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  1.  
  2. # Created by Ruins mod version 17.1 Ingame Parser
  3. # authoring Player: MokahTGS
  4.  
  5. # criterion expression specifying mod ids required to load template
  6. # may include plus (AND), minus (AND NOT), comma (OR), and parentheses
  7. # all required mods listed must be present; no prohibited mods can be
  8. requiredMods=abyssalcraft
  9. # likelihood this template will be chosen relative to all others
  10. # e.g., a weight=6 template is chosen 3X as often as one with weight=2
  11. weight=1
  12. # list of other biomes in which this template may spawn
  13. # biome corresponding to directory is always assumed, listed or not
  14. # generic templates should leave this list empty
  15. biomesToSpawnIn=
  16. # criterion expression specifying types of biome where template spawns
  17. # this is in addition to those explicitly listed as biomesToSpawnIn
  18. # generic templates should leave this list empty
  19. biomeTypesToSpawnIn=
  20. # list of biomes in which this template may not spawn
  21. # takes precedence over biomeTypesToSpawnIn, but NOT biomesToSpawnIn
  22. # should be empty if biomeTypesToSpawnIn is empty
  23. biomesToNotSpawnIn=
  24. # depth template is pushed down into the surface when built
  25. # offset is min/max range of random additional bury depth
  26. embed_into_distance=0
  27. random_height_offset=0,0
  28. # whitelist/blacklist of block types on which template may be built
  29. # specify one, not both; leave the other empty (both empty = allow all)
  30. acceptable_target_blocks=
  31. unacceptable_target_blocks=flowing_water,water,flowing_lava,lava
  32. # size of template (#layers, #rows per layer, #blocks per row)
  33. dimensions=10
  34. # max number of missing blocks allowed in surface beneath template
  35. allowable_overhang=0
  36. # depth/height limit affected by terrain leveling
  37. # also maximum bumpiness tolerated in surface beneath template
  38. max_leveling=2
  39. # padding applied to all sides of template horizontal footprint
  40. # expands area affected by terrain leveling (-1 = no leveling)
  41. leveling_buffer=0
  42. # do not rotate template randomly when built (1 = no rotation)
  43. preventRotation=0
  44. # treat water/lava blocks as air and protect them from rule0 (1 = yes)
  45. preserve_water=0
  46. preserve_lava=0
  47. # minimum distance this template must have from instances of itself
  48. uniqueMinDistance=0
  49. # min/max distances this template can be from world spawn (0 = no limit)
  50. # only applies to overworld--i.e., dimension 0
  51. spawnMinDistance=0
  52. spawnMaxDistance=0
  53. # other template built nearby whenever this one is
  54. # syntax: <name>;<relativeX>;<maxYdifference>;<relativeZ>[;<chance>]
  55. # may be used more than once to specify multiple neighbors
  56. adjoining_template=
  57.  
  58. rule1=0,100,abyssalcraft:dbstairs-0
  59. rule2=0,100,abyssalcraft:darkstone_brick-0
  60. rule3=0,100,abyssalcraft:dbstairs-2
  61. rule4=0,100,abyssalcraft:dbstairs-3
  62. rule5=0,100,minecraft:mob_spawner-0
  63. rule6=0,100,abyssalcraft:dbstairs-1
  64. rule7=0,100,abyssalcraft:dsglow-0
  65. rule8=0,100,abyssalcraft:darkstone_brick-1
  66. rule9=0,100,abyssalcraft:darkbrickslab1-0
  67. rule10=0,100,abyssalcraft:darkbrickslab2-0
  68.  
  69. layer
  70. 0,0,0,1,1,1,0,0,0
  71. 0,2,2,2,2,2,2,2,0
  72. 0,2,2,2,2,2,2,2,0
  73. 4,2,2,2,2,2,2,2,3
  74. 4,2,2,2,5,2,2,2,3
  75. 4,2,2,2,2,2,2,2,3
  76. 0,2,2,2,2,2,2,2,0
  77. 0,2,2,2,2,2,2,2,0
  78. 0,0,0,6,6,6,0,0,0
  79. endlayer
  80.  
  81. layer
  82. 0,0,0,0,0,0,0,0,0
  83. 0,4,1,1,0,1,1,1,0
  84. 0,4,2,3,0,4,2,3,0
  85. 0,6,6,6,0,6,6,3,0
  86. 0,0,0,0,0,0,0,0,0
  87. 0,1,1,3,0,4,1,1,0
  88. 0,4,2,3,0,4,2,3,0
  89. 0,4,6,3,0,6,6,6,0
  90. 0,0,0,0,0,0,0,0,0
  91. endlayer
  92.  
  93. layer
  94. 0,0,0,0,0,0,0,0,0
  95. 0,0,0,0,0,0,0,0,0
  96. 0,0,7,0,0,0,7,0,0
  97. 0,0,0,0,0,0,0,0,0
  98. 0,0,0,0,0,0,0,0,0
  99. 0,0,0,0,0,0,0,0,0
  100. 0,0,7,0,0,0,7,0,0
  101. 0,0,0,0,0,0,0,0,0
  102. 0,0,0,0,0,0,0,0,0
  103. endlayer
  104.  
  105. layer
  106. 0,0,0,0,0,0,0,0,0
  107. 0,0,0,0,0,0,0,0,0
  108. 0,0,8,0,0,0,8,0,0
  109. 0,0,0,0,0,0,0,0,0
  110. 0,0,0,0,0,0,0,0,0
  111. 0,0,0,0,0,0,0,0,0
  112. 0,0,8,0,0,0,8,0,0
  113. 0,0,0,0,0,0,0,0,0
  114. 0,0,0,0,0,0,0,0,0
  115. endlayer
  116.  
  117. layer
  118. 0,0,0,0,0,0,0,0,0
  119. 0,0,0,0,0,0,0,0,0
  120. 0,0,2,0,0,0,2,0,0
  121. 0,0,0,0,0,0,0,0,0
  122. 0,0,0,0,0,0,0,0,0
  123. 0,0,0,0,0,0,0,0,0
  124. 0,0,2,0,0,0,2,0,0
  125. 0,0,0,0,0,0,0,0,0
  126. 0,0,0,0,0,0,0,0,0
  127. endlayer
  128.  
  129. layer
  130. 0,0,0,0,0,0,0,0,0
  131. 0,9,9,9,9,9,9,9,0
  132. 0,9,10,10,10,10,10,9,0
  133. 0,9,10,0,0,0,10,9,0
  134. 0,9,10,0,0,0,10,9,0
  135. 0,9,10,0,0,0,10,9,0
  136. 0,9,10,10,10,10,10,9,0
  137. 0,9,9,9,9,9,9,9,0
  138. 0,0,0,0,0,0,0,0,0
  139. endlayer
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