Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # Created by Ruins mod version 17.1 Ingame Parser
- # authoring Player: MokahTGS
- # criterion expression specifying mod ids required to load template
- # may include plus (AND), minus (AND NOT), comma (OR), and parentheses
- # all required mods listed must be present; no prohibited mods can be
- requiredMods=abyssalcraft
- # likelihood this template will be chosen relative to all others
- # e.g., a weight=6 template is chosen 3X as often as one with weight=2
- weight=1
- # list of other biomes in which this template may spawn
- # biome corresponding to directory is always assumed, listed or not
- # generic templates should leave this list empty
- biomesToSpawnIn=
- # criterion expression specifying types of biome where template spawns
- # this is in addition to those explicitly listed as biomesToSpawnIn
- # generic templates should leave this list empty
- biomeTypesToSpawnIn=
- # list of biomes in which this template may not spawn
- # takes precedence over biomeTypesToSpawnIn, but NOT biomesToSpawnIn
- # should be empty if biomeTypesToSpawnIn is empty
- biomesToNotSpawnIn=
- # depth template is pushed down into the surface when built
- # offset is min/max range of random additional bury depth
- embed_into_distance=0
- random_height_offset=0,0
- # whitelist/blacklist of block types on which template may be built
- # specify one, not both; leave the other empty (both empty = allow all)
- acceptable_target_blocks=
- unacceptable_target_blocks=flowing_water,water,flowing_lava,lava
- # size of template (#layers, #rows per layer, #blocks per row)
- dimensions=10
- # max number of missing blocks allowed in surface beneath template
- allowable_overhang=0
- # depth/height limit affected by terrain leveling
- # also maximum bumpiness tolerated in surface beneath template
- max_leveling=2
- # padding applied to all sides of template horizontal footprint
- # expands area affected by terrain leveling (-1 = no leveling)
- leveling_buffer=0
- # do not rotate template randomly when built (1 = no rotation)
- preventRotation=0
- # treat water/lava blocks as air and protect them from rule0 (1 = yes)
- preserve_water=0
- preserve_lava=0
- # minimum distance this template must have from instances of itself
- uniqueMinDistance=0
- # min/max distances this template can be from world spawn (0 = no limit)
- # only applies to overworld--i.e., dimension 0
- spawnMinDistance=0
- spawnMaxDistance=0
- # other template built nearby whenever this one is
- # syntax: <name>;<relativeX>;<maxYdifference>;<relativeZ>[;<chance>]
- # may be used more than once to specify multiple neighbors
- adjoining_template=
- rule1=0,100,abyssalcraft:dbstairs-0
- rule2=0,100,abyssalcraft:darkstone_brick-0
- rule3=0,100,abyssalcraft:dbstairs-2
- rule4=0,100,abyssalcraft:dbstairs-3
- rule5=0,100,minecraft:mob_spawner-0
- rule6=0,100,abyssalcraft:dbstairs-1
- rule7=0,100,abyssalcraft:dsglow-0
- rule8=0,100,abyssalcraft:darkstone_brick-1
- rule9=0,100,abyssalcraft:darkbrickslab1-0
- rule10=0,100,abyssalcraft:darkbrickslab2-0
- layer
- 0,0,0,1,1,1,0,0,0
- 0,2,2,2,2,2,2,2,0
- 0,2,2,2,2,2,2,2,0
- 4,2,2,2,2,2,2,2,3
- 4,2,2,2,5,2,2,2,3
- 4,2,2,2,2,2,2,2,3
- 0,2,2,2,2,2,2,2,0
- 0,2,2,2,2,2,2,2,0
- 0,0,0,6,6,6,0,0,0
- endlayer
- layer
- 0,0,0,0,0,0,0,0,0
- 0,4,1,1,0,1,1,1,0
- 0,4,2,3,0,4,2,3,0
- 0,6,6,6,0,6,6,3,0
- 0,0,0,0,0,0,0,0,0
- 0,1,1,3,0,4,1,1,0
- 0,4,2,3,0,4,2,3,0
- 0,4,6,3,0,6,6,6,0
- 0,0,0,0,0,0,0,0,0
- endlayer
- layer
- 0,0,0,0,0,0,0,0,0
- 0,0,0,0,0,0,0,0,0
- 0,0,7,0,0,0,7,0,0
- 0,0,0,0,0,0,0,0,0
- 0,0,0,0,0,0,0,0,0
- 0,0,0,0,0,0,0,0,0
- 0,0,7,0,0,0,7,0,0
- 0,0,0,0,0,0,0,0,0
- 0,0,0,0,0,0,0,0,0
- endlayer
- layer
- 0,0,0,0,0,0,0,0,0
- 0,0,0,0,0,0,0,0,0
- 0,0,8,0,0,0,8,0,0
- 0,0,0,0,0,0,0,0,0
- 0,0,0,0,0,0,0,0,0
- 0,0,0,0,0,0,0,0,0
- 0,0,8,0,0,0,8,0,0
- 0,0,0,0,0,0,0,0,0
- 0,0,0,0,0,0,0,0,0
- endlayer
- layer
- 0,0,0,0,0,0,0,0,0
- 0,0,0,0,0,0,0,0,0
- 0,0,2,0,0,0,2,0,0
- 0,0,0,0,0,0,0,0,0
- 0,0,0,0,0,0,0,0,0
- 0,0,0,0,0,0,0,0,0
- 0,0,2,0,0,0,2,0,0
- 0,0,0,0,0,0,0,0,0
- 0,0,0,0,0,0,0,0,0
- endlayer
- layer
- 0,0,0,0,0,0,0,0,0
- 0,9,9,9,9,9,9,9,0
- 0,9,10,10,10,10,10,9,0
- 0,9,10,0,0,0,10,9,0
- 0,9,10,0,0,0,10,9,0
- 0,9,10,0,0,0,10,9,0
- 0,9,10,10,10,10,10,9,0
- 0,9,9,9,9,9,9,9,0
- 0,0,0,0,0,0,0,0,0
- endlayer
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement