Advertisement
Guest User

Untitled

a guest
Sep 23rd, 2017
95
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.85 KB | None | 0 0
  1. Eist Bullough
  2. Mystic Knight
  3. Aberrant
  4.  
  5. IQ 8
  6. ME 11
  7. MA 14
  8. PS 16
  9. PP 15
  10. PE 18
  11. PB 9
  12. Sp 40
  13.  
  14. HP 25
  15. SDC 51
  16. PPE 72
  17. ISP 39
  18.  
  19. Attacks per Melee: Six
  20. +4 on initiative
  21. +1 to strike (with Chain)
  22. +1 to strike (with Sword)
  23. +1 to strike (with shotgun)
  24. +0 to strike (with flamethrower)
  25. +1 to strike (with Energy Handgun)
  26. +0 to strike (with Energy Rifle)
  27. +3 to parry
  28. +3 to dodge
  29. +3 to disarm
  30. +2 to entangle
  31. +4 to pull punch
  32. +4 to roll with punch
  33. +1 to Damage (SDC)
  34. +11% to save vs. Coma/Death
  35. +2 to save vs. magic
  36. +4 to save vs. poison
  37. +2 to save vs. disease
  38.  
  39. [Skill] Base %/lvl Total
  40. American (Literacy) X X 98
  41. Dragonese/Elven 70 3 70
  42. Horsemanship: Knight 70 3 70
  43. Horsemanship: Exotic 40 5 40
  44. Lore: Magic 35 5 35
  45. Lore: Demon & Monster 45 5 45
  46. Land Navigation 46 4 46
  47. Detect Ambush 40 5 40
  48. Interrogation 40 5 40
  49. Camouflage 35 5 35
  50. Demolitions 75 3 75
  51. Seduction 30 3 30
  52. Tailing 40 5 40
  53. Basic Math 60 5 60
  54. Hover Bike 70 3 70
  55. Jetpack 42 4 42
  56. Optic Systems 40 5 40
  57. Boxing
  58. Hand to Hand Expert
  59. WP Sword
  60. WP Energy (Handgun, Rifle)
  61. WP Quick Draw
  62. WP Chain
  63. WP (Shotgun, Flamethrower)
  64.  
  65. Body Building
  66. Athletics
  67.  
  68. [Spells]
  69.  
  70. Invulnerability
  71. Sub-particle Acceleration
  72. Spinning Blades
  73.  
  74. Magic Shield
  75. Armor of Ithan
  76. Aura of Death
  77. Tongues
  78. Energize Spell
  79. Fists of Fury
  80. Power Weapon
  81.  
  82. See the Invisible
  83. Sixth Sense
  84. Resist Fatigue
  85. Mind Block
  86. Summon Inner Strength
  87. Ectoplasm
  88. Telepathy
  89.  
  90.  
  91. [Equipment]
  92. Standard Mystic Knight Body Armor 70 MDC
  93. Demon-Ram Helmet 50 MDC
  94.  
  95.  
  96. WI-NFT-1, Napalm-P Flame Thrower,
  97. Weight: 45 lbs.
  98. Mega damage: Plasma burst does 3d6 MD, a concentrated plasma burst (counts as two attacks) does 1d4x10+10 MD or the attacker can cover an area with plasma (up to 10 feet with each hand to hand attack, everyone in the area takes 2d6 MD
  99. Additionally, any target hit by the plasma will continue to take damage, 2d6 MD every melee round or 1d4 minutes. the only way to save oneself is roll in dirt or sand (water won't work) for one entire melee round until the plasma is rubbed off.
  100. Rate of Fire: single shot or concentrated burst only
  101. Effective Range: 500 feet
  102. Payload: a napalm tank holds 100 shots
  103.  
  104. NG-11S "Sawed-Off"
  105. Weight: 3 lbs,
  106. Shotgun shell: 4d6 SDC or 8d6 for double barrel, solid slug 5d6 SDC, or 1d6x10 SDC (double blast)
  107. Explosive shell (fragmentary), 2d6 MD to a 10 foot radius, or 3d6 MD to a 20 foot radius
  108. Explosive shell (plasma) 3d6 MD to 6 foot, 5d6 to 12 foot double blast
  109. APRJ (Armor Piercing Ramjet Rounds), 3d6 per shot, or 6d6 for double blast MD. Payload is two shots.
  110. Explosive shells cost 150 credits a piece, APRJ rounds cost 200 credits a piece
  111.  
  112. [Other]
  113. 1 Plasma Tank
  114. 50 12g Shells
  115. 6 Ramjets
  116.  
  117. Set of Clothes
  118. Uniform
  119. Ceremonial Robes
  120. Utility Belt
  121. 2 Canteens
  122. Backpack
  123. Knapsack
  124. 3 Weeks of Rations
  125. Handcuffs
  126. 50ft Rope
  127. 3 Flares
  128. Flashlight
  129. Compass
  130. Pocket Knife
  131.  
  132. $5000
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement