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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&4This is a &ctest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '&8&l&o_'
  204. - '&8&l&o_'
  205. - '&8&l&o_'
  206. - '&8&l&o'
  207. - '&8&l&o'
  208. - '&8&l&o'
  209. - '&8&l&o_'
  210. - '&8&l&o_'
  211. - '&8&l&o_'
  212. - '&8&l&o'
  213. - '&8&l&o'
  214. - '&8&l&o'
  215. - '&8&l&o_'
  216. - '&8&l&o_'
  217. - '&8&l&o_'
  218. - '&8&l&o'
  219. - '&8&l&o'
  220. - '&8&l&o'
  221. - '&1&l&oO'
  222. - '&1&l&oOb'
  223. - '&1&l&oObl'
  224. - '&1&l&oObli'
  225. - '&1&l&oObliv'
  226. - '&1&l&oOblivi'
  227. - '&1&l&oOblivio'
  228. - '&1&l&oOblivio&7&l&oC'
  229. - '&1&l&oOblivio&7&l&oCr'
  230. - '&1&l&oOblivio&7&l&oCra'
  231. - '&1&l&oOblivio&7&l&oCraf'
  232. - '&1&l&oOblivio&7&l&oCraft'
  233. - '&1&l&oOblivio&7&l&oCraft'
  234. - ''
  235. - '&9&l&oOblivio&7&l&oCraft'
  236. - '&9&l&oOblivio&7&l&oCraft'
  237. - ''
  238. - '&1&l&oOblivio&7&l&oCraft'
  239. - '&1&l&oOblivio&7&l&oCraft'
  240. - ''
  241. - '&9&l&oOblivio&7&l&oCraft'
  242. - '&9&l&oOblivio&7&l&oCraft'
  243. - ''
  244. - '&1&l&oOblivio&7&l&oCraft'
  245. - '&1&l&oOblivio&7&l&oCraft'
  246. - ''
  247. - '&9&l&oOblivio&7&l&oCraft'
  248. - '&9&l&oOblivio&7&l&oCraft'
  249. - ''
  250. - '&1&l&oOblivio&7&l&oCraft'
  251. - '&1&l&oOblivio&7&l&oCraft'
  252. - ''
  253. - '&9&l&oOblivio&7&l&oCraft'
  254. - '&9&l&oOblivio&7&l&oCraft'
  255. - ''
  256. - '&1&l&oOblivio&7&l&oCraft'
  257. - '&1&l&oOblivio&7&l&oCraft'
  258. - ''
  259. - '&1&l&oOblivio&7&l&oCraf'
  260. - '&1&l&oOblivio&7&l&oCra'
  261. - '&1&l&oOblivio&7&l&oCr'
  262. - '&1&l&oOblivio&7&l&oC'
  263. - '&1&l&oOblivio&7&l&o'
  264. - '&1&l&oOblivi'
  265. - '&1&l&oObliv'
  266. - '&1&l&oObli'
  267. - '&1&l&oObl'
  268. - '&1&l&oOb'
  269. - '&1&l&oO'
  270. # Interval is the animation interval in TICKS (20 ticks is one second).
  271. # Every X ticks the animation goes to the next frame (see above)
  272. # Once all frames are finished it will start over from the first one
  273. interval: 2
  274. # If you don't want a static order of the frames and want to show each frame at random
  275. # you can enable this option.
  276. random: false
  277. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  278. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  279. # These lines (usually a header or footer) are also good for decoration.
  280. header:
  281. header:
  282. text:
  283. - '&8&m----(-&9 &1+ &8&m-)----'
  284. - '&8&m----(-&9 &9+ &8&m-)----'
  285. interval: 100
  286. random: false
  287. player-label:
  288. text:
  289. - '&8&l>&1&l> &9&oBienvenue'
  290. interval: 100
  291. random: false
  292. h1:
  293. text:
  294. - '&8&m------'
  295. interval: 100
  296. random: false
  297. player-label2:
  298. text:
  299. - '&7Kills'
  300. interval: 100
  301. random: false
  302. player-label6:
  303. text:
  304. - '&8&l>&1&l> &9&o{stat_kills}'
  305. h2:
  306. text:
  307. - '&8&m------'
  308. interval: 100
  309. random: false
  310. h4:
  311. text:
  312. - '&7Argent'
  313. interval: 100
  314. random: false
  315. h5:
  316. text:
  317. - '&8&l>&1&l> &a{money} $'
  318. interval: 100
  319. random: false
  320. h6:
  321. text:
  322. - '&8&m------'
  323. interval: 100
  324. random: false
  325. h7:
  326. text:
  327. - '&7Morts&8:'
  328. interval: 100
  329. random: false
  330. h8:
  331. text:
  332. - '&8&l>&4&l> &c&o{stat_deaths}'
  333. interval: 100
  334. random: false
  335. server-label:
  336. text:
  337. - '&8&m----(-&9 &1+ &8&m-)----'
  338. - '&8&m----(-&9 &9+ &8&m-)----'
  339. interval: 100
  340. random: false
  341. # This is a combat scoreboard example showing
  342. # combat related information.
  343. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  344. # (Unless you want it to show all the time)
  345. # You still need to 'trigger' this scoreboard in the vanilla_combat
  346. admin:
  347. # Every section here are different lines. The first section will be used as the title
  348. # the following sections will be used as the lines on the scoreboard (max 15)
  349. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  350. # things simple I will use logical names such as "title", "spacer", "header", ...
  351. title:
  352. # Every line has its own frames. The animation will loop through these frames on intervals
  353. # that you configure below.
  354. # Put all your frames under 'text:'. You can make as many lines as you want and use
  355. # placeholders and preset effects.
  356. # Keep in mind that there is a limit in line width!
  357. text:
  358. # To create cool looking animations you create yourself
  359. # you can use the graphical tool AnimationCreator
  360. # https://www.spigotmc.org/resources/animationcreator.6001/
  361. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  362. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  363. - '&8&l&o_'
  364. - '&8&l&o_'
  365. - '&8&l&o_'
  366. - '&8&l&o'
  367. - '&8&l&o'
  368. - '&8&l&o'
  369. - '&8&l&o_'
  370. - '&8&l&o_'
  371. - '&8&l&o_'
  372. - '&8&l&o'
  373. - '&8&l&o'
  374. - '&8&l&o'
  375. - '&8&l&o_'
  376. - '&8&l&o_'
  377. - '&8&l&o_'
  378. - '&8&l&o'
  379. - '&8&l&o'
  380. - '&8&l&o'
  381. - '&4&l&oO'
  382. - '&4&l&oOb'
  383. - '&4&l&oObl'
  384. - '&4&l&oObli'
  385. - '&4&l&oObliv'
  386. - '&4&l&oOblivi'
  387. - '&4&l&oOblivio'
  388. - '&4&l&oOblivio&7&l&oC'
  389. - '&4&l&oOblivio&7&l&oCr'
  390. - '&4&l&oOblivio&7&l&oCra'
  391. - '&4&l&oOblivio&7&l&oCraf'
  392. - '&4&l&oOblivio&7&l&oCraft'
  393. - '&4&l&oOblivio&7&l&oCraft'
  394. - ''
  395. - '&c&l&oOblivio&7&l&oCraft'
  396. - '&c&l&oOblivio&7&l&oCraft'
  397. - ''
  398. - '&4&l&oOblivio&7&l&oCraft'
  399. - '&4&l&oOblivio&7&l&oCraft'
  400. - ''
  401. - '&c&l&oOblivio&7&l&oCraft'
  402. - '&c&l&oOblivio&7&l&oCraft'
  403. - ''
  404. - '&4&l&oOblivio&7&l&oCraft'
  405. - '&4&l&oOblivio&7&l&oCraft'
  406. - ''
  407. - '&c&l&oOblivio&7&l&oCraft'
  408. - '&c&l&oOblivio&7&l&oCraft'
  409. - ''
  410. - '&4&l&oOblivio&7&l&oCraft'
  411. - '&4&l&oOblivio&7&l&oCraft'
  412. - ''
  413. - '&c&l&oOblivio&7&l&oCraft'
  414. - '&c&l&oOblivio&7&l&oCraft'
  415. - ''
  416. - '&4&l&oOblivio&7&l&oCraft'
  417. - '&4&l&oOblivio&7&l&oCraft'
  418. - ''
  419. - '&4&l&oOblivio&7&l&oCraf'
  420. - '&4&l&oOblivio&7&l&oCra'
  421. - '&4&l&oOblivio&7&l&oCr'
  422. - '&4&l&oOblivio&7&l&oC'
  423. - '&4&l&oOblivio&7&l&o'
  424. - '&4&l&oOblivi'
  425. - '&4&l&oObliv'
  426. - '&4&l&oObli'
  427. - '&4&l&oObl'
  428. - '&4&l&oOb'
  429. - '&4&l&oO'
  430. # Interval is the animation interval in TICKS (20 ticks is one second).
  431. # Every X ticks the animation goes to the next frame (see above)
  432. # Once all frames are finished it will start over from the first one
  433. interval: 2
  434. # If you don't want a static order of the frames and want to show each frame at random
  435. # you can enable this option.
  436. random: false
  437. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  438. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  439. # These lines (usually a header or footer) are also good for decoration.
  440. header:
  441. text:
  442. - '&8&m----(-&9 &4+ &8&m-)----'
  443. - '&8&m----(-&9 &c+ &8&m-)----'
  444. interval: 100
  445. random: false
  446. player-label9:
  447. text:
  448. - '&7Joueurs&8:'
  449. interval: 100
  450. random: false
  451. player-label:
  452. text:
  453. - '&4&l>&8&l> &c&o{BUNGEECOUNT} &7'
  454. interval: 20
  455. random: false
  456. h1:
  457. text:
  458. - '&8&m------'
  459. interval: 100
  460. random: false
  461. player-label2:
  462. text:
  463. - '&7Tps&8:'
  464. interval: 100
  465. random: false
  466. player-label6:
  467. text:
  468. - '&4&l>&8&l> &c&o{tps_rounded}'
  469. h2:
  470. text:
  471. - '&8&m------'
  472. interval: 100
  473. random: false
  474. h4:
  475. text:
  476. - '&7Ram&8:'
  477. interval: 100
  478. random: false
  479. h5:
  480. text:
  481. - '&4&l>&8&l> &c&o{usedram} &7MB'
  482. interval: 100
  483. random: false
  484. server-label:
  485. text:
  486. - '&8&m----(-&9 &4+ &8&m-)----'
  487. - '&8&m----(-&9 &c+ &8&m-)----'
  488. interval: 100
  489. random: false
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