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- raP ŒÄ version 5 EditorData ¼ addons ! A3_Characters_F A3_Weapons_F_Exp_Rifles_AK12 A3_Weapons_F_Acc A3_Weapons_F_Exp A3_Weapons_F A3_Characters_F_Exp A3_Weapons_F_Items A3_Weapons_F_Machineguns_Zafir A3_Weapons_F_Mark_Machineguns_Zafir A3_Weapons_F_Exp_Rifles_AKS A3_Structures_F_Wrecks cba_xeh A3_Characters_F_Exp_Civil A3_Characters_F_Orange_Headgear A3_Weapons_F_Exp_Machineguns_LMG_03 A3_Weapons_F_Pistols_P07 A3_Weapons_F_Mark_Acc A3_Weapons_F_Exp_Rifles_SPAR_01 cba_jr A3_Weapons_F_Mark A3_Characters_F_Heads A3_Weapons_F_Pistols_Pistol_Heavy_01 A3_Weapons_F_Launchers_NLAW A3_Drones_F_Weapons_F_Gamma_Items A3_Weapons_F_Exp_Rifles_SPAR_03 A3_Characters_F_Exp_Vests A3_Weapons_F_Explosives A3_Weapons_F_Exp_SMGs_SMG_05 A3_Characters_F_Mark A3_Weapons_F_Orange A3_Characters_F_Tank_Headgear A3_Ui_F A3_Boat_F_Boat_Transport_01 AddonsMetaData Ù randomSeed fk× ScenarioData ò Mission
- ŒÄ moveGridStep €?angleGridStep ’
- †>scaleGridStep €?autoGroupingDist Atoggles ItemIDProvider X MarkerIDProvider k Camera ~ Ù nextID z k nextID ~ pos :¡E*VzCT³Edir À&w?D6;¾Ö>>up äù7>æ¬{?à=aside .B>XÕÒ6?b{¿Ù List é ò items Item0 ™ Item1 " Item2 « Item3 1 Item4 ½ Item5 K Item6 Ì Item7 ] Item8 ß Item9 R
- Item10 ã
- Item11 q Item12 þ Item13 p ò className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com " className A3_Weapons_F_Exp name Arma 3 Apex - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com « className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com 1 className A3_Characters_F_Exp name Arma 3 Apex - Characters and Clothing author Bohemia Interactive url https://www.arma3.com ½ className A3_Weapons_F_Mark name Arma 3 Marksmen - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com K className A3_Structures_F_Wrecks name Arma 3 - Vehicle Wrecks author Bohemia Interactive url https://www.arma3.com Ì className A3_Characters_F_Orange name Arma 3 Orange - Characters and Clothing author Bohemia Interactive url https://www.arma3.com ] className cba_jr name Community Base Addons - Joint Rails author CBA Team url https://www.github.com/CBATeam/CBA_A3 ß className A3_Drones_F name Arma 3 Beta - Drones author Bohemia Interactive url https://www.arma3.com R
- className A3_Characters_F_Mark name Arma 3 Marksmen - Characters and Clothing author Bohemia Interactive url https://www.arma3.com ã
- className A3_Weapons_F_Orange name Arma 3 Orange - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com q className A3_Characters_F_Tank name Arma 3 Tank - Characters and Clothing author Bohemia Interactive url https://www.arma3.com þ className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com p className A3_Boat_F name Arma 3 Alpha - Boats and Submersibles author Bohemia Interactive url https://www.arma3.com ò author yevgeniy1988_sf
- Intel A
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- œ Item19 àœ Item20 w¦ Item21 6§ à dataType Group side East Entities — Attributes id “ items Item0 Õ Item1 h Item2 ’ Item3 dataType Object PositionInfo F side East flags Attributes f id type O_Soldier_TL_F h position žO<EsTCQÁ·Ef rank SERGEANT Inventory ‹ h primaryWeapon uniform “ vest map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio headgear H_MilCap_dgtl h name arifle_AK12_GL_F optics optic_MRCO primaryMuzzleMag d “ name 30Rnd_762x39_Mag_F ammoLeft “ typeName U_I_C_Soldier_Para_2_F isBackpack MagazineCargo î ItemCargo ? items Item0 ? name MiniGrenade count ammoLeft ? items Item0 \ name FirstAidKit count typeName V_Chestrig_khk isBackpack MagazineCargo Å h items Item0 Item1 M Item2 € Item3 ¸ Item4 ï Item5 - h name HandGrenade count ammoLeft M name SmokeShell count ammoLeft € name SmokeShellGreen count ammoLeft ¸ name Chemlight_blue count ammoLeft ï name 1Rnd_HE_Grenade_shell count ammoLeft - name 30Rnd_762x39_Mag_F count ammoLeft h dataType Object PositionInfo Ù side East flags Attributes ù id type O_Soldier_AR_F ’ position žŸ<Eg‹TCQ™·Eù skill ffæ> rank CORPORAL Inventory * ’ primaryWeapon · uniform vest ÷ map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio headgear H_Cap_oli ’ name LMG_Zafir_F primaryMuzzleMag æ name 150Rnd_762x54_Box ammoLeft – typeName U_BG_leader isBackpack MagazineCargo d ItemCargo µ ÷ items Item0 µ name MiniGrenade count ammoLeft µ items Item0 Ò ÷ name FirstAidKit count ÷ typeName V_Chestrig_khk isBackpack MagazineCargo ; ’ items Item0 X ’ name 150Rnd_762x54_Box count ammoLeft – ’ dataType Object PositionInfo side East flags Attributes # id type O_Soldier_GL_F position žÿ;EÑžTCQ™·E# skill ÍÌÌ> Inventory D primaryWeapon Ù uniform O vest 7 map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio headgear H_Bandanna_khk_hs name arifle_AK12_GL_F optics optic_Aco primaryMuzzleMag O name 30Rnd_762x39_Mag_F ammoLeft O typeName U_BG_Guerilla1_1 isBackpack MagazineCargo ¤ ItemCargo õ 7 items Item0 Á õ name MiniGrenade count ammoLeft õ items Item0 7 name FirstAidKit count 7 typeName V_Chestrig_khk isBackpack MagazineCargo { items Item0 Ï Item1 Item2 6 Item3 n Item4 ¥ Item5 ã name HandGrenade count ammoLeft name SmokeShell count ammoLeft 6 name SmokeShellGreen count ammoLeft n name Chemlight_blue count ammoLeft ¥ name 1Rnd_HE_Grenade_shell count ammoLeft ã name 30Rnd_762x39_Mag_F count ammoLeft dataType Object PositionInfo side East flags Attributes ° id type O_Soldier_LAT_F position žï<EXxTCQq·E° skill ÍÌÌ> Inventory Ñ primaryWeapon c uniform  vest ï map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio headgear H_Watchcap_blk name arifle_AKS_F primaryMuzzleMag “  name 30Rnd_545x39_Mag_F ammoLeft  typeName U_O_T_Officer_F isBackpack MagazineCargo ItemCargo ï items Item0 > Item1 r name MiniGrenade count ammoLeft r name 30Rnd_545x39_Mag_F count ammoLeft items Item0 Ê ï name FirstAidKit count ï typeName V_Chestrig_oli isBackpack MagazineCargo 3 items Item0 | Item1 ° Item2 ã Item3 Item4 R name HandGrenade count ammoLeft ° name SmokeShell count ammoLeft ã name SmokeShellGreen count ammoLeft name Chemlight_blue count ammoLeft R name 30Rnd_545x39_Mag_F count ammoLeft “ dataType Group side East Entities Ý Attributes A& id
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- items Item0 R! Item1 ù! Item2 ¬" Item3 O# Item4 $ Item5 Ž$ Item6 û$ Item7 h% Item8 Õ% A& dataType Object PositionInfo Ã! side East flags Attributes ã! id type O_Soldier_TL_F ù! position „E7>,Cî³Eã! rank SERGEANT ù! dataType Object PositionInfo j" side East flags Attributes Š" id type O_Soldier_AR_F ¬" position „bE¾Ó,Cîë²EŠ" skill ffæ> rank CORPORAL ¬" dataType Object PositionInfo # side East flags Attributes =# id
- type O_Soldier_GL_F O# position „ÂEªš*Cîë²E=# skill ÍÌÌ>O# dataType Object PositionInfo Ñ# side East flags Attributes ñ# id type O_Soldier_LAT_F atlOffset €7$ position „²E‘ó,CîòEñ# skill ÍÌÌ>$ dataType Waypoint position œyEÄ4C4 ³E type Sentry combat SAFE Effects ˆ$ showWP NEVER id X atlOffset €·Ž$ Ž$ dataType Waypoint position ùµEÍê+C¬´E type Sentry Effects õ$ showWP NEVER id Y û$ û$ dataType Waypoint position ydE—¼$CපE type Sentry Effects b% showWP NEVER id Z h% h% dataType Waypoint position +ºE@.Ctñ²E type Sentry Effects Ï% showWP NEVER id [ Õ% Õ% dataType Waypoint position gEÌå3C™³E type Cycle Effects ;& showWP NEVER id \ A& A& G& dataType Group side East Entities ‘& Attributes p) id v) items Item0 Ï& Item1 v' Item2 )( Item3 Ì( p) dataType Object PositionInfo @' side East flags Attributes `' id type O_Soldier_TL_F v' position ̆E’–+CÉ’³E`' rank SERGEANT v' dataType Object PositionInfo ç' side East flags Attributes ( id type O_Soldier_AR_F )( position ÌÖE¨S,CÉj³E( skill ffæ> rank CORPORAL )( dataType Object PositionInfo š( side East flags Attributes º( id type O_Soldier_GL_F Ì( position Ì6EdG*CÉj³Eº( skill ÍÌÌ>Ì( dataType Object PositionInfo >) side East flags Attributes ^) id type O_Soldier_LAT_F p) position Ì&EÄ-CÉB³E^) skill ÍÌÌ>p) v) dataType Object PositionInfo õ) side Empty flags Attributes -* id type Land_Wreck_Heli_Attack_01_F 3* position ,ÐE ~0C¸y³Eangles yÛÈ@ Û™1>-* 3* dataType Group side Civilian Entities ‘* Attributes P0 id atlOffset @±7@V0 items Item0 å* Item1 É- Item2 4. Item3 ¯. Item4 */ Item5 ¥/ P0 dataType Object PositionInfo y+ side Civilian flags Attributes ±+ id type C_man_1 atlOffset @±7@ CustomAttributes y, É- position úò5EDhC/®Eangles .G@ ±+ name copilot Inventory Õ+ y, uniform @, map ItemMap compass ItemCompass watch ItemWatch headgear H_HeadBandage_bloody_F y, typeName U_B_HeliPilotCoveralls isBackpack y, Attribute0 ±, Attribute1 B- nAttributes É- property speaker expression _this setspeaker _value; Value û, B- data - B- type -- value Male06GRE B- type STRING B- property pitch expression _this setpitch _value; Value ˆ- É- data ˜- É- type ´- value ¸…?É- type SCALAR É- dataType Waypoint position Èñ5EÇChCø$®E Effects .. showWP NEVER id i type Move 4. 4. dataType Waypoint position à6EM[fCk®E Effects ©. showWP NEVER id j type Move atlOffset €·¯. ¯. dataType Waypoint position })E'2FC¬ã¯E Effects $/ showWP NEVER id k type Move atlOffset 8*/ */ dataType Waypoint position bREÑOðBX¹E Effects Ÿ/ showWP NEVER id l type Move atlOffset `8¥/ ¥/ dataType Waypoint position f`E¶9\@¼B¾E type GetIn expCond call{true} expActiv call{copilot moveincargo boat} Effects J0 showWP NEVER id m P0 P0 V0 dataType Group side Civilian Entities ´0 Attributes õ6 id atlOffset ;û6 items Item0 1 Item1 õ3 Item2 p4 Item3 ë4 Item4 V5 Item5 Á5 Item6 <6 õ6 dataType Object PositionInfo §1 side Civilian flags Attributes ß1 id type C_man_1 atlOffset ; CustomAttributes ¥2 õ3 position Ë'=E£TCÀƒ¸Eangles .G@ ß1 name pilot Inventory 2 ¥2 uniform l2 map ItemMap compass ItemCompass watch ItemWatch headgear H_HeadBandage_bloody_F ¥2 typeName U_B_HeliPilotCoveralls isBackpack ¥2 Attribute0 Ý2 Attribute1 n3 nAttributes õ3 property speaker expression _this setspeaker _value; Value '3 n3 data 73 n3 type Y3 value Male04GRE n3 type STRING n3 property pitch expression _this setpitch _value; Value ´3 õ3 data Ä3 õ3 type à3 value
- ׃?õ3 type SCALAR õ3 dataType Waypoint position ý,=E@£TC¯|¸E Effects j4 showWP NEVER id E type Move atlOffset \;p4 p4 dataType Waypoint position ½9Eé'JC‚Z»E Effects å4 showWP NEVER id c type Move atlOffset €7ë4 ë4 dataType Waypoint position aT(E=m&C̺E Effects P5 showWP NEVER id d type Move V5 V5 dataType Waypoint position ‚AE=æBdz¹E Effects »5 showWP NEVER id e type Move Á5 Á5 dataType Waypoint position ÀEýBˆœ»E Effects 66 showWP NEVER id f type Move atlOffset À¸<6 <6 dataType Waypoint position ôE~(.?`p¾E type GetIn expCond call{true} expActiv call{pilot moveincargo boat} Effects ï6 showWP NEVER id h atlOffset 4õ6 õ6 û6 dataType Trigger position °+EEžGCXw²E Attributes d7 id type EmptyDetectorAreaR250 Õ7 text Mission Failed sizeA úDsizeB úD activationType NOT PRESENT activationBy CIV type LOOSE Õ7 dataType Group side West Entities 8 Attributes DI id $ JI items Item0 R8 Item1 ÏA Item2 µH DI dataType Object PositionInfo Ù8 side West flags Attributes ù8 id % type B_soldier_AR_F CustomAttributes @ ÏA position Ú)&ED¡#CïºEù8 isPlayable Inventory 9 @ primaryWeapon
- : handgun ¤: binocular ; uniform -; vest !< backpack C> map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio gps ItemGPS goggles G_Combat hmd NVGoggles headgear H_HelmetB_light @ name LMG_03_F optics optic_Holosight_blk_F flashlight acc_pointer_IR primaryMuzzleMag t: ¤: name 200Rnd_556x45_Box_F ammoLeft È ¤: name hgun_P07_F muzzle muzzle_snds_L primaryMuzzleMag é: ; name 16Rnd_9x21_Mag ammoLeft ; name Rangefinder -; typeName U_I_G_resistanceLeader_F isBackpack MagazineCargo Š; ItemCargo ß; !< items Item0 §; ß; name Chemlight_green count ammoLeft ß; items Item0 ü; !< name FirstAidKit count !< typeName V_Chestrig_khk isBackpack MagazineCargo e< C> items Item0 Ä< Item1 û< Item2 /= Item3 d= Item4 —= Item5 Ï= Item6 > C> name 16Rnd_9x21_Mag count ammoLeft û< name HandGrenade count ammoLeft /= name B_IR_Grenade count ammoLeft d= name SmokeShell count ammoLeft —= name SmokeShellGreen count ammoLeft Ï= name Chemlight_green count ammoLeft > name 200Rnd_556x45_Box_F count ammoLeft È C> typeName B_Kitbag_rgr_AAR isBackpack MagazineCargo ˜> ItemCargo n? @ items Item0 Ë> Item1 ? Item2 ;? n? name 200Rnd_556x45_Box_F count ammoLeft È ? name MiniGrenade count ammoLeft ;? name SmokeShell count ammoLeft n? items Item0 ·? Item1 Ý? Item2 @ Item3 3@ Item4 Z@ @ name optic_tws_mg count Ý? name bipod_01_F_snd count @ name muzzle_snds_338_sand count 3@ name muzzle_snds_H count Z@ name FirstAidKit count @ Attribute0 ·@ Attribute1 HA nAttributes ÏA property speaker expression _this setspeaker _value; Value A HA data A HA type 3A value Male09ENG HA type STRING HA property pitch expression _this setpitch _value; Value ŽA ÏA data žA ÏA type ºA value ¤p}?ÏA type SCALAR ÏA dataType Object PositionInfo ;B side West flags Attributes [B id * type B_medic_F µH position +&EÎ#CþâºE[B Inventory pB µH primaryWeapon mC handgun
- D binocular zD uniform —D vest ÐE backpack þG map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio gps ItemGPS goggles G_Tactical_Clear hmd NVGoggles headgear H_HelmetB_light_desert µH name arifle_SPAR_01_snd_F optics optic_Holosight flashlight acc_pointer_IR primaryMuzzleMag ÚC
- D name 30Rnd_556x45_Stanag ammoLeft
- D name hgun_P07_F muzzle muzzle_snds_L primaryMuzzleMag OD zD name 16Rnd_9x21_Mag ammoLeft zD name Laserdesignator —D typeName U_B_CombatUniform_mcam isBackpack MagazineCargo òD ItemCargo ŽE ÐE items Item0 E Item1 RE ŽE name Chemlight_green count ammoLeft RE name 30Rnd_556x45_Stanag count ammoLeft ŽE items Item0 «E ÐE name FirstAidKit count ÐE typeName V_PlateCarrier1_rgr isBackpack MagazineCargo F þG items Item0 xF Item1 ¯F Item2 âF Item3 G Item4 QG Item5 ŠG Item6 ÂG þG name 16Rnd_9x21_Mag count ammoLeft ¯F name SmokeShell count ammoLeft âF name SmokeShellGreen count ammoLeft G name SmokeShellBlue count ammoLeft QG name SmokeShellOrange count ammoLeft ŠG name Chemlight_green count ammoLeft ÂG name 30Rnd_556x45_Stanag count ammoLeft þG typeName B_AssaultPack_rgr_Medic isBackpack ItemCargo GH µH items Item0 oH Item1 H µH name Medikit count H name FirstAidKit count
- µH dataType Waypoint position Ñ)&En²#CðøºE combatMode WHITE combat STEALTH Effects >I showWP NEVER id U type Move DI DI JI dataType Group side West Entities ”I Attributes ÊZ id ( ÐZ items Item0 ÇI Item1 ¡R Item2 ;Z ÊZ dataType Object PositionInfo NJ side West flags Attributes nJ id ' type B_Soldier_TL_F CustomAttributes QQ ¡R position ³E%Eö3"C¿ºEnJ isPlayable Inventory ”J QQ
- primaryWeapon ƒK handgun #L binocular µL uniform ÒL vest NN map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio gps ItemGPS goggles G_Tactical_Clear hmd NVGoggles headgear H_HelmetB_light_desert QQ name arifle_SPAR_01_GL_snd_F optics optic_Holosight flashlight acc_pointer_IR primaryMuzzleMag óK #L name 30Rnd_556x45_Stanag ammoLeft #L name hgun_Pistol_heavy_01_F optics optic_MRD muzzle muzzle_snds_acp primaryMuzzleMag ‰L µL name 11Rnd_45ACP_Mag ammoLeft µL name Laserdesignator ÒL typeName U_B_CombatUniform_mcam_vest isBackpack MagazineCargo 2M ItemCargo N NN items Item0 eM Item1 M Item2 ÕM N name Chemlight_green count ammoLeft M name 11Rnd_45ACP_Mag count ammoLeft ÕM name Laserbatteries count ammoLeft N items Item0 )N NN name FirstAidKit count NN typeName V_PlateCarrier2_rgr isBackpack MagazineCargo —N QQ items
- Item0 O Item1 KO Item2 ‰O Item3 ¼O Item4 ôO Item5 +P Item6 dP Item7 œP Item8 ÝP Item9 Q QQ name MiniGrenade count ammoLeft KO name 1Rnd_HE_Grenade_shell count ammoLeft ‰O name SmokeShell count ammoLeft ¼O name SmokeShellGreen count ammoLeft ôO name SmokeShellBlue count ammoLeft +P name SmokeShellOrange count ammoLeft dP name Chemlight_green count ammoLeft œP name 1Rnd_Smoke_Grenade_shell count ammoLeft ÝP name 30Rnd_556x45_Stanag count ammoLeft Q name 11Rnd_45ACP_Mag count ammoLeft QQ Attribute0 ‰Q Attribute1 R nAttributes ¡R property speaker expression _this setspeaker _value; Value ÓQ R data ãQ R type R value Male06ENG R type STRING R property pitch expression _this setpitch _value; Value `R ¡R data pR ¡R type ŒR value ff†?¡R type SCALAR ¡R dataType Object PositionInfo #S side West flags Attributes CS id , type B_soldier_LAT_F atlOffset 8;Z position J%Eâ,"C¹{ºECS Inventory XS ;Z primaryWeapon iT secondaryWeapon U handgun ZU binocular ÙU uniform öU vest mW backpack ¦Y map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio gps B_UavTerminal goggles G_Tactical_Clear hmd NVGoggles headgear H_HelmetB_light ;Z name arifle_SPAR_01_snd_F optics optic_Holosight flashlight acc_pointer_IR primaryMuzzleMag ÖT U name 30Rnd_556x45_Stanag ammoLeft U name launch_NLAW_F primaryMuzzleMag 7U ZU name NLAW_F ammoLeft ZU name hgun_Pistol_heavy_01_F muzzle muzzle_snds_acp primaryMuzzleMag U ÙU name 11Rnd_45ACP_Mag ammoLeft ÙU name Laserdesignator öU typeName U_B_CombatUniform_mcam isBackpack MagazineCargo QV ItemCargo +W mW items Item0 „V Item1 ¼V Item2 øV +W name Chemlight_green count ammoLeft ¼V name 30Rnd_556x45_Stanag count ammoLeft øV name SmokeShell count ammoLeft +W items Item0 HW mW name FirstAidKit count mW typeName V_PlateCarrier2_rgr isBackpack MagazineCargo ÅW ItemCargo dY ¦Y items Item0 X Item1 LX Item2 „X Item3 ¼X Item4 ðX Item5 ,Y dY name SmokeShell count ammoLeft LX name SmokeShellGreen count ammoLeft „X name Chemlight_green count ammoLeft ¼X name HandGrenade count ammoLeft ðX name 30Rnd_556x45_Stanag count ammoLeft ,Y name 11Rnd_45ACP_Mag count ammoLeft dY items Item0 Y ¦Y name FirstAidKit count ¦Y typeName B_AssaultPack_mcamo isBackpack MagazineCargo ïY ;Z items Item0 Z ;Z name NLAW_F count ammoLeft ;Z dataType Waypoint position n[%EþQ"C)–ºE combatMode WHITE combat STEALTH Effects ÄZ showWP NEVER id V type Move ÊZ ÊZ ÐZ dataType Group side West Entities *[ Attributes =k id ) atlOffset €·Ck items Item0 ][ Item1 Ûb Item2 ®j =k dataType Object PositionInfo ó[ side West flags Attributes +\ id & type B_soldier_M_F atlOffset €· CustomAttributes ‹a Ûb position (×$Eî"C)ÙºEangles ý? +\ name alpha isPlayer Inventory \\ ‹a primaryWeapon Q] handgun ^ binocular r^ uniform ‹^ vest Æ_ backpack £` map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio gps ItemGPS goggles G_Tactical_Clear hmd NVGoggles headgear H_Watchcap_khk ‹a name arifle_SPAR_03_snd_F optics optic_SOS flashlight acc_pointer_IR underBarrel bipod_01_F_snd primaryMuzzleMag Õ] ^ name 20Rnd_762x51_Mag ammoLeft ^ name hgun_P07_F muzzle muzzle_snds_L primaryMuzzleMag G^ r^ name 16Rnd_9x21_Mag ammoLeft r^ name Rangefinder ‹^ typeName U_B_CombatUniform_mcam_vest isBackpack MagazineCargo ë^ ItemCargo „_ Æ_ items Item0 _ Item1 K_ „_ name Chemlight_green count ammoLeft K_ name 20Rnd_762x51_Mag count ammoLeft „_ items Item0 ¡_ Æ_ name FirstAidKit count Æ_ typeName V_TacChestrig_oli_F isBackpack MagazineCargo ` £` items Item0 7` Item1 j` £` name SmokeShell count ammoLeft j` name 20Rnd_762x51_Mag count ammoLeft £` typeName B_AssaultPack_mcamo isBackpack MagazineCargo ì` ‹a items Item0 a Item1 Ra ‹a name DemoCharge_Remote_Mag count ammoLeft Ra name ATMine_Range_Mag count ammoLeft ‹a Attribute0 Ãa Attribute1 Tb nAttributes Ûb property speaker expression _this setspeaker _value; Value
- b Tb data b Tb type ?b value Male07ENG Tb type STRING Tb property pitch expression _this setpitch _value; Value šb Ûb data ªb Ûb type Æb value ìQx?Ûb type SCALAR Ûb dataType Object PositionInfo ]c side West flags Attributes •c id + type B_soldier_exp_F atlOffset €·®j position ïÅ$E} "CIߺEangles ±ý? •c Inventory ªc ®j primaryWeapon od handgun e uniform we vest ²f backpack œh map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio hmd NVGoggles headgear H_HelmetB_light_desert ®j name SMG_05_F optics optic_Holosight_smg_blk_F muzzle muzzle_snds_L primaryMuzzleMag Õd e name 30Rnd_9x21_Mag_SMG_02 ammoLeft e name hgun_P07_F muzzle muzzle_snds_L primaryMuzzleMag Le we name 16Rnd_9x21_Mag ammoLeft we typeName U_B_CombatUniform_mcam isBackpack MagazineCargo Òe ItemCargo pf ²f items Item0 úe Item1 2f pf name Chemlight_green count ammoLeft 2f name 30Rnd_9x21_Mag_SMG_02 count ammoLeft pf items Item0 f ²f name FirstAidKit count ²f typeName V_PlateCarrierGL_mtp isBackpack MagazineCargo üf œh items Item0 Pg Item1 ‡g Item2 »g Item3 îg Item4 &h Item5 ^h œh name 16Rnd_9x21_Mag count ammoLeft ‡g name HandGrenade count ammoLeft »g name SmokeShell count ammoLeft îg name SmokeShellGreen count ammoLeft &h name Chemlight_green count ammoLeft ^h name 30Rnd_9x21_Mag_SMG_02 count ammoLeft œh typeName B_Kitbag_mcamo isBackpack MagazineCargo ïh ItemCargo ?j ®j items Item0 -i Item1 qi Item2 ¼i Item3 j ?j name APERSBoundingMine_Range_Mag count ammoLeft qi name ClaymoreDirectionalMine_Remote_Mag count ammoLeft ¼i name SLAMDirectionalMine_Wire_Mag count ammoLeft j name DemoCharge_Remote_Mag count ammoLeft ?j items Item0 gj Item1 ˆj ®j name ToolKit count ˆj name MineDetector count ®j dataType Waypoint position ³é$E“"C¾ÕºE combatMode WHITE combat STEALTH Effects 7k showWP NEVER id W type Move =k =k Ck dataType Group side East Entities k Attributes id - atlOffset @¢=–
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