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Aug 25th, 2019
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  1. void Real()
  2. {
  3. if (c_config::get().desync && Globals::LocalPlayer->AnimState()) {
  4. float desync = (Globals::LocalPlayer->DesyncValue());
  5. float balance = 1.0f;
  6.  
  7. int type = rand() % 2;
  8. if (type == 2)
  9. balance = -1.0f;
  10. bool invert;
  11. if (next_lby_update(Globals::pCmd->viewangles.y, Globals::pCmd)) {
  12.  
  13. if (type == 1)
  14. Globals::pCmd->viewangles.y -= 180.0f;
  15. else
  16. Globals::pCmd->viewangles.y += (balance * 60.0f);
  17. }
  18.  
  19. else if (type != 1) {
  20. int jitter_side = invert ? 1 : -1;
  21. Globals::pCmd->viewangles.y += 180.0f;
  22.  
  23. float desync = GetMaxDelta(Globals::LocalPlayer->AnimState());
  24. float lby_delta = 60.0f - desync + 58.0f;
  25. float desync_length = 60.0f - lby_delta * 60.0f;
  26. float jitter = 60.0f * jitter_side;
  27. auto net_channel = g_pEngine->GetNetChannel();
  28.  
  29. if (!net_channel)
  30. return;
  31. if (net_channel->m_nChokedPackets >= 10) {
  32. Globals::pCmd->viewangles.y = g_Math.NormalizeYaw(Globals::pCmd->viewangles.y);
  33. return;
  34. }
  35. if (jitter_side == 1)
  36. Globals::pCmd->viewangles.y += desync_length;
  37.  
  38. else if (jitter_side == -1)
  39. Globals::pCmd->viewangles.y -= desync_length;
  40.  
  41.  
  42. int v19 = 0;
  43. if (g_pGlobalVars->curtime < g_pGlobalVars->curtime <= next_lby_update(Globals::pCmd->viewangles.y, Globals::pCmd)) {
  44. v19 = rand() % 30;
  45. }
  46. else {
  47. m_iJitter = 0;
  48. }
  49.  
  50. int v20 = v19 - 1;
  51. if (v20) {
  52. if (v20 == 1) {
  53. if (jitter_side == 1)
  54. Globals::pCmd->viewangles.y += lby_delta;
  55. else
  56. Globals::pCmd->viewangles.y += desync - 68;
  57. }
  58. }
  59. else {
  60. if (jitter_side == 1)
  61. Globals::pCmd->viewangles.y += desync - 68;
  62. else
  63. Globals::pCmd->viewangles.y += lby_delta;
  64. Globals::bSendPacket = false;
  65. }
  66.  
  67. if (++m_iJitter >= 3)
  68. m_iJitter = 0;
  69.  
  70. Globals::pCmd->viewangles.y = g_Math.NormalizeYaw(Globals::pCmd->viewangles.y);
  71. }
  72. }
  73. }
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