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Nov 20th, 2017
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  1. public OnPlayerDeath(playerid, killerid, resone)
  2. {
  3. RandomSpawn(PlayGame[playerid][GLogged]);
  4. return 1;
  5. }
  6.  
  7. stock RandomSpawn(game)
  8. {
  9. new rand;
  10. switch(game)
  11. {
  12. case 0: {...}
  13. case 1:
  14. {
  15. rand = random(sizeof(spdm));
  16. SetSPawnInfo(playerid, 0, skin, spdm[rand][0], spdm[rand][1], spdm[rand][2], spdm[rand][3], 0, 0, 0, 0, 0, 0);
  17. }
  18. case 2: {...}
  19. }
  20. return 1;
  21. }
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