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May 16th, 2018
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  1. //ZAD2
  2. #include <iostream>
  3. #include <vector>
  4.  
  5. using namespace std;
  6.  
  7. class Point{
  8. float x,y;
  9. public:
  10. float getX() const{return x;}
  11. void setX(float value){x=value;}
  12. float getY() const{return y;}
  13. void setY(float value){y=value;}
  14. };
  15.  
  16. vector <Point>inRectangle(vector <Point> &vec, Point p, Point q){
  17. vector <Point> result;
  18. for(int i=0; i< vec.size(); i++){
  19. Point &tmp=vec[i];
  20. if(p.getX()<=tmp.getX() && q.getX()>=tmp.getX() && p.getY()>=tmp.getY() && q.getY()<=tmp.getY())
  21. result.push_back(tmp);
  22.  
  23. }
  24. return result;
  25. }
  26.  
  27. int main()
  28. {
  29. vector<Point> vec(10);
  30. for(int i=0; i<vec.size(); i++){
  31. vec[i].setX(i);
  32. vec[i].setY(2*i);
  33. }
  34.  
  35. Point p, q;
  36. p.setX(0);
  37. p.setY(6);
  38. q.setX(6);
  39. q.setY(2);
  40. vector<Point> vec2;
  41. vec2=inRectangle(vec, p, q);
  42.  
  43. for(int i=0; i<vec2.size(); i++){
  44. cout << vec2[i].getX() << ", " << vec2[i].getY() << endl;
  45. }
  46.  
  47. return 0;
  48. }
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