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- public OnPlayerDeath(playerid, killerid, resone)
- {
- RandomSpawn(PlayGame[playerid][GLogged]);
- return 1;
- }
- stock RandomSpawn(game)
- {
- new rand;
- switch(game)
- {
- case 0: {...}
- case 1:
- {
- rand = random(sizeof(spdm));
- SetSPawnInfo(playerid, 0, skin, spdm[rand][0], spdm[rand][1], spdm[rand][2], spdm[rand][3], 0, 0, 0, 0, 0, 0);
- }
- case 2: {...}
- }
- return 1;
- }
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