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Mar 18th, 2019
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  1. #include "menus.h"
  2. #include <iostream>
  3. #include <SFML/Graphics.hpp>
  4. #include "constants.h"
  5. #include "game.h"
  6. using namespace std;
  7.  
  8.  
  9.  
  10. int main() {
  11.  
  12. srand(time(0));
  13. sf::RenderWindow windows(VideoMode(800,600), "Solitario Klondike - By Guevarinho");
  14. Menus menu(800,600);
  15. game::loadTextures();
  16. game g;
  17. bool gano=g.isWin();
  18.  
  19. while (windows.isOpen())
  20. {
  21. sf::Event event;
  22.  
  23. while (windows.pollEvent(event))
  24. {
  25. switch (event.type)
  26. {
  27. case sf::Event::KeyReleased:
  28. switch (event.key.code)
  29. {
  30. case sf::Keyboard::Up:
  31. menu.MoveUp();
  32. break;
  33.  
  34. case sf::Keyboard::Down:
  35. menu.MoveDown();
  36. break;
  37.  
  38. case sf::Keyboard::Return:
  39. switch (menu.GetPressedItem())
  40. {
  41. case 0:
  42. std::cout << "Play button has been pressed" << std::endl;
  43.  
  44. windows.create(sf::VideoMode(winWidth, winHeight), "Solitario Klondike - By Guevarinho", sf::Style::Close);
  45.  
  46.  
  47.  
  48. windows.setPosition(sf::Vector2i(50, 0));
  49.  
  50. while (windows.isOpen()) {
  51. sf::Event event;
  52. while (windows.pollEvent(event)) {
  53. if (event.type == sf::Event::Closed)
  54. windows.close();
  55. else if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape)
  56. windows.close();
  57. else if (event.type == sf::Event::MouseButtonPressed && event.mouseButton.button == sf::Mouse::Left)
  58. g.onMouseDown(sf::Mouse::getPosition(windows));
  59. else if (event.type == sf::Event::MouseButtonReleased && event.mouseButton.button == sf::Mouse::Left) {
  60. g.onMouseUp();
  61. }
  62. else if (event.type == sf::Event::MouseMoved && sf::Mouse::isButtonPressed(sf::Mouse::Button::Left))
  63. g.onMouseMove(sf::Mouse::getPosition(windows));
  64. }
  65.  
  66. windows.clear(sf::Color::White);
  67. g.draw(windows);
  68. windows.display();
  69.  
  70.  
  71. }
  72. break;
  73. case 1:
  74. std::cout << "Option button has been pressed" << std::endl;
  75. break;
  76. case 2:
  77. windows.close();
  78. break;
  79. }
  80.  
  81. break;
  82. }
  83.  
  84. break;
  85. case sf::Event::Closed:
  86. windows.close();
  87.  
  88. break;
  89.  
  90. }
  91. }
  92.  
  93. windows.clear();
  94.  
  95. menu.draw(windows);
  96.  
  97. windows.display();
  98. }
  99.  
  100. return 0;
  101. }
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