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- # This is a template config file
- # define your parameter and its value like:
- Messages:
- ErrorMsg : "&c[AutoPickup] : Some error occured."
- InventoryFullMsg: "&aYour Inventory is FULL!"
- AutoSmeltToggleMsg: "&a[AutoPickup] Your auto smeling is &e%status% &anow."
- AutoBlockToggleMsg: "&a[AutoPickup] Your auto blocking is &e%status% &anow."
- HelpMessages:
- banner:
- msg: "=== &e[&aAutoPickup Commands List (%version%)&e] &r==="
- help:
- msg: "&a/autopickup help : displays this help menu."
- reload:
- msg: "&a/autopickup reload : reloads config file."
- permission: "autopickup.reload"
- debug:
- msg: "&a/autopickup debug <true|false> : turn on / off the debug mode."
- permission: "autopickup.debug"
- # if this option is true, a player must have autopickup.pickup permission node.
- # default is false
- UsePermission: false
- # this is a workaround for 1.8, if you're using 1.8 or
- # your server suffer from minecart+hopper+ autopickup glitch, turn this to false;
- PickupMinecart: true
- # the use of vkbackpack
- UseVKBackPack: true
- # inventory full message related settings
- InvFull:
- UseTitle: true
- UseActionBar: true
- UseChat: true
- DiscardExcessBlocks: false
- # only the gamemode listed below will trigger autopickup
- GameModes:
- # - ADVENTURE
- # - CREATIVE
- # - SPECTATOR
- - SURVIVAL
- AutoSmelt: false
- AutoBlock: false
- #
- # Flags to determine which type of event triggers the autopickup
- # default is true
- BlockBreak: true #mining blocks
- EntityDeath: true #killing mobs/players
- TEExplosion: true #explosion from TokenEnchant
- Fishing: true
- ItemSpawn: true # extra item spawning from other plugins such as McMMO
- VehicleDestroy: true
- ExpOrbPickup: true # picking up exp orbs
- MobLoot : false # apply Looting enchant for mob drops, you should not have to apply this if drops have already been adjust with looting.
- # adjust these event priority if those event processes from this plugin
- # interfere with other plugins' event processes.
- EventPriorityMap:
- ItemSpawnEvent: "HIGH"
- PlayerFishEvent: "HIGH"
- VehicleDestroyEvent: "LOW"
- BlockBreakEvent: "NORMAL"
- EntityDeathEvent: "NORMAL"
- TEBlockExplodeEvent: "HIGH"
- # AutoPickup will be quiet in the world specified in this option:
- NoPickupWorlds:
- # - pvp
- # you can list items, which will be ignored by this plugin
- # for example, if you're using SilkSpawners plugin, you would want to list MOB_SPAWNER
- NoPickup:
- - MOB_SPAWNER
- # if this option is true, Fortune enchant effect will be applied to the block, which was placed by players.
- ApplyFortuneForPlacedBlock: false
- # when this option is enabled, you can expect fortune behavior like in AutoSell.
- CustomFortune:
- Enabled: false
- Random: true
- Multiplier: 1.2
- Minimum: 1
- Maximum: 100
- Modifier: 1
- # if nothing is listed under this option, ALL block types will yield fortune.
- # if anything is listed under this option, only those listed will yield fortune.
- FortunedBlocks:
- # - DIAMOND_ORE
- # - IRON_ORE
- # - GOLD_ORE
- # - COAL_ORE
- # - EMERALD_ORE
- # - COBBLESTONE
- # - SAND
- # Fortune will NOT be applied if players are in the following worlds.
- NoFortuneWorlds:
- # - creative
- AutoSmelting:
- DIAMOND_ORE: DIAMOND
- IRON_ORE: IRON_INGOT
- GOLD_ORE: GOLD_INGOT
- COAL_ORE: COAL
- EMERALD_ORE: EMERALD
- COBBLESTONE: STONE
- SAND: GLASS
- AutoBlocking:
- CLAY_BALL:
- num: 4
- target: CLAY
- DIAMOND:
- num: 9
- target: DIAMOND_BLOCK
- GOLD_INGOT:
- num: 9
- target: GOLD_BLOCK
- IRON_INGOT:
- num: 9
- target: IRON_BLOCK
- EMERALD:
- num: 9
- target: EMERALD_BLOCK
- REDSTONE:
- num: 9
- target: REDSTONE_BLOCK
- INK_SACK:
- data: 4
- num: 9
- target: LAPIS_BLOCK
- COAL:
- num: 9
- target: COAL_BLOCK
- GLOWSTONE_DUST:
- num: 9
- target: GLOWSTONE
- #
- # AutoSell plugin support
- AutoSell:
- Enabled: false
- DisplayMessage: true
- DisplayFormat:
- - '&8&m-----------------------------------------------------'
- - '&eYour AutoSell stats...'
- - '&bItems Sold&7: &f%items%'
- - '&bAmount&7: &a$&f%amount%'
- - '&8&m-----------------------------------------------------'
- #
- # Sound effect
- Sound:
- ItemBreak: true
- OrbPickup: true
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