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- local guiSet = gui.SetValue
- local guiGet = gui.GetValue
- local b_toggle = input.IsButtonDown
- local rage_ref_extra = gui.Reference("RAGEBOT", "AIMBOT", "AUTOMATION");
- local chengeDamageText = gui.Text(rage_ref_extra, "--- Changer Damage ---");
- local newDamage = gui.Slider(rage_ref_extra, "NewDamage", "Min damage", 1, 0, 100);
- local changeKey = gui.Keybox(rage_ref_extra, "ChangeDmgKey", "Change damage key", 0);
- local firstTime = 1;
- local auto = guiGet("rbot.accuracy.weapon.asniper.mindmg")
- local sniper = guiGet("rbot.accuracy.weapon.sniper.mindmg")
- local pistol = guiGet("rbot.accuracy.weapon.pistol.mindmg")
- local revolver = guiGet("rbot.accuracy.weapon.hpistol.mindmg")
- local smg = guiGet("rbot.accuracy.weapon.smg.mindmg")
- local rifle = guiGet("rbot.accuracy.weapon.rifle.mindmg")
- local shotgun = guiGet("rbot.accuracy.weapon.shotgun.mindmg")
- local scout = guiGet("rbot.accuracy.weapon.scout.mindmg")
- local lmg = guiGet("rbot.accuracy.weapon.lmg.mindmg")
- function changeDmgMain()
- if (changeKey:GetValue() == 0) then
- return -1;
- end
- if (input.IsButtonPressed(changeKey:GetValue())) then
- if (firstTime == 1) then
- auto = guiGet("rbot.accuracy.weapon.asniper.mindmg")
- sniper = guiGet("rbot.accuracy.weapon.sniper.mindmg")
- pistol = guiGet("rbot.accuracy.weapon.pistol.mindmg")
- revolver = guiGet("rbot.accuracy.weapon.hpistol.mindmg")
- smg = guiGet("rbot.accuracy.weapon.smg.mindmg")
- rifle = guiGet("rbot.accuracy.weapon.rifle.mindmg")
- shotgun = guiGet("rbot.accuracy.weapon.shotgun.mindmg")
- scout = guiGet("rbot.accuracy.weapon.scout.mindmg")
- lmg = guiGet("rbot.accuracy.weapon.lmg.mindmg")
- guiSet("rbot.accuracy.weapon.asniper.mindmg", math.floor(newDamage:GetValue()))
- guiSet("rbot.accuracy.weapon.sniper.mindmg", math.floor(newDamage:GetValue()))
- guiSet("rbot.accuracy.weapon.pistol.mindmg", math.floor(newDamage:GetValue()))
- guiSet("rbot.accuracy.weapon.hpistol.mindmg", math.floor(newDamage:GetValue()))
- guiSet("rbot.accuracy.weapon.smg.mindmg", math.floor(newDamage:GetValue()))
- guiSet("rbot.accuracy.weapon.rifle.mindmg", math.floor(newDamage:GetValue()))
- guiSet("rbot.accuracy.weapon.shotgun.mindmg", math.floor(newDamage:GetValue()))
- guiSet("rbot.accuracy.weapon.scout.mindmg", math.floor(newDamage:GetValue()))
- guiSet("rbot.accuracy.weapon.lmg.mindmg", math.floor(newDamage:GetValue()))
- firstTime = 0
- end
- elseif (b_toggle(changeKey:GetValue())) then
- -- do nothing ;)
- elseif (input.IsButtonReleased(changeKey:GetValue())) then
- guiSet("rbot.accuracy.weapon.asniper.mindmg", auto)
- guiSet("rbot.accuracy.weapon.sniper.mindmg", sniper)
- guiSet("rbot.accuracy.weapon.pistol.mindmg", pistol)
- guiSet("rbot.accuracy.weapon.hpistol.mindmg", revolver)
- guiSet("rbot.accuracy.weapon.smg.mindmg", smg)
- guiSet("rbot.accuracy.weapon.rifle.mindmg", rifle)
- guiSet("rbot.accuracy.weapon.shotgun.mindmg", shotgun)
- guiSet("rbot.accuracy.weapon.scout.mindmg", scout)
- guiSet("rbot.accuracy.weapon.lmg.mindmg", lmg)
- firstTime = 1;
- end
- end
- callbacks.Register("Draw", "changeDmgMain", changeDmgMain);
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