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a guest Feb 11th, 2018 115 Never
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  1.  
  2. TestGUI_menu_handler:
  3.     type: world
  4.     events:
  5.         on player clicks in TestGUI_menu:
  6.         - determine cancelled
  7.         on player drags in TestGUI_menu:
  8.         - determine cancelled
  9.         on player clicks TestGUI_menu_yes in TestGUI_menu:
  10.         - define npc.name Gregor
  11.         - inventory close d:i@TestGUI_menu
  12.         - narrate "<&2>%npc.name%<&co><&a> Great!"
  13.         - narrate "<&2>%npc.name%<&co><&a> Bring me a potato!"
  14.         on player clicks TestGUI_menu_no in TestGUI_menu:
  15.         - inventory close d:i@TestGUI_menu
  16.         - narrate "<&2>%npc.name%<&co><&a> Ok!"
  17.         - wait 4
  18.         - narrate "<&2>%npc.name%<&co><&a> Screw you then!"
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