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- @EventHandler
- public void onDamage(EntityDamageByEntityEvent e){
- if(e.getDamager() instanceof Arrow){
- if(e.getEntity() instanceof Player){
- Arrow arrow = (Arrow) e.getDamager();
- if(arrow.getShooter() instanceof Player){
- Player damager = (Player) arrow.getShooter();
- Player victim = (Player) e.getEntity();
- double y1 = arrow.getLocation().getY();
- double y2 = victim.getLocation().getY();
- if((y1 - y2) > 1.4){
- damager.getWorld().spawnParticle(Particle.LAVA, arrow.getLocation(), 5);
- damager.sendMessage("§cHeadshot su " + victim.getName());
- }
- }
- }
- }
- }
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