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- int paletteSize = 64;
- vec3[] palette = vec3[64] (
- vec3(0.125, 0.125, 0.125), //Dark Gray 1
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.125, 0.125, 0.125), //Dark Gray
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.125, 0.125, 0.125), //Dark Gray
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.125, 0.125, 0.125), //Dark Gray
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.125, 0.125, 0.125), //Dark Gray 2
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.125, 0.125, 0.125), //Dark Gray
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.125, 0.125, 0.125), //Dark Gray
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.211, 0.211, 0.211), //Darkish Gray
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.211, 0.211, 0.211), //Darkish Gray 3
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.211, 0.211, 0.211), //Darkish Gray
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.211, 0.211, 0.211), //Darkish Gray
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.211, 0.211, 0.211), //Darkish Gray
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.211, 0.211, 0.211), //Darkish Gray 4
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.211, 0.211, 0.211), //Darkish Gray
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.682, 0.729, 0.537), //Lighter Green
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.682, 0.729, 0.537), //Lighter Green
- vec3(0.211, 0.211, 0.211), //Darkish Gray 5
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.211, 0.211, 0.211), //Darkish Gray
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.682, 0.729, 0.537), //Lighter Green
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.682, 0.729, 0.537), //Lighter Green
- vec3(0.369, 0.404, 0.271), //Dark Green 6
- vec3(0.682, 0.729, 0.537), //Lighter Green
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.682, 0.729, 0.537), //Lighter Green
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.89, 0.933, 0.753), //Lightest Green
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.89, 0.933, 0.753), //Lightest Green
- vec3(0.369, 0.404, 0.271), //Dark Green 7
- vec3(0.682, 0.729, 0.537), //Lighter Green
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.682, 0.729, 0.537), //Lighter Green
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.682, 0.729, 0.537), //Lighter Green
- vec3(0.369, 0.404, 0.271), //Dark Green
- vec3(0.682, 0.729, 0.537), //Lighter Green
- vec3(0.682, 0.729, 0.537), //Lighter Green 8
- vec3(0.89, 0.933, 0.753), //Lightest Green
- vec3(0.682, 0.729, 0.537), //Lighter Green
- vec3(0.89, 0.933, 0.753), //Lightest Green
- vec3(0.682, 0.729, 0.537), //Lighter Green
- vec3(0.89, 0.933, 0.753), //Lightest Green
- vec3(0.682, 0.729, 0.537), //Lighter Green
- vec3(0.89, 0.933, 0.753) //Lightest Green
- );
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