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D&D Bonus XP Analysis

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Jan 3rd, 2022
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  1. let experimentCount = 10000;
  2. console.log(`Performing ${experimentCount} experiments using two fighters until one of them reaches level 12.`);
  3. repeatExperiments(experimentCount, 5, 0.2);
  4. repeatExperiments(experimentCount, 10, 0.2);
  5. repeatExperiments(experimentCount, 20, 0.2);
  6.  
  7. repeatExperiments(experimentCount, 5, 0.4);
  8. repeatExperiments(experimentCount, 10, 0.4);
  9. repeatExperiments(experimentCount, 20, 0.4);
  10.  
  11. repeatExperiments(experimentCount, 5, 0.8);
  12. repeatExperiments(experimentCount, 10, 0.8);
  13. repeatExperiments(experimentCount, 20, 0.8);
  14.  
  15. repeatExperiments(experimentCount, 5, 1.6);
  16. repeatExperiments(experimentCount, 10, 1.6);
  17. repeatExperiments(experimentCount, 20, 1.6);
  18.  
  19. function repeatExperiments(experimentCount, bonusXp, xpGainFactor) {
  20.     let sumMattered = 0;
  21.     let sumSessions = 0;
  22.  
  23.     for(let i = 0; i < experimentCount; i++) {
  24.         let results = performExperiment(bonusXp, xpGainFactor);
  25.         sumMattered += results.mattered;
  26.         sumSessions += results.sessions;
  27.     }
  28.  
  29.     let ratio = Math.round(1000 * sumMattered / sumSessions) / 10;
  30.     let averageSessions = Math.round(sumSessions / experimentCount);
  31.     let averageMattered = Math.round(ratio * 0.01 * averageSessions);
  32.  
  33.     console.log(`${bonusXp}% Bonus XP was on average relevant to ${averageMattered} sessions (${ratio}%), ${averageSessions} sessions to hit level 12.`);
  34. }
  35.  
  36. function performExperiment(bonusXp, xpGainFactor) {
  37.     let bonusXpPercent = (bonusXp * 0.01) + 1;
  38.     let fighterXp = [200,400,800,1500,3000,6500,12000,20000,30000,40000,60000];
  39.  
  40.     let fighter1 = { xp: 0, level: 1 };
  41.     let fighter2 = { xp: 0, level: 1 };
  42.     let sessions = 0;
  43.     let bonusXpMattered = 0;
  44.  
  45.     for(let i = 0; i < 200; i++) {
  46.         sessions++;
  47.         let threshold = fighter1.xp < 20000 ? fighter1.xp : 20000;
  48.         threshold = threshold < 200 ? 200 : threshold;
  49.        
  50.         let xpGain = threshold * xpGainFactor * Math.random();
  51.        
  52.         fighter1.xp += Math.round(xpGain);
  53.         fighter2.xp += Math.round(xpGain * bonusXpPercent);
  54.        
  55.         fighter1.level = getFighterLevel(fighter1.xp);
  56.         fighter2.level = getFighterLevel(fighter2.xp);
  57.        
  58.         //console.log(`Session ${sessions}. Fighter ${fighter1.level} (${fighter1.xp}), Fighter ${fighter2.level} (${fighter2.xp})`);
  59.        
  60.         if (fighter1.level != fighter2.level) {
  61.             bonusXpMattered++;
  62.         }
  63.        
  64.         if (fighter1.level == 12) break;
  65.     }
  66.  
  67.     function getFighterLevel(xp) {
  68.         let level = fighterXp.findIndex(x => x > xp);
  69.         if (level == -1) level = 11;
  70.         return level + 1;
  71.     }
  72.    
  73.     return { sessions, mattered: bonusXpMattered };
  74. }
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