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  1. # These first 6 aren't configurable
  2. issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
  3. wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
  4. date: "28 Apr 2017 22:00:00 GMT"
  5. build: "https://ci.athion.net/job/FastAsyncWorldEdit/606"
  6. commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/f4752fe"
  7. platform: "bukkit"
  8. # Options: de
  9. # Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
  10. language: ''
  11. # Allow the plugin to update
  12. update: true
  13. # Send anonymous usage statistics to MCStats.org
  14. metrics: true
  15. # FAWE will skip chunks when there's not enough memory available
  16. prevent-crashes: false
  17. # Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
  18. # To be allowed to WorldEdit in a region, users need the appropriate
  19. # fawe.<plugin> permission. See the Permissions page for supported region plugins.
  20. region-restrictions: true
  21. # FAWE will cancel non admin edits when memory consumption exceeds this %
  22. # - Bypass with `/wea` or `//fast` or `fawe.bypass`
  23. # - Disable with 100 or -1.
  24. max-memory-percent: 95
  25.  
  26. clipboard:
  27. # Store the clipboard on disk instead of memory
  28. use-disk: true
  29. # Compress the clipboard to reduce the size:
  30. # - TODO: Buffered random access with compression is not implemented on disk yet
  31. # - 0 = No compression
  32. # - 1 = Fast compression
  33. # - 2-17 = Slower compression
  34. compression-level: 0
  35. # Number of days to keep history on disk before deleting it
  36. delete-after-days: 1
  37.  
  38. lighting:
  39. # If packet sending should be delayed until relight is finished
  40. delay-packet-sending: true
  41. async: true
  42. # The relighting mode to use:
  43. # - 0 = None (Do no relighting)
  44. # - 1 = Optimal (Relight changed light sources and changed blocks)
  45. # - 2 = All (Slowly relight every blocks)
  46. mode: 1
  47.  
  48. # Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
  49. tick-limiter:
  50. # Enable the limiter
  51. enabled: false
  52. # The interval in ticks
  53. interval: 8
  54. # Max falling blocks per interval (per chunk)
  55. falling: 64
  56. # Max physics per interval (per chunk)
  57. physics: 16
  58. # Max item spawns per interval (per chunk)
  59. items: 0
  60.  
  61. web:
  62. # The web interface for clipboards
  63. # - All schematics are anonymous and private
  64. # - Downloads can be deleted by the user
  65. # - Supports clipboard uploads, downloads and saves
  66. url: "http://empcraft.com/fawe/"
  67. # The web interface for assets
  68. # - All schematics are organized and public
  69. # - Assets can be searched, selected and downloaded
  70. assets: "http://empcraft.com/assetpack/"
  71.  
  72. extent:
  73. # Don't bug console when these plugins slow down WorldEdit operations
  74. allowed-plugins: []
  75. # Disable the messages completely
  76. debug: false
  77.  
  78. # Experimental options, use at your own risk
  79. experimental:
  80. # Directly modify the region files.
  81. anvil-queue-mode: false
  82.  
  83. # This relates to how FAWE places chunks
  84. queue:
  85. progress:
  86. # Display constant titles about the progress of a user's edit
  87. # - false = disabled
  88. # - title = Display progress titles
  89. # - chat = Display progress in chat
  90. display: "false"
  91. # How often edit progress is displayed
  92. interval: 1
  93. # Delay sending progress in milliseconds (so quick edits don't spam)
  94. delay: 5000
  95. # If you are changing more than this many chunks
  96. # it can start start placing before all the changes are calculated
  97. target-size: 2
  98. # This should equal the number of processors you have
  99. parallel-threads: 16
  100. # The time in milliseconds that the global queue can be idle before it is forced to start
  101. # on edits which are still in the processing stage.
  102. max-wait-ms: 50000
  103. # Increase or decrease queue intensity (ms):
  104. # 0 = balance of performance / stability
  105. # -10 = Allocate 10ms less for chunk placement
  106. # Too high will can cause lag spikes
  107. # Too low will reduce load and result in slower changes
  108. extra-time-ms: -5000
  109. # Loading the right amount of chunks beforehand can speed up operations
  110. # - Low values will result in FAWE waiting on requests to the main thread
  111. # - Higher values will use memory and is slower if the operation ends early
  112. preload-chunks: 10
  113. # Discard edits which have been idle for a certain amount of time (ms) (e.g. a plugin creates
  114. # an EditSession but never does anything with it).
  115. discard-after-ms: 60000
  116.  
  117. history:
  118. # Should history be saved on disk:
  119. # - Frees up a lot of memory
  120. # - Persists restarts
  121. # - Unlimited undo
  122. # - Enables the rollback command
  123. use-disk: true
  124. # Use a database to store disk storage summaries:
  125. # - Faster lookups and rollback from disk
  126. use-database: true
  127. # Record history with dispatching:
  128. # - Faster as it avoids duplicate block checks
  129. # - Worse compression since dispatch order is different
  130. combine-stages: true
  131. # Higher compression reduces the size of history at the expense of CPU
  132. # 0 = Uncompressed byte array (fastest)
  133. # 1 = 1 pass fast compressor (default)
  134. # 2 = 2 x fast
  135. # 3 = 3 x fast
  136. # 4 = 1 x medium, 1 x fast
  137. # 5 = 1 x medium, 2 x fast
  138. # 6 = 1 x medium, 3 x fast
  139. # 7 = 1 x high, 1 x medium, 1 x fast
  140. # 8 = 1 x high, 1 x medium, 2 x fast
  141. # 9 = 1 x high, 1 x medium, 3 x fast (best compression)
  142. # NOTE: If using disk, do some compression (3+) as smaller files save faster
  143. compression-level: 0
  144. # The buffer size for compression:
  145. # - Larger = better ratio but uses more upfront memory
  146. buffer-size: 531441
  147. # The maximum time in milliseconds to wait for a chunk to load for an edit.
  148. # (50ms = 1 server tick, 0 = Fastest).
  149. # The default value of 100 should be safe for most cases.
  150. #
  151. # Actions which require loaded chunks (e.g. copy) which do not load in time
  152. # will use the last chunk as filler, which may appear as bands of duplicated blocks.
  153. # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
  154. # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
  155. #
  156. # This value is a timeout in case a chunk is never going to load (for whatever odd reason).
  157. # If the action times out, the operation continues by using the previous chunk as filler,
  158. # and displaying an error message. In this case, either copy a smaller section,
  159. # or increase chunk-wait-ms.
  160. # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
  161. chunk-wait-ms: 10000
  162. # Delete history on disk after a number of days
  163. delete-after-days: 3
  164. # Delete history in memory on logout (does not effect disk)
  165. delete-on-logout: true
  166. # If history should be enabled by default for plugins using WorldEdit:
  167. # - It is faster to have disabled
  168. # - Use of the FAWE API will not be effected
  169. enable-for-console: true
  170. # Should redo information be stored:
  171. # - History is about 20% larger
  172. # - Enables use of /redo
  173. store-redo: true
  174. # Assumes all edits are smaller than 4096x256x4096:
  175. # - Reduces history size by ~10%
  176. small-edits: false
  177.  
  178. # Paths for various directories
  179. paths:
  180. history: "history"
  181. clipboard: "clipboard"
  182. # Each player has their own sub directory for schematics
  183. per-player-schematics: true
  184. # The "default" limit group affects those without a specific limit permission.
  185. # To grant someone different limits, copy the default limits group
  186. # and give it a different name (e.g. newbie). Then give the user the limit
  187. # permission node with that limit name (e.g. fawe.limit.newbie )
  188. limits:
  189. default:
  190. # Max actions that can be run concurrently (i.e. commands)
  191. max-actions: 2
  192. # Max number of block changes (e.g. by `//set stone`).
  193. max-changes: 50000000
  194. # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
  195. max-checks: 50000000
  196. # Number of times a change can fail (e.g. if the player can't access that region)
  197. max-fails: 50000000
  198. # Allowed brush iterations (e.g. `//brush smooth`)
  199. max-iterations: 1000
  200. # Max allowed entities (e.g. cows)
  201. max-entities: 1337
  202. # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
  203. # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
  204. # NoteBlock, Sign, Skull, Structure
  205. max-blockstates: 1337
  206. # Maximum size of the player's history in Megabytes:
  207. # - History on disk or memory will be deleted
  208. max-history-mb: -1
  209. # Maximum time in milliseconds //calc can execute
  210. max-expression-ms: 50
  211. # Cinematic block placement:
  212. # - Adds a delay to block placement (ms/block)
  213. # - Having an artificial delay will use more CPU/Memory
  214. speed-reduction: 50
  215. # Should WorldEdit use inventory?
  216. # 0 = No inventory usage (creative)
  217. # 1 = Inventory for removing and placing (freebuild)
  218. # 2 = Inventory for placing (survival)
  219. inventory-mode: 0
  220. # Place chunks instead of individual blocks
  221. fast-placement: false
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