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- <?xml version="1.0" encoding="UTF-8"?>
- <!DOCTYPE MudletPackage>
- <MudletPackage version="1.001">
- <TriggerPackage>
- <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
- <name>RiveStrike</name>
- <script>echo(matches[2])
- if ak.ai() then return end
- local augment = "none"
- local weapon = ak.spear
- local limb = ak.limbs.standardizeLimb(matches[2])
- table.insert(ak.limbs.currentbreak.weapon,weapon)
- table.insert(ak.limbs.currentbreak.limb,limb)
- table.insert(ak.limbs.currentbreak.attacker,"Me")
- table.insert(ak.limbs.currentbreak.who,target)
- table.insert(ak.limbs.currentbreak.augment,"sentinel")
- enableTrigger("Missed Single Removal Limbs")
- enableTrigger("Confirmed Hit Limbs")
- enableTrigger("Parry locate")
- echo("\nlimb hit detected")</script>
- <triggerType>0</triggerType>
- <conditonLineDelta>0</conditonLineDelta>
- <mStayOpen>0</mStayOpen>
- <mCommand></mCommand>
- <packageName></packageName>
- <mFgColor>#ff0000</mFgColor>
- <mBgColor>#ffff00</mBgColor>
- <mSoundFile></mSoundFile>
- <colorTriggerFgColor>#000000</colorTriggerFgColor>
- <colorTriggerBgColor>#000000</colorTriggerBgColor>
- <regexCodeList>
- <string>^Stepping forward\, you continue the motion of your initial thrust\, performing a second quick jab at the (right leg|left leg|right arm|left arm|head|torso) of (\w+)\.$</string>
- </regexCodeList>
- <regexCodePropertyList>
- <integer>1</integer>
- </regexCodePropertyList>
- </Trigger>
- </TriggerPackage>
- </MudletPackage>
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