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Feb 23rd, 2019
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  1. /*************
  2. * colors.js *
  3. *************
  4. *
  5. * You're almost at the exit. You just need to get past this
  6. * color lock.
  7. *
  8. * Changing your environment is no longer enough. You must
  9. * learn to change yourself. I've sent you a little something
  10. * that should help with that.
  11. */
  12.  
  13. function startLevel(map) {
  14. map.placePlayer(0, 12);
  15.  
  16. map.placeObject(5, 12, 'phone');
  17.  
  18. // The function phone lets you call arbitrary functions,
  19. // as defined by player.setPhoneCallback() below.
  20. // The function phone callback is bound to Q or Ctrl-6.
  21. map.getPlayer().setPhoneCallback(function () {
  22. var player = map.getPlayer();
  23.  
  24. if (player.getColor() == '#0f0') player.setColor('#f00');
  25. else if (player.getColor() == '#f00') player.setColor('#ff0');
  26. else if (player.getColor() == '#ff0') player.setColor('#0f0');
  27. });
  28.  
  29.  
  30. map.defineObject('redLock', {
  31. symbol: '☒',
  32. color: "#f00", // red
  33. impassable: function(player, object) {
  34. return player.getColor() != object.color;
  35. }
  36. });
  37.  
  38. map.defineObject('greenLock', {
  39. symbol: '☒',
  40. color: "#0f0", // green
  41. impassable: function(player, object) {
  42. return player.getColor() != object.color;
  43. }
  44. });
  45.  
  46. map.defineObject('yellowLock', {
  47. symbol: '☒',
  48. color: "#ff0", // yellow
  49. impassable: function(player, object) {
  50. return player.getColor() != object.color;
  51. }
  52. });
  53.  
  54. for (var x = 20; x <= 40; x++) {
  55. map.placeObject(x, 11, 'block');
  56. map.placeObject(x, 13, 'block');
  57. }
  58. map.placeObject(22, 12, 'greenLock');
  59. map.placeObject(25, 12, 'redLock');
  60. map.placeObject(28, 12, 'yellowLock');
  61. map.placeObject(31, 12, 'greenLock');
  62. map.placeObject(34, 12, 'redLock');
  63. map.placeObject(37, 12, 'yellowLock');
  64. map.placeObject(40, 12, 'exit');
  65. for (var y = 0; y < map.getHeight(); y++) {
  66. if (y != 12) {
  67. map.placeObject(40, y, 'block');
  68. }
  69. for (var x = 41; x < map.getWidth(); x++) {
  70. map.setSquareColor(x, y, '#080');
  71. }
  72. }
  73. }
  74.  
  75. function validateLevel(map) {
  76. map.validateExactlyXManyObjects(1, 'exit');
  77. }
  78.  
  79. function onExit(map) {
  80. if (!map.getPlayer().hasItem('phone')) {
  81. map.writeStatus("We need the phone!");
  82. return false;
  83. } else {
  84. return true;
  85. }
  86. }
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