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Feb 20th, 2017
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  1. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\gdtdb\gdtdb.exe /update
  2.  
  3. gdtDB: updating
  4.  
  5. processed (0 GDTs) (0 assets) in 2.978 sec
  6.  
  7. gdtDB: successfully updated database.
  8.  
  9. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\map_source\zm\zm_maze.map C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_maze.d3dbsp
  10.  
  11. main: Enter
  12.  
  13. FPU Precision set to 64 bits
  14. CoD2Map: T7
  15. Build Changelist: 2590626
  16. Build Machine: CODBUILD8-764
  17. ---- cod2map ----
  18. navmesh = true
  19. navvolume = full generation
  20. ----- FS_Startup -----
  21. Current search path:
  22. C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\share\devraw
  23. C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\devdiscdata
  24. C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\devraw
  25. C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\raw
  26. C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\share\raw
  27. C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\discdata
  28. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\devdiscdata
  29. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\devraw
  30. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\raw
  31. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\discdata
  32. C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\main
  33. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\main
  34. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\players
  35. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\zone
  36. C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\local_storage
  37. ----------------------
  38. Connected to data signature database
  39. Loading map file C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\map_source\zm\zm_maze.map
  40. Layer '000_Global/No Comp' ignored
  41.  
  42. reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
  43.  
  44. restricting BSP to sky brushes
  45. writing C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_maze.d3dprt
  46.  
  47. finding triangle windings...
  48.  
  49. assigning primary lights...
  50.  
  51. splitting windings into lightable areas...
  52. coalescing coincident windings...
  53. removing occluded winding fragments...
  54. finding sun shadow casters...
  55. splitting large windings...
  56. merging into concave windings...
  57.  
  58. fixing t-junctions...
  59.  
  60. tethering holes to their concave windings...
  61.  
  62. finding index mapping and snapping vertices...
  63. triangulating all windings...
  64.  
  65. 0 self-tjunctions fixed
  66. 0 degenerate tris removed
  67.  
  68. smoothing normals...
  69. emitting triangles...
  70.  
  71. 347 vertices couldn't be merged because the textures point different ways
  72.  
  73. emitting cells and portals...
  74.  
  75. building curve/terrain collision...
  76.  
  77. Adding brush neighbor bevels...
  78.  
  79. Removing redundant brush collision planes...
  80. removed 22 brush sides
  81. elapsed time 0 seconds
  82. Finished processing world entity
  83.  
  84.  
  85. Ignoring empty brush model entity
  86. Map C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\map_source\zm\zm_maze.map entity 3
  87.  
  88. Ignoring empty brush model entity
  89. Map C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\map_source\zm\zm_maze.map entity 30
  90.  
  91. I
  92. gnoring empty brush model entity
  93. Map C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\map_source\zm\zm_maze.map entity 65
  94.  
  95. splitting up large himip volumes...
  96.  
  97. surfCount went from 93 to 725
  98.  
  99. begin navmesh generation...
  100.  
  101. Umbra Visibility Groups: 1 groups
  102.  
  103. <worldvisgroup> 0
  104.  
  105.  
  106. Umbra Tome Triggers: 0 total
  107.  
  108.  
  109.  
  110. UMBRA smallest_occluder=72.000 small_hole=4.000
  111.  
  112. removed 0 duplicate triangles from set of 12773 - 0.0 seconds
  113. generating Nav Mesh ...
  114. Removing tiny boundary edges...
  115.  
  116.  
  117. done - 0.6 seconds
  118. WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
  119.  
  120. W
  121. riting C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_maze_navmesh.hkt
  122. Writing C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_maze_navvolume.hkt
  123.  
  124. Writing C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_maze.d3dbsp
  125. 7 seconds elapsed
  126. main: 6.96318 secs
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