  3558. obj222 = Instance.new("Part")
  3559.  
  3560. obj222.CFrame = CFrame.new(Vector3.new(15.6030922, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3561.  
  3562. obj222.FormFactor = 'Custom'
  3563.  
  3564. obj222.LeftSurface = 10
  3565.  
  3566. obj222.TopSurface = 10
  3567.  
  3568. obj222.RightSurface = 10
  3569.  
  3570. obj222.Material = 'SmoothPlastic'
  3571.  
  3572. obj222.Size = Vector3.new(1, 1, 1)
  3573.  
  3574. obj222.FrontSurface = 10
  3575.  
  3576. obj222.BottomSurface = 10
  3577.  
  3578. obj222.BackSurface = 10
  3579.  
  3580. obj222.Anchored = true
  3581.  
  3582. obj222.BrickColor = BrickColor.new("Black")
  3583.  
  3584. obj222.Parent = Gun
  3585.  
  3586.  
  3587.  
  3588. -- 223 - Mesh
  3589.  
  3590. obj223 = Instance.new("SpecialMesh")
  3591.  
  3592. obj223.MeshType = Enum.MeshType.Brick
  3593.  
  3594. obj223.Scale = Vector3.new(0.230769277, 0.369230747, 0.161538497)
  3595.  
  3596. obj223.Parent = obj222
  3597.  
  3598.  
  3599.  
  3600. -- 224 - Part
  3601.  
  3602. obj224 = Instance.new("Part")
  3603.  
  3604. obj224.CFrame = CFrame.new(Vector3.new(15.1610937, 13.6546535, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  3605.  
  3606. obj224.FormFactor = 'Custom'
  3607.  
  3608. obj224.LeftSurface = 10
  3609.  
  3610. obj224.TopSurface = 10
  3611.  
  3612. obj224.RightSurface = 10
  3613.  
  3614. obj224.Material = 'SmoothPlastic'
  3615.  
  3616. obj224.Size = Vector3.new(1, 1, 1)
  3617.  
  3618. obj224.FrontSurface = 10
  3619.  
  3620. obj224.BottomSurface = 10
  3621.  
  3622. obj224.BackSurface = 10
  3623.  
  3624. obj224.Anchored = true
  3625.  
  3626. obj224.BrickColor = BrickColor.new("Black")
  3627.  
  3628. obj224.Parent = Gun
  3629.  
  3630.  
  3631.  
  3632. -- 225 - Mesh
  3633.  
  3634. obj225 = Instance.new("SpecialMesh")
  3635.  
  3636. obj225.MeshType = Enum.MeshType.Wedge
  3637.  
  3638. obj225.Scale = Vector3.new(0.161538467, 0.0384615399, 0.0384615399)
  3639.  
  3640. obj225.Parent = obj224
  3641.  
  3642.  
  3643.  
  3644. -- 226 - Part
  3645.  
  3646. obj226 = Instance.new("Part")
  3647.  
  3648. obj226.CFrame = CFrame.new(Vector3.new(15.2000942, 13.6746531, -9.96266651)) * CFrame.Angles(-0, 0, 1.5707963705063)
  3649.  
  3650. obj226.FormFactor = 'Custom'
  3651.  
  3652. obj226.LeftSurface = 10
  3653.  
  3654. obj226.TopSurface = 10
  3655.  
  3656. obj226.RightSurface = 10
  3657.  
  3658. obj226.Material = 'SmoothPlastic'
  3659.  
  3660. obj226.Size = Vector3.new(1, 1, 1)
  3661.  
  3662. obj226.FrontSurface = 10
  3663.  
  3664. obj226.BottomSurface = 10
  3665.  
  3666. obj226.BackSurface = 10
  3667.  
  3668. obj226.Anchored = true
  3669.  
  3670. obj226.BrickColor = BrickColor.new("Black")
  3671.  
  3672. obj226.Parent = Gun
  3673.  
  3674.  
  3675.  
  3676. -- 227 - Mesh
  3677.  
  3678. obj227 = Instance.new("SpecialMesh")
  3679.  
  3680. obj227.MeshType = Enum.MeshType.Brick
  3681.  
  3682. obj227.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
  3683.  
  3684. obj227.Parent = obj226
  3685.  
  3686.  
  3687.  
  3688. -- 228 - Part
  3689.  
  3690. obj228 = Instance.new("Part")
  3691.  
  3692. obj228.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6316538, -9.93166256)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3693.  
  3694. obj228.FormFactor = 'Custom'
  3695.  
  3696. obj228.LeftSurface = 10
  3697.  
  3698. obj228.TopSurface = 10
  3699.  
  3700. obj228.RightSurface = 10
  3701.  
  3702. obj228.Material = 'SmoothPlastic'
  3703.  
  3704. obj228.Size = Vector3.new(1, 1, 1)
  3705.  
  3706. obj228.FrontSurface = 10
  3707.  
  3708. obj228.BottomSurface = 10
  3709.  
  3710. obj228.BackSurface = 10
  3711.  
  3712. obj228.Anchored = true
  3713.  
  3714. obj228.BrickColor = BrickColor.new("Dark stone grey")
  3715.  
  3716. obj228.Parent = Gun
  3717.  
  3718.  
  3719.  
  3720. -- 229 - Mesh
  3721.  
  3722. obj229 = Instance.new("SpecialMesh")
  3723.  
  3724. obj229.MeshType = Enum.MeshType.Brick
  3725.  
  3726. obj229.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.107692324)
  3727.  
  3728. obj229.Parent = obj228
  3729.  
  3730.  
  3731.  
  3732. -- 230 - Part
  3733.  
  3734. obj230 = Instance.new("Part")
  3735.  
  3736. obj230.CFrame = CFrame.new(Vector3.new(15.0840979, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3737.  
  3738. obj230.FormFactor = 'Custom'
  3739.  
  3740. obj230.LeftSurface = 10
  3741.  
  3742. obj230.TopSurface = 10
  3743.  
  3744. obj230.RightSurface = 10
  3745.  
  3746. obj230.Material = 'SmoothPlastic'
  3747.  
  3748. obj230.Size = Vector3.new(1, 1, 1)
  3749.  
  3750. obj230.FrontSurface = 10
  3751.  
  3752. obj230.BottomSurface = 10
  3753.  
  3754. obj230.BackSurface = 10
  3755.  
  3756. obj230.Anchored = true
  3757.  
  3758. obj230.BrickColor = BrickColor.new("Black")
  3759.  
  3760. obj230.Parent = Gun
  3761.  
  3762.  
  3763.  
  3764. -- 231 - Mesh
  3765.  
  3766. obj231 = Instance.new("SpecialMesh")
  3767.  
  3768. obj231.MeshType = Enum.MeshType.Brick
  3769.  
  3770. obj231.Scale = Vector3.new(0.0384615399, 0.269230783, 0.161538467)
  3771.  
  3772. obj231.Parent = obj230
  3773.  
  3774.  
  3775.  
  3776. -- 232 - Part
  3777.  
  3778. obj232 = Instance.new("Part")
  3779.  
  3780. obj232.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -10.0546656)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3781.  
  3782. obj232.FormFactor = 'Custom'
  3783.  
  3784. obj232.LeftSurface = 10
  3785.  
  3786. obj232.TopSurface = 10
  3787.  
  3788. obj232.RightSurface = 10
  3789.  
  3790. obj232.Material = 'SmoothPlastic'
  3791.  
  3792. obj232.Size = Vector3.new(1, 1, 1)
  3793.  
  3794. obj232.FrontSurface = 10
  3795.  
  3796. obj232.BottomSurface = 10
  3797.  
  3798. obj232.BackSurface = 10
  3799.  
  3800. obj232.Anchored = true
  3801.  
  3802. obj232.BrickColor = BrickColor.new("Black")
  3803.  
  3804. obj232.Parent = Gun
  3805.  
  3806.  
  3807.  
  3808. -- 233 - Mesh
  3809.  
  3810. obj233 = Instance.new("CylinderMesh")
  3811.  
  3812. obj233.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  3813.  
  3814. obj233.Parent = obj232
  3815.  
  3816.  
  3817.  
  3818. -- 234 - Part
  3819.  
  3820. obj234 = Instance.new("Part")
  3821.  
  3822. obj234.CFrame = CFrame.new(Vector3.new(16.0650883, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3823.  
  3824. obj234.FormFactor = 'Custom'
  3825.  
  3826. obj234.LeftSurface = 10
  3827.  
  3828. obj234.TopSurface = 10
  3829.  
  3830. obj234.RightSurface = 10
  3831.  
  3832. obj234.Material = 'SmoothPlastic'
  3833.  
  3834. obj234.Size = Vector3.new(1, 1, 1)
  3835.  
  3836. obj234.FrontSurface = 10
  3837.  
  3838. obj234.BottomSurface = 10
  3839.  
  3840. obj234.BackSurface = 10
  3841.  
  3842. obj234.Anchored = true
  3843.  
  3844. obj234.BrickColor = BrickColor.new("Dark stone grey")
  3845.  
  3846. obj234.Parent = Gun
  3847.  
  3848.  
  3849.  
  3850. -- 235 - Mesh
  3851.  
  3852. obj235 = Instance.new("SpecialMesh")
  3853.  
  3854. obj235.MeshType = Enum.MeshType.Brick
  3855.  
  3856. obj235.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
  3857.  
  3858. obj235.Parent = obj234
  3859.  
  3860.  
  3861.  
  3862. -- 236 - Part
  3863.  
  3864. obj236 = Instance.new("Part")
  3865.  
  3866. obj236.CFrame = CFrame.new(Vector3.new(15.1820974, 13.8276529, -9.8166666)) * CFrame.Angles(1.5707963705063, 7.2426775687973e-009, 1.2217304706573)
  3867.  
  3868. obj236.FormFactor = 'Custom'
  3869.  
  3870. obj236.LeftSurface = 10
  3871.  
  3872. obj236.TopSurface = 10
  3873.  
  3874. obj236.RightSurface = 10
  3875.  
  3876. obj236.Material = 'SmoothPlastic'
  3877.  
  3878. obj236.Size = Vector3.new(1, 1, 1)
  3879.  
  3880. obj236.FrontSurface = 10
  3881.  
  3882. obj236.BottomSurface = 10
  3883.  
  3884. obj236.BackSurface = 10
  3885.  
  3886. obj236.Anchored = true
  3887.  
  3888. obj236.BrickColor = BrickColor.new("Dark stone grey")
  3889.  
  3890. obj236.Parent = Gun
  3891.  
  3892.  
  3893.  
  3894. -- 237 - Mesh
  3895.  
  3896. obj237 = Instance.new("CylinderMesh")
  3897.  
  3898. obj237.Scale = Vector3.new(0.115384638, 0.00769233704, 0.115384638)
  3899.  
  3900. obj237.Parent = obj236
  3901.  
  3902.  
  3903.  
  3904. -- 238 - Part
  3905.  
  3906. obj238 = Instance.new("Part")
  3907.  
  3908. obj238.CFrame = CFrame.new(Vector3.new(15.5480928, 13.5706539, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  3909.  
  3910. obj238.FormFactor = 'Custom'
  3911.  
  3912. obj238.LeftSurface = 10
  3913.  
  3914. obj238.TopSurface = 10
  3915.  
  3916. obj238.RightSurface = 10
  3917.  
  3918. obj238.Material = 'SmoothPlastic'
  3919.  
  3920. obj238.Size = Vector3.new(1, 1, 1)
  3921.  
  3922. obj238.FrontSurface = 10
  3923.  
  3924. obj238.BottomSurface = 10
  3925.  
  3926. obj238.BackSurface = 10
  3927.  
  3928. obj238.Anchored = true
  3929.  
  3930. obj238.BrickColor = BrickColor.new("Dark stone grey")
  3931.  
  3932. obj238.Parent = Gun
  3933.  
  3934.  
  3935.  
  3936. -- 239 - Mesh
  3937.  
  3938. obj239 = Instance.new("SpecialMesh")
  3939.  
  3940. obj239.MeshType = Enum.MeshType.Wedge
  3941.  
  3942. obj239.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0846154019)
  3943.  
  3944. obj239.Parent = obj238
  3945.  
  3946.  
  3947.  
  3948. -- 240 - Part
  3949.  
  3950. obj240 = Instance.new("Part")
  3951.  
  3952. obj240.CFrame = CFrame.new(Vector3.new(15.796093, 13.5206528, -9.89666271)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  3953.  
  3954. obj240.FormFactor = 'Custom'
  3955.  
  3956. obj240.LeftSurface = 10
  3957.  
  3958. obj240.TopSurface = 10
  3959.  
  3960. obj240.RightSurface = 10
  3961.  
  3962. obj240.Material = 'SmoothPlastic'
  3963.  
  3964. obj240.Size = Vector3.new(1, 1, 1)
  3965.  
  3966. obj240.FrontSurface = 10
  3967.  
  3968. obj240.BottomSurface = 10
  3969.  
  3970. obj240.BackSurface = 10
  3971.  
  3972. obj240.Anchored = true
  3973.  
  3974. obj240.BrickColor = BrickColor.new("Black")
  3975.  
  3976. obj240.Parent = Gun
  3977.  
  3978.  
  3979.  
  3980. -- 241 - Mesh
  3981.  
  3982. obj241 = Instance.new("CylinderMesh")
  3983.  
  3984. obj241.Scale = Vector3.new(0.0384615399, 0.115384638, 0.0384615399)
  3985.  
  3986. obj241.Parent = obj240
  3987.  
  3988.  
  3989.  
  3990. -- 242 - Part
  3991.  
  3992. obj242 = Instance.new("Part")
  3993.  
  3994. obj242.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3995.  
  3996. obj242.FormFactor = 'Custom'
  3997.  
  3998. obj242.LeftSurface = 10
  3999.  
  4000. obj242.TopSurface = 10
  4001.  
  4002. obj242.RightSurface = 10
  4003.  
  4004. obj242.Material = 'SmoothPlastic'
  4005.  
  4006. obj242.Size = Vector3.new(1, 1, 1)
  4007.  
  4008. obj242.FrontSurface = 10
  4009.  
  4010. obj242.BottomSurface = 10
  4011.  
  4012. obj242.BackSurface = 10
  4013.  
  4014. obj242.Anchored = true
  4015.  
  4016. obj242.BrickColor = BrickColor.new("Black")
  4017.  
  4018. obj242.Parent = Gun
  4019.  
  4020.  
  4021.  
  4022. -- 243 - Mesh
  4023.  
  4024. obj243 = Instance.new("SpecialMesh")
  4025.  
  4026. obj243.MeshType = Enum.MeshType.Brick
  4027.  
  4028. obj243.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.184615433)
  4029.  
  4030. obj243.Parent = obj242
  4031.  
  4032.  
  4033.  
  4034. -- 244 - Part
  4035.  
  4036. obj244 = Instance.new("Part")
  4037.  
  4038. obj244.CFrame = CFrame.new(Vector3.new(15.3530941, 13.6706533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 2.8797931671143)
  4039.  
  4040. obj244.FormFactor = 'Custom'
  4041.  
  4042. obj244.LeftSurface = 10
  4043.  
  4044. obj244.TopSurface = 10
  4045.  
  4046. obj244.RightSurface = 10
  4047.  
  4048. obj244.Material = 'SmoothPlastic'
  4049.  
  4050. obj244.Size = Vector3.new(1, 1, 1)
  4051.  
  4052. obj244.FrontSurface = 10
  4053.  
  4054. obj244.BottomSurface = 10
  4055.  
  4056. obj244.BackSurface = 10
  4057.  
  4058. obj244.Anchored = true
  4059.  
  4060. obj244.BrickColor = BrickColor.new("Dark stone grey")
  4061.  
  4062. obj244.Parent = Gun
  4063.  
  4064.  
  4065.  
  4066. -- 245 - Mesh
  4067.  
  4068. obj245 = Instance.new("SpecialMesh")
  4069.  
  4070. obj245.MeshType = Enum.MeshType.Brick
  4071.  
  4072. obj245.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.169230789)
  4073.  
  4074. obj245.Parent = obj244
  4075.  
  4076.  
  4077.  
  4078. -- 246 - Part
  4079.  
  4080. obj246 = Instance.new("Part")
  4081.  
  4082. obj246.CFrame = CFrame.new(Vector3.new(15.3960934, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  4083.  
  4084. obj246.FormFactor = 'Custom'
  4085.  
  4086. obj246.LeftSurface = 10
  4087.  
  4088. obj246.TopSurface = 10
  4089.  
  4090. obj246.RightSurface = 10
  4091.  
  4092. obj246.Material = 'SmoothPlastic'
  4093.  
  4094. obj246.Size = Vector3.new(1, 1, 1)
  4095.  
  4096. obj246.FrontSurface = 10
  4097.  
  4098. obj246.BottomSurface = 10
  4099.  
  4100. obj246.BackSurface = 10
  4101.  
  4102. obj246.Anchored = true
  4103.  
  4104. obj246.BrickColor = BrickColor.new("Black")
  4105.  
  4106. obj246.Parent = Gun
  4107.  
  4108.  
  4109.  
  4110. -- 247 - Mesh
  4111.  
  4112. obj247 = Instance.new("CylinderMesh")
  4113.  
  4114. obj247.Scale = Vector3.new(0.230769247, 0.661538541, 0.192307696)
  4115.  
  4116. obj247.Parent = obj246
  4117.  
  4118.  
  4119.  
  4120. -- 248 - Part
  4121.  
  4122. obj248 = Instance.new("Part")
  4123.  
  4124. obj248.CFrame = CFrame.new(Vector3.new(15.7380943, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4125.  
  4126. obj248.FormFactor = 'Custom'
  4127.  
  4128. obj248.LeftSurface = 10
  4129.  
  4130. obj248.TopSurface = 10
  4131.  
  4132. obj248.RightSurface = 10
  4133.  
  4134. obj248.Material = 'SmoothPlastic'
  4135.  
  4136. obj248.Size = Vector3.new(1, 1, 1)
  4137.  
  4138. obj248.FrontSurface = 10
  4139.  
  4140. obj248.BottomSurface = 10
  4141.  
  4142. obj248.BackSurface = 10
  4143.  
  4144. obj248.Anchored = true
  4145.  
  4146. obj248.BrickColor = BrickColor.new("Black")
  4147.  
  4148. obj248.Parent = Gun
  4149.  
  4150.  
  4151.  
  4152. -- 249 - Mesh
  4153.  
  4154. obj249 = Instance.new("SpecialMesh")
  4155.  
  4156. obj249.MeshType = Enum.MeshType.Sphere
  4157.  
  4158. obj249.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
  4159.  
  4160. obj249.Parent = obj248
  4161.  
  4162.  
  4163.  
  4164. -- 250 - Part
  4165.  
  4166. obj250 = Instance.new("Part")
  4167.  
  4168. obj250.CFrame = CFrame.new(Vector3.new(15.4270906, 13.3476534, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.0561007261276, -1.5707963705063)
  4169.  
  4170. obj250.FormFactor = 'Custom'
  4171.  
  4172. obj250.LeftSurface = 10
  4173.  
  4174. obj250.TopSurface = 10
  4175.  
  4176. obj250.RightSurface = 10
  4177.  
  4178. obj250.Material = 'SmoothPlastic'
  4179.  
  4180. obj250.Size = Vector3.new(1, 1, 1)
  4181.  
  4182. obj250.FrontSurface = 10
  4183.  
  4184. obj250.BottomSurface = 10
  4185.  
  4186. obj250.BackSurface = 10
  4187.  
  4188. obj250.Anchored = true
  4189.  
  4190. obj250.BrickColor = BrickColor.new("Black")
  4191.  
  4192. obj250.Parent = Gun
  4193.  
  4194.  
  4195.  
  4196. -- 251 - Mesh
  4197.  
  4198. obj251 = Instance.new("SpecialMesh")
  4199.  
  4200. obj251.MeshType = Enum.MeshType.Wedge
  4201.  
  4202. obj251.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  4203.  
  4204. obj251.Parent = obj250
  4205.  
  4206.  
  4207.  
  4208. -- 252 - Part
  4209.  
  4210. obj252 = Instance.new("Part")
  4211.  
  4212. obj252.CFrame = CFrame.new(Vector3.new(15.9380903, 13.7516527, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4213.  
  4214. obj252.FormFactor = 'Custom'
  4215.  
  4216. obj252.LeftSurface = 10
  4217.  
  4218. obj252.TopSurface = 10
  4219.  
  4220. obj252.RightSurface = 10
  4221.  
  4222. obj252.Material = 'SmoothPlastic'
  4223.  
  4224. obj252.Size = Vector3.new(1, 1, 1)
  4225.  
  4226. obj252.FrontSurface = 10
  4227.  
  4228. obj252.BottomSurface = 10
  4229.  
  4230. obj252.BackSurface = 10
  4231.  
  4232. obj252.Anchored = true
  4233.  
  4234. obj252.BrickColor = BrickColor.new("Black")
  4235.  
  4236. obj252.Parent = Gun
  4237.  
  4238.  
  4239.  
  4240. -- 253 - Mesh
  4241.  
  4242. obj253 = Instance.new("SpecialMesh")
  4243.  
  4244. obj253.MeshType = Enum.MeshType.Brick
  4245.  
  4246. obj253.Scale = Vector3.new(0.438461453, 0.461538404, 0.153846174)
  4247.  
  4248. obj253.Parent = obj252
  4249.  
  4250.  
  4251.  
  4252. -- 254 - Part
  4253.  
  4254. obj254 = Instance.new("Part")
  4255.  
  4256. obj254.CFrame = CFrame.new(Vector3.new(15.7380943, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4257.  
  4258. obj254.FormFactor = 'Custom'
  4259.  
  4260. obj254.LeftSurface = 10
  4261.  
  4262. obj254.TopSurface = 10
  4263.  
  4264. obj254.RightSurface = 10
  4265.  
  4266. obj254.Material = 'SmoothPlastic'
  4267.  
  4268. obj254.Size = Vector3.new(1, 1, 1)
  4269.  
  4270. obj254.FrontSurface = 10
  4271.  
  4272. obj254.BottomSurface = 10
  4273.  
  4274. obj254.BackSurface = 10
  4275.  
  4276. obj254.Anchored = true
  4277.  
  4278. obj254.BrickColor = BrickColor.new("Dark stone grey")
  4279.  
  4280. obj254.Parent = Gun
  4281.  
  4282.  
  4283.  
  4284. -- 255 - Mesh
  4285.  
  4286. obj255 = Instance.new("CylinderMesh")
  4287.  
  4288. obj255.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
  4289.  
  4290. obj255.Parent = obj254
  4291.  
  4292.  
  4293.  
  4294. -- 256 - Part
  4295.  
  4296. obj256 = Instance.new("Part")
  4297.  
  4298. obj256.CFrame = CFrame.new(Vector3.new(15.7000923, 13.747653, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4299.  
  4300. obj256.FormFactor = 'Custom'
  4301.  
  4302. obj256.LeftSurface = 10
  4303.  
  4304. obj256.TopSurface = 10
  4305.  
  4306. obj256.RightSurface = 10
  4307.  
  4308. obj256.Material = 'SmoothPlastic'
  4309.  
  4310. obj256.Size = Vector3.new(1, 1, 1)
  4311.  
  4312. obj256.FrontSurface = 10
  4313.  
  4314. obj256.BottomSurface = 10
  4315.  
  4316. obj256.BackSurface = 10
  4317.  
  4318. obj256.Anchored = true
  4319.  
  4320. obj256.BrickColor = BrickColor.new("Dark stone grey")
  4321.  
  4322. obj256.Parent = Gun
  4323.  
  4324.  
  4325.  
  4326. -- 257 - Mesh
  4327.  
  4328. obj257 = Instance.new("CylinderMesh")
  4329.  
  4330. obj257.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
  4331.  
  4332. obj257.Parent = obj256
  4333.  
  4334.  
  4335.  
  4336. -- 258 - Part
  4337.  
  4338. obj258 = Instance.new("Part")
  4339.  
  4340. obj258.CFrame = CFrame.new(Vector3.new(15.7000923, 13.7126532, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4341.  
  4342. obj258.FormFactor = 'Custom'
  4343.  
  4344. obj258.LeftSurface = 10
  4345.  
  4346. obj258.TopSurface = 10
  4347.  
  4348. obj258.RightSurface = 10
  4349.  
  4350. obj258.Material = 'SmoothPlastic'
  4351.  
  4352. obj258.Size = Vector3.new(1, 1, 1)
  4353.  
  4354. obj258.FrontSurface = 10
  4355.  
  4356. obj258.BottomSurface = 10
  4357.  
  4358. obj258.BackSurface = 10
  4359.  
  4360. obj258.Anchored = true
  4361.  
  4362. obj258.BrickColor = BrickColor.new("Dark stone grey")
  4363.  
  4364. obj258.Parent = Gun
  4365.  
  4366.  
  4367.  
  4368. -- 259 - Mesh
  4369.  
  4370. obj259 = Instance.new("SpecialMesh")
  4371.  
  4372. obj259.MeshType = Enum.MeshType.Brick
  4373.  
  4374. obj259.Scale = Vector3.new(0.0230769273, 0.0538461506, 0.00769230817)
  4375.  
  4376. obj259.Parent = obj258
  4377.  
  4378.  
  4379.  
  4380. -- 260 - Part
  4381.  
  4382. obj260 = Instance.new("Part")
  4383.  
  4384. obj260.CFrame = CFrame.new(Vector3.new(15.9420958, 13.6976528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
  4385.  
  4386. obj260.FormFactor = 'Custom'
  4387.  
  4388. obj260.LeftSurface = 10
  4389.  
  4390. obj260.TopSurface = 10
  4391.  
  4392. obj260.RightSurface = 10
  4393.  
  4394. obj260.Material = 'SmoothPlastic'
  4395.  
  4396. obj260.Size = Vector3.new(1, 1, 1)
  4397.  
  4398. obj260.FrontSurface = 10
  4399.  
  4400. obj260.BottomSurface = 10
  4401.  
  4402. obj260.BackSurface = 10
  4403.  
  4404. obj260.Anchored = true
  4405.  
  4406. obj260.BrickColor = BrickColor.new("Black")
  4407.  
  4408. obj260.Parent = Gun
  4409.  
  4410.  
  4411.  
  4412. -- 261 - Mesh
  4413.  
  4414. obj261 = Instance.new("CylinderMesh")
  4415.  
  4416. obj261.Scale = Vector3.new(0.0384615399, 0.453846127, 0.0384615399)
  4417.  
  4418. obj261.Parent = obj260
  4419.  
  4420.  
  4421.  
  4422. -- 262 - Part
  4423.  
  4424. obj262 = Instance.new("Part")
  4425.  
  4426. obj262.CFrame = CFrame.new(Vector3.new(15.5940905, 13.4866533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  4427.  
  4428. obj262.FormFactor = 'Custom'
  4429.  
  4430. obj262.LeftSurface = 10
  4431.  
  4432. obj262.TopSurface = 10
  4433.  
  4434. obj262.RightSurface = 10
  4435.  
  4436. obj262.Material = 'SmoothPlastic'
  4437.  
  4438. obj262.Size = Vector3.new(1, 1, 1)
  4439.  
  4440. obj262.FrontSurface = 10
  4441.  
  4442. obj262.BottomSurface = 10
  4443.  
  4444. obj262.BackSurface = 10
  4445.  
  4446. obj262.Anchored = true
  4447.  
  4448. obj262.BrickColor = BrickColor.new("Dark stone grey")
  4449.  
  4450. obj262.Parent = Gun
  4451.  
  4452.  
  4453.  
  4454. -- 263 - Mesh
  4455.  
  4456. obj263 = Instance.new("SpecialMesh")
  4457.  
  4458. obj263.MeshType = Enum.MeshType.Wedge
  4459.  
  4460. obj263.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
  4461.  
  4462. obj263.Parent = obj262
  4463.  
  4464.  
  4465.  
  4466. -- 264 - Part
  4467.  
  4468. obj264 = Instance.new("Part")
  4469.  
  4470. obj264.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4866533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4471.  
  4472. obj264.FormFactor = 'Custom'
  4473.  
  4474. obj264.LeftSurface = 10
  4475.  
  4476. obj264.TopSurface = 10
  4477.  
  4478. obj264.RightSurface = 10
  4479.  
  4480. obj264.Material = 'SmoothPlastic'
  4481.  
  4482. obj264.Size = Vector3.new(1, 1, 1)
  4483.  
  4484. obj264.FrontSurface = 10
  4485.  
  4486. obj264.BottomSurface = 10
  4487.  
  4488. obj264.BackSurface = 10
  4489.  
  4490. obj264.Anchored = true
  4491.  
  4492. obj264.BrickColor = BrickColor.new("Dark stone grey")
  4493.  
  4494. obj264.Parent = Gun
  4495.  
  4496.  
  4497.  
  4498. -- 265 - Mesh
  4499.  
  4500. obj265 = Instance.new("SpecialMesh")
  4501.  
  4502. obj265.MeshType = Enum.MeshType.Brick
  4503.  
  4504. obj265.Scale = Vector3.new(0.00769230817, 0.00769230817, 0.0384615399)
  4505.  
  4506. obj265.Parent = obj264
  4507.  
  4508.  
  4509.  
  4510. -- 266 - Part
  4511.  
  4512. obj266 = Instance.new("Part")
  4513.  
  4514. obj266.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5056534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4515.  
  4516. obj266.FormFactor = 'Custom'
  4517.  
  4518. obj266.LeftSurface = 10
  4519.  
  4520. obj266.TopSurface = 10
  4521.  
  4522. obj266.RightSurface = 10
  4523.  
  4524. obj266.Material = 'SmoothPlastic'
  4525.  
  4526. obj266.Size = Vector3.new(1, 1, 1)
  4527.  
  4528. obj266.FrontSurface = 10
  4529.  
  4530. obj266.BottomSurface = 10
  4531.  
  4532. obj266.BackSurface = 10
  4533.  
  4534. obj266.Anchored = true
  4535.  
  4536. obj266.BrickColor = BrickColor.new("Dark stone grey")
  4537.  
  4538. obj266.Parent = Gun
  4539.  
  4540.  
  4541.  
  4542. -- 267 - Mesh
  4543.  
  4544. obj267 = Instance.new("SpecialMesh")
  4545.  
  4546. obj267.MeshType = Enum.MeshType.Brick
  4547.  
  4548. obj267.Scale = Vector3.new(0.00769230817, 0.0153846219, 0.0384615399)
  4549.  
  4550. obj267.Parent = obj266
  4551.  
  4552.  
  4553.  
  4554. -- 268 - Part
  4555.  
  4556. obj268 = Instance.new("Part")
  4557.  
  4558. obj268.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.86966419)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4559.  
  4560. obj268.FormFactor = 'Custom'
  4561.  
  4562. obj268.LeftSurface = 10
  4563.  
  4564. obj268.TopSurface = 10
  4565.  
  4566. obj268.RightSurface = 10
  4567.  
  4568. obj268.Material = 'SmoothPlastic'
  4569.  
  4570. obj268.Size = Vector3.new(1, 1, 1)
  4571.  
  4572. obj268.FrontSurface = 10
  4573.  
  4574. obj268.BottomSurface = 10
  4575.  
  4576. obj268.BackSurface = 10
  4577.  
  4578. obj268.Anchored = true
  4579.  
  4580. obj268.BrickColor = BrickColor.new("Black")
  4581.  
  4582. obj268.Parent = Gun
  4583.  
  4584.  
  4585.  
  4586. -- 269 - Mesh
  4587.  
  4588. obj269 = Instance.new("CylinderMesh")
  4589.  
  4590. obj269.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  4591.  
  4592. obj269.Parent = obj268
  4593.  
  4594.  
  4595.  
  4596. -- 270 - Part
  4597.  
  4598. obj270 = Instance.new("Part")
  4599.  
  4600. obj270.CFrame = CFrame.new(Vector3.new(15.7000923, 13.4856529, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  4601.  
  4602. obj270.FormFactor = 'Custom'
  4603.  
  4604. obj270.LeftSurface = 10
  4605.  
  4606. obj270.TopSurface = 10
  4607.  
  4608. obj270.RightSurface = 10
  4609.  
  4610. obj270.Material = 'SmoothPlastic'
  4611.  
  4612. obj270.Size = Vector3.new(1, 1, 1)
  4613.  
  4614. obj270.FrontSurface = 10
  4615.  
  4616. obj270.BottomSurface = 10
  4617.  
  4618. obj270.BackSurface = 10
  4619.  
  4620. obj270.Anchored = true
  4621.  
  4622. obj270.BrickColor = BrickColor.new("Black")
  4623.  
  4624. obj270.Parent = Gun
  4625.  
  4626.  
  4627.  
  4628. -- 271 - Mesh
  4629.  
  4630. obj271 = Instance.new("SpecialMesh")
  4631.  
  4632. obj271.MeshType = Enum.MeshType.Wedge
  4633.  
  4634. obj271.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  4635.  
  4636. obj271.Parent = obj270
  4637.  
  4638.  
  4639.  
  4640. -- 272 - Part
  4641.  
  4642. obj272 = Instance.new("Part")
  4643.  
  4644. obj272.CFrame = CFrame.new(Vector3.new(15.5740938, 13.4896536, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  4645.  
  4646. obj272.FormFactor = 'Custom'
  4647.  
  4648. obj272.LeftSurface = 10
  4649.  
  4650. obj272.TopSurface = 10
  4651.  
  4652. obj272.RightSurface = 10
  4653.  
  4654. obj272.Material = 'SmoothPlastic'
  4655.  
  4656. obj272.Size = Vector3.new(1, 1, 1)
  4657.  
  4658. obj272.FrontSurface = 10
  4659.  
  4660. obj272.BottomSurface = 10
  4661.  
  4662. obj272.BackSurface = 10
  4663.  
  4664. obj272.Anchored = true
  4665.  
  4666. obj272.BrickColor = BrickColor.new("Dark stone grey")
  4667.  
  4668. obj272.Parent = Gun
  4669.  
  4670.  
  4671.  
  4672. -- 273 - Mesh
  4673.  
  4674. obj273 = Instance.new("SpecialMesh")
  4675.  
  4676. obj273.MeshType = Enum.MeshType.Wedge
  4677.  
  4678. obj273.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0153846219)
  4679.  
  4680. obj273.Parent = obj272
  4681.  
  4682.  
  4683.  
  4684. -- 274 - Part
  4685.  
  4686. obj274 = Instance.new("Part")
  4687.  
  4688. obj274.CFrame = CFrame.new(Vector3.new(15.4840975, 13.5936537, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  4689.  
  4690. obj274.FormFactor = 'Custom'
  4691.  
  4692. obj274.LeftSurface = 10
  4693.  
  4694. obj274.TopSurface = 10
  4695.  
  4696. obj274.RightSurface = 10
  4697.  
  4698. obj274.Material = 'SmoothPlastic'
  4699.  
  4700. obj274.Size = Vector3.new(1, 1, 1)
  4701.  
  4702. obj274.FrontSurface = 10
  4703.  
  4704. obj274.BottomSurface = 10
  4705.  
  4706. obj274.BackSurface = 10
  4707.  
  4708. obj274.Anchored = true
  4709.  
  4710. obj274.BrickColor = BrickColor.new("Black")
  4711.  
  4712. obj274.Parent = Gun
  4713.  
  4714.  
  4715.  
  4716. -- 275 - Mesh
  4717.  
  4718. obj275 = Instance.new("SpecialMesh")
  4719.  
  4720. obj275.MeshType = Enum.MeshType.Wedge
  4721.  
  4722. obj275.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  4723.  
  4724. obj275.Parent = obj274
  4725.  
  4726.  
  4727.  
  4728. -- 276 - Part
  4729.  
  4730. obj276 = Instance.new("Part")
  4731.  
  4732. obj276.CFrame = CFrame.new(Vector3.new(15.5680971, 13.8856535, -9.90066433)) * CFrame.Angles(3.141592502594, -0.62831854820251, 3.141592502594)
  4733.  
  4734. obj276.FormFactor = 'Custom'
  4735.  
  4736. obj276.LeftSurface = 10
  4737.  
  4738. obj276.TopSurface = 10
  4739.  
  4740. obj276.RightSurface = 10
  4741.  
  4742. obj276.Material = 'SmoothPlastic'
  4743.  
  4744. obj276.Size = Vector3.new(1, 1, 1)
  4745.  
  4746. obj276.FrontSurface = 10
  4747.  
  4748. obj276.BottomSurface = 10
  4749.  
  4750. obj276.BackSurface = 10
  4751.  
  4752. obj276.Anchored = true
  4753.  
  4754. obj276.BrickColor = BrickColor.new("Black")
  4755.  
  4756. obj276.Parent = Gun
  4757.  
  4758.  
  4759.  
  4760. -- 277 - Mesh
  4761.  
  4762. obj277 = Instance.new("SpecialMesh")
  4763.  
  4764. obj277.MeshType = Enum.MeshType.Brick
  4765.  
  4766. obj277.Scale = Vector3.new(0.100000016, 0.0923077092, 0.100000016)
  4767.  
  4768. obj277.Parent = obj276
  4769.  
  4770.  
  4771.  
  4772. -- 278 - Part
  4773.  
  4774. obj278 = Instance.new("Part")
  4775.  
  4776. obj278.CFrame = CFrame.new(Vector3.new(15.1610937, 13.9246531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  4777.  
  4778. obj278.FormFactor = 'Custom'
  4779.  
  4780. obj278.LeftSurface = 10
  4781.  
  4782. obj278.TopSurface = 10
  4783.  
  4784. obj278.RightSurface = 10
  4785.  
  4786. obj278.Material = 'SmoothPlastic'
  4787.  
  4788. obj278.Size = Vector3.new(1, 1, 1)
  4789.  
  4790. obj278.FrontSurface = 10
  4791.  
  4792. obj278.BottomSurface = 10
  4793.  
  4794. obj278.BackSurface = 10
  4795.  
  4796. obj278.Anchored = true
  4797.  
  4798. obj278.BrickColor = BrickColor.new("Black")
  4799.  
  4800. obj278.Parent = Gun
  4801.  
  4802.  
  4803.  
  4804. -- 279 - Mesh
  4805.  
  4806. obj279 = Instance.new("SpecialMesh")
  4807.  
  4808. obj279.MeshType = Enum.MeshType.Brick
  4809.  
  4810. obj279.Scale = Vector3.new(0.115384638, 0.0384615399, 0.161538467)
  4811.  
  4812. obj279.Parent = obj278
  4813.  
  4814.  
  4815.  
  4816. -- 280 - Part
  4817.  
  4818. obj280 = Instance.new("Part")
  4819.  
  4820. obj280.CFrame = CFrame.new(Vector3.new(15.1460943, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4821.  
  4822. obj280.FormFactor = 'Custom'
  4823.  
  4824. obj280.LeftSurface = 10
  4825.  
  4826. obj280.TopSurface = 10
  4827.  
  4828. obj280.RightSurface = 10
  4829.  
  4830. obj280.Material = 'SmoothPlastic'
  4831.  
  4832. obj280.Size = Vector3.new(1, 1, 1)
  4833.  
  4834. obj280.FrontSurface = 10
  4835.  
  4836. obj280.BottomSurface = 10
  4837.  
  4838. obj280.BackSurface = 10
  4839.  
  4840. obj280.Anchored = true
  4841.  
  4842. obj280.BrickColor = BrickColor.new("Black")
  4843.  
  4844. obj280.Parent = Gun
  4845.  
  4846.  
  4847.  
  4848. -- 281 - Mesh
  4849.  
  4850. obj281 = Instance.new("CylinderMesh")
  4851.  
  4852. obj281.Scale = Vector3.new(0.06923078, 0.00769230817, 0.06923078)
  4853.  
  4854. obj281.Parent = obj280
  4855.  
  4856.  
  4857.  
  4858. -- 282 - Part
  4859.  
  4860. obj282 = Instance.new("Part")
  4861.  
  4862. obj282.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5056534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  4863.  
  4864. obj282.FormFactor = 'Custom'
  4865.  
  4866. obj282.LeftSurface = 10
  4867.  
  4868. obj282.TopSurface = 10
  4869.  
  4870. obj282.RightSurface = 10
  4871.  
  4872. obj282.Material = 'SmoothPlastic'
  4873.  
  4874. obj282.Size = Vector3.new(1, 1, 1)
  4875.  
  4876. obj282.FrontSurface = 10
  4877.  
  4878. obj282.BottomSurface = 10
  4879.  
  4880. obj282.BackSurface = 10
  4881.  
  4882. obj282.Anchored = true
  4883.  
  4884. obj282.BrickColor = BrickColor.new("Dark stone grey")
  4885.  
  4886. obj282.Parent = Gun
  4887.  
  4888.  
  4889.  
  4890. -- 283 - Mesh
  4891.  
  4892. obj283 = Instance.new("SpecialMesh")
  4893.  
  4894. obj283.MeshType = Enum.MeshType.Wedge
  4895.  
  4896. obj283.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0153846219)
  4897.  
  4898. obj283.Parent = obj282
  4899.  
  4900.  
  4901.  
  4902. -- 284 - Part
  4903.  
  4904. obj284 = Instance.new("Part")
  4905.  
  4906. obj284.CFrame = CFrame.new(Vector3.new(15.3230953, 13.662653, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4907.  
  4908. obj284.FormFactor = 'Custom'
  4909.  
  4910. obj284.LeftSurface = 10
  4911.  
  4912. obj284.TopSurface = 10
  4913.  
  4914. obj284.RightSurface = 10
  4915.  
  4916. obj284.Material = 'SmoothPlastic'
  4917.  
  4918. obj284.Size = Vector3.new(1, 1, 1)
  4919.  
  4920. obj284.FrontSurface = 10
  4921.  
  4922. obj284.BottomSurface = 10
  4923.  
  4924. obj284.BackSurface = 10
  4925.  
  4926. obj284.Anchored = true
  4927.  
  4928. obj284.BrickColor = BrickColor.new("Dark stone grey")
  4929.  
  4930. obj284.Parent = Gun
  4931.  
  4932.  
  4933.  
  4934. -- 285 - Mesh
  4935.  
  4936. obj285 = Instance.new("CylinderMesh")
  4937.  
  4938. obj285.Scale = Vector3.new(0.0538461618, 0.169230789, 0.0538461618)
  4939.  
  4940. obj285.Parent = obj284
  4941.  
  4942.  
  4943.  
  4944. -- 286 - Part
  4945.  
  4946. obj286 = Instance.new("Part")
  4947.  
  4948. obj286.CFrame = CFrame.new(Vector3.new(15.8530912, 13.608654, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
  4949.  
  4950. obj286.FormFactor = 'Custom'
  4951.  
  4952. obj286.LeftSurface = 10
  4953.  
  4954. obj286.TopSurface = 10
  4955.  
  4956. obj286.RightSurface = 10
  4957.  
  4958. obj286.Material = 'SmoothPlastic'
  4959.  
  4960. obj286.Size = Vector3.new(1, 1, 1)
  4961.  
  4962. obj286.FrontSurface = 10
  4963.  
  4964. obj286.BottomSurface = 10
  4965.  
  4966. obj286.BackSurface = 10
  4967.  
  4968. obj286.Anchored = true
  4969.  
  4970. obj286.BrickColor = BrickColor.new("Black")
  4971.  
  4972. obj286.Parent = Gun
  4973.  
  4974.  
  4975.  
  4976. -- 287 - Mesh
  4977.  
  4978. obj287 = Instance.new("CylinderMesh")
  4979.  
  4980. obj287.Scale = Vector3.new(0.0384615399, 0.176923081, 0.0384615399)
  4981.  
  4982. obj287.Parent = obj286
  4983.  
  4984.  
  4985.  
  4986. -- 288 - Part
  4987.  
  4988. obj288 = Instance.new("Part")
  4989.  
  4990. obj288.CFrame = CFrame.new(Vector3.new(15.5920916, 13.4626532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4991.  
  4992. obj288.FormFactor = 'Custom'
  4993.  
  4994. obj288.LeftSurface = 10
  4995.  
  4996. obj288.TopSurface = 10
  4997.  
  4998. obj288.RightSurface = 10
  4999.  
  5000. obj288.Material = 'SmoothPlastic'
  5001.  
  5002. obj288.Size = Vector3.new(1, 1, 1)
  5003.  
  5004. obj288.FrontSurface = 10
  5005.  
  5006. obj288.BottomSurface = 10
  5007.  
  5008. obj288.BackSurface = 10
  5009.  
  5010. obj288.Anchored = true
  5011.  
  5012. obj288.BrickColor = BrickColor.new("Black")
  5013.  
  5014. obj288.Parent = Gun
  5015.  
  5016.  
  5017.  
  5018. -- 289 - Mesh
  5019.  
  5020. obj289 = Instance.new("SpecialMesh")
  5021.  
  5022. obj289.MeshType = Enum.MeshType.Brick
  5023.  
  5024. obj289.Scale = Vector3.new(0.253846109, 0.00769230817, 0.15384616)
  5025.  
  5026. obj289.Parent = obj288
  5027.  
  5028.  
  5029.  
  5030. -- 290 - Part
  5031.  
  5032. obj290 = Instance.new("Part")
  5033.  
  5034. obj290.CFrame = CFrame.new(Vector3.new(15.4840975, 13.4856529, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  5035.  
  5036. obj290.FormFactor = 'Custom'
  5037.  
  5038. obj290.LeftSurface = 10
  5039.  
  5040. obj290.TopSurface = 10
  5041.  
  5042. obj290.RightSurface = 10
  5043.  
  5044. obj290.Material = 'SmoothPlastic'
  5045.  
  5046. obj290.Size = Vector3.new(1, 1, 1)
  5047.  
  5048. obj290.FrontSurface = 10
  5049.  
  5050. obj290.BottomSurface = 10
  5051.  
  5052. obj290.BackSurface = 10
  5053.  
  5054. obj290.Anchored = true
  5055.  
  5056. obj290.BrickColor = BrickColor.new("Black")
  5057.  
  5058. obj290.Parent = Gun
  5059.  
  5060.  
  5061.  
  5062. -- 291 - Mesh
  5063.  
  5064. obj291 = Instance.new("SpecialMesh")
  5065.  
  5066. obj291.MeshType = Enum.MeshType.Wedge
  5067.  
  5068. obj291.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  5069.  
  5070. obj291.Parent = obj290
  5071.  
  5072.  
  5073.  
  5074. -- 292 - Part
  5075.  
  5076. obj292 = Instance.new("Part")
  5077.  
  5078. obj292.CFrame = CFrame.new(Vector3.new(15.5230913, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  5079.  
  5080. obj292.FormFactor = 'Custom'
  5081.  
  5082. obj292.LeftSurface = 10
  5083.  
  5084. obj292.TopSurface = 10
  5085.  
  5086. obj292.RightSurface = 10
  5087.  
  5088. obj292.Material = 'SmoothPlastic'
  5089.  
  5090. obj292.Size = Vector3.new(1, 1, 1)
  5091.  
  5092. obj292.FrontSurface = 10
  5093.  
  5094. obj292.BottomSurface = 10
  5095.  
  5096. obj292.BackSurface = 10
  5097.  
  5098. obj292.Anchored = true
  5099.  
  5100. obj292.BrickColor = BrickColor.new("Dark stone grey")
  5101.  
  5102. obj292.Parent = Gun
  5103.  
  5104.  
  5105.  
  5106. -- 293 - Mesh
  5107.  
  5108. obj293 = Instance.new("CylinderMesh")
  5109.  
  5110. obj293.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
  5111.  
  5112. obj293.Parent = obj292
  5113.  
  5114.  
  5115.  
  5116. -- 294 - Part
  5117.  
  5118. obj294 = Instance.new("Part")
  5119.  
  5120. obj294.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5126534, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  5121.  
  5122. obj294.FormFactor = 'Custom'
  5123.  
  5124. obj294.LeftSurface = 10
  5125.  
  5126. obj294.TopSurface = 10
  5127.  
  5128. obj294.RightSurface = 10
  5129.  
  5130. obj294.Material = 'SmoothPlastic'
  5131.  
  5132. obj294.Size = Vector3.new(1, 1, 1)
  5133.  
  5134. obj294.FrontSurface = 10
  5135.  
  5136. obj294.BottomSurface = 10
  5137.  
  5138. obj294.BackSurface = 10
  5139.  
  5140. obj294.Anchored = true
  5141.  
  5142. obj294.BrickColor = BrickColor.new("Dark stone grey")
  5143.  
  5144. obj294.Parent = Gun
  5145.  
  5146.  
  5147.  
  5148. -- 295 - Mesh
  5149.  
  5150. obj295 = Instance.new("SpecialMesh")
  5151.  
  5152. obj295.MeshType = Enum.MeshType.Wedge
  5153.  
  5154. obj295.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0307692345)
  5155.  
  5156. obj295.Parent = obj294
  5157.  
  5158.  
  5159.  
  5160. -- 296 - Part
  5161.  
  5162. obj296 = Instance.new("Part")
  5163.  
  5164. obj296.CFrame = CFrame.new(Vector3.new(15.1920996, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5165.  
  5166. obj296.FormFactor = 'Custom'
  5167.  
  5168. obj296.LeftSurface = 10
  5169.  
  5170. obj296.TopSurface = 10
  5171.  
  5172. obj296.RightSurface = 10
  5173.  
  5174. obj296.Material = 'SmoothPlastic'
  5175.  
  5176. obj296.Size = Vector3.new(1, 1, 1)
  5177.  
  5178. obj296.FrontSurface = 10
  5179.  
  5180. obj296.BottomSurface = 10
  5181.  
  5182. obj296.BackSurface = 10
  5183.  
  5184. obj296.Anchored = true
  5185.  
  5186. obj296.BrickColor = BrickColor.new("Black")
  5187.  
  5188. obj296.Parent = Gun
  5189.  
  5190.  
  5191.  
  5192. -- 297 - Mesh
  5193.  
  5194. obj297 = Instance.new("SpecialMesh")
  5195.  
  5196. obj297.MeshType = Enum.MeshType.Brick
  5197.  
  5198. obj297.Scale = Vector3.new(0.0538461618, 0.0384615399, 0.15384616)
  5199.  
  5200. obj297.Parent = obj296
  5201.  
  5202.  
  5203.  
  5204. -- 298 - Part
  5205.  
  5206. obj298 = Instance.new("Part")
  5207.  
  5208. obj298.CFrame = CFrame.new(Vector3.new(15.1920996, 13.8276529, -9.82066441)) * CFrame.Angles(1.5707963705063, -7.2426775687973e-009, 1.2217304706573)
  5209.  
  5210. obj298.FormFactor = 'Custom'
  5211.  
  5212. obj298.LeftSurface = 10
  5213.  
  5214. obj298.TopSurface = 10
  5215.  
  5216. obj298.RightSurface = 10
  5217.  
  5218. obj298.Material = 'SmoothPlastic'
  5219.  
  5220. obj298.Size = Vector3.new(1, 1, 1)
  5221.  
  5222. obj298.FrontSurface = 10
  5223.  
  5224. obj298.BottomSurface = 10
  5225.  
  5226. obj298.BackSurface = 10
  5227.  
  5228. obj298.Anchored = true
  5229.  
  5230. obj298.BrickColor = BrickColor.new("Dark stone grey")
  5231.  
  5232. obj298.Parent = Gun
  5233.  
  5234.  
  5235.  
  5236. -- 299 - Mesh
  5237.  
  5238. obj299 = Instance.new("CylinderMesh")
  5239.  
  5240. obj299.Scale = Vector3.new(0.103846155, 0.00769233704, 0.115384638)
  5241.  
  5242. obj299.Parent = obj298
  5243.  
  5244.  
  5245.  
  5246. -- 300 - Part
  5247.  
  5248. obj300 = Instance.new("Part")
  5249.  
  5250. obj300.CFrame = CFrame.new(Vector3.new(15.1610937, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
  5251.  
  5252. obj300.FormFactor = 'Custom'
  5253.  
  5254. obj300.LeftSurface = 10
  5255.  
  5256. obj300.TopSurface = 10
  5257.  
  5258. obj300.RightSurface = 10
  5259.  
  5260. obj300.Material = 'SmoothPlastic'
  5261.  
  5262. obj300.Size = Vector3.new(1, 1, 1)
  5263.  
  5264. obj300.FrontSurface = 10
  5265.  
  5266. obj300.BottomSurface = 10
  5267.  
  5268. obj300.BackSurface = 10
  5269.  
  5270. obj300.Anchored = true
  5271.  
  5272. obj300.BrickColor = BrickColor.new("Black")
  5273.  
  5274. obj300.Parent = Gun
  5275.  
  5276.  
  5277.  
  5278. -- 301 - Mesh
  5279.  
  5280. obj301 = Instance.new("SpecialMesh")
  5281.  
  5282. obj301.MeshType = Enum.MeshType.Brick
  5283.  
  5284. obj301.Scale = Vector3.new(0.115384638, 0.192307696, 0.161538467)
  5285.  
  5286. obj301.Parent = obj300
  5287.  
  5288.  
  5289.  
  5290. -- 302 - Part
  5291.  
  5292. obj302 = Instance.new("Part")
  5293.  
  5294. obj302.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5866537, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  5295.  
  5296. obj302.FormFactor = 'Custom'
  5297.  
  5298. obj302.LeftSurface = 10
  5299.  
  5300. obj302.TopSurface = 10
  5301.  
  5302. obj302.RightSurface = 10
  5303.  
  5304. obj302.Material = 'SmoothPlastic'
  5305.  
  5306. obj302.Size = Vector3.new(1, 1, 1)
  5307.  
  5308. obj302.FrontSurface = 10
  5309.  
  5310. obj302.BottomSurface = 10
  5311.  
  5312. obj302.BackSurface = 10
  5313.  
  5314. obj302.Anchored = true
  5315.  
  5316. obj302.BrickColor = BrickColor.new("Dark stone grey")
  5317.  
  5318. obj302.Parent = Gun
  5319.  
  5320.  
  5321.  
  5322. -- 303 - Mesh
  5323.  
  5324. obj303 = Instance.new("SpecialMesh")
  5325.  
  5326. obj303.MeshType = Enum.MeshType.Wedge
  5327.  
  5328. obj303.Scale = Vector3.new(0.0384615399, 0.0230769273, 0.06923078)
  5329.  
  5330. obj303.Parent = obj302
  5331.  
  5332.  
  5333.  
  5334. -- 304 - Part
  5335.  
  5336. obj304 = Instance.new("Part")
  5337.  
  5338. obj304.CFrame = CFrame.new(Vector3.new(15.3460979, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
  5339.  
  5340. obj304.FormFactor = 'Custom'
  5341.  
  5342. obj304.LeftSurface = 10
  5343.  
  5344. obj304.TopSurface = 10
  5345.  
  5346. obj304.RightSurface = 10
  5347.  
  5348. obj304.Material = 'SmoothPlastic'
  5349.  
  5350. obj304.Size = Vector3.new(1, 1, 1)
  5351.  
  5352. obj304.FrontSurface = 10
  5353.  
  5354. obj304.BottomSurface = 10
  5355.  
  5356. obj304.BackSurface = 10
  5357.  
  5358. obj304.Anchored = true
  5359.  
  5360. obj304.BrickColor = BrickColor.new("Black")
  5361.  
  5362. obj304.Parent = Gun
  5363.  
  5364.  
  5365.  
  5366. -- 305 - Mesh
  5367.  
  5368. obj305 = Instance.new("SpecialMesh")
  5369.  
  5370. obj305.MeshType = Enum.MeshType.Brick
  5371.  
  5372. obj305.Scale = Vector3.new(0.284615368, 0.369230717, 0.161538467)
  5373.  
  5374. obj305.Parent = obj304
  5375.  
  5376.  
  5377.  
  5378. -- 306 - Stock
  5379.  
  5380. obj306 = Instance.new("Part")
  5381.  
  5382. obj306.CFrame = CFrame.new(Vector3.new(13.7380981, 13.5016527, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5383.  
  5384. obj306.FormFactor = 'Custom'
  5385.  
  5386. obj306.LeftSurface = 10
  5387.  
  5388. obj306.TopSurface = 10
  5389.  
  5390. obj306.RightSurface = 10
  5391.  
  5392. obj306.Material = 'SmoothPlastic'
  5393.  
  5394. obj306.Size = Vector3.new(1, 1, 1)
  5395.  
  5396. obj306.FrontSurface = 10
  5397.  
  5398. obj306.BottomSurface = 10
  5399.  
  5400. obj306.BackSurface = 10
  5401.  
  5402. obj306.Anchored = true
  5403.  
  5404. obj306.BrickColor = BrickColor.new("Black")
  5405.  
  5406. obj306.Name = "Stock"
  5407.  
  5408. obj306.Parent = Gun
  5409.  
  5410.  
  5411.  
  5412. -- 307 - Mesh
  5413.  
  5414. obj307 = Instance.new("SpecialMesh")
  5415.  
  5416. obj307.MeshType = Enum.MeshType.Brick
  5417.  
  5418. obj307.Scale = Vector3.new(0.115384638, 0.346153855, 0.15384616)
  5419.  
  5420. obj307.Parent = obj306
  5421.  
  5422.  
  5423.  
  5424. -- 308 - Stock
  5425.  
  5426. obj308 = Instance.new("Part")
  5427.  
  5428. obj308.CFrame = CFrame.new(Vector3.new(14.3731003, 13.8666525, -9.96666431)) * CFrame.Angles(-3.141592502594, 8.7422769468049e-008, 1.5707963705063)
  5429.  
  5430. obj308.FormFactor = 'Custom'
  5431.  
  5432. obj308.LeftSurface = 10
  5433.  
  5434. obj308.TopSurface = 10
  5435.  
  5436. obj308.RightSurface = 10
  5437.  
  5438. obj308.Material = 'SmoothPlastic'
  5439.  
  5440. obj308.Size = Vector3.new(1, 1, 1)
  5441.  
  5442. obj308.FrontSurface = 10
  5443.  
  5444. obj308.BottomSurface = 10
  5445.  
  5446. obj308.BackSurface = 10
  5447.  
  5448. obj308.Anchored = true
  5449.  
  5450. obj308.BrickColor = BrickColor.new("Black")
  5451.  
  5452. obj308.Name = "Stock"
  5453.  
  5454. obj308.Parent = Gun
  5455.  
  5456.  
  5457.  
  5458. -- 309 - Mesh
  5459.  
  5460. obj309 = Instance.new("CylinderMesh")
  5461.  
  5462. obj309.Scale = Vector3.new(0.15384616, 1.38461542, 0.15384616)
  5463.  
  5464. obj309.Parent = obj308
  5465.  
  5466.  
  5467.  
  5468. -- 310 - Stock
  5469.  
  5470. obj310 = Instance.new("Part")
  5471.  
  5472. obj310.CFrame = CFrame.new(Vector3.new(14.3731003, 13.7706537, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5473.  
  5474. obj310.FormFactor = 'Custom'
  5475.  
  5476. obj310.LeftSurface = 10
  5477.  
  5478. obj310.TopSurface = 10
  5479.  
  5480. obj310.RightSurface = 10
  5481.  
  5482. obj310.Material = 'SmoothPlastic'
  5483.  
  5484. obj310.Size = Vector3.new(1, 1, 1)
  5485.  
  5486. obj310.FrontSurface = 10
  5487.  
  5488. obj310.BottomSurface = 10
  5489.  
  5490. obj310.BackSurface = 10
  5491.  
  5492. obj310.Anchored = true
  5493.  
  5494. obj310.BrickColor = BrickColor.new("Black")
  5495.  
  5496. obj310.Name = "Stock"
  5497.  
  5498. obj310.Parent = Gun
  5499.  
  5500.  
  5501.  
  5502. -- 311 - Mesh
  5503.  
  5504. obj311 = Instance.new("SpecialMesh")
  5505.  
  5506. obj311.MeshType = Enum.MeshType.Brick
  5507.  
  5508. obj311.Scale = Vector3.new(1.38461542, 0.192307696, 0.15384616)
  5509.  
  5510. obj311.Parent = obj310
  5511.  
  5512.  
  5513.  
  5514. -- 312 - Grip
  5515.  
  5516. obj312 = Instance.new("Part")
  5517.  
  5518. obj312.CFrame = CFrame.new(Vector3.new(15.0880957, 13.0936527, -9.96266651)) * CFrame.Angles(-1.5707969665527, 0.4506810605526, 1.5707964897156)
  5519.  
  5520. obj312.FormFactor = 'Custom'
  5521.  
  5522. obj312.LeftSurface = 10
  5523.  
  5524. obj312.TopSurface = 10
  5525.  
  5526. obj312.RightSurface = 10
  5527.  
  5528. obj312.Material = 'SmoothPlastic'
  5529.  
  5530. obj312.Size = Vector3.new(1, 1, 1)
  5531.  
  5532. obj312.FrontSurface = 10
  5533.  
  5534. obj312.BottomSurface = 10
  5535.  
  5536. obj312.BackSurface = 10
  5537.  
  5538. obj312.Anchored = true
  5539.  
  5540. obj312.BrickColor = BrickColor.new("Black")
  5541.  
  5542. obj312.Name = "Grip"
  5543.  
  5544. obj312.Parent = Gun
  5545.  
  5546.  
  5547.  
  5548. -- 313 - Mesh
  5549.  
  5550. obj313 = Instance.new("SpecialMesh")
  5551.  
  5552. obj313.MeshType = Enum.MeshType.Wedge
  5553.  
  5554. obj313.Scale = Vector3.new(0.15384616, 0.292307675, 0.0384615399)
  5555.  
  5556. obj313.Parent = obj312
  5557.  
  5558.  
  5559.  
  5560. -- 314 - Grip
  5561.  
  5562. obj314 = Instance.new("Part")
  5563.  
  5564. obj314.CFrame = CFrame.new(Vector3.new(15.3420925, 13.5396538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  5565.  
  5566. obj314.FormFactor = 'Custom'
  5567.  
  5568. obj314.LeftSurface = 10
  5569.  
  5570. obj314.TopSurface = 10
  5571.  
  5572. obj314.RightSurface = 10
  5573.  
  5574. obj314.Material = 'SmoothPlastic'
  5575.  
  5576. obj314.Size = Vector3.new(1, 1, 1)
  5577.  
  5578. obj314.FrontSurface = 10
  5579.  
  5580. obj314.BottomSurface = 10
  5581.  
  5582. obj314.BackSurface = 10
  5583.  
  5584. obj314.Anchored = true
  5585.  
  5586. obj314.BrickColor = BrickColor.new("Black")
  5587.  
  5588. obj314.Name = "Grip"
  5589.  
  5590. obj314.Parent = Gun
  5591.  
  5592.  
  5593.  
  5594. -- 315 - Mesh
  5595.  
  5596. obj315 = Instance.new("SpecialMesh")
  5597.  
  5598. obj315.MeshType = Enum.MeshType.Brick
  5599.  
  5600. obj315.Scale = Vector3.new(0.246153772, 0.184615359, 0.138461545)
  5601.  
  5602. obj315.Parent = obj314
  5603.  
  5604.  
  5605.  
  5606. -- 316 - Grip
  5607.  
  5608. obj316 = Instance.new("Part")
  5609.  
  5610. obj316.CFrame = CFrame.new(Vector3.new(15.0360937, 13.2256517, -9.96266651)) * CFrame.Angles(3.141592502594, 2.254989794892e-008, -2.6909120082855)
  5611.  
  5612. obj316.FormFactor = 'Custom'
  5613.  
  5614. obj316.LeftSurface = 10
  5615.  
  5616. obj316.TopSurface = 10
  5617.  
  5618. obj316.RightSurface = 10
  5619.  
  5620. obj316.Material = 'SmoothPlastic'
  5621.  
  5622. obj316.Size = Vector3.new(1, 1, 1)
  5623.  
  5624. obj316.FrontSurface = 10
  5625.  
  5626. obj316.BottomSurface = 10
  5627.  
  5628. obj316.BackSurface = 10
  5629.  
  5630. obj316.Anchored = true
  5631.  
  5632. obj316.BrickColor = BrickColor.new("Black")
  5633.  
  5634. obj316.Name = "Grip"
  5635.  
  5636. obj316.Parent = Gun
  5637.  
  5638.  
  5639.  
  5640. -- 317 - Mesh
  5641.  
  5642. obj317 = Instance.new("SpecialMesh")
  5643.  
  5644. obj317.MeshType = Enum.MeshType.Brick
  5645.  
  5646. obj317.Scale = Vector3.new(0.0846153945, 0.15384616, 0.138461545)
  5647.  
  5648. obj317.Parent = obj316
  5649.  
  5650.  
  5651.  
  5652. -- 318 - Handle
  5653.  
  5654. obj318 = Instance.new("Part")
  5655.  
  5656. obj318.CFrame = CFrame.new(Vector3.new(15.3370953, 13.2296524, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.1201161146164, 1.570796251297)
  5657.  
  5658. obj318.FormFactor = 'Custom'
  5659.  
  5660. obj318.LeftSurface = 10
  5661.  
  5662. obj318.TopSurface = 10
  5663.  
  5664. obj318.RightSurface = 10
  5665.  
  5666. obj318.Material = 'SmoothPlastic'
  5667.  
  5668. obj318.Size = Vector3.new(1, 1, 1)
  5669.  
  5670. obj318.FrontSurface = 10
  5671.  
  5672. obj318.BottomSurface = 10
  5673.  
  5674. obj318.BackSurface = 10
  5675.  
  5676. obj318.Anchored = true
  5677.  
  5678. obj318.BrickColor = BrickColor.new("Black")
  5679.  
  5680. obj318.Name = "Handle"
  5681.  
  5682. obj318.Parent = Gun
  5683.  
  5684.  
  5685.  
  5686. -- 319 - Mesh
  5687.  
  5688. obj319 = Instance.new("SpecialMesh")
  5689.  
  5690. obj319.MeshType = Enum.MeshType.Wedge
  5691.  
  5692. obj319.Scale = Vector3.new(0.15384616, 0.502307534, 0.0384615399)
  5693.  
  5694. obj319.Parent = obj318
  5695.  
  5696.  
  5697.  
  5698. -- 320 - Grip
  5699.  
  5700. obj320 = Instance.new("Part")
  5701.  
  5702. obj320.CFrame = CFrame.new(Vector3.new(15.1450949, 13.4506531, -9.96266651)) * CFrame.Angles(1.5707960128784, -0.45067909359932, 1.5707963705063)
  5703.  
  5704. obj320.FormFactor = 'Custom'
  5705.  
  5706. obj320.LeftSurface = 10
  5707.  
  5708. obj320.TopSurface = 10
  5709.  
  5710. obj320.RightSurface = 10
  5711.  
  5712. obj320.Material = 'SmoothPlastic'
  5713.  
  5714. obj320.Size = Vector3.new(1, 1, 1)
  5715.  
  5716. obj320.FrontSurface = 10
  5717.  
  5718. obj320.BottomSurface = 10
  5719.  
  5720. obj320.BackSurface = 10
  5721.  
  5722. obj320.Anchored = true
  5723.  
  5724. obj320.BrickColor = BrickColor.new("Black")
  5725.  
  5726. obj320.Name = "Grip"
  5727.  
  5728. obj320.Parent = Gun
  5729.  
  5730.  
  5731.  
  5732. -- 321 - Mesh
  5733.  
  5734. obj321 = Instance.new("SpecialMesh")
  5735.  
  5736. obj321.MeshType = Enum.MeshType.Wedge
  5737.  
  5738. obj321.Scale = Vector3.new(0.15384616, 0.0846153945, 0.346153855)
  5739.  
  5740. obj321.Parent = obj320
  5741.  
  5742.  
  5743.  
  5744. -- 322 - Grip
  5745.  
  5746. obj322 = Instance.new("Part")
  5747.  
  5748. obj322.CFrame = CFrame.new(Vector3.new(15.2410946, 13.313652, -9.96266651)) * CFrame.Angles(3.1415922641754, -1.5529582952922e-008, -2.6909120082855)
  5749.  
  5750. obj322.FormFactor = 'Custom'
  5751.  
  5752. obj322.LeftSurface = 10
  5753.  
  5754. obj322.TopSurface = 10
  5755.  
  5756. obj322.RightSurface = 10
  5757.  
  5758. obj322.Material = 'SmoothPlastic'
  5759.  
  5760. obj322.Size = Vector3.new(1, 1, 1)
  5761.  
  5762. obj322.FrontSurface = 10
  5763.  
  5764. obj322.BottomSurface = 10
  5765.  
  5766. obj322.BackSurface = 10
  5767.  
  5768. obj322.Anchored = true
  5769.  
  5770. obj322.BrickColor = BrickColor.new("Black")
  5771.  
  5772. obj322.Name = "Grip"
  5773.  
  5774. obj322.Parent = Gun
  5775.  
  5776.  
  5777.  
  5778. -- 323 - Mesh
  5779.  
  5780. obj323 = Instance.new("SpecialMesh")
  5781.  
  5782. obj323.MeshType = Enum.MeshType.Brick
  5783.  
  5784. obj323.Scale = Vector3.new(0.207692266, 0.492307663, 0.138461545)
  5785.  
  5786. obj323.Parent = obj322
  5787.  
  5788.  
  5789.  
  5790. -- 324 - Grip
  5791.  
  5792. obj324 = Instance.new("Part")
  5793.  
  5794. obj324.CFrame = CFrame.new(Vector3.new(15.4160967, 13.3276529, -9.96266651)) * CFrame.Angles(-1.5707966089249, 0.51469540596008, -1.5707963705063)
  5795.  
  5796. obj324.FormFactor = 'Custom'
  5797.  
  5798. obj324.LeftSurface = 10
  5799.  
  5800. obj324.TopSurface = 10
  5801.  
  5802. obj324.RightSurface = 10
  5803.  
  5804. obj324.Material = 'SmoothPlastic'
  5805.  
  5806. obj324.Size = Vector3.new(1, 1, 1)
  5807.  
  5808. obj324.FrontSurface = 10
  5809.  
  5810. obj324.BottomSurface = 10
  5811.  
  5812. obj324.BackSurface = 10
  5813.  
  5814. obj324.Anchored = true
  5815.  
  5816. obj324.BrickColor = BrickColor.new("Black")
  5817.  
  5818. obj324.Name = "Grip"
  5819.  
  5820. obj324.Parent = Gun
  5821.  
  5822.  
  5823.  
  5824. -- 325 - Mesh
  5825.  
  5826. obj325 = Instance.new("SpecialMesh")
  5827.  
  5828. obj325.MeshType = Enum.MeshType.Wedge
  5829.  
  5830. obj325.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  5831.  
  5832. obj325.Parent = obj324
  5833.  
  5834. -- 326 - Gui
  5835.  
  5836. -- Objects
  5837.  
  5838. local GunGui = Instance.new("ScreenGui")
  5839. local TextLabel = Instance.new("TextLabel")
  5840. local TextLabel_2 = Instance.new("TextLabel")
  5841. local AmmoLeft = Instance.new("TextLabel")
  5842. local MagLeft = Instance.new("TextLabel")
  5843. local FireSelect = Instance.new("TextLabel")
  5844. local KeyFire = Instance.new("TextLabel")
  5845.  
  5846. -- Properties
  5847.  
  5848. GunGui.Name = "GunGui"
  5849. GunGui.Parent = Gun
  5850.  
  5851. TextLabel.Parent = GunGui
  5852. TextLabel.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
  5853. TextLabel.BackgroundTransparency = 0.30000001192093
  5854. TextLabel.Position = UDim2.new(0.774999976, 0, 0.790000021, 0)
  5855. TextLabel.Size = UDim2.new(0.200000003, 0, 0.200000003, 0)
  5856. TextLabel.Font = Enum.Font.SourceSans
  5857. TextLabel.FontSize = Enum.FontSize.Size14
  5858. TextLabel.Text = " "
  5859. TextLabel.TextSize = 14
  5860.  
  5861. TextLabel_2.Parent = TextLabel
  5862. TextLabel_2.BackgroundColor3 = Color3.new(0.0627451, 0.0627451, 0.0627451)
  5863. TextLabel_2.Size = UDim2.new(1, 0, 0.200000003, 0)
  5864. TextLabel_2.Font = Enum.Font.SourceSans
  5865. TextLabel_2.FontSize = Enum.FontSize.Size14
  5866. TextLabel_2.Text = "M16A4"
  5867. TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
  5868. TextLabel_2.TextScaled = true
  5869. TextLabel_2.TextSize = 14
  5870. TextLabel_2.TextWrapped = true
  5871.  
  5872. AmmoLeft.Name = "AmmoLeft"
  5873. AmmoLeft.Parent = TextLabel
  5874. AmmoLeft.BackgroundColor3 = Color3.new(1, 1, 1)
  5875. AmmoLeft.BackgroundTransparency = 1
  5876. AmmoLeft.Position = UDim2.new(0, 0, 0.200000003, 0)
  5877. AmmoLeft.Size = UDim2.new(1, 0, 0.5, 0)
  5878. AmmoLeft.Font = Enum.Font.SourceSans
  5879. AmmoLeft.FontSize = Enum.FontSize.Size14
  5880. AmmoLeft.Text = ""
  5881. AmmoLeft.TextColor3 = Color3.new(1, 1, 1)
  5882. AmmoLeft.TextScaled = true
  5883. AmmoLeft.TextSize = 14
  5884. AmmoLeft.TextWrapped = true
  5885.  
  5886. MagLeft.Name = "MagLeft"
  5887. MagLeft.Parent = TextLabel
  5888. MagLeft.BackgroundColor3 = Color3.new(0.294118, 0, 0)
  5889. MagLeft.Position = UDim2.new(0.5, 0, 0.774999976, 0)
  5890. MagLeft.Size = UDim2.new(0.5, 0, 0.200000003, 0)
  5891. MagLeft.Font = Enum.Font.SourceSans
  5892. MagLeft.FontSize = Enum.FontSize.Size14
  5893. MagLeft.Text = "1.#INF Mags Left"
  5894. MagLeft.TextColor3 = Color3.new(1, 1, 1)
  5895. MagLeft.TextScaled = true
  5896. MagLeft.TextSize = 14
  5897. MagLeft.TextWrapped = true
  5898.  
  5899. FireSelect.Name = "FireSelect"
  5900. FireSelect.Parent = TextLabel
  5901. FireSelect.BackgroundColor3 = Color3.new(0, 0, 0.223529)
  5902. FireSelect.Position = UDim2.new(0.100000001, 0, 0.774999976, 0)
  5903. FireSelect.Size = UDim2.new(0.400000006, 0, 0.200000003, 0)
  5904. FireSelect.Font = Enum.Font.SourceSans
  5905. FireSelect.FontSize = Enum.FontSize.Size14
  5906. FireSelect.Text = "Full Auto"
  5907. FireSelect.TextColor3 = Color3.new(1, 1, 1)
  5908. FireSelect.TextScaled = true
  5909. FireSelect.TextSize = 14
  5910. FireSelect.TextWrapped = true
  5911.  
  5912. KeyFire.Name = "KeyFire"
  5913. KeyFire.Parent = TextLabel
  5914. KeyFire.BackgroundColor3 = Color3.new(0, 0, 0)
  5915. KeyFire.Position = UDim2.new(0, 0, 0.774999976, 0)
  5916. KeyFire.Size = UDim2.new(0.100000001, 0, 0.200000003, 0)
  5917. KeyFire.Font = Enum.Font.SourceSans
  5918. KeyFire.FontSize = Enum.FontSize.Size14
  5919. KeyFire.Text = "[F]"
  5920. KeyFire.TextColor3 = Color3.new(1, 1, 1)
  5921. KeyFire.TextScaled = true
  5922. KeyFire.TextSize = 14
  5923. KeyFire.TextWrapped = true
  5924. --Done doing gui
  5925.  
  5926.  
  5927. --Effects are preloaded in
  5928.  
  5929.    local fireeffect = Instance.new("ParticleEmitter", Gun.FireHole)
  5930.  
  5931.             --fireeffect.Size = 0
  5932.             fireeffect.Enabled = false
  5933.             fireeffect.Name = "Smoke"
  5934.             fireeffect.Transparency = NumberSequence.new(0,0.325,0.6875,1)
  5935.             fireeffect.Size = NumberSequence.new(0.25)
  5936.             fireeffect.Color = ColorSequence.new(Color3.new(0.705882, 0.690196, 0.47451),Color3.new(0.478431, 0.478431, 0.478431))
  5937.             fireeffect.Texture = "http://www.roblox.com/asset/?id=248294226"
  5938.             fireeffect.ZOffset = 1
  5939.             fireeffect.Lifetime = NumberRange.new(1.5, 5)
  5940.             fireeffect.Rate = 5
  5941.             fireeffect.Acceleration = Vector3.new(0,1,0)
  5942.             fireeffect.RotSpeed = NumberRange.new(20, 20)
  5943.             fireeffect.Speed = NumberRange.new(2, 2)
  5944.             fireeffect.VelocitySpread = 10
  5945.             fireeffect.Color = ColorSequence.new(Color3.new(0.705882, 0.690196, 0.47451),Color3.new(0.478431, 0.478431, 0.478431))
  5946.  
  5947.             --game:service'Debris':AddItem(fireeffect,.15)
  5948.  
  5949.  
  5950.  
  5951.             local muzzle = Instance.new('PointLight', Gun.FireHole)
  5952.  
  5953.             muzzle.Range = 12
  5954.  
  5955.             muzzle.Color = Color3.new(1,.6,.1)
  5956.             muzzle.Enabled = false
  5957.  
  5958.          --   game:service'Debris':AddItem(muzzle, .05)
  5959.  
  5960.  
  5961. scan(Gun)
  5962.  
  5963.  
  5964.  
  5965.  
  5966.  
  5967. local rm = Instance.new("Weld")
  5968.  
  5969. rm.C0 = CFrame.new(1.5, 0.5, 0)
  5970.  
  5971. rm.C1 = CFrame.new(0, 0.5, 0)
  5972.  
  5973. rm.Part0 = torso
  5974.  
  5975. rm.Part1 = ra
  5976.  
  5977.  
  5978.  
  5979. local lm = Instance.new("Weld")
  5980.  
  5981. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  5982.  
  5983. lm.C1 = CFrame.new(0, 0.5, 0)
  5984.  
  5985. lm.Part0 = torso
  5986.  
  5987. lm.Part1 = la
  5988.  
  5989.  
  5990.  
  5991. local tool = Instance.new('HopperBin', plr.Backpack)
  5992.  
  5993. tool.Name = 'M16A4'
  5994.  
  5995.  
  5996.  
  5997. local hw = Instance.new('Weld', char)
  5998.  
  5999. hw.Part0 = Gun.CenterWeld
  6000.  
  6001. hw.Part1 = torso
  6002.  
  6003. hw.C1 = CFrame.new(0,.2,.55)
  6004.  
  6005. hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
  6006.  
  6007.  
  6008.  
  6009. local RS = game:service'RunService'.RenderStepped
  6010.  
  6011. local rsc0 = rm.C0
  6012.  
  6013. local lsc0 = lm.C0
  6014.  
  6015. local lhc0 = lh.C0
  6016.  
  6017. local rhc0 = rh.C0
  6018.  
  6019. local angle = 0
  6020.  
  6021. local anglespeed = .5
  6022.  
  6023. local speed = .3
  6024.  
  6025. local rootc0 = rj.C0
  6026.  
  6027. local neckc0 = neck.C0
  6028.  
  6029. local firing
  6030.  
  6031. local auto
  6032.  
  6033. local maxammo = 30
  6034.  
  6035. local ammo = maxammo
  6036.  
  6037. local recoil = 0
  6038.  
  6039. local maxrecoil = 0.5;
  6040.  
  6041.  
  6042.  
  6043. local bodygyro = Instance.new('BodyGyro')
  6044.  
  6045. bodygyro.maxTorque = Vector3.new(14e3,14e3,14e3)
  6046.  
  6047. bodygyro.P = 10000
  6048.  
  6049.  
  6050.  
  6051. local EffectsM = Instance.new('Model', workspace)
  6052.  
  6053. EffectsM.Name = 'GunEffects'
  6054.  
  6055.  
  6056.  
  6057. game:service'RunService'.Stepped:connect(function()
  6058.  
  6059.     if EffectsM.Parent == nil then
  6060.  
  6061.         EffectsM = Instance.new('Model', workspace)
  6062.  
  6063.         EffectsM.Name = 'GunEffects'
  6064.  
  6065.     end
  6066.  
  6067. end)
  6068.  
  6069.  
  6070.  
  6071. function DoRayCast(obj, speed, dmg, mouse, recoil)
  6072.  
  6073.         if not humanoid.Sit then
  6074.            
  6075.             bodygyro.Parent = rootpart
  6076.  
  6077.         end
  6078.  
  6079.          --[[   local fireeffect = Instance.new('Fire', obj)
  6080.  
  6081.             fireeffect.Size = 0
  6082.  
  6083.             game:service'Debris':AddItem(fireeffect,.15)]] -- SB gets a fit if i dont remove this
  6084.  
  6085.  
  6086.  
  6087.            --[[ local muzzle = Instance.new('PointLight', obj)
  6088.  
  6089.             muzzle.Range = 12
  6090.  
  6091.             muzzle.Color = Color3.new(1,.6,.1)
  6092.  
  6093.             game:service'Debris':AddItem(muzzle, .05)]] -- And this too
  6094.  
  6095.  
  6096.                                     fireeffect.Enabled = true
  6097.                         muzzle.Enabled = true
  6098.  
  6099.             local pa = Instance.new('Part')
  6100.  
  6101.             pa.CanCollide = false
  6102.  
  6103.             pa.Anchored = true
  6104.  
  6105.             pa.Locked = true
  6106.  
  6107.             pa.TopSurface = 0
  6108.  
  6109.             pa.BottomSurface = 0
  6110.  
  6111.             pa.FormFactor = 'Custom'
  6112.  
  6113.             pa.BrickColor = BrickColor.new('Brick yellow')
  6114.  
  6115.             pa.Size = Vector3.new(.2,80,.2)
  6116.  
  6117.             pa.Transparency = .4
  6118.  
  6119.             pa.Material = "Neon";
  6120.  
  6121.  
  6122.  
  6123.             local shell = pa:clone()
  6124.  
  6125.             shell.Transparency = 0
  6126.  
  6127.             shell:ClearAllChildren()
  6128.  
  6129.             shell.Anchored = false
  6130.  
  6131.             shell.CFrame = Gun.CenterWeld.CFrame * CFrame.new(.2,0,0)
  6132.  
  6133.             shell.Size = Vector3.new(.2,.5,.2)
  6134.  
  6135.             shell.Parent = EffectsM
  6136.  
  6137.             shell.BrickColor = BrickColor.new('Bright yellow')
  6138.  
  6139.             shell.CanCollide = true
  6140.  
  6141.             Instance.new('BlockMesh', shell).Scale = Vector3.new(.2,.4,.2)
  6142.  
  6143.             game:service'Debris':AddItem(shell,25)
  6144.  
  6145.             shell.Velocity = (Gun.CenterWeld.CFrame * CFrame.Angles(math.rad(math.random(-10,10)*8), -math.rad(40), math.rad(20))).lookVector * 15
  6146.  
  6147.  
  6148.  
  6149.             bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(mouse.Hit.x,torso.Position.y,mouse.Hit.z))
  6150.  
  6151.  
  6152.  
  6153.             local bulletpos = obj.Position
  6154.  
  6155.             local bulletvelocity = Vector3.new(math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10)+(mouse.Hit.p - bulletpos).unit*speed
  6156.  
  6157.             local lastbulletpos = obj.Position
  6158.  
  6159.             local fire = Instance.new('Sound', head)
  6160.  
  6161.             fire.SoundId = "rbxassetid://150204147"
  6162.  
  6163.             fire.Volume = 1
  6164.  
  6165.             fire:play()
  6166.  
  6167.             coroutine.wrap(function()
  6168.  
  6169.                 while true do
  6170.  
  6171.                     dt = RS:wait();
  6172.  
  6173.                     lastbulletpos = bulletpos
  6174.  
  6175.                     bulletvelocity = bulletvelocity - Vector3.new(0, 9.81*.2, 0)*dt
  6176.  
  6177.                     bulletpos = bulletpos + bulletvelocity
  6178.  
  6179.                     local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
  6180.  
  6181.                     local hit, hitpos, normal = workspace:FindPartOnRayWithIgnoreList(RayCast, {char,EffectsM})
  6182.  
  6183.                     if (torso.Position - pa.Position).magnitude > 1600 then
  6184.  
  6185.                         pa:Destroy()
  6186.  
  6187.                         break
  6188.  
  6189.                     end
  6190.  
  6191.                     pa.Anchored = true
  6192.  
  6193.                     pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  6194.  
  6195.                     pa.Parent = char
  6196.  
  6197.                     if hit then
  6198.  
  6199.                         local damage
  6200.  
  6201.                             for _,v in pairs(hit.Parent:GetChildren()) do
  6202.                              if v.ClassName == "Humanoid" then
  6203.                             print("Renaming "..v.Name.." to Humanoid")
  6204.                             v.Name = "Humanoid"
  6205.                             end
  6206.                             end
  6207.  
  6208.                         local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
  6209.  
  6210.         if hit.Transparency >= 0.1 or hit.Material == Enum.Material.Glass or hit.Material == Enum.Material.Foil or hit.Material == Enum.Material.Ice then
  6211.             hit:BreakJoints()
  6212.             hit.Anchored = false
  6213.             hit.CanCollide = true
  6214.             hit.Size = hit.Size /2
  6215.             local sound = Instance.new("Sound", hit)
  6216.             sound.Volume = 10
  6217.             sound.SoundId = "rbxassetid://138122923"
  6218.             sound:Play()
  6219.             for i=1, 4, 1 do
  6220.                 local clone = hit:Clone()
  6221.                 clone.Parent = workspace
  6222.                 game.Debris:AddItem(clone, 3)
  6223.             end
  6224.             game.Debris:AddItem(hit, 1)
  6225.         end
  6226.  
  6227.                         if hum then
  6228.                             damage = math.random(dmg,dmg+15)
  6229.                     if hum.Health == math.huge or hum.Health >= 600 then
  6230.                         hum.Health = 100
  6231.                     end
  6232.                     if hum.MaxHealth == math.huge or hum.MaxHealth >= 600 then
  6233.                         hum.MaxHealth = 100
  6234.                     end
  6235.                             hum.Health = hum.Health - damage
  6236.                                                         local tag = Instance.new("ObjectValue",hum)
  6237.                             tag.Name = "creator"
  6238.                             tag.Value = game.Players.LocalPlayer
  6239.                             print(damage.." damage delt by "..tag.Value.Name)
  6240.                             if hum.Health <= 0 and hit.Parent:FindFirstChild("IAmRagdolled") == nil then
  6241.                                 ragdoll(hit.Parent)
  6242.                             end
  6243.                            
  6244.  
  6245.                         end
  6246.  
  6247.                         local hum2 = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
  6248.  
  6249.                         if hum2 then
  6250.  
  6251.                             damage = math.random(dmg,dmg+15)
  6252.    
  6253.                         --[[if hum2.Health == math.huge or hum2.Health >= 600 then
  6254.                         hum2.Health = 100
  6255.                     end
  6256.                     if hum2.MaxHealth == math.huge or hum2.MaxHealth >= 600 then
  6257.                         hum2.MaxHealth = 100
  6258.                     end
  6259.                             hum2.Health = hum2.Health - damage
  6260.                                                         local tag = Instance.new("ObjectValue",hum2)
  6261.                             tag.Name = "creator"
  6262.                             tag.Value = game.Players.LocalPlayer
  6263.                             print(damage.." damage delt by "..tag.Value.Name)
  6264.                             if hum2.Health <= 0 and hit.Parent:FindFirstChild("IAmRagdolled") == nil then
  6265.                                 ragdoll(hit.Parent)
  6266.                             end]]
  6267.  
  6268.                             hum2.Health = hum2.Health - damage
  6269.  
  6270.                         end
  6271.  
  6272.                         local BulletHole
  6273.  
  6274.                         local Dec
  6275.  
  6276.                         if not hum and not hum2 then
  6277.  
  6278.                             BulletHole = pa:clone()
  6279.  
  6280.                             Particles.BulletholeParticles(BulletHole, hit)
  6281.  
  6282.                             BulletHole.Transparency = 1
  6283.  
  6284.                             BulletHole.Size = Vector3.new(.8,.2,.8)
  6285.  
  6286.                             BulletHole.CFrame = CFrame.new(hitpos, hitpos+normal) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6287.  
  6288.                             BulletHole.Parent = EffectsM
  6289.  
  6290.                             Dec = Instance.new("Decal",BulletHole)
  6291.  
  6292.                             Dec.Texture = "rbxassetid://64291977"
  6293.  
  6294.                             if not hit.Anchored then
  6295.  
  6296.                                 BulletHole.Anchored = false
  6297.  
  6298.                                 local Bweld = Instance.new('Weld', BulletHole)
  6299.  
  6300.                                 Bweld.Part0 = hit
  6301.  
  6302.                                 Bweld.Part1 = BulletHole
  6303.  
  6304.                                 Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6305.  
  6306.                             end
  6307.  
  6308.                             game:service'Debris':AddItem(BulletHole, 25)
  6309.  
  6310.                         end
  6311.  
  6312.                         local sound = Instance.new('Sound', pa)
  6313.  
  6314.                         if hit:IsA'BasePart' and hit.Transparency >= .1 then
  6315.  
  6316.                             local id = {176678459,176678487,176678351}
  6317.  
  6318.                             if Dec then
  6319.  
  6320.                                 Dec.Texture = "rbxassetid://"..id[math.random(1,#id)]
  6321.  
  6322.                             end
  6323.  
  6324.                             if BulletHole then
  6325.  
  6326.                                 Particles.BulletholeParticles(BulletHole, hit)
  6327.  
  6328.                                 BulletHole.Size = Vector3.new(1.5,1.5,.2)
  6329.  
  6330.                                 BulletHole.CFrame = CFrame.new(hitpos,hitpos+normal)*CFrame.new(0,0,.1)*CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6331.  
  6332.                                 if not hit.Anchored then
  6333.  
  6334.                                     BulletHole.Anchored = false
  6335.  
  6336.                                     local Bweld = Instance.new('Weld', BulletHole)
  6337.  
  6338.                                     Bweld.Part0 = hit
  6339.  
  6340.                                     Bweld.Part1 = BulletHole
  6341.  
  6342.                                     Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6343.  
  6344.                                 end
  6345.  
  6346.                             end
  6347.  
  6348.                             sound.SoundId = "rbxassetid://142082167"
  6349.  
  6350.                         else
  6351.  
  6352.                             sound.SoundId = "rbxassetid://170538363"
  6353.  
  6354.                         end
  6355.  
  6356.                         sound.Pitch = 1.2+math.random()/3
  6357.  
  6358.                         sound.Volume = .4
  6359.  
  6360.                         sound:play()
  6361.  
  6362.                         game:service'Debris':AddItem(sound,4)
  6363.  
  6364.                         pa.Size = Vector3.new(.2,(lastbulletpos - hitpos).magnitude,.2)
  6365.  
  6366.                         pa.CFrame = CFrame.new(lastbulletpos, hitpos) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-(lastbulletpos - hitpos).magnitude/2,0)
  6367.  
  6368.                         RS:wait()
  6369.  
  6370.                         pa:Destroy()
  6371.  
  6372.                         break
  6373.  
  6374.                     end
  6375.  
  6376.                     pa.Anchored = true
  6377.  
  6378.                     pa.Parent = char
  6379.  
  6380.                     pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  6381.  
  6382.                 end
  6383. wait(0.15)
  6384. fireeffect.Enabled = false
  6385. muzzle.Enabled = false
  6386.  
  6387.             end)()
  6388.  
  6389. end
  6390.  
  6391.  
  6392.  
  6393. local accuracymain = Instance.new("ScreenGui", plr.PlayerGui)
  6394.  
  6395. accuracymain.Name = 'GunAccuracyFrame'
  6396.  
  6397. local accuracyFrame = Instance.new("Frame", accuracymain)
  6398.  
  6399. accuracyFrame.Size = UDim2.new(0, 30, 0, 30)
  6400.  
  6401. accuracyFrame.BackgroundTransparency = 1
  6402.  
  6403. game:service'RunService'.RenderStepped:connect(function()
  6404.  
  6405.     accuracyFrame.Position = UDim2.new(0, plr:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, plr:GetMouse().Y-accuracyFrame.Size.Y.Offset/2)
  6406.  
  6407. end)
  6408.  
  6409. local accuracy1 = Instance.new("Frame", accuracyFrame)
  6410.  
  6411. accuracy1.BackgroundColor = BrickColor.new("White")
  6412.  
  6413. accuracy1.Size = UDim2.new(0, 8, 0, 2)
  6414.  
  6415. accuracy1.Position = UDim2.new(0, 0, .5, -1)
  6416.  
  6417. local accuracy2 = Instance.new("Frame", accuracyFrame)
  6418.  
  6419. accuracy2.BackgroundColor = BrickColor.new("White")
  6420.  
  6421. accuracy2.Size = UDim2.new(0, 8, 0, 2)
  6422.  
  6423. accuracy2.Position = UDim2.new(1, -8, .5, -1)
  6424.  
  6425. local accuracy3 = Instance.new("Frame", accuracyFrame)
  6426.  
  6427. accuracy3.BackgroundColor = BrickColor.new("White")
  6428.  
  6429. accuracy3.Size = UDim2.new(0, 2, 0, 8)
  6430.  
  6431. accuracy3.Position = UDim2.new(.5, -1, 0, 0)
  6432.  
  6433. local accuracy4 = Instance.new("Frame", accuracyFrame)
  6434.  
  6435. accuracy4.BackgroundColor = BrickColor.new("White")
  6436.  
  6437. accuracy4.Size = UDim2.new(0, 2, 0, 8)
  6438.  
  6439. accuracy4.Position = UDim2.new(.5, -1, 1, -8)
  6440.  
  6441. accuracyFrame.Visible = false
  6442.  
  6443.  
  6444.  
  6445. tool.Selected:connect(function(mouse)
  6446.    
  6447.         gui = Gun.GunGui:Clone()
  6448.     gui.Parent = game.Players.LocalPlayer.PlayerGui
  6449. gui.TextLabel.AmmoLeft.Text = ammo.."/"..maxammo
  6450.  
  6451.  
  6452.     accuracyFrame.Visible = true
  6453.  
  6454.     mouse.Icon = "rbxassetid://75216962"
  6455.  
  6456.     rm.Parent = torso
  6457.  
  6458.     lm.Parent = torso
  6459.  
  6460.     hw.Part1 = ra
  6461.  
  6462.     hw.C0 = CFrame.new()
  6463.  
  6464.     hw.C1 = CFrame.new(-.3,-1.4,-.5)
  6465.  
  6466.     for i = 0, 90, 15 do
  6467.  
  6468.         neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
  6469.  
  6470.         rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
  6471.  
  6472.         rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
  6473.  
  6474.         lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
  6475.  
  6476.         RS:wait()
  6477.  
  6478.     end
  6479.  
  6480.     mouse.KeyDown:connect(function(k)
  6481.  
  6482.         if k == "c" then
  6483.  
  6484.             crouch = not crouch
  6485.  
  6486.             if crouch then
  6487.  
  6488.                 while crouch do
  6489.  
  6490.                     if not crouch then break end
  6491.  
  6492.                     RS:wait()
  6493.  
  6494.                     humanoid.WalkSpeed = 10
  6495.  
  6496.                     if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < .5 and torso.RotVelocity.y < .5 then
  6497.  
  6498.                         humanoid.CameraOffset = Vector3.new(0,-1,0)
  6499.  
  6500.                         rj.C0 = rootc0 * CFrame.new(0,0,-1) * CFrame.Angles(0,0,-math.rad(45))
  6501.  
  6502.                         lh.C0 = lhc0 * CFrame.new(-.75,-.15,0) * CFrame.Angles(0,0,math.rad(70))
  6503.  
  6504.                         rh.C0 = rhc0 * CFrame.new(.75,.75,0) * CFrame.Angles(0,0,-math.rad(20))
  6505.  
  6506.                     else
  6507.  
  6508.                         humanoid.CameraOffset = Vector3.new(0,-.7,0)
  6509.  
  6510.                         rj.C0 = rootc0 * CFrame.new(0,0,-.7) * CFrame.Angles(0,0,-math.rad(45))
  6511.  
  6512.                         lh.C0 = lhc0 * CFrame.new(-.4,.65,0) * CFrame.Angles(0,0,math.rad(2))
  6513.  
  6514.                         rh.C0 = rhc0 * CFrame.new(.4,.65,0) * CFrame.Angles(0,0,-math.rad(2))
  6515.  
  6516.                     end
  6517.  
  6518.                 end
  6519.  
  6520.             else
  6521.  
  6522.                 humanoid.CameraOffset = Vector3.new(0,0,0)
  6523.  
  6524.                 humanoid.WalkSpeed = 16
  6525.  
  6526.                 RS:wait()
  6527.  
  6528.                 RS:wait()
  6529.  
  6530.                 humanoid.CameraOffset = Vector3.new(0,0,0)
  6531.  
  6532.                 humanoid.WalkSpeed = 16
  6533.  
  6534.                 rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(45))
  6535.  
  6536.                 lh.C0 = lhc0
  6537.  
  6538.                 rh.C0 = rhc0
  6539.  
  6540.             end
  6541.         end
  6542.  
  6543.         if k == "r" then
  6544.  
  6545.             if firing or auto or ammo >= maxammo then return end
  6546.  
  6547.             firing = true
  6548.  
  6549.             global sound = Instance.new('Sound', head)
  6550.  
  6551.             sound.SoundId = "rbxassetid://144798533"
  6552.  
  6553.             sound.Volume = .5
  6554.  
  6555.             sound:play()
  6556.  
  6557.             game:service'Debris':AddItem(sound,15)
  6558.  
  6559.             for i = 0, 90, 15 do
  6560.  
  6561.                 lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
  6562.  
  6563.                 RS:wait()
  6564.  
  6565.             end
  6566.  
  6567.             ammo = maxammo
  6568.             gui.TextLabel.AmmoLeft.Text = ammo.."/"..maxammo
  6569.  
  6570.             wait(2)
  6571.  
  6572.             for i = 90, 0, -15 do
  6573.  
  6574.                 lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
  6575.  
  6576.                 RS:wait()
  6577.  
  6578.             end
  6579.  
  6580.             wait(.7)
  6581.  
  6582.             for i = 0, 90, 15 do
  6583.  
  6584.                 lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6585.  
  6586.                 RS:wait()
  6587.  
  6588.             end
  6589.  
  6590.             wait(.3)
  6591.  
  6592.             for i = 90, 0, -15 do
  6593.  
  6594.                 lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6595.  
  6596.                 RS:wait()
  6597.  
  6598.             end
  6599.  
  6600.             lm.C0 = lsc0 * CFrame.Angles(math.rad(90),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6601.  
  6602.             firing = false
  6603.  
  6604.         end
  6605.  
  6606.     end)
  6607.  
  6608.     mouse.Button1Down:connect(function()
  6609.  
  6610.         if auto or firing then return end
  6611.  
  6612.         auto = true
  6613.  
  6614.         while true do
  6615.  
  6616.             if ammo <= 0 then
  6617.  
  6618.                 auto = false
  6619.  
  6620.                 firing = false
  6621.  
  6622.                 global sound = Instance.new('Sound', head)
  6623.  
  6624.                 sound.SoundId = "rbxassetid://132464034"
  6625.  
  6626.                 sound.Volume = .35
  6627.  
  6628.                 sound:play()
  6629.  
  6630.                 game:service'Debris':AddItem(sound,1)
  6631.  
  6632.                 break
  6633.  
  6634.             end
  6635.  
  6636.             if not auto or firing then break end
  6637.  
  6638.             ammo = ammo - 1
  6639.             gui.TextLabel.AmmoLeft.Text = ammo.."/"..maxammo          
  6640.            
  6641.             firing = true
  6642.  
  6643.             if crouch then
  6644.  
  6645.                 recoil = recoil + .15
  6646.  
  6647.             else
  6648.  
  6649.                 recoil = recoil + .3
  6650.  
  6651.             end
  6652.  
  6653.             recoil = math.min(maxrecoil, recoil);
  6654.  
  6655.             accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6656.  
  6657.             accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6658.  
  6659.             accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6660.  
  6661.             accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6662.  
  6663.  
  6664.  
  6665.             local value = math.random(-10,10)*50
  6666.  
  6667.             local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
  6668.  
  6669.  
  6670.  
  6671.             camera.Focus = camera.Focus * CFrame.new(math.rad(math.sin(value)/4)*dist, math.rad((2)/4)*dist, 0)
  6672.  
  6673.  
  6674.  
  6675.             DoRayCast(Gun.FireHole, 40, 100, mouse, recoil) --The Flow (obj(Where The Bullet Came From), speed(Bullet Speed), dmg(Damage Delt), mouse(Duh), recoil(Self Explanitary))
  6676.  
  6677.             coroutine.wrap(function()
  6678.  
  6679.             for i = 0, 10, 2.5 do
  6680.  
  6681.                 neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
  6682.  
  6683.                 rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
  6684.  
  6685.                 lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
  6686.  
  6687.                 RS:wait()
  6688.  
  6689.             end
  6690.  
  6691.             for i = 10, 0, -2.5 do
  6692.  
  6693.  
  6694.  
  6695.                 local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
  6696.  
  6697.                 camera.Focus = camera.Focus * CFrame.new(-math.rad(math.sin(value)/4)*dist/(10), -math.rad(2/4)*dist/(10), 0)
  6698.  
  6699.  
  6700.  
  6701.                 neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
  6702.  
  6703.                 rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
  6704.  
  6705.                 lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
  6706.  
  6707.                 RS:wait()
  6708.  
  6709.             end
  6710.  
  6711.             end)()
  6712.  
  6713.             wait(.0175)
  6714.  
  6715.             firing = false
  6716.  
  6717.             wait(.015)
  6718.  
  6719.             if not auto or firing then break end
  6720.  
  6721.         end
  6722.  
  6723.         repeat RS:wait()
  6724.  
  6725.             recoil = recoil - .05
  6726.  
  6727.             accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6728.  
  6729.             accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6730.  
  6731.             accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6732.  
  6733.             accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6734.  
  6735.         until recoil <= 0 or auto
  6736.  
  6737.             recoil = 0
  6738.  
  6739.             accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6740.  
  6741.             accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6742.  
  6743.             accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6744.  
  6745.             accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6746.  
  6747.     end)
  6748.  
  6749.     mouse.Button1Up:connect(function()
  6750.  
  6751.         if firing then
  6752.  
  6753.             repeat RS:wait() until firing == false
  6754.  
  6755.         end
  6756.  
  6757.         auto = false
  6758.  
  6759.         wait(1)
  6760.  
  6761.         if not auto then
  6762.  
  6763.             bodygyro.Parent = nil
  6764.  
  6765.         end
  6766.  
  6767.     end)
  6768.  
  6769. end)
  6770.  
  6771. tool.Deselected:connect(function()
  6772.    
  6773.     gui:Remove()  
  6774.  
  6775.     accuracyFrame.Visible = false
  6776.  
  6777.     humanoid.CameraOffset = Vector3.new(0,0,0)
  6778.  
  6779.     lh.C0 = lhc0
  6780.  
  6781.     rh.C0 = rhc0
  6782.  
  6783.     crouch = false
  6784.  
  6785.     humanoid.WalkSpeed = 16
  6786.  
  6787.     for i = 90, 0, -15 do
  6788.  
  6789.         neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
  6790.  
  6791.         rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
  6792.  
  6793.         rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
  6794.  
  6795.         lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
  6796.  
  6797.         RS:wait()
  6798.  
  6799.     end
  6800.  
  6801.     humanoid.WalkSpeed = 16
  6802.  
  6803.     humanoid.CameraOffset = Vector3.new(0,0,0)
  6804.  
  6805.     lh.C0 = lhc0
  6806.  
  6807.     rh.C0 = rhc0
  6808.  
  6809.     hw.Part0 = Gun.CenterWeld
  6810.  
  6811.     hw.Part1 = torso
  6812.  
  6813.     hw.C1 = CFrame.new(0,.2,.55)
  6814.  
  6815.     hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
  6816.  
  6817.     rm.Parent = nil
  6818.  
  6819.     lm.Parent = nil
  6820.  
  6821.     ls.Parent = torso
  6822.  
  6823.     rs.Parent = torso
  6824.  
  6825. end)
  6826.  
  6827. -----------------------------------------------------RAGDOLL
  6828.  
  6829.  
  6830. function ragdoll(char)
  6831.    
  6832. local ragdolledtag = Instance.new("BoolValue",char)
  6833. ragdolledtag.Name = "IAmRagdolled"
  6834.  
  6835. local function atatchcreate(part,position,name)
  6836.     local atachcreated = Instance.new("Attachment",part)
  6837.     atachcreated.Position = Vector3.new(position)
  6838.     atachcreated.Name = name
  6839. end
  6840.    
  6841. local childrencometome = char:GetChildren()
  6842.                 for u = 1,  #childrencometome do
  6843.                 if childrencometome[u].ClassName == "Accessory" then
  6844.                 print("Accessory Found: "..childrencometome[u].Name)
  6845.                 local headtat = childrencometome[u].Handle:GetChildren()
  6846.                 for acc = 1, #headtat do
  6847.                 if headtat[acc].ClassName == "Attachment"  then
  6848.                     --print("   Attachment Found: "..headtat[acc].Name)
  6849.                     --roddy = Instance.new("RodConstraint",childrencometome[u].Handle)
  6850.                     roddy = Instance.new("HingeConstraint",childrencometome[u].Handle)
  6851.                     roddy.LimitsEnabled = true
  6852.                     roddy.LowerAngle = 0
  6853.                     roddy.UpperAngle = 0
  6854.                     --roddy.Length = 0
  6855.                     headdy = char.Head:GetChildren()
  6856.                     local var = headtat[acc].Name
  6857.                     for headdygodness = 1, #headdy do
  6858.                         if headdy[headdygodness].Name == var and var ~= "NeckAttachment" then
  6859.                                         roddy.Attachment0 = headtat[acc]
  6860.                                         --print(var)
  6861.                     roddy.Attachment1 = char.Head:FindFirstChild(var)
  6862.                         end
  6863.                     end
  6864.                 --[[    roddy.Attachment0 = headtat[acc]
  6865.                     roddy.Attachment1 = char.Head:FindFirstChild(atttofind)]]
  6866.                     --print(roddy.Attachment1.Parent.Name)]]
  6867.                 end
  6868.                 end
  6869.                 end
  6870.                 end
  6871.            
  6872.    
  6873.    
  6874.  if char:findFirstChild("Right Arm") then
  6875.             local attachment = Instance.new("Attachment", char.Torso)
  6876.             attachment.Position = Vector3.new(1, 1, 0)
  6877.             if char["Right Arm"]:FindFirstChild("RightShoulderAttachment") == nil then
  6878.                 atatchcreate(char["Right Arm"],Vector3.new(0, 1, 0),"RightShoulderAttachment")
  6879.             end
  6880.             local ball = Instance.new("BallSocketConstraint", char)
  6881.             ball.Attachment0 = char["Right Arm"].RightShoulderAttachment
  6882.             ball.Attachment1 = attachment
  6883.             local collidepartofleftleg = Instance.new("Part", char.Torso)
  6884.             collidepartofleftleg.Name = "Bone"
  6885.             collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  6886.             collidepartofleftleg.Transparency = 1
  6887.             collidepartofleftleg:BreakJoints()
  6888.             local weeld = Instance.new("Weld", collidepartofleftleg)
  6889.             weeld.Part0 = char["Right Arm"]
  6890.             weeld.Part1 = collidepartofleftleg
  6891.             weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  6892.         end
  6893.         if char:findFirstChild("Left Arm") then
  6894.             local attachment = Instance.new("Attachment", char.Torso)
  6895.             attachment.Position = Vector3.new(-1, 1, 0)
  6896.             if char["Right Arm"]:FindFirstChild("LeftShoulderAttachment") == nil then
  6897.                 atatchcreate(char["Left Arm"],Vector3.new(0, 1, 0),"LeftShoulderAttachment")
  6898.             end
  6899.             local ball = Instance.new("BallSocketConstraint", char)
  6900.             ball.Attachment0 = attachment
  6901.             ball.Attachment1 = char["Left Arm"].LeftShoulderAttachment
  6902.             local collidepartofleftleg = Instance.new("Part", char.Torso)
  6903.             collidepartofleftleg.Name = "Bone"
  6904.             collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  6905.             collidepartofleftleg.Transparency = 1
  6906.             collidepartofleftleg:BreakJoints()
  6907.             local weeld = Instance.new("Weld", collidepartofleftleg)
  6908.             weeld.Part0 = char["Left Arm"]
  6909.             weeld.Part1 = collidepartofleftleg
  6910.             weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  6911.         end
  6912.         if char:findFirstChild("Right Leg") then
  6913.             local attachment = Instance.new("Attachment", char.Torso)
  6914.             attachment.Position = Vector3.new(0.5, -1, 0)
  6915.             if char["Right Leg"]:FindFirstChild("RightFootAttachment") == nil then
  6916.                 atatchcreate(char["Right Leg"],Vector3.new(0, -1, 0),"RightFootAttachment")
  6917.             end
  6918.             local ball = Instance.new("BallSocketConstraint", char)
  6919.             ball.Attachment0 = char["Right Leg"].RightFootAttachment
  6920.             ball.Attachment1 = attachment
  6921.             char["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0)
  6922.             local collidepartofleftleg = Instance.new("Part", char.Torso)
  6923.             collidepartofleftleg.Name = "Bone"
  6924.             collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  6925.             collidepartofleftleg.Transparency = 1
  6926.             collidepartofleftleg:BreakJoints()
  6927.             local weeld = Instance.new("Weld", collidepartofleftleg)
  6928.             weeld.Part0 = char["Right Leg"]
  6929.             weeld.Part1 = collidepartofleftleg
  6930.             weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  6931.         end
  6932.         if char:findFirstChild("Left Leg") then
  6933.             local attachment = Instance.new("Attachment", char.Torso)
  6934.             attachment.Position = Vector3.new(-0.5, -1, 0)
  6935.             if char["Left Leg"]:FindFirstChild("LeftFootAttachment") == nil then
  6936.                 atatchcreate(char["Left Leg"],Vector3.new(0, -1, 0),"LeftFootAttachment")
  6937.             end
  6938.             local ball = Instance.new("BallSocketConstraint", char)
  6939.             ball.Attachment0 = char["Left Leg"].LeftFootAttachment
  6940.             ball.Attachment1 = attachment
  6941.             char["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0)
  6942.             local collidepartofleftleg = Instance.new("Part", char.Torso)
  6943.             collidepartofleftleg.Name = "Bone"
  6944.             collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  6945.             collidepartofleftleg.Transparency = 1
  6946.             collidepartofleftleg:BreakJoints()
  6947.             local weeld = Instance.new("Weld", collidepartofleftleg)
  6948.             weeld.Part0 = char["Left Leg"]
  6949.             weeld.Part1 = collidepartofleftleg
  6950.             weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  6951. char.Torso.Velocity = char.Torso.CFrame.lookVector * 10
  6952.         end
  6953.         if char:findFirstChild("Head") then
  6954.                 if char["Torso"]:FindFirstChild("NeckAttachment") == nil then
  6955.                 atatchcreate(char["Torso"],Vector3.new(0, 1, 0),"NeckAttachment")
  6956.                 end
  6957.             char.Head.CanCollide = true
  6958.             local attachment = Instance.new("Attachment", char.Head)
  6959.                 attachment.Position = Vector3.new(0, -0.5, 0)
  6960.                 attachment.Name = "lol"
  6961.                 attachment.Visible = false
  6962.                 char.Torso.NeckAttachment.Visible = false
  6963.                 char.Torso.NeckAttachment.Position = char.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
  6964.                 local ball = Instance.new("HingeConstraint", char)
  6965.                 ball.Attachment0 = char.Torso.NeckAttachment
  6966.                 ball.Attachment1 = attachment
  6967.                 ball.LimitsEnabled = true
  6968.                 --ball.TwistLimitsEnabled = true
  6969.                 ball.UpperAngle = 1
  6970.                 ball.LowerAngle = 45
  6971.                 --[[ball.Restitution = 0.5
  6972.                 ball.TwistUpperAngle = 1
  6973.                 ball.TwistLowerAngle = 45]]
  6974.                 local  collidepartofleftleg = Instance.new("Part", char.Torso)
  6975.                 collidepartofleftleg.Name = "Bone"
  6976.                 collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
  6977.                 collidepartofleftleg.Transparency = 1
  6978.                 collidepartofleftleg:BreakJoints()
  6979.                 local weeld = Instance.new("Weld", collidepartofleftleg)
  6980.                 weeld.Part0 = collidepartofleftleg
  6981.                 weeld.Part1 = char["Head"]
  6982.                 if char.Torso:findFirstChild("Neck") then
  6983.                     char.Torso.Neck:destroy()
  6984.                 end
  6985.                 if char.Head:findFirstChild("face") then
  6986.                     char.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  6987.                 end
  6988.         end
  6989.         --char.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  6990.         --char.Humanoid.Health = 0.1
  6991.         char.Humanoid.WalkSpeed = 0
  6992.         char.Humanoid.JumpPower = 0
  6993.         local dead = Instance.new("Sound", char.Head)
  6994.         dead.Volume = 1
  6995.         dead.SoundId = "rbxassetid://418892870"
  6996.         dead:Play()
  6997.         wait()
  6998.         --char.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
  6999. end
  7000.  
  7001.  
  7002. game.Players.GlobalPlayer.Character.Humanoid.Died:connect(function()
  7003.     ragdoll(game.PlayersGlobalPlayer.Character)
  7004. end)
  7005.  
  7006. --game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
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