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- TestGUI_menu_handler:
- type: world
- events:
- on player clicks in TestGUI_menu:
- - determine cancelled
- on player drags in TestGUI_menu:
- - determine cancelled
- on player clicks TestGUI_menu_yes in TestGUI_menu:
- - define npc.name Gregor
- - inventory close d:i@TestGUI_menu
- - narrate "<&2>%npc.name%<&co><&a> Great!"
- - narrate "<&2>%npc.name%<&co><&a> Bring me a potato!"
- on player clicks TestGUI_menu_no in TestGUI_menu:
- - inventory close d:i@TestGUI_menu
- - narrate "<&2>%npc.name%<&co><&a> Ok!"
- - wait 4
- - narrate "<&2>%npc.name%<&co><&a> Screw you then!"
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