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- private IEnumerator SpawnAndDestroyEnemy(Vector3 pos)
- {
- GameObject go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- go.transform.position = pos;
- yield return new WaitForSeconds(1);
- Destroy(go);
- }
- private void SphereIndicator(Vector3 pos)
- {
- GameObject go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- go.transform.position = pos;
- Destroy(go,1f);
- }
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