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  1. Mono path[0] = 'D:/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'D:/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce RTX 2080 SUPER (ID=0x1e81)
  8. Vendor:
  9. VRAM: 8010 MB
  10. Driver: 26.21.14.4187
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 1.112 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 4.039200 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/22/2020 9:17:31 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.2
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 6d8 -> priority: 1
  32. Thread -> id: 1498 -> priority: 1
  33. Thread -> id: 3fdc -> priority: 1
  34. Thread -> id: 7a8 -> priority: 1
  35. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  36. Fallback handler could not load library D:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37. Fallback handler could not load library D:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  38. Fallback handler could not load library D:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174445.
  41. Total: 243.731100 ms (FindLiveObjects: 6.343100 ms CreateObjectMapping: 10.968900 ms MarkObjects: 226.101800 ms DeleteObjects: 0.317100 ms)
  42.  
  43. Tamer ID: 12201
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175245.
  50. Total: 242.029200 ms (FindLiveObjects: 8.521100 ms CreateObjectMapping: 10.285000 ms MarkObjects: 222.983600 ms DeleteObjects: 0.239200 ms)
  51.  
  52. Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
  53.  
  54. Unloading 646 unused Assets to reduce memory usage. Loaded Objects now: 194338.
  55. Total: 245.283200 ms (FindLiveObjects: 6.648100 ms CreateObjectMapping: 10.521500 ms MarkObjects: 226.963900 ms DeleteObjects: 1.149300 ms)
  56.  
  57. Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
  58.  
  59. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 200201.
  60. Total: 247.111800 ms (FindLiveObjects: 6.579800 ms CreateObjectMapping: 13.913000 ms MarkObjects: 226.049000 ms DeleteObjects: 0.569700 ms)
  61.  
  62. Unloading 6 Unused Serialized files (Serialized files now loaded: 5)
  63.  
  64. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 207381.
  65. Total: 244.691900 ms (FindLiveObjects: 6.872000 ms CreateObjectMapping: 10.695400 ms MarkObjects: 226.722400 ms DeleteObjects: 0.401900 ms)
  66.  
  67. Unloading 7 Unused Serialized files (Serialized files now loaded: 6)
  68.  
  69. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 211990.
  70. Total: 247.633500 ms (FindLiveObjects: 6.941800 ms CreateObjectMapping: 10.497000 ms MarkObjects: 229.525500 ms DeleteObjects: 0.668800 ms)
  71.  
  72. Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
  73.  
  74. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 212085.
  75. Total: 261.948500 ms (FindLiveObjects: 14.868500 ms CreateObjectMapping: 18.218200 ms MarkObjects: 228.631200 ms DeleteObjects: 0.230300 ms)
  76.  
  77. Unloading 6 Unused Serialized files (Serialized files now loaded: 9)
  78.  
  79. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 219869.
  80. Total: 252.441800 ms (FindLiveObjects: 7.454900 ms CreateObjectMapping: 14.340000 ms MarkObjects: 230.075300 ms DeleteObjects: 0.571200 ms)
  81.  
  82. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  83.  
  84. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 225157.
  85. Total: 254.775300 ms (FindLiveObjects: 7.590200 ms CreateObjectMapping: 14.672000 ms MarkObjects: 232.267400 ms DeleteObjects: 0.245500 ms)
  86.  
  87. Unloading 8 Unused Serialized files (Serialized files now loaded: 11)
  88.  
  89. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 231240.
  90. Total: 255.970900 ms (FindLiveObjects: 7.710700 ms CreateObjectMapping: 14.577200 ms MarkObjects: 233.214300 ms DeleteObjects: 0.468300 ms)
  91.  
  92. Unloading 7 Unused Serialized files (Serialized files now loaded: 12)
  93.  
  94. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 240205.
  95. Total: 258.727400 ms (FindLiveObjects: 8.099400 ms CreateObjectMapping: 14.521800 ms MarkObjects: 235.935200 ms DeleteObjects: 0.170700 ms)
  96.  
  97. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  98.  
  99. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 240205.
  100. Total: 258.049500 ms (FindLiveObjects: 7.930400 ms CreateObjectMapping: 14.525600 ms MarkObjects: 235.429500 ms DeleteObjects: 0.163600 ms)
  101.  
  102. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  103.  
  104. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 240205.
  105. Total: 256.396200 ms (FindLiveObjects: 7.951500 ms CreateObjectMapping: 14.221900 ms MarkObjects: 234.053600 ms DeleteObjects: 0.169000 ms)
  106.  
  107. Unloading 6 Unused Serialized files (Serialized files now loaded: 18)
  108.  
  109. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 246620.
  110. Total: 275.652800 ms (FindLiveObjects: 10.829000 ms CreateObjectMapping: 19.615400 ms MarkObjects: 244.946700 ms DeleteObjects: 0.261500 ms)
  111.  
  112. Unloading 5 Unused Serialized files (Serialized files now loaded: 18)
  113.  
  114. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 246644.
  115. Total: 265.225100 ms (FindLiveObjects: 7.995600 ms CreateObjectMapping: 15.045500 ms MarkObjects: 241.943400 ms DeleteObjects: 0.240300 ms)
  116.  
  117. Unloading 0 Unused Serialized files (Serialized files now loaded: 18)
  118.  
  119. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 246644.
  120. Total: 264.009000 ms (FindLiveObjects: 8.208000 ms CreateObjectMapping: 14.662400 ms MarkObjects: 240.902300 ms DeleteObjects: 0.236100 ms)
  121.  
  122. Unloading 6 Unused Serialized files (Serialized files now loaded: 19)
  123.  
  124. Unloading 1255 unused Assets to reduce memory usage. Loaded Objects now: 253642.
  125. Total: 291.223600 ms (FindLiveObjects: 10.369700 ms CreateObjectMapping: 16.976300 ms MarkObjects: 262.457900 ms DeleteObjects: 1.419500 ms)
  126.  
  127. Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
  128.  
  129. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 253642.
  130. Total: 278.161100 ms (FindLiveObjects: 8.583400 ms CreateObjectMapping: 14.259400 ms MarkObjects: 255.135600 ms DeleteObjects: 0.182400 ms)
  131.  
  132. Unloading 6 Unused Serialized files (Serialized files now loaded: 19)
  133.  
  134. Unloading 113 unused Assets to reduce memory usage. Loaded Objects now: 255110.
  135. Total: 290.214700 ms (FindLiveObjects: 12.457200 ms CreateObjectMapping: 18.025300 ms MarkObjects: 259.213600 ms DeleteObjects: 0.518300 ms)
  136.  
  137. Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
  138.  
  139. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 255110.
  140. Total: 278.608600 ms (FindLiveObjects: 8.776400 ms CreateObjectMapping: 14.428100 ms MarkObjects: 255.212000 ms DeleteObjects: 0.191800 ms)
  141.  
  142. Unloading 6 Unused Serialized files (Serialized files now loaded: 22)
  143.  
  144. Unloading 114 unused Assets to reduce memory usage. Loaded Objects now: 260109.
  145. Total: 291.186700 ms (FindLiveObjects: 9.848800 ms CreateObjectMapping: 14.364500 ms MarkObjects: 266.687500 ms DeleteObjects: 0.285700 ms)
  146.  
  147. Unloading 0 Unused Serialized files (Serialized files now loaded: 22)
  148.  
  149. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 260109.
  150. Total: 303.697000 ms (FindLiveObjects: 8.668400 ms CreateObjectMapping: 14.854200 ms MarkObjects: 279.975000 ms DeleteObjects: 0.199200 ms)
  151.  
  152. Unloading 6 Unused Serialized files (Serialized files now loaded: 22)
  153.  
  154. Unloading 962 unused Assets to reduce memory usage. Loaded Objects now: 260286.
  155. Total: 300.376200 ms (FindLiveObjects: 16.842700 ms CreateObjectMapping: 15.545000 ms MarkObjects: 266.768200 ms DeleteObjects: 1.219900 ms)
  156.  
  157. Unloading 0 Unused Serialized files (Serialized files now loaded: 22)
  158.  
  159. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 260286.
  160. Total: 287.094800 ms (FindLiveObjects: 9.296400 ms CreateObjectMapping: 15.140900 ms MarkObjects: 262.358400 ms DeleteObjects: 0.298800 ms)
  161.  
  162. Unloading 6 Unused Serialized files (Serialized files now loaded: 22)
  163.  
  164. Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 260883.
  165. Total: 289.872000 ms (FindLiveObjects: 10.218800 ms CreateObjectMapping: 14.548700 ms MarkObjects: 264.757000 ms DeleteObjects: 0.347100 ms)
  166.  
  167. Unloading 0 Unused Serialized files (Serialized files now loaded: 22)
  168.  
  169. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 260883.
  170. Total: 307.786100 ms (FindLiveObjects: 9.221000 ms CreateObjectMapping: 14.529000 ms MarkObjects: 283.767800 ms DeleteObjects: 0.268000 ms)
  171.  
  172. Unloading 6 Unused Serialized files (Serialized files now loaded: 22)
  173.  
  174. Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 261254.
  175. Total: 288.542400 ms (FindLiveObjects: 9.717900 ms CreateObjectMapping: 14.954300 ms MarkObjects: 263.474900 ms DeleteObjects: 0.395100 ms)
  176.  
  177. Unloading 0 Unused Serialized files (Serialized files now loaded: 22)
  178.  
  179. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 261254.
  180. Total: 286.728600 ms (FindLiveObjects: 9.077900 ms CreateObjectMapping: 15.358700 ms MarkObjects: 262.094900 ms DeleteObjects: 0.196800 ms)
  181.  
  182. Unloading 6 Unused Serialized files (Serialized files now loaded: 23)
  183.  
  184. Unloading 247 unused Assets to reduce memory usage. Loaded Objects now: 262216.
  185. Total: 306.009700 ms (FindLiveObjects: 14.657800 ms CreateObjectMapping: 20.624400 ms MarkObjects: 269.969400 ms DeleteObjects: 0.757900 ms)
  186.  
  187. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  188.  
  189. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 262216.
  190. Total: 292.252900 ms (FindLiveObjects: 8.975900 ms CreateObjectMapping: 14.994600 ms MarkObjects: 268.019800 ms DeleteObjects: 0.262300 ms)
  191.  
  192. Unloading 6 Unused Serialized files (Serialized files now loaded: 23)
  193.  
  194. Unloading 165 unused Assets to reduce memory usage. Loaded Objects now: 266057.
  195. Total: 370.192400 ms (FindLiveObjects: 24.792700 ms CreateObjectMapping: 22.187200 ms MarkObjects: 322.655200 ms DeleteObjects: 0.557000 ms)
  196.  
  197. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  198.  
  199. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 266057.
  200. Total: 302.786600 ms (FindLiveObjects: 9.480300 ms CreateObjectMapping: 14.787000 ms MarkObjects: 278.327900 ms DeleteObjects: 0.191100 ms)
  201.  
  202. Unloading 6 Unused Serialized files (Serialized files now loaded: 23)
  203.  
  204. Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 266820.
  205. Total: 332.080900 ms (FindLiveObjects: 21.301200 ms CreateObjectMapping: 25.621600 ms MarkObjects: 284.883300 ms DeleteObjects: 0.274500 ms)
  206.  
  207. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  208.  
  209. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 266820.
  210. Total: 305.465400 ms (FindLiveObjects: 9.090800 ms CreateObjectMapping: 14.456000 ms MarkObjects: 281.635800 ms DeleteObjects: 0.282600 ms)
  211.  
  212. Unloading 6 Unused Serialized files (Serialized files now loaded: 23)
  213.  
  214. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 268648.
  215. Total: 321.740100 ms (FindLiveObjects: 12.757700 ms CreateObjectMapping: 16.323200 ms MarkObjects: 292.424000 ms DeleteObjects: 0.234900 ms)
  216.  
  217. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  218.  
  219. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 268648.
  220. Total: 309.747000 ms (FindLiveObjects: 10.002700 ms CreateObjectMapping: 15.302400 ms MarkObjects: 284.151700 ms DeleteObjects: 0.289800 ms)
  221.  
  222. Unloading 6 Unused Serialized files (Serialized files now loaded: 24)
  223.  
  224. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 269933.
  225. Total: 321.694700 ms (FindLiveObjects: 15.264300 ms CreateObjectMapping: 14.885800 ms MarkObjects: 291.305600 ms DeleteObjects: 0.238600 ms)
  226.  
  227. Unloading 0 Unused Serialized files (Serialized files now loaded: 24)
  228.  
  229. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 269933.
  230. Total: 311.915900 ms (FindLiveObjects: 9.032700 ms CreateObjectMapping: 14.722000 ms MarkObjects: 287.962600 ms DeleteObjects: 0.198300 ms)
  231.  
  232. Unloading 6 Unused Serialized files (Serialized files now loaded: 24)
  233.  
  234. Unloading 284 unused Assets to reduce memory usage. Loaded Objects now: 271160.
  235. Total: 323.848700 ms (FindLiveObjects: 11.606300 ms CreateObjectMapping: 21.842700 ms MarkObjects: 289.596300 ms DeleteObjects: 0.803200 ms)
  236.  
  237. Unloading 0 Unused Serialized files (Serialized files now loaded: 24)
  238.  
  239. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 271160.
  240. Total: 312.928900 ms (FindLiveObjects: 9.588600 ms CreateObjectMapping: 14.986900 ms MarkObjects: 288.072300 ms DeleteObjects: 0.280900 ms)
  241.  
  242. Unloading 6 Unused Serialized files (Serialized files now loaded: 24)
  243.  
  244. Unloading 112 unused Assets to reduce memory usage. Loaded Objects now: 272009.
  245. Total: 321.164400 ms (FindLiveObjects: 11.881000 ms CreateObjectMapping: 16.815500 ms MarkObjects: 292.126500 ms DeleteObjects: 0.341100 ms)
  246.  
  247. Unloading 0 Unused Serialized files (Serialized files now loaded: 24)
  248.  
  249. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272009.
  250. Total: 317.794400 ms (FindLiveObjects: 9.186200 ms CreateObjectMapping: 14.999100 ms MarkObjects: 293.339000 ms DeleteObjects: 0.269900 ms)
  251.  
  252. Unloading 6 Unused Serialized files (Serialized files now loaded: 24)
  253.  
  254. Unloading 1527 unused Assets to reduce memory usage. Loaded Objects now: 242125.
  255. Total: 313.652800 ms (FindLiveObjects: 8.544500 ms CreateObjectMapping: 15.208100 ms MarkObjects: 280.424300 ms DeleteObjects: 9.475700 ms)
  256.  
  257. Unloading 6 Unused Serialized files (Serialized files now loaded: 24)
  258.  
  259. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 246267.
  260. Total: 302.491400 ms (FindLiveObjects: 8.197300 ms CreateObjectMapping: 14.655300 ms MarkObjects: 279.397200 ms DeleteObjects: 0.241300 ms)
  261.  
  262. Unloading 6 Unused Serialized files (Serialized files now loaded: 24)
  263.  
  264. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 251464.
  265. Total: 312.823100 ms (FindLiveObjects: 9.918900 ms CreateObjectMapping: 17.205000 ms MarkObjects: 285.436700 ms DeleteObjects: 0.262200 ms)
  266.  
  267. Unloading 7 Unused Serialized files (Serialized files now loaded: 24)
  268.  
  269. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 254486.
  270. Total: 307.825600 ms (FindLiveObjects: 8.953200 ms CreateObjectMapping: 15.043000 ms MarkObjects: 283.617600 ms DeleteObjects: 0.211300 ms)
  271.  
  272. Unloading 5 Unused Serialized files (Serialized files now loaded: 24)
  273.  
  274. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 254581.
  275. Total: 308.673300 ms (FindLiveObjects: 8.732400 ms CreateObjectMapping: 14.561200 ms MarkObjects: 285.184500 ms DeleteObjects: 0.195000 ms)
  276.  
  277. Unloading 6 Unused Serialized files (Serialized files now loaded: 24)
  278.  
  279. Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 260314.
  280. Total: 322.562100 ms (FindLiveObjects: 8.756600 ms CreateObjectMapping: 14.566300 ms MarkObjects: 298.934900 ms DeleteObjects: 0.304000 ms)
  281.  
  282. Unloading 7 Unused Serialized files (Serialized files now loaded: 24)
  283.  
  284. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 265072.
  285. Total: 306.903700 ms (FindLiveObjects: 8.897000 ms CreateObjectMapping: 14.792500 ms MarkObjects: 282.922700 ms DeleteObjects: 0.291300 ms)
  286.  
  287. Unloading 8 Unused Serialized files (Serialized files now loaded: 24)
  288.  
  289. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 269912.
  290. Total: 311.258500 ms (FindLiveObjects: 9.225300 ms CreateObjectMapping: 14.594000 ms MarkObjects: 287.139800 ms DeleteObjects: 0.299000 ms)
  291.  
  292. Unloading 7 Unused Serialized files (Serialized files now loaded: 24)
  293.  
  294. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 270884.
  295. Total: 307.852400 ms (FindLiveObjects: 9.538300 ms CreateObjectMapping: 14.932300 ms MarkObjects: 283.106200 ms DeleteObjects: 0.275400 ms)
  296.  
  297. Unloading 0 Unused Serialized files (Serialized files now loaded: 24)
  298.  
  299. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 270884.
  300. Total: 308.565700 ms (FindLiveObjects: 9.135800 ms CreateObjectMapping: 14.833600 ms MarkObjects: 284.330900 ms DeleteObjects: 0.265100 ms)
  301.  
  302. Unloading 0 Unused Serialized files (Serialized files now loaded: 24)
  303.  
  304. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 270884.
  305. Total: 310.324600 ms (FindLiveObjects: 9.044500 ms CreateObjectMapping: 14.466300 ms MarkObjects: 286.544800 ms DeleteObjects: 0.268600 ms)
  306.  
  307. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  308.  
  309. Unloading 207 unused Assets to reduce memory usage. Loaded Objects now: 281740.
  310. Total: 358.495400 ms (FindLiveObjects: 17.353700 ms CreateObjectMapping: 18.361800 ms MarkObjects: 321.964300 ms DeleteObjects: 0.815200 ms)
  311.  
  312. Unloading 5 Unused Serialized files (Serialized files now loaded: 25)
  313.  
  314. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 281763.
  315. Total: 342.029600 ms (FindLiveObjects: 10.168300 ms CreateObjectMapping: 15.097600 ms MarkObjects: 316.449500 ms DeleteObjects: 0.313700 ms)
  316.  
  317. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  318.  
  319. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281763.
  320. Total: 340.492100 ms (FindLiveObjects: 9.773600 ms CreateObjectMapping: 14.990400 ms MarkObjects: 315.451300 ms DeleteObjects: 0.276600 ms)
  321.  
  322. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  323.  
  324. Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 281862.
  325. Total: 365.933300 ms (FindLiveObjects: 19.382300 ms CreateObjectMapping: 23.578500 ms MarkObjects: 322.552500 ms DeleteObjects: 0.419800 ms)
  326.  
  327. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  328.  
  329. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281862.
  330. Total: 340.854200 ms (FindLiveObjects: 9.457400 ms CreateObjectMapping: 14.865100 ms MarkObjects: 316.255300 ms DeleteObjects: 0.276200 ms)
  331.  
  332. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  333.  
  334. Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 281970.
  335. Total: 387.244900 ms (FindLiveObjects: 10.888900 ms CreateObjectMapping: 33.492100 ms MarkObjects: 342.496500 ms DeleteObjects: 0.367200 ms)
  336.  
  337. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  338.  
  339. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281970.
  340. Total: 357.058400 ms (FindLiveObjects: 10.003100 ms CreateObjectMapping: 20.491100 ms MarkObjects: 326.306900 ms DeleteObjects: 0.257000 ms)
  341.  
  342. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  343.  
  344. Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 281966.
  345. Total: 350.708600 ms (FindLiveObjects: 14.265900 ms CreateObjectMapping: 17.737500 ms MarkObjects: 318.254700 ms DeleteObjects: 0.450300 ms)
  346.  
  347. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  348.  
  349. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281966.
  350. Total: 348.360000 ms (FindLiveObjects: 10.413000 ms CreateObjectMapping: 15.754700 ms MarkObjects: 321.902900 ms DeleteObjects: 0.289100 ms)
  351.  
  352. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  353.  
  354. Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 281969.
  355. Total: 347.079900 ms (FindLiveObjects: 9.630000 ms CreateObjectMapping: 14.894200 ms MarkObjects: 322.154600 ms DeleteObjects: 0.400800 ms)
  356.  
  357. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  358.  
  359. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281969.
  360. Total: 346.651600 ms (FindLiveObjects: 9.391400 ms CreateObjectMapping: 15.079900 ms MarkObjects: 321.867700 ms DeleteObjects: 0.312400 ms)
  361.  
  362. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  363.  
  364. Unloading 113 unused Assets to reduce memory usage. Loaded Objects now: 282065.
  365. Total: 342.732100 ms (FindLiveObjects: 9.603100 ms CreateObjectMapping: 15.041500 ms MarkObjects: 317.618400 ms DeleteObjects: 0.468600 ms)
  366.  
  367. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  368.  
  369. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282065.
  370. Total: 343.677400 ms (FindLiveObjects: 9.750900 ms CreateObjectMapping: 14.829900 ms MarkObjects: 318.693100 ms DeleteObjects: 0.403200 ms)
  371.  
  372. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  373.  
  374. Unloading 109 unused Assets to reduce memory usage. Loaded Objects now: 282066.
  375. Total: 402.141200 ms (FindLiveObjects: 23.636400 ms CreateObjectMapping: 24.243900 ms MarkObjects: 353.905200 ms DeleteObjects: 0.355100 ms)
  376.  
  377. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  378.  
  379. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282066.
  380. Total: 347.706000 ms (FindLiveObjects: 9.790800 ms CreateObjectMapping: 16.352900 ms MarkObjects: 321.287900 ms DeleteObjects: 0.273900 ms)
  381.  
  382. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  383.  
  384. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  385.  
  386. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  387.  
  388. Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 283306.
  389. Total: 379.204900 ms (FindLiveObjects: 15.034000 ms CreateObjectMapping: 18.116700 ms MarkObjects: 345.723800 ms DeleteObjects: 0.330200 ms)
  390.  
  391. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  392.  
  393. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 283306.
  394. Total: 354.073100 ms (FindLiveObjects: 9.750700 ms CreateObjectMapping: 15.063900 ms MarkObjects: 328.987300 ms DeleteObjects: 0.270900 ms)
  395.  
  396. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  397.  
  398. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 283847.
  399. Total: 358.570900 ms (FindLiveObjects: 12.780100 ms CreateObjectMapping: 16.721100 ms MarkObjects: 328.749800 ms DeleteObjects: 0.319600 ms)
  400.  
  401. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  402.  
  403. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 283847.
  404. Total: 370.878900 ms (FindLiveObjects: 11.216600 ms CreateObjectMapping: 17.283200 ms MarkObjects: 342.102100 ms DeleteObjects: 0.276800 ms)
  405.  
  406. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  407.  
  408. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 284217.
  409. Total: 359.350200 ms (FindLiveObjects: 17.338800 ms CreateObjectMapping: 16.479600 ms MarkObjects: 325.084400 ms DeleteObjects: 0.447000 ms)
  410.  
  411. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  412.  
  413. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 284217.
  414. Total: 368.431200 ms (FindLiveObjects: 10.804000 ms CreateObjectMapping: 16.162300 ms MarkObjects: 341.183700 ms DeleteObjects: 0.281000 ms)
  415.  
  416. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  417.  
  418. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  419.  
  420. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  421.  
  422. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  423.  
  424. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  425.  
  426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  427.  
  428. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  429.  
  430. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  431.  
  432. Warning/GameAnalytics: Validation fail - progression event - progression01: Cannot contain other characters than A-z, 0-9, -_., ()!?. String: Quest_Endaira's Quest
  433.  
  434. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  435.  
  436. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  437.  
  438. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  439.  
  440. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  441.  
  442. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  443.  
  444. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  445.  
  446. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  447.  
  448. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  449.  
  450. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  451.  
  452. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  453.  
  454. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  455.  
  456. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  457.  
  458. Unloading 443 unused Assets to reduce memory usage. Loaded Objects now: 292187.
  459. Total: 378.628900 ms (FindLiveObjects: 16.485900 ms CreateObjectMapping: 16.997100 ms MarkObjects: 344.560400 ms DeleteObjects: 0.585300 ms)
  460.  
  461. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  462.  
  463. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292187.
  464. Total: 358.789100 ms (FindLiveObjects: 14.211900 ms CreateObjectMapping: 16.172300 ms MarkObjects: 328.104300 ms DeleteObjects: 0.300400 ms)
  465.  
  466. NullReferenceException: Object reference not set to an instance of an object
  467. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  468. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  469. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  470. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  471. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  472. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  473. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  474. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  475.  
  476. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  477.  
  478. NullReferenceException: Object reference not set to an instance of an object
  479. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  480. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  481. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  482. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  483. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  484. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  485. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  486. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  487.  
  488. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  489.  
  490. NullReferenceException: Object reference not set to an instance of an object
  491. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  492. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  493. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  494. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  495. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  496. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  497. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  498. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  499.  
  500. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  501.  
  502. NullReferenceException: Object reference not set to an instance of an object
  503. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  504. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  505. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  506. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  507. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  508. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  509. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  510. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  511.  
  512. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  513.  
  514. NullReferenceException: Object reference not set to an instance of an object
  515. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  516. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  517. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  518. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  519. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  520. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  521. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  522. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  523.  
  524. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  525.  
  526. NullReferenceException: Object reference not set to an instance of an object
  527. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  528. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  529. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  530. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  531. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  532. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  533. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  534. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  535.  
  536. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  537.  
  538. NullReferenceException: Object reference not set to an instance of an object
  539. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  540. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  541. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  542. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  543. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  544. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  545. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  546. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  547.  
  548. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  549.  
  550. NullReferenceException: Object reference not set to an instance of an object
  551. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  552. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  553. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  554. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  555. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  556. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  557. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  558. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  559.  
  560. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  561.  
  562. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  563.  
  564. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 292397.
  565. Total: 370.563400 ms (FindLiveObjects: 12.611200 ms CreateObjectMapping: 16.751200 ms MarkObjects: 340.874100 ms DeleteObjects: 0.326800 ms)
  566.  
  567. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  568.  
  569. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292397.
  570. Total: 360.182100 ms (FindLiveObjects: 10.988300 ms CreateObjectMapping: 16.179900 ms MarkObjects: 332.647000 ms DeleteObjects: 0.366700 ms)
  571.  
  572. NullReferenceException: Object reference not set to an instance of an object
  573. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  574. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  575. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  576. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  577. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  578. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  579. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  580. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  581.  
  582. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  583.  
  584. NullReferenceException: Object reference not set to an instance of an object
  585. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  586. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  587. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  588. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  589. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  590. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  591. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  592. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  593.  
  594. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  595.  
  596. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  597.  
  598. Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 292572.
  599. Total: 362.063700 ms (FindLiveObjects: 11.919800 ms CreateObjectMapping: 16.434100 ms MarkObjects: 333.264800 ms DeleteObjects: 0.444700 ms)
  600.  
  601. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  602.  
  603. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292572.
  604. Total: 356.026500 ms (FindLiveObjects: 10.576500 ms CreateObjectMapping: 16.170900 ms MarkObjects: 329.000000 ms DeleteObjects: 0.278800 ms)
  605.  
  606. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  607.  
  608. Unloading 243 unused Assets to reduce memory usage. Loaded Objects now: 292967.
  609. Total: 391.816200 ms (FindLiveObjects: 14.049700 ms CreateObjectMapping: 17.470800 ms MarkObjects: 359.592400 ms DeleteObjects: 0.702800 ms)
  610.  
  611. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  612.  
  613. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292967.
  614. Total: 361.379000 ms (FindLiveObjects: 11.533300 ms CreateObjectMapping: 16.296300 ms MarkObjects: 333.250300 ms DeleteObjects: 0.298700 ms)
  615.  
  616. NullReferenceException: Object reference not set to an instance of an object
  617. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  618. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  619. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  620. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  621. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  622. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  623. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  624. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  625.  
  626. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  627.  
  628. NullReferenceException: Object reference not set to an instance of an object
  629. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  630. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  631. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  632. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  633. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  634. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  635. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  636. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  637.  
  638. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  639.  
  640. NullReferenceException: Object reference not set to an instance of an object
  641. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  642. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  643. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  644. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  645. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  646. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  647. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  648. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  649.  
  650. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  651.  
  652. NullReferenceException: Object reference not set to an instance of an object
  653. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  654. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  655. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  656. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  657. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  658. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  659. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  660. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  661.  
  662. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  663.  
  664. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  665.  
  666. Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 293073.
  667. Total: 368.777900 ms (FindLiveObjects: 12.648700 ms CreateObjectMapping: 16.140800 ms MarkObjects: 339.516400 ms DeleteObjects: 0.471700 ms)
  668.  
  669. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  670.  
  671. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293073.
  672. Total: 366.606900 ms (FindLiveObjects: 11.814400 ms CreateObjectMapping: 17.267500 ms MarkObjects: 337.188700 ms DeleteObjects: 0.336000 ms)
  673.  
  674. NullReferenceException: Object reference not set to an instance of an object
  675. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  676. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  677. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  678. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  679. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  680. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  681. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  682. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  683.  
  684. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  685.  
  686. NullReferenceException: Object reference not set to an instance of an object
  687. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  688. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  689. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  690. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  691. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  692. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  693. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  694. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  695.  
  696. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  697.  
  698. NullReferenceException: Object reference not set to an instance of an object
  699. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  700. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  701. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  702. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  703. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  704. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  705. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  706. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  707.  
  708. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  709.  
  710. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  711.  
  712. Unloading 109 unused Assets to reduce memory usage. Loaded Objects now: 293072.
  713. Total: 364.125900 ms (FindLiveObjects: 11.189900 ms CreateObjectMapping: 18.970700 ms MarkObjects: 333.574000 ms DeleteObjects: 0.391100 ms)
  714.  
  715. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  716.  
  717. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293072.
  718. Total: 368.171700 ms (FindLiveObjects: 10.874900 ms CreateObjectMapping: 19.701000 ms MarkObjects: 337.303000 ms DeleteObjects: 0.292400 ms)
  719.  
  720. NullReferenceException: Object reference not set to an instance of an object
  721. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  722. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  723. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  724. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  725. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  726. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  727. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  728. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  729.  
  730. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  731.  
  732. NullReferenceException: Object reference not set to an instance of an object
  733. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  734. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  735. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  736. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  737. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  738. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  739. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  740. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  741.  
  742. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  743.  
  744. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  745.  
  746. Unloading 122 unused Assets to reduce memory usage. Loaded Objects now: 293076.
  747. Total: 391.513500 ms (FindLiveObjects: 18.724700 ms CreateObjectMapping: 21.714800 ms MarkObjects: 350.678700 ms DeleteObjects: 0.395000 ms)
  748.  
  749. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  750.  
  751. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293076.
  752. Total: 362.376300 ms (FindLiveObjects: 10.589200 ms CreateObjectMapping: 16.699500 ms MarkObjects: 334.745900 ms DeleteObjects: 0.341400 ms)
  753.  
  754. NullReferenceException: Object reference not set to an instance of an object
  755. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  756. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  757. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  758. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  759. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  760. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  761. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  762. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  763.  
  764. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  765.  
  766. NullReferenceException: Object reference not set to an instance of an object
  767. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  768. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  769. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  770. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  771. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  772. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  773. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  774. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  775.  
  776. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  777.  
  778. NullReferenceException: Object reference not set to an instance of an object
  779. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  780. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  781. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  782. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  783. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  784. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  785. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  786. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  787.  
  788. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  789.  
  790. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  791.  
  792. Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 293226.
  793. Total: 372.740000 ms (FindLiveObjects: 13.799100 ms CreateObjectMapping: 17.242700 ms MarkObjects: 341.274800 ms DeleteObjects: 0.423200 ms)
  794.  
  795. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  796.  
  797. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293226.
  798. Total: 363.977300 ms (FindLiveObjects: 11.105900 ms CreateObjectMapping: 17.459300 ms MarkObjects: 335.083200 ms DeleteObjects: 0.328600 ms)
  799.  
  800. NullReferenceException: Object reference not set to an instance of an object
  801. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  802. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  803. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  804. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  805. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  806. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  807. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  808. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  809.  
  810. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  811.  
  812. NullReferenceException: Object reference not set to an instance of an object
  813. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  814. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  815. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  816. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  817. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  818. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  819. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  820. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  821.  
  822. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  823.  
  824. NullReferenceException: Object reference not set to an instance of an object
  825. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  826. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  827. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  828. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  829. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  830. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  831. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  832. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  833.  
  834. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  835.  
  836. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  837.  
  838. Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 293519.
  839. Total: 377.050100 ms (FindLiveObjects: 17.172500 ms CreateObjectMapping: 18.824900 ms MarkObjects: 340.635300 ms DeleteObjects: 0.417100 ms)
  840.  
  841. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  842.  
  843. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293519.
  844. Total: 360.525800 ms (FindLiveObjects: 11.129700 ms CreateObjectMapping: 16.307200 ms MarkObjects: 332.749000 ms DeleteObjects: 0.339600 ms)
  845.  
  846. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  847.  
  848. Unloading 112 unused Assets to reduce memory usage. Loaded Objects now: 293514.
  849. Total: 363.662500 ms (FindLiveObjects: 10.908600 ms CreateObjectMapping: 16.649800 ms MarkObjects: 335.737400 ms DeleteObjects: 0.366600 ms)
  850.  
  851. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  852.  
  853. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293514.
  854. Total: 359.832700 ms (FindLiveObjects: 10.706800 ms CreateObjectMapping: 16.256500 ms MarkObjects: 332.533500 ms DeleteObjects: 0.335400 ms)
  855.  
  856. NullReferenceException: Object reference not set to an instance of an object
  857. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  858. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  859. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  860. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  861. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  862. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  863. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  864. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  865.  
  866. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  867.  
  868. NullReferenceException: Object reference not set to an instance of an object
  869. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  870. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  871. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  872. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  873. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  874. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  875. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  876. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  877.  
  878. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  879.  
  880. NullReferenceException: Object reference not set to an instance of an object
  881. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  882. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  883. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  884. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  885. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  886. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  887. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  888. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  889.  
  890. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  891.  
  892. NullReferenceException: Object reference not set to an instance of an object
  893. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  894. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  895. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  896. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  897. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  898. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  899. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  900. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  901.  
  902. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  903.  
  904. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  905.  
  906. Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 293643.
  907. Total: 364.952500 ms (FindLiveObjects: 11.123400 ms CreateObjectMapping: 16.192200 ms MarkObjects: 337.315700 ms DeleteObjects: 0.321000 ms)
  908.  
  909. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  910.  
  911. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293643.
  912. Total: 362.802400 ms (FindLiveObjects: 11.036100 ms CreateObjectMapping: 16.446900 ms MarkObjects: 334.999200 ms DeleteObjects: 0.320000 ms)
  913.  
  914. NullReferenceException: Object reference not set to an instance of an object
  915. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  916. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  917. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  918. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  919. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  920. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  921. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  922. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  923.  
  924. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  925.  
  926. NullReferenceException: Object reference not set to an instance of an object
  927. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  928. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  929. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  930. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  931. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  932. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  933. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  934. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  935.  
  936. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  937.  
  938. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  939.  
  940. Unloading 144 unused Assets to reduce memory usage. Loaded Objects now: 293663.
  941. Total: 367.900700 ms (FindLiveObjects: 13.964200 ms CreateObjectMapping: 16.697500 ms MarkObjects: 336.673300 ms DeleteObjects: 0.565400 ms)
  942.  
  943. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  944.  
  945. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293663.
  946. Total: 367.428800 ms (FindLiveObjects: 12.524700 ms CreateObjectMapping: 17.190100 ms MarkObjects: 337.381100 ms DeleteObjects: 0.332600 ms)
  947.  
  948. NullReferenceException: Object reference not set to an instance of an object
  949. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  950. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  951. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  952. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  953. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  954. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  955. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  956. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  957.  
  958. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  959.  
  960. NullReferenceException: Object reference not set to an instance of an object
  961. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  962. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  963. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  964. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  965. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  966. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  967. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  968. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  969.  
  970. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  971.  
  972. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  973.  
  974. Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 294075.
  975. Total: 364.860500 ms (FindLiveObjects: 11.020000 ms CreateObjectMapping: 16.603100 ms MarkObjects: 336.844600 ms DeleteObjects: 0.392300 ms)
  976.  
  977. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  978.  
  979. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 294075.
  980. Total: 363.466400 ms (FindLiveObjects: 10.613600 ms CreateObjectMapping: 16.394600 ms MarkObjects: 336.176500 ms DeleteObjects: 0.280900 ms)
  981.  
  982. NullReferenceException: Object reference not set to an instance of an object
  983. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  984. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  985. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  986. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  987. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  988. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  989. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  990. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  991.  
  992. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  993.  
  994. Unloading 4 Unused Serialized files (Serialized files now loaded: 26)
  995.  
  996. Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 294599.
  997. Total: 370.184600 ms (FindLiveObjects: 13.491300 ms CreateObjectMapping: 15.993800 ms MarkObjects: 339.816300 ms DeleteObjects: 0.882900 ms)
  998.  
  999. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  1000.  
  1001. Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 294729.
  1002. Total: 371.009200 ms (FindLiveObjects: 13.364500 ms CreateObjectMapping: 16.122100 ms MarkObjects: 341.093300 ms DeleteObjects: 0.429000 ms)
  1003.  
  1004. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  1005.  
  1006. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 294729.
  1007. Total: 362.255200 ms (FindLiveObjects: 11.265200 ms CreateObjectMapping: 16.156300 ms MarkObjects: 334.554400 ms DeleteObjects: 0.279200 ms)
  1008.  
  1009. NullReferenceException: Object reference not set to an instance of an object
  1010. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  1011. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  1012. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  1013. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1014. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  1015. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  1016. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  1017. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1018.  
  1019. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  1020.  
  1021. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  1022.  
  1023. Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 294728.
  1024. Total: 366.506600 ms (FindLiveObjects: 10.845100 ms CreateObjectMapping: 16.992000 ms MarkObjects: 338.300300 ms DeleteObjects: 0.369000 ms)
  1025.  
  1026. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  1027.  
  1028. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 294728.
  1029. Total: 387.972600 ms (FindLiveObjects: 10.790800 ms CreateObjectMapping: 16.617200 ms MarkObjects: 360.285100 ms DeleteObjects: 0.279200 ms)
  1030.  
  1031. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  1032.  
  1033. Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 294797.
  1034. Total: 395.202100 ms (FindLiveObjects: 23.701300 ms CreateObjectMapping: 22.970500 ms MarkObjects: 347.965700 ms DeleteObjects: 0.564300 ms)
  1035.  
  1036. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  1037.  
  1038. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 294797.
  1039. Total: 364.951100 ms (FindLiveObjects: 10.921200 ms CreateObjectMapping: 16.193400 ms MarkObjects: 337.628900 ms DeleteObjects: 0.207300 ms)
  1040.  
  1041. NullReferenceException: Object reference not set to an instance of an object
  1042. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <958ff62ae4254a9b8a88806ca71455a7>:0
  1043. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  1044. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  1045. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1046. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  1047. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  1048. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  1049. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1050.  
  1051. (Filename: <958ff62ae4254a9b8a88806ca71455a7> Line: 0)
  1052.  
  1053. Close Time: 1/22/2020 11:39:42 AM
  1054.  
  1055. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1056.  
  1057. Cannot set the parent of the GameObject 'SurfBoard_01(Clone)' while activating or deactivating the parent GameObject 'RemotePlayer(Clone)'.
  1058.  
  1059. (Filename: C:\buildslave\unity\build\Runtime\Transform\Transform.cpp Line: 615)
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