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KingMurdoc

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Jun 16th, 2019
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  1. Name: Musashi Yagyuu
  2. Gender: Male
  3. Personality: Friendly, outgoing, and caring despite his intimidating countenance. A bit literal-minded at times. Somewhat short-tempered, but this is not immediately apparent, as he tends toward cold, focused rage.
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  5. Appearance: A towering, dark haired man just under seven feet tall. His face is lined with several scars, though most of them are superficial; the most visible of these is a slash across the bridge of his nose and stopping just over his left eye, caused by a near miss from flying shrapnel. Perhaps most notably, he is missing an arm, and has no cybernetic (or equivalent) replacement. His hair is roughly cropped short, and he keeps clean-shaven.
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  7. In battle, he typically wears a suit of power armor styled after what the samurai of old wore, with prominent flat pauldrons and a curved crest on the helm. The color scheme of the suit is dominated by white with red accents, with the inner layers being a simpler black backdrop. The armor has several apparent pipes traveling across it to facilitate the channeling of magecraft; these are normally dark, but glow red or violet when in use. There are also various miscellaneous running lights and similar visible beneath the plating, still following this same general color scheme.
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  9. Backstory: Each country had its own response to the Omnic Crisis. The United States had its supersoldier programs, Germany produced the Crusaders, Korea launched the MEKA initiative. Japan, with its strong magical tradition (and a sudden lack of Clock Tower to keep it secret due to an equally sudden surplus of Bastion units in its area) put its own unique twist on their solution to the Omnic Crisis. Soldiers were carefully selected and underwent a process of not only physical augmentation, but an experimental process to bring out latent magic circuits and refine them. Not all the candidates survived the process, and it tended to interfere with technology, but there were several successes that served with distinction in fighting off the Omnic units that emerged from the sea. Musashi was one of these, and continued to fight even after a close call cost him his arm. Said arm would never be replaced, as his magic circuits would attempt to reject most cybernetic replacements, and the art of golemancy had suffered quite a bit during and after the Crisis.
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  11. After the Crisis, a generous compensation package and a skillset rather unsuited to civilian life left Musashi largely bereft of purpose. The continuation of the Grail Wars and their entrance into the public eye offered the man something he could do other than work out and rip apart training dummies in as many ways as he could think of - but, of course, before he could summon his servant, someone made off with the Grail.
  12. Ability concepts:
  13. Passive: Taking damage increases movement speed for a short time, proportional to damage taken.
  14. Primary: Attack with katana. Better range and DPS than Reinhardt, but MUCH narrower cone of effectiveness, making striking more than one target difficult.
  15. Ability 1: Absorb all damage in moderate-sized arc in front of Musashi (think slightly larger than Deflect would be on a tank hitbox, horizonally.) Then, send out a larger shield (think Symm 2.0's shield) with HP double that of damage absorbed. Damage absorbed counts for passive.
  16. Ability 2: Swift Strike but with no reset, shorter range, and knockback
  17. Ability 3(?): Thunderclap, short-ranged AoE centered on self that slows targets and disables movement abilities temporarily
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