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  1. raP  ŒÄ version 5 EditorData ¼ addons ! A3_Characters_F A3_Weapons_F_Exp_Rifles_AK12 A3_Weapons_F_Acc A3_Weapons_F_Exp A3_Weapons_F A3_Characters_F_Exp A3_Weapons_F_Items A3_Weapons_F_Machineguns_Zafir A3_Weapons_F_Mark_Machineguns_Zafir A3_Weapons_F_Exp_Rifles_AKS A3_Structures_F_Wrecks cba_xeh A3_Characters_F_Exp_Civil A3_Characters_F_Orange_Headgear A3_Weapons_F_Exp_Machineguns_LMG_03 A3_Weapons_F_Pistols_P07 A3_Weapons_F_Mark_Acc A3_Weapons_F_Exp_Rifles_SPAR_01 cba_jr A3_Weapons_F_Mark A3_Characters_F_Heads A3_Weapons_F_Pistols_Pistol_Heavy_01 A3_Weapons_F_Launchers_NLAW A3_Drones_F_Weapons_F_Gamma_Items A3_Weapons_F_Exp_Rifles_SPAR_03 A3_Characters_F_Exp_Vests A3_Weapons_F_Explosives A3_Weapons_F_Exp_SMGs_SMG_05 A3_Characters_F_Mark A3_Weapons_F_Orange A3_Characters_F_Tank_Headgear A3_Ui_F A3_Boat_F_Boat_Transport_01 AddonsMetaData Ù randomSeed fk× ScenarioData ò Mission 
  2. ŒÄ moveGridStep €?angleGridStep ’
  3. †>scaleGridStep €?autoGroupingDist Atoggles  ItemIDProvider X MarkerIDProvider k Camera ~ Ù nextID z k nextID  ~ pos :¡E*VzCT³Edir À&w?D6;¾Ö>>up äù7>æ¬{?à=aside .B>XÕÒ6?b{¿Ù  List é ò items  Item0 ™ Item1 " Item2 « Item3 1 Item4 ½ Item5 K Item6 Ì Item7 ] Item8 ß Item9 R
  4. Item10 ã
  5. Item11 q Item12 þ Item13 p ò  className A3_Characters_F  name Arma 3 Alpha - Characters and Clothing  author Bohemia Interactive  url https://www.arma3.com "  className A3_Weapons_F_Exp  name Arma 3 Apex - Weapons and Accessories  author Bohemia Interactive  url https://www.arma3.com «  className A3_Weapons_F  name Arma 3 Alpha - Weapons and Accessories  author Bohemia Interactive  url https://www.arma3.com 1  className A3_Characters_F_Exp  name Arma 3 Apex - Characters and Clothing  author Bohemia Interactive  url https://www.arma3.com ½  className A3_Weapons_F_Mark  name Arma 3 Marksmen - Weapons and Accessories  author Bohemia Interactive  url https://www.arma3.com K  className A3_Structures_F_Wrecks  name Arma 3 - Vehicle Wrecks  author Bohemia Interactive  url https://www.arma3.com Ì  className A3_Characters_F_Orange  name Arma 3 Orange - Characters and Clothing  author Bohemia Interactive  url https://www.arma3.com ]  className cba_jr  name Community Base Addons - Joint Rails  author CBA Team  url https://www.github.com/CBATeam/CBA_A3 ß  className A3_Drones_F  name Arma 3 Beta - Drones  author Bohemia Interactive  url https://www.arma3.com R
  6.  className A3_Characters_F_Mark  name Arma 3 Marksmen - Characters and Clothing  author Bohemia Interactive  url https://www.arma3.com ã
  7.  className A3_Weapons_F_Orange  name Arma 3 Orange - Weapons and Accessories  author Bohemia Interactive  url https://www.arma3.com q  className A3_Characters_F_Tank  name Arma 3 Tank - Characters and Clothing  author Bohemia Interactive  url https://www.arma3.com þ  className A3_Ui_F  name Arma 3 - User Interface  author Bohemia Interactive  url https://www.arma3.com p  className A3_Boat_F  name Arma 3 Alpha - Boats and Submersibles  author Bohemia Interactive  url https://www.arma3.com ò  author yevgeniy1988_sf 
  8.  Intel A
  9. Entities = Connections à ŒÄ timeOfChanges  áDstartWeather f~ù>startWind ÍÌÌ=startWaves ÍÌÌ=forecastWeather ÏÔý>forecastWind ÍÌÌ=forecastWaves ÍÌÌ=forecastLightnings ÍÌÌ=year ó day  hour  minute äÿÿÿstartFogDecay B`e<forecastFogDecay B`e<= items  Item0 M Item1 “ Item2 G& Item3 v) Item4 3* Item5 V0 Item6 û6 Item7 Õ7 Item8 JI Item9 ÐZ Item10 Ck Item11 – Item12 ì Item13 Ç‘ Item14 #’ Item15 µ’ Item16 H“ Item17 È“ Item18
  10. œ Item19 àœ Item20 w¦ Item21 6§ à  dataType Group  side East Entities — Attributes  id “ items  Item0 Õ Item1 h Item2 ’ Item3    dataType Object PositionInfo F  side East flags  Attributes f id   type O_Soldier_TL_F h position žO<EsTCQÁ·Ef  rank SERGEANT Inventory ‹ h  primaryWeapon  uniform “ vest   map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_MilCap_dgtl h  name arifle_AK12_GL_F  optics optic_MRCO primaryMuzzleMag d “  name 30Rnd_762x39_Mag_F ammoLeft  “  typeName U_I_C_Soldier_Para_2_F isBackpack MagazineCargo î ItemCargo ?  items  Item0  ?  name MiniGrenade count  ammoLeft  ? items  Item0 \   name FirstAidKit count    typeName V_Chestrig_khk isBackpack MagazineCargo Å h items  Item0  Item1 M Item2 € Item3 ¸ Item4 ï Item5 - h  name HandGrenade count  ammoLeft  M  name SmokeShell count  ammoLeft  €  name SmokeShellGreen count  ammoLeft  ¸  name Chemlight_blue count  ammoLeft  ï  name 1Rnd_HE_Grenade_shell count  ammoLeft  -  name 30Rnd_762x39_Mag_F count  ammoLeft  h  dataType Object PositionInfo Ù  side East flags  Attributes ù id   type O_Soldier_AR_F ’ position žŸ<Eg‹TCQ™·Eù skill ffæ> rank CORPORAL Inventory * ’  primaryWeapon · uniform  vest ÷  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_Cap_oli ’  name LMG_Zafir_F primaryMuzzleMag æ   name 150Rnd_762x54_Box ammoLeft –   typeName U_BG_leader isBackpack MagazineCargo d ItemCargo µ ÷ items  Item0  µ  name MiniGrenade count  ammoLeft  µ items  Item0 Ò ÷  name FirstAidKit count  ÷  typeName V_Chestrig_khk isBackpack MagazineCargo ; ’ items  Item0 X ’  name 150Rnd_762x54_Box count  ammoLeft – ’  dataType Object PositionInfo   side East flags  Attributes # id   type O_Soldier_GL_F  position žÿ;EÑžTCQ™·E# skill ÍÌÌ> Inventory D   primaryWeapon Ù uniform O vest 7  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_Bandanna_khk_hs   name arifle_AK12_GL_F  optics optic_Aco primaryMuzzleMag  O  name 30Rnd_762x39_Mag_F ammoLeft  O  typeName U_BG_Guerilla1_1 isBackpack MagazineCargo ¤ ItemCargo õ 7 items  Item0 Á õ  name MiniGrenade count  ammoLeft  õ items  Item0  7  name FirstAidKit count  7  typeName V_Chestrig_khk isBackpack MagazineCargo {  items  Item0 Ï Item1  Item2 6 Item3 n Item4 ¥ Item5 ã   name HandGrenade count  ammoLeft    name SmokeShell count  ammoLeft  6  name SmokeShellGreen count  ammoLeft  n  name Chemlight_blue count  ammoLeft  ¥  name 1Rnd_HE_Grenade_shell count  ammoLeft  ã  name 30Rnd_762x39_Mag_F count  ammoLeft    dataType Object PositionInfo   side East flags  Attributes ° id   type O_Soldier_LAT_F  position žï<EXxTCQq·E° skill ÍÌÌ> Inventory Ñ   primaryWeapon c uniform  vest ï  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_Watchcap_blk   name arifle_AKS_F primaryMuzzleMag “   name 30Rnd_545x39_Mag_F ammoLeft    typeName U_O_T_Officer_F isBackpack MagazineCargo  ItemCargo ­ ï items  Item0 > Item1 r ­  name MiniGrenade count  ammoLeft  r  name 30Rnd_545x39_Mag_F count  ammoLeft  ­ items  Item0 Ê ï  name FirstAidKit count  ï  typeName V_Chestrig_oli isBackpack MagazineCargo 3  items  Item0 | Item1 ° Item2 ã Item3  Item4 R   name HandGrenade count  ammoLeft  °  name SmokeShell count  ammoLeft  ã  name SmokeShellGreen count  ammoLeft    name Chemlight_blue count  ammoLeft  R  name 30Rnd_545x39_Mag_F count  ammoLeft   “  dataType Group  side East Entities Ý Attributes A& id
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  12. items Item0 R! Item1 ù! Item2 ¬" Item3 O# Item4 $ Item5 Ž$ Item6 û$ Item7 h% Item8 Õ% A&  dataType Object PositionInfo Ã!  side East flags  Attributes ã! id  type O_Soldier_TL_F ù! position „E7>,Cî³Eã!  rank SERGEANT ù!  dataType Object PositionInfo j"  side East flags  Attributes Š" id  type O_Soldier_AR_F ¬" position „bE¾Ó,Cîë²EŠ" skill ffæ> rank CORPORAL ¬"  dataType Object PositionInfo #  side East flags  Attributes =# id
  13.  type O_Soldier_GL_F O# position „ÂEªš*Cîë²E=# skill ÍÌÌ>O#  dataType Object PositionInfo Ñ#  side East flags  Attributes ñ# id   type O_Soldier_LAT_F atlOffset €7$ position „²E‘ó,CîòEñ# skill ÍÌÌ>$  dataType Waypoint position œyEÄ4C4 ³E type Sentry  combat SAFE Effects ˆ$  showWP NEVER id X atlOffset €·Ž$ Ž$  dataType Waypoint position ùµEÍê+C¬ ´E type Sentry Effects õ$  showWP NEVER id Y û$ û$  dataType Waypoint position ydE—¼$CපE type Sentry Effects b%  showWP NEVER id Z h% h%  dataType Waypoint position +ºE@.Ctñ²E type Sentry Effects Ï%  showWP NEVER id [ Õ% Õ%  dataType Waypoint position gEÌå3C™³E type Cycle Effects ;&  showWP NEVER id \ A& A& G&  dataType Group  side East Entities ‘& Attributes p) id  v) items  Item0 Ï& Item1 v' Item2 )( Item3 Ì( p)  dataType Object PositionInfo @'  side East flags  Attributes `' id   type O_Soldier_TL_F v' position ̆E’–+CÉ’³E`'  rank SERGEANT v'  dataType Object PositionInfo ç'  side East flags  Attributes ( id   type O_Soldier_AR_F )( position ÌÖE¨S,CÉj³E( skill ffæ> rank CORPORAL )(  dataType Object PositionInfo š(  side East flags  Attributes º( id   type O_Soldier_GL_F Ì( position Ì6EdG*CÉj³Eº( skill ÍÌÌ>Ì(  dataType Object PositionInfo >)  side East flags  Attributes ^) id   type O_Soldier_LAT_F p) position Ì&EÄ-CÉB³E^) skill ÍÌÌ>p) v)  dataType Object PositionInfo õ)  side Empty flags  Attributes -* id   type Land_Wreck_Heli_Attack_01_F 3* position ,ÐE ~0C¸y³Eangles yÛÈ@ Û™1>-* 3*  dataType Group  side Civilian Entities ‘* Attributes P0 id  atlOffset @±7@V0 items  Item0 å* Item1 É- Item2 4. Item3 ¯. Item4 */ Item5 ¥/ P0  dataType Object PositionInfo y+  side Civilian flags  Attributes ±+ id   type C_man_1 atlOffset @±7@ CustomAttributes y, É- position úò5EDhC/®Eangles  .G@ ±+  name copilot Inventory Õ+ y,  uniform @,  map ItemMap  compass ItemCompass  watch ItemWatch  headgear H_HeadBandage_bloody_F y,  typeName U_B_HeliPilotCoveralls isBackpack y,  Attribute0 ±, Attribute1 B- nAttributes  É-  property speaker  expression _this setspeaker _value; Value û, B-  data - B-  type --  value Male06GRE B- type  STRING B-  property pitch  expression _this setpitch _value; Value ˆ- É-  data ˜- É-  type ´- value ¸…?É- type  SCALAR É-  dataType Waypoint position Èñ5EÇChCø$®E Effects ..  showWP NEVER id i  type Move 4. 4.  dataType Waypoint position à6EM[fCk®E Effects ©.  showWP NEVER id j  type Move atlOffset €·¯. ¯.  dataType Waypoint position })E'2FC¬ã¯E Effects $/  showWP NEVER id k  type Move atlOffset 8*/ */  dataType Waypoint position bREÑOðBX¹E Effects Ÿ/  showWP NEVER id l  type Move atlOffset `8¥/ ¥/  dataType Waypoint position f`E¶9\@¼B¾E type GetIn  expCond call{true}  expActiv call{copilot moveincargo boat} Effects J0  showWP NEVER id m P0 P0 V0  dataType Group  side Civilian Entities ´0 Attributes õ6 id  atlOffset ;û6 items  Item0 1 Item1 õ3 Item2 p4 Item3 ë4 Item4 V5 Item5 Á5 Item6 <6 õ6  dataType Object PositionInfo §1  side Civilian flags  Attributes ß1 id   type C_man_1 atlOffset ; CustomAttributes ¥2 õ3 position Ë'=E£TCÀƒ¸Eangles  .G@ ß1  name pilot Inventory 2 ¥2  uniform l2  map ItemMap  compass ItemCompass  watch ItemWatch  headgear H_HeadBandage_bloody_F ¥2  typeName U_B_HeliPilotCoveralls isBackpack ¥2  Attribute0 Ý2 Attribute1 n3 nAttributes  õ3  property speaker  expression _this setspeaker _value; Value '3 n3  data 73 n3  type Y3  value Male04GRE n3 type  STRING n3  property pitch  expression _this setpitch _value; Value ´3 õ3  data Ä3 õ3  type à3 value
  14. ׃?õ3 type  SCALAR õ3  dataType Waypoint position ý,=E@£TC¯|¸E Effects j4  showWP NEVER id E  type Move atlOffset \;p4 p4  dataType Waypoint position ½9Eé'JC‚Z»E Effects å4  showWP NEVER id c  type Move atlOffset €7ë4 ë4  dataType Waypoint position aT(E=m&C ̺E Effects P5  showWP NEVER id d  type Move V5 V5  dataType Waypoint position ‚AE=æBdz¹E Effects »5  showWP NEVER id e  type Move Á5 Á5  dataType Waypoint position ÀEýBˆœ»E Effects 66  showWP NEVER id f  type Move atlOffset À¸<6 <6  dataType Waypoint position  ôE~(.?`p¾E type GetIn  expCond call{true}  expActiv call{pilot moveincargo boat} Effects ï6  showWP NEVER id h atlOffset 4õ6 õ6 û6  dataType Trigger position °+EEžGCXw²E Attributes d7 id   type EmptyDetectorAreaR250 Õ7  text Mission Failed sizeA úDsizeB úD activationType NOT PRESENT  activationBy CIV  type LOOSE Õ7  dataType Group  side West Entities 8 Attributes DI id $ JI items  Item0 R8 Item1 ÏA Item2 µH DI  dataType Object PositionInfo Ù8  side West flags  Attributes ù8 id %  type B_soldier_AR_F CustomAttributes @ ÏA position Ú)&ED¡#CïºEù8 isPlayable  Inventory 9 @  primaryWeapon
  15. : handgun ¤: binocular ; uniform -; vest !< backpack C>  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  gps ItemGPS  goggles G_Combat  hmd NVGoggles  headgear H_HelmetB_light @  name LMG_03_F  optics optic_Holosight_blk_F  flashlight acc_pointer_IR primaryMuzzleMag t: ¤:  name 200Rnd_556x45_Box_F ammoLeft È ¤:  name hgun_P07_F  muzzle muzzle_snds_L primaryMuzzleMag é: ;  name 16Rnd_9x21_Mag ammoLeft  ;  name Rangefinder -;  typeName U_I_G_resistanceLeader_F isBackpack MagazineCargo Š; ItemCargo ß; !< items  Item0 §; ß;  name Chemlight_green count  ammoLeft  ß; items  Item0 ü; !<  name FirstAidKit count  !<  typeName V_Chestrig_khk isBackpack MagazineCargo e< C> items  Item0 Ä< Item1 û< Item2 /= Item3 d= Item4 —= Item5 Ï= Item6 > C>  name 16Rnd_9x21_Mag count  ammoLeft  û<  name HandGrenade count  ammoLeft  /=  name B_IR_Grenade count  ammoLeft  d=  name SmokeShell count  ammoLeft  —=  name SmokeShellGreen count  ammoLeft  Ï=  name Chemlight_green count  ammoLeft  >  name 200Rnd_556x45_Box_F count  ammoLeft È C>  typeName B_Kitbag_rgr_AAR isBackpack  MagazineCargo ˜> ItemCargo n? @ items  Item0 Ë> Item1 ? Item2 ;? n?  name 200Rnd_556x45_Box_F count  ammoLeft È ?  name MiniGrenade count  ammoLeft  ;?  name SmokeShell count  ammoLeft  n? items  Item0 ·? Item1 Ý? Item2 @ Item3 3@ Item4 Z@ @  name optic_tws_mg count  Ý?  name bipod_01_F_snd count  @  name muzzle_snds_338_sand count  3@  name muzzle_snds_H count  Z@  name FirstAidKit count  @  Attribute0 ·@ Attribute1 HA nAttributes  ÏA  property speaker  expression _this setspeaker _value; Value A HA  data A HA  type 3A  value Male09ENG HA type  STRING HA  property pitch  expression _this setpitch _value; Value ŽA ÏA  data žA ÏA  type ºA value ¤p}?ÏA type  SCALAR ÏA  dataType Object PositionInfo ;B  side West flags  Attributes [B id *  type B_medic_F µH position +&E΍#CþâºE[B  Inventory pB µH  primaryWeapon mC handgun
  16. D binocular zD uniform —D vest ÐE backpack þG  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  gps ItemGPS  goggles G_Tactical_Clear  hmd NVGoggles  headgear H_HelmetB_light_desert µH  name arifle_SPAR_01_snd_F  optics optic_Holosight  flashlight acc_pointer_IR primaryMuzzleMag ÚC
  17. D  name 30Rnd_556x45_Stanag ammoLeft 
  18. D  name hgun_P07_F  muzzle muzzle_snds_L primaryMuzzleMag OD zD  name 16Rnd_9x21_Mag ammoLeft  zD  name Laserdesignator —D  typeName U_B_CombatUniform_mcam isBackpack MagazineCargo òD ItemCargo ŽE ÐE items  Item0 E Item1 RE ŽE  name Chemlight_green count  ammoLeft  RE  name 30Rnd_556x45_Stanag count  ammoLeft  ŽE items  Item0 «E ÐE  name FirstAidKit count  ÐE  typeName V_PlateCarrier1_rgr isBackpack MagazineCargo F þG items  Item0 xF Item1 ¯F Item2 âF Item3 G Item4 QG Item5 ŠG Item6 ÂG þG  name 16Rnd_9x21_Mag count  ammoLeft  ¯F  name SmokeShell count  ammoLeft  âF  name SmokeShellGreen count  ammoLeft  G  name SmokeShellBlue count  ammoLeft  QG  name SmokeShellOrange count  ammoLeft  ŠG  name Chemlight_green count  ammoLeft  ÂG  name 30Rnd_556x45_Stanag count  ammoLeft  þG  typeName B_AssaultPack_rgr_Medic isBackpack  ItemCargo GH µH items  Item0 oH Item1 H µH  name Medikit count  H  name FirstAidKit count
  19. µH  dataType Waypoint position Ñ)&En²#CðøºE combatMode WHITE  combat STEALTH Effects >I  showWP NEVER id U  type Move DI DI JI  dataType Group  side West Entities ”I Attributes ÊZ id ( ÐZ items  Item0 ÇI Item1 ¡R Item2 ;Z ÊZ  dataType Object PositionInfo NJ  side West flags  Attributes nJ id '  type B_Soldier_TL_F CustomAttributes QQ ¡R position ³E%Eö3"C¿ºEnJ isPlayable  Inventory ”J QQ
  20. primaryWeapon ƒK handgun #L binocular µL uniform ÒL vest NN  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  gps ItemGPS  goggles G_Tactical_Clear  hmd NVGoggles  headgear H_HelmetB_light_desert QQ  name arifle_SPAR_01_GL_snd_F  optics optic_Holosight  flashlight acc_pointer_IR primaryMuzzleMag óK #L  name 30Rnd_556x45_Stanag ammoLeft  #L  name hgun_Pistol_heavy_01_F  optics optic_MRD  muzzle muzzle_snds_acp primaryMuzzleMag ‰L µL  name 11Rnd_45ACP_Mag ammoLeft µL  name Laserdesignator ÒL  typeName U_B_CombatUniform_mcam_vest isBackpack MagazineCargo 2M ItemCargo N NN items  Item0 eM Item1 M Item2 ÕM N  name Chemlight_green count  ammoLeft  M  name 11Rnd_45ACP_Mag count  ammoLeft ÕM  name Laserbatteries count  ammoLeft  N items  Item0 )N NN  name FirstAidKit count  NN  typeName V_PlateCarrier2_rgr isBackpack MagazineCargo —N QQ items
  21. Item0 O Item1 KO Item2 ‰O Item3 ¼O Item4 ôO Item5 +P Item6 dP Item7 œP Item8 ÝP Item9 Q QQ  name MiniGrenade count  ammoLeft  KO  name 1Rnd_HE_Grenade_shell count  ammoLeft  ‰O  name SmokeShell count  ammoLeft  ¼O  name SmokeShellGreen count  ammoLeft  ôO  name SmokeShellBlue count  ammoLeft  +P  name SmokeShellOrange count  ammoLeft  dP  name Chemlight_green count  ammoLeft  œP  name 1Rnd_Smoke_Grenade_shell count  ammoLeft  ÝP  name 30Rnd_556x45_Stanag count  ammoLeft  Q  name 11Rnd_45ACP_Mag count  ammoLeft QQ  Attribute0 ‰Q Attribute1 R nAttributes  ¡R  property speaker  expression _this setspeaker _value; Value ÓQ R  data ãQ R  type R  value Male06ENG R type  STRING R  property pitch  expression _this setpitch _value; Value `R ¡R  data pR ¡R  type ŒR value ff†?¡R type  SCALAR ¡R  dataType Object PositionInfo #S  side West flags  Attributes CS id ,  type B_soldier_LAT_F atlOffset 8;Z position J%Eâ,"C¹{ºECS  Inventory XS ;Z  primaryWeapon iT secondaryWeapon U handgun ZU binocular ÙU uniform öU vest mW backpack ¦Y  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  gps B_UavTerminal  goggles G_Tactical_Clear  hmd NVGoggles  headgear H_HelmetB_light ;Z  name arifle_SPAR_01_snd_F  optics optic_Holosight  flashlight acc_pointer_IR primaryMuzzleMag ÖT U  name 30Rnd_556x45_Stanag ammoLeft  U  name launch_NLAW_F primaryMuzzleMag 7U ZU  name NLAW_F ammoLeft  ZU  name hgun_Pistol_heavy_01_F  muzzle muzzle_snds_acp primaryMuzzleMag ­U ÙU  name 11Rnd_45ACP_Mag ammoLeft ÙU  name Laserdesignator öU  typeName U_B_CombatUniform_mcam isBackpack MagazineCargo QV ItemCargo +W mW items  Item0 „V Item1 ¼V Item2 øV +W  name Chemlight_green count  ammoLeft  ¼V  name 30Rnd_556x45_Stanag count  ammoLeft  øV  name SmokeShell count  ammoLeft  +W items  Item0 HW mW  name FirstAidKit count  mW  typeName V_PlateCarrier2_rgr isBackpack MagazineCargo ÅW ItemCargo dY ¦Y items  Item0 X Item1 LX Item2 „X Item3 ¼X Item4 ðX Item5 ,Y dY  name SmokeShell count  ammoLeft  LX  name SmokeShellGreen count  ammoLeft  „X  name Chemlight_green count  ammoLeft  ¼X  name HandGrenade count  ammoLeft  ðX  name 30Rnd_556x45_Stanag count  ammoLeft  ,Y  name 11Rnd_45ACP_Mag count  ammoLeft dY items  Item0 Y ¦Y  name FirstAidKit count  ¦Y  typeName B_AssaultPack_mcamo isBackpack  MagazineCargo ïY ;Z items  Item0 Z ;Z  name NLAW_F count  ammoLeft  ;Z  dataType Waypoint position n[%EþQ"C)–ºE combatMode WHITE  combat STEALTH Effects ÄZ  showWP NEVER id V  type Move ÊZ ÊZ ÐZ  dataType Group  side West Entities *[ Attributes =k id ) atlOffset €·Ck items  Item0 ][ Item1 Ûb Item2 ®j =k  dataType Object PositionInfo ó[  side West flags  Attributes +\ id &  type B_soldier_M_F atlOffset €· CustomAttributes ‹a Ûb position (×$Eî"C)ÙºEangles   ý? +\  name alpha isPlayer  Inventory \\ ‹a  primaryWeapon Q] handgun ^ binocular r^ uniform ‹^ vest Æ_ backpack £`  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  gps ItemGPS  goggles G_Tactical_Clear  hmd NVGoggles  headgear H_Watchcap_khk ‹a  name arifle_SPAR_03_snd_F  optics optic_SOS  flashlight acc_pointer_IR  underBarrel bipod_01_F_snd primaryMuzzleMag Õ] ^  name 20Rnd_762x51_Mag ammoLeft  ^  name hgun_P07_F  muzzle muzzle_snds_L primaryMuzzleMag G^ r^  name 16Rnd_9x21_Mag ammoLeft  r^  name Rangefinder ‹^  typeName U_B_CombatUniform_mcam_vest isBackpack MagazineCargo ë^ ItemCargo „_ Æ_ items  Item0 _ Item1 K_ „_  name Chemlight_green count  ammoLeft  K_  name 20Rnd_762x51_Mag count  ammoLeft  „_ items  Item0 ¡_ Æ_  name FirstAidKit count  Æ_  typeName V_TacChestrig_oli_F isBackpack MagazineCargo ` £` items  Item0 7` Item1 j` £`  name SmokeShell count  ammoLeft  j`  name 20Rnd_762x51_Mag count  ammoLeft  £`  typeName B_AssaultPack_mcamo isBackpack  MagazineCargo ì` ‹a items  Item0 a Item1 Ra ‹a  name DemoCharge_Remote_Mag count  ammoLeft  Ra  name ATMine_Range_Mag count  ammoLeft  ‹a  Attribute0 Ãa Attribute1 Tb nAttributes  Ûb  property speaker  expression _this setspeaker _value; Value
  22. b Tb  data b Tb  type ?b  value Male07ENG Tb type  STRING Tb  property pitch  expression _this setpitch _value; Value šb Ûb  data ªb Ûb  type Æb value ìQx?Ûb type  SCALAR Ûb  dataType Object PositionInfo ]c  side West flags  Attributes •c id +  type B_soldier_exp_F atlOffset €·®j position ïÅ$E} "CIߺEangles  ±ý? •c  Inventory ªc ®j primaryWeapon od handgun e uniform we vest ²f backpack œh  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  hmd NVGoggles  headgear H_HelmetB_light_desert ®j  name SMG_05_F  optics optic_Holosight_smg_blk_F  muzzle muzzle_snds_L primaryMuzzleMag Õd e  name 30Rnd_9x21_Mag_SMG_02 ammoLeft  e  name hgun_P07_F  muzzle muzzle_snds_L primaryMuzzleMag Le we  name 16Rnd_9x21_Mag ammoLeft  we  typeName U_B_CombatUniform_mcam isBackpack MagazineCargo Òe ItemCargo pf ²f items  Item0 úe Item1 2f pf  name Chemlight_green count  ammoLeft  2f  name 30Rnd_9x21_Mag_SMG_02 count  ammoLeft  pf items  Item0 f ²f  name FirstAidKit count  ²f  typeName V_PlateCarrierGL_mtp isBackpack MagazineCargo üf œh items  Item0 Pg Item1 ‡g Item2 »g Item3 îg Item4 &h Item5 ^h œh  name 16Rnd_9x21_Mag count  ammoLeft  ‡g  name HandGrenade count  ammoLeft  »g  name SmokeShell count  ammoLeft  îg  name SmokeShellGreen count  ammoLeft  &h  name Chemlight_green count  ammoLeft  ^h  name 30Rnd_9x21_Mag_SMG_02 count  ammoLeft  œh  typeName B_Kitbag_mcamo isBackpack  MagazineCargo ïh ItemCargo ?j ®j items  Item0 -i Item1 qi Item2 ¼i Item3 j ?j  name APERSBoundingMine_Range_Mag count  ammoLeft  qi  name ClaymoreDirectionalMine_Remote_Mag count  ammoLeft  ¼i  name SLAMDirectionalMine_Wire_Mag count  ammoLeft  j  name DemoCharge_Remote_Mag count  ammoLeft  ?j items  Item0 gj Item1 ˆj ®j  name ToolKit count  ˆj  name MineDetector count  ®j  dataType Waypoint position ³é$E“"C¾ÕºE combatMode WHITE  combat STEALTH Effects 7k  showWP NEVER id W  type Move =k =k Ck  dataType Group  side East Entities k Attributes  id - atlOffset @¢=–
  23. items Item0 l Item1 ¯p Item2 ós Item3 x Item4 } Item5 } Item6 ~ Item7 —~ Item8    dataType Object PositionInfo “l  side East flags  Attributes ³l id .  type O_Soldier_TL_F atlOffset @¢=¯p position òÊ/Eƒ];Cë`¼E³l  rank SERGEANT Inventory Øl ¯p  primaryWeapon im uniform àm vest Èn  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_MilCap_dgtl ¯p  name arifle_AK12_GL_F  optics optic_MRCO primaryMuzzleMag ±m àm  name 30Rnd_762x39_Mag_F ammoLeft  àm  typeName U_OG_Guerilla2_3 isBackpack MagazineCargo 5n ItemCargo †n Èn items  Item0 Rn †n  name MiniGrenade count  ammoLeft  †n items  Item0 £n Èn  name FirstAidKit count  Èn  typeName V_Chestrig_khk isBackpack MagazineCargo o ¯p items  Item0 `o Item1 ”o Item2 Ço Item3 ÿo Item4 6p Item5 tp ¯p  name HandGrenade count  ammoLeft  ”o  name SmokeShell count  ammoLeft  Ço  name SmokeShellGreen count  ammoLeft  ÿo  name Chemlight_blue count  ammoLeft  6p  name 1Rnd_HE_Grenade_shell count  ammoLeft  tp  name 30Rnd_762x39_Mag_F count  ammoLeft  ¯p  dataType Object PositionInfo 0q  side East flags  Attributes Pq id /  type O_Soldier_AR_F atlOffset À=ós position ò0Em;Cë8¼EPq skill ffæ> rank CORPORAL Inventory q ós  primaryWeapon r uniform pr vest Xs  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_Tank_black_F ós  name LMG_Zafir_F primaryMuzzleMag Br pr  name 150Rnd_762x54_Box ammoLeft – pr  typeName U_OG_Guerilla2_1 isBackpack MagazineCargo År ItemCargo s Xs items  Item0 âr s  name MiniGrenade count  ammoLeft  s items  Item0 3s Xs  name FirstAidKit count  Xs  typeName V_Chestrig_khk isBackpack MagazineCargo œs ós items  Item0 ¹s ós  name 150Rnd_762x54_Box count  ammoLeft – ós  dataType Object PositionInfo tt  side East flags  Attributes ”t id 0  type O_Soldier_GL_F atlOffset `ˆ=x position òz/EÑä9Cë8¼E”t skill ÍÌÌ> Inventory µt x  primaryWeapon Ju uniform Àu vest ¨v  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_Bandanna_khk_hs x  name arifle_AK12_GL_F  optics optic_Aco primaryMuzzleMag ‘u Àu  name 30Rnd_762x39_Mag_F ammoLeft  Àu  typeName U_BG_Guerilla1_1 isBackpack MagazineCargo v ItemCargo fv ¨v items  Item0 2v fv  name MiniGrenade count  ammoLeft  fv items  Item0 ƒv ¨v  name FirstAidKit count  ¨v  typeName V_Chestrig_khk isBackpack MagazineCargo ìv x items  Item0 @w Item1 tw Item2 §w Item3 ßw Item4 x Item5 Tx x  name HandGrenade count  ammoLeft  tw  name SmokeShell count  ammoLeft  §w  name SmokeShellGreen count  ammoLeft  ßw  name Chemlight_blue count  ammoLeft  x  name 1Rnd_HE_Grenade_shell count  ammoLeft  Tx  name 30Rnd_762x39_Mag_F count  ammoLeft  x  dataType Object PositionInfo y  side East flags  Attributes 1y id 1  type O_Soldier_LAT_F atlOffset ¸=} position òj0E›;Cë¼E1y skill ÍÌÌ> Inventory Ry }  primaryWeapon äy uniform Cz vest q{  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_Watchcap_blk }  name arifle_AKS_F primaryMuzzleMag z Cz  name 30Rnd_545x39_Mag_F ammoLeft  Cz  typeName U_BG_Guerilla2_3 isBackpack MagazineCargo ˜z ItemCargo /{ q{ items  Item0 Àz Item1 ôz /{  name MiniGrenade count  ammoLeft  ôz  name 30Rnd_545x39_Mag_F count  ammoLeft  /{ items  Item0 L{ q{  name FirstAidKit count  q{  typeName V_Chestrig_oli isBackpack MagazineCargo µ{ } items  Item0 þ{ Item1 2| Item2 e| Item3 | Item4 Ô| }  name HandGrenade count  ammoLeft  2|  name SmokeShell count  ammoLeft  e|  name SmokeShellGreen count  ammoLeft  |  name Chemlight_blue count  ammoLeft  Ô|  name 30Rnd_545x39_Mag_F count  ammoLeft  }  dataType Waypoint position Ͳ,Em¶;Cƒù¶E type Sentry  formation COLUMN  combat SAFE Effects —}  showWP NEVER id G } }  dataType Waypoint position ‚¢1E¼JC£K¶E type Sentry Effects ~  showWP NEVER id H atlOffset 8~ ~  dataType Waypoint position /‚1EdÿKCûà¾E type Sentry Effects ‘~  showWP NEVER id I atlOffset à8—~ —~  dataType Waypoint position ÝL/E
  24. ª?CW}½E type Sentry Effects   showWP NEVER id J atlOffset  8   dataType Waypoint position ˜o,Eà&;Cm"·E type Cycle Effects Š  showWP NEVER id K atlOffset @<  –  dataType Group  side East Entities à Attributes æ id 4 ì items  Item0 € Item1 ±„ Item2 Û‡ Item3 gŒ æ  dataType Object PositionInfo €  side East flags  Attributes ¯€ id 5  type O_Soldier_TL_F ±„ position ÷»6EY-fCTs®E¯€  rank SERGEANT Inventory Ô€ ±„  primaryWeapon e uniform ܁ vest Ê‚  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_MilCap_dgtl ±„  name arifle_AK12_GL_F  optics optic_MRCO primaryMuzzleMag ­ ܁  name 30Rnd_762x39_Mag_F ammoLeft  ܁  typeName U_I_C_Soldier_Para_2_F isBackpack MagazineCargo 7‚ ItemCargo ˆ‚ Ê‚ items  Item0 T‚ ˆ‚  name MiniGrenade count  ammoLeft  ˆ‚ items  Item0 ¥‚ Ê‚  name FirstAidKit count  Ê‚  typeName V_Chestrig_khk isBackpack MagazineCargo ƒ ±„ items  Item0 bƒ Item1 –ƒ Item2 Ƀ Item3 „ Item4 8„ Item5 v„ ±„  name HandGrenade count  ammoLeft  –ƒ  name SmokeShell count  ammoLeft  Ƀ  name SmokeShellGreen count  ammoLeft  „  name Chemlight_blue count  ammoLeft  8„  name 1Rnd_HE_Grenade_shell count  ammoLeft  v„  name 30Rnd_762x39_Mag_F count  ammoLeft  ±„  dataType Object PositionInfo "…  side East flags  Attributes B… id 6  type O_Soldier_AR_F Û‡ position ÷ 7E˜fCTK®EB… skill ffæ> rank CORPORAL Inventory s… Û‡  primaryWeapon † uniform ]† vest @‡  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_Cap_oli Û‡  name LMG_Zafir_F primaryMuzzleMag /† ]†  name 150Rnd_762x54_Box ammoLeft – ]†  typeName U_BG_leader isBackpack MagazineCargo ­† ItemCargo þ† @‡ items  Item0 ʆ þ†  name MiniGrenade count  ammoLeft  þ† items  Item0 ‡ @‡  name FirstAidKit count  @‡  typeName V_Chestrig_khk isBackpack MagazineCargo „‡ Û‡ items  Item0 ¡‡ Û‡  name 150Rnd_762x54_Box count  ammoLeft – Û‡  dataType Object PositionInfo Lˆ  side East flags  Attributes lˆ id 7  type O_Soldier_GL_F gŒ position ÷k6Eí¬eCTK®Elˆ skill ÍÌÌ> Inventory ˆ gŒ  primaryWeapon "‰ uniform ˜‰ vest €Š  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_Bandanna_khk_hs gŒ  name arifle_AK12_GL_F  optics optic_Aco primaryMuzzleMag i‰ ˜‰  name 30Rnd_762x39_Mag_F ammoLeft  ˜‰  typeName U_BG_Guerilla1_1 isBackpack MagazineCargo í‰ ItemCargo >Š €Š items  Item0
  25. Š >Š  name MiniGrenade count  ammoLeft  >Š items  Item0 [Š €Š  name FirstAidKit count  €Š  typeName V_Chestrig_khk isBackpack MagazineCargo ÄŠ gŒ items  Item0 ‹ Item1 L‹ Item2 ‹ Item3 ·‹ Item4 î‹ Item5 ,Œ gŒ  name HandGrenade count  ammoLeft  L‹  name SmokeShell count  ammoLeft  ‹  name SmokeShellGreen count  ammoLeft  ·‹  name Chemlight_blue count  ammoLeft  î‹  name 1Rnd_HE_Grenade_shell count  ammoLeft  ,Œ  name 30Rnd_762x39_Mag_F count  ammoLeft  gŒ  dataType Object PositionInfo éŒ  side East flags  Attributes  id 8  type O_Soldier_LAT_F atlOffset €·æ position ÷[7E±fCT#®E  skill ÍÌÌ> Inventory * æ  primaryWeapon ¼ uniform Ž vest H  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_Watchcap_blk æ  name arifle_AKS_F primaryMuzzleMag ì Ž  name 30Rnd_545x39_Mag_F ammoLeft  Ž  typeName U_O_T_Officer_F isBackpack MagazineCargo oŽ ItemCargo  H items  Item0 —Ž Item1 ËŽ   name MiniGrenade count  ammoLeft  ËŽ  name 30Rnd_545x39_Mag_F count  ammoLeft   items  Item0 # H  name FirstAidKit count  H  typeName V_Chestrig_oli isBackpack MagazineCargo Œ æ items  Item0 Տ Item1  Item2 < Item3 t Item4 « æ  name HandGrenade count  ammoLeft    name SmokeShell count  ammoLeft  <  name SmokeShellGreen count  ammoLeft  t  name Chemlight_blue count  ammoLeft  «  name 30Rnd_545x39_Mag_F count  ammoLeft  æ ì  dataType Trigger position w¬EžVxBAD¿Eangle §æÿ? Attributes p‘ id 9  type EmptyDetectorAreaR50 atlOffset ¤ÿ´BÇ‘ sizeA úDsizeB ÈA activationBy CIV  type END1  effectTitle SplashArma3 Ç‘  dataType Marker position ee(Ev)(C­¥»E name marker_0  type mil_start id : #’  dataType Marker position ï<EøSTC€¸E name marker_1  text Pilot  type mil_triangle  colorName ColorWEST id ; atlOffset  ¹µ’  dataType Marker position R*6EqÝdC&®E name marker_2  text Gunner  type mil_triangle  colorName ColorWEST id < atlOffset ¸¹H“  dataType Marker position ³E1è.Cš{³E name marker_3  text Wreckage  type mil_objective id = atlOffset :È“  dataType Group  side East Entities ” Attributes œ id A
  26. œ items  Item0 :” Item1 ͘ œ  dataType Object PositionInfo «”  side East flags  Attributes Ë” id B  type O_Soldier_TL_F ͘ position Š=E‘ TCr¸EË”  rank SERGEANT Inventory ð” ͘  primaryWeapon • uniform ø• vest æ–  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_MilCap_dgtl ͘  name arifle_AK12_GL_F  optics optic_MRCO primaryMuzzleMag É• ø•  name 30Rnd_762x39_Mag_F ammoLeft  ø•  typeName U_I_C_Soldier_Para_2_F isBackpack MagazineCargo S– ItemCargo ¤– æ– items  Item0 p– ¤–  name MiniGrenade count  ammoLeft  ¤– items  Item0 Á– æ–  name FirstAidKit count  æ–  typeName V_Chestrig_khk isBackpack MagazineCargo *— ͘ items  Item0 ~— Item1 ²— Item2 å— Item3 ˜ Item4 T˜ Item5 ’˜ ͘  name HandGrenade count  ammoLeft  ²—  name SmokeShell count  ammoLeft  å—  name SmokeShellGreen count  ammoLeft  ˜  name Chemlight_blue count  ammoLeft  T˜  name 1Rnd_HE_Grenade_shell count  ammoLeft  ’˜  name 30Rnd_762x39_Mag_F count  ammoLeft  ͘  dataType Object PositionInfo N™  side East flags  Attributes n™ id C  type O_Soldier_AR_F atlOffset °=œ position L==EÖªTC­`¸En™ skill ffæ> rank CORPORAL Inventory Ÿ™ œ  primaryWeapon ,š uniform ‰š vest l›  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_Cap_oli œ  name LMG_Zafir_F primaryMuzzleMag [š ‰š  name 150Rnd_762x54_Box ammoLeft – ‰š  typeName U_BG_leader isBackpack MagazineCargo Ùš ItemCargo *› l› items  Item0 öš *›  name MiniGrenade count  ammoLeft  *› items  Item0 G› l›  name FirstAidKit count  l›  typeName V_Chestrig_khk isBackpack MagazineCargo °› œ items  Item0 Í› œ  name 150Rnd_762x54_Box count  ammoLeft – œ
  27. œ  dataType Trigger position NV9ELÜaCmr³Eangle "Ú£¿ Attributes œ id D  type EmptyDetectorAreaR50 àœ sizeA zC activationType NOT PRESENT  activationBy EAST  effectSound FD_CP_Clear_F àœ  dataType Group  side East Entities * Attributes q¦ id ] w¦ items  Item0 R Item1 å¡ q¦  dataType Object PositionInfo Ý  side East flags  Attributes 㝠id ^  type O_Soldier_TL_F å¡ position Ó6E%DhC‘!®E㝠 rank SERGEANT Inventory ž å¡  primaryWeapon ™ž uniform Ÿ vest þŸ  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_MilCap_dgtl å¡  name arifle_AK12_GL_F  optics optic_MRCO primaryMuzzleMag áž Ÿ  name 30Rnd_762x39_Mag_F ammoLeft  Ÿ  typeName U_I_C_Soldier_Para_2_F isBackpack MagazineCargo kŸ ItemCargo ¼Ÿ þŸ items  Item0 ˆŸ ¼Ÿ  name MiniGrenade count  ammoLeft  ¼Ÿ items  Item0 ÙŸ þŸ  name FirstAidKit count  þŸ  typeName V_Chestrig_khk isBackpack MagazineCargo B  å¡ items  Item0 –  Item1 Ê  Item2 ý  Item3 5¡ Item4 l¡ Item5 ª¡ å¡  name HandGrenade count  ammoLeft  Ê   name SmokeShell count  ammoLeft  ý   name SmokeShellGreen count  ammoLeft  5¡  name Chemlight_blue count  ammoLeft  l¡  name 1Rnd_HE_Grenade_shell count  ammoLeft  ª¡  name 30Rnd_762x39_Mag_F count  ammoLeft  å¡  dataType Object PositionInfo V¢  side East flags  Attributes v¢ id _  type O_Soldier_GL_F q¦ position Uí5E%DhC¨®Ev¢ skill ÍÌÌ> Inventory —¢ q¦  primaryWeapon ,£ uniform ¢£ vest Š¤  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_Bandanna_khk_hs q¦  name arifle_AK12_GL_F  optics optic_Aco primaryMuzzleMag s£ ¢£  name 30Rnd_762x39_Mag_F ammoLeft  ¢£  typeName U_BG_Guerilla1_1 isBackpack MagazineCargo ÷£ ItemCargo H¤ Š¤ items  Item0 ¤ H¤  name MiniGrenade count  ammoLeft  H¤ items  Item0 e¤ Š¤  name FirstAidKit count  Š¤  typeName V_Chestrig_khk isBackpack MagazineCargo Τ q¦ items  Item0 "¥ Item1 V¥ Item2 ‰¥ Item3 Á¥ Item4 ø¥ Item5 6¦ q¦  name HandGrenade count  ammoLeft  V¥  name SmokeShell count  ammoLeft  ‰¥  name SmokeShellGreen count  ammoLeft  Á¥  name Chemlight_blue count  ammoLeft  ø¥  name 1Rnd_HE_Grenade_shell count  ammoLeft  6¦  name 30Rnd_762x39_Mag_F count  ammoLeft  q¦ w¦  dataType Object PositionInfo ô¦  side Empty Attributes § id a  type B_Boat_Transport_01_F atlOffset ¬ÆË>6§ position hÇE™Ÿ?€¾E§  lock UNLOCKED  name boat 6§  dataType Group  side East Entities €§ Attributes
  28. à id o à items  Item0 ê§ Item1 }¬ Item2 ·¯ Item3 S´ Item4 ¸ Item5 A½ Item6 ÝÁ Item7 lÂ
  29. à  dataType Object PositionInfo [¨  side East flags  Attributes {¨ id p  type O_Soldier_TL_F }¬ position 0TE^nÉBš^ÃE{¨  rank SERGEANT Inventory  ¨ }¬  primaryWeapon 1© uniform ¨© vest –ª  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_MilCap_dgtl }¬  name arifle_AK12_GL_F  optics optic_MRCO primaryMuzzleMag y© ¨©  name 30Rnd_762x39_Mag_F ammoLeft  ¨©  typeName U_I_C_Soldier_Para_2_F isBackpack MagazineCargo ª ItemCargo Tª –ª items  Item0 ª Tª  name MiniGrenade count  ammoLeft  Tª items  Item0 qª –ª  name FirstAidKit count  –ª  typeName V_Chestrig_khk isBackpack MagazineCargo Úª }¬ items  Item0 .« Item1 b« Item2 •« Item3 Í« Item4 ¬ Item5 B¬ }¬  name HandGrenade count  ammoLeft  b«  name SmokeShell count  ammoLeft  •«  name SmokeShellGreen count  ammoLeft  Í«  name Chemlight_blue count  ammoLeft  ¬  name 1Rnd_HE_Grenade_shell count  ammoLeft  B¬  name 30Rnd_762x39_Mag_F count  ammoLeft  }¬  dataType Object PositionInfo þ¬  side East flags  Attributes ­ id q  type O_Soldier_AR_F atlOffset €7·¯ position 0¤EˆfÎBš6ÃE­ skill ffæ> rank CORPORAL Inventory O­ ·¯  primaryWeapon Ü­ uniform 9® vest ¯  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_Cap_oli ·¯  name LMG_Zafir_F primaryMuzzleMag ® 9®  name 150Rnd_762x54_Box ammoLeft – 9®  typeName U_BG_leader isBackpack MagazineCargo ‰® ItemCargo Ú® ¯ items  Item0 ¦® Ú®  name MiniGrenade count  ammoLeft  Ú® items  Item0 ÷® ¯  name FirstAidKit count  ¯  typeName V_Chestrig_khk isBackpack MagazineCargo `¯ ·¯ items  Item0 }¯ ·¯  name 150Rnd_762x54_Box count  ammoLeft – ·¯  dataType Object PositionInfo 8°  side East flags  Attributes X° id r  type O_Soldier_GL_F atlOffset 07=S´ position 0EÿŠÉBš6ÃEX° skill ÍÌÌ> Inventory y° S´  primaryWeapon ± uniform „± vest l²  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_Bandanna_khk_hs S´  name arifle_AK12_GL_F  optics optic_Aco primaryMuzzleMag U± „±  name 30Rnd_762x39_Mag_F ammoLeft  „±  typeName U_BG_Guerilla1_1 isBackpack MagazineCargo Ù± ItemCargo *² l² items  Item0 ö± *²  name MiniGrenade count  ammoLeft  *² items  Item0 G² l²  name FirstAidKit count  l²  typeName V_Chestrig_khk isBackpack MagazineCargo °² S´ items  Item0 ³ Item1 8³ Item2 k³ Item3 £³ Item4 Ú³ Item5 ´ S´  name HandGrenade count  ammoLeft  8³  name SmokeShell count  ammoLeft  k³  name SmokeShellGreen count  ammoLeft  £³  name Chemlight_blue count  ammoLeft  Ú³  name 1Rnd_HE_Grenade_shell count  ammoLeft  ´  name 30Rnd_762x39_Mag_F count  ammoLeft  S´  dataType Object PositionInfo Å´  side East flags  Attributes å´ id s  type O_Soldier_LAT_F ¸ position 0ôEêÓBšÃEå´ skill ÍÌÌ> Inventory µ ¸  primaryWeapon ˜µ uniform ÷µ vest $·  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_Watchcap_blk ¸  name arifle_AKS_F primaryMuzzleMag ȵ ÷µ  name 30Rnd_545x39_Mag_F ammoLeft  ÷µ  typeName U_O_T_Officer_F isBackpack MagazineCargo K¶ ItemCargo ⶠ$· items  Item0 s¶ Item1 §¶ ⶠ name MiniGrenade count  ammoLeft  §¶  name 30Rnd_545x39_Mag_F count  ammoLeft  ⶠitems  Item0 ÿ¶ $·  name FirstAidKit count  $·  typeName V_Chestrig_oli isBackpack MagazineCargo h· ¸ items  Item0 ±· Item1 å· Item2 ¸ Item3 P¸ Item4 ‡¸ ¸  name HandGrenade count  ammoLeft  å·  name SmokeShell count  ammoLeft  ¸  name SmokeShellGreen count  ammoLeft  P¸  name Chemlight_blue count  ammoLeft  ‡¸  name 30Rnd_545x39_Mag_F count  ammoLeft  ¸  dataType Object PositionInfo D¹  side East flags  Attributes d¹ id u  type O_Soldier_LAT_F atlOffset œï=A½ position OÑE¤€ÉB1ÃEd¹ skill ÍÌÌ> Inventory …¹ A½  primaryWeapon º uniform vº vest £»  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_Watchcap_blk A½  name arifle_AKS_F primaryMuzzleMag Gº vº  name 30Rnd_545x39_Mag_F ammoLeft  vº  typeName U_O_T_Officer_F isBackpack MagazineCargo ʺ ItemCargo a» £» items  Item0 òº Item1 &» a»  name MiniGrenade count  ammoLeft  &»  name 30Rnd_545x39_Mag_F count  ammoLeft  a» items  Item0 ~» £»  name FirstAidKit count  £»  typeName V_Chestrig_oli isBackpack MagazineCargo ç» A½ items  Item0 0¼ Item1 d¼ Item2 —¼ Item3 ϼ Item4 ½ A½  name HandGrenade count  ammoLeft  d¼  name SmokeShell count  ammoLeft  —¼  name SmokeShellGreen count  ammoLeft  ϼ  name Chemlight_blue count  ammoLeft  ½  name 30Rnd_545x39_Mag_F count  ammoLeft  A½  dataType Object PositionInfo ½  side East flags  Attributes â½ id w  type O_Soldier_GL_F atlOffset €3>ÝÁ position §”E¡_ÉB
  30. ÃEâ½ skill ÍÌÌ> Inventory ¾ ÝÁ  primaryWeapon ˜¾ uniform ¿ vest ö¿  map ItemMap  compass ItemCompass  watch ItemWatch  radio ItemRadio  headgear H_Bandanna_khk_hs ÝÁ  name arifle_AK12_GL_F  optics optic_Aco primaryMuzzleMag ß¾ ¿  name 30Rnd_762x39_Mag_F ammoLeft  ¿  typeName U_BG_Guerilla1_1 isBackpack MagazineCargo c¿ ItemCargo ´¿ ö¿ items  Item0 €¿ ´¿  name MiniGrenade count  ammoLeft  ´¿ items  Item0 Ñ¿ ö¿  name FirstAidKit count  ö¿  typeName V_Chestrig_khk isBackpack MagazineCargo :À ÝÁ items  Item0 ŽÀ Item1 ÂÀ Item2 õÀ Item3 -Á Item4 dÁ Item5 ¢Á ÝÁ  name HandGrenade count  ammoLeft  ÂÀ  name SmokeShell count  ammoLeft  õÀ  name SmokeShellGreen count  ammoLeft  -Á  name Chemlight_blue count  ammoLeft  dÁ  name 1Rnd_HE_Grenade_shell count  ammoLeft  ¢Á  name 30Rnd_762x39_Mag_F count  ammoLeft  ÝÁ  dataType Waypoint position ç«EÞYÉB˜šÃE combatMode BLUE  combat CARELESS Effects f  showWP NEVER id x  type Move l l  dataType Waypoint position RÖE·C2ܽE combatMode RED  formation LINE  combat STEALTH Effects à  showWP NEVER id y  type Move
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