SHARE
TWEET

NOOB

ezkatka1337 Sep 9th, 2018 68 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --//====================================================\\--
  87. --||               CREATED BY SHACKLUSTER
  88. --\\====================================================//--
  89.  
  90. wait(0.2)
  91.  
  92. Player = owner
  93. PlayerGui = Player.PlayerGui
  94. Cam = workspace.CurrentCamera
  95. Backpack = Player.Backpack
  96. Character = Player.Character
  97. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  98. RootPart = Character["HumanoidRootPart"]
  99. Torso = Character["Torso"]
  100. Head = Character["Head"]
  101. RightArm = Character["Right Arm"]
  102. LeftArm = Character["Left Arm"]
  103. RightLeg = Character["Right Leg"]
  104. LeftLeg = Character["Left Leg"]
  105. RootJoint = RootPart["RootJoint"]
  106. Neck = Torso["Neck"]
  107. RightShoulder = Torso["Right Shoulder"]
  108. LeftShoulder = Torso["Left Shoulder"]
  109. RightHip = Torso["Right Hip"]
  110. LeftHip = Torso["Left Hip"]
  111. local sick = Instance.new("Sound",Torso)
  112.  
  113. local ORA = Instance.new("Sound",Torso)
  114.     ORA.SoundId = "rbxassetid://791374350"
  115.     ORA.Looped = false
  116.     ORA.Pitch = 1.3
  117.     ORA.Volume = 10
  118.     ORA.Parent = Torso
  119.  
  120. local muda = Instance.new("Sound",Torso)
  121.  
  122. IT = Instance.new
  123. CF = CFrame.new
  124. VT = Vector3.new
  125. RAD = math.rad
  126. C3 = Color3.new
  127. UD2 = UDim2.new
  128. BRICKC = BrickColor.new
  129. ANGLES = CFrame.Angles
  130. EULER = CFrame.fromEulerAnglesXYZ
  131. COS = math.cos
  132. ACOS = math.acos
  133. SIN = math.sin
  134. ASIN = math.asin
  135. ABS = math.abs
  136. Mrandom = math.random
  137. MRANDOM = math.random
  138. FLOOR = math.floor
  139. Effects = {}
  140. local RbxUtility = LoadLibrary("RbxUtility")
  141. local Create = RbxUtility.Create
  142.  
  143. --//=================================\\
  144. --||          USEFUL VALUES
  145. --\\=================================//
  146.  
  147. Animation_Speed = 3
  148. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  149. local Speed = 45
  150. local SIZE = 1.3
  151. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  152. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  153. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  154. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  155. local ANIM = "Idle"
  156. local ATTACK = false
  157. local COMBO = 1
  158. local Rooted = false
  159. local SINE = 0
  160. local CHANGE = 2 / Animation_Speed
  161. local ROBLOXIDLEANIMATION = IT("Animation")
  162. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  163. WEAPONGUI.Name = "Big Boie Squad"
  164. local ANIMATOR = Humanoid.Animator
  165. local ANIMATE = Character.Animate
  166. local UNANCHOR = true
  167. local KILLCOUNT = 0
  168.  
  169. --//=================================\\
  170. --\\=================================//
  171.  
  172.  
  173. --//=================================\\
  174. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  175. --\\=================================//
  176.  
  177. ArtificialHB = Instance.new("BindableEvent", script)
  178. ArtificialHB.Name = "ArtificialHB"
  179.  
  180. script:WaitForChild("ArtificialHB")
  181.  
  182. frame = Frame_Speed
  183. tf = 0
  184. allowframeloss = false
  185. tossremainder = false
  186. lastframe = tick()
  187. script.ArtificialHB:Fire()
  188.  
  189. game:GetService("RunService").Heartbeat:connect(function(s, p)
  190.     tf = tf + s
  191.     if tf >= frame then
  192.         if allowframeloss then
  193.             script.ArtificialHB:Fire()
  194.             lastframe = tick()
  195.         else
  196.             for i = 1, math.floor(tf / frame) do
  197.                 script.ArtificialHB:Fire()
  198.             end
  199.         lastframe = tick()
  200.         end
  201.         if tossremainder then
  202.             tf = 0
  203.         else
  204.             tf = tf - frame * math.floor(tf / frame)
  205.         end
  206.     end
  207. end)
  208.  
  209. --//=================================\\
  210. --\\=================================//
  211.  
  212. --//=================================\\
  213. --||          SOME FUNCTIONS
  214. --\\=================================//
  215.  
  216. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  217.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  218. end
  219.  
  220. function PositiveAngle(NUMBER)
  221.     if NUMBER >= 0 then
  222.         NUMBER = 0
  223.     end
  224.     return NUMBER
  225. end
  226.  
  227. function NegativeAngle(NUMBER)
  228.     if NUMBER <= 0 then
  229.         NUMBER = 0
  230.     end
  231.     return NUMBER
  232. end
  233.  
  234. function Swait(NUMBER)
  235.     if NUMBER == 0 or NUMBER == nil then
  236.         ArtificialHB.Event:wait()
  237.     else
  238.         for i = 1, NUMBER do
  239.             ArtificialHB.Event:wait()
  240.         end
  241.     end
  242. end
  243.  
  244. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  245.     local NEWMESH = IT(MESH)
  246.     if MESH == "SpecialMesh" then
  247.         NEWMESH.MeshType = MESHTYPE
  248.         if MESHID ~= "nil" and MESHID ~= "" then
  249.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  250.         end
  251.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  252.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  253.         end
  254.     end
  255.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  256.     NEWMESH.Scale = SCALE
  257.     NEWMESH.Parent = PARENT
  258.     return NEWMESH
  259. end
  260.  
  261. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  262.     local NEWPART = IT("Part")
  263.     NEWPART.formFactor = FORMFACTOR
  264.     NEWPART.Reflectance = REFLECTANCE
  265.     NEWPART.Transparency = TRANSPARENCY
  266.     NEWPART.CanCollide = false
  267.     NEWPART.Locked = true
  268.     NEWPART.Anchored = true
  269.     if ANCHOR == false then
  270.         NEWPART.Anchored = false
  271.     end
  272.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  273.     NEWPART.Name = NAME
  274.     NEWPART.Size = SIZE
  275.     NEWPART.Position = Torso.Position
  276.     NEWPART.Material = MATERIAL
  277.     NEWPART:BreakJoints()
  278.     NEWPART.Parent = PARENT
  279.     return NEWPART
  280. end
  281.  
  282.     local function weldBetween(a, b)
  283.         local weldd = Instance.new("ManualWeld")
  284.         weldd.Part0 = a
  285.         weldd.Part1 = b
  286.         weldd.C0 = CFrame.new()
  287.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  288.         weldd.Parent = a
  289.         return weldd
  290.     end
  291.  
  292.  
  293. function QuaternionFromCFrame(cf)
  294.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  295.     local trace = m00 + m11 + m22
  296.     if trace > 0 then
  297.         local s = math.sqrt(1 + trace)
  298.         local recip = 0.5 / s
  299.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  300.     else
  301.         local i = 0
  302.         if m11 > m00 then
  303.             i = 1
  304.         end
  305.         if m22 > (i == 0 and m00 or m11) then
  306.             i = 2
  307.         end
  308.         if i == 0 then
  309.             local s = math.sqrt(m00 - m11 - m22 + 1)
  310.             local recip = 0.5 / s
  311.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  312.         elseif i == 1 then
  313.             local s = math.sqrt(m11 - m22 - m00 + 1)
  314.             local recip = 0.5 / s
  315.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  316.         elseif i == 2 then
  317.             local s = math.sqrt(m22 - m00 - m11 + 1)
  318.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  319.         end
  320.     end
  321. end
  322.  
  323. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  324.     local xs, ys, zs = x + x, y + y, z + z
  325.     local wx, wy, wz = w * xs, w * ys, w * zs
  326.     local xx = x * xs
  327.     local xy = x * ys
  328.     local xz = x * zs
  329.     local yy = y * ys
  330.     local yz = y * zs
  331.     local zz = z * zs
  332.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  333. end
  334.  
  335. function QuaternionSlerp(a, b, t)
  336.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  337.     local startInterp, finishInterp;
  338.     if cosTheta >= 0.0001 then
  339.         if (1 - cosTheta) > 0.0001 then
  340.             local theta = ACOS(cosTheta)
  341.             local invSinTheta = 1 / SIN(theta)
  342.             startInterp = SIN((1 - t) * theta) * invSinTheta
  343.             finishInterp = SIN(t * theta) * invSinTheta
  344.         else
  345.             startInterp = 1 - t
  346.             finishInterp = t
  347.         end
  348.     else
  349.         if (1 + cosTheta) > 0.0001 then
  350.             local theta = ACOS(-cosTheta)
  351.             local invSinTheta = 1 / SIN(theta)
  352.             startInterp = SIN((t - 1) * theta) * invSinTheta
  353.             finishInterp = SIN(t * theta) * invSinTheta
  354.         else
  355.             startInterp = t - 1
  356.             finishInterp = t
  357.         end
  358.     end
  359.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  360. end
  361.  
  362. function Clerp(a, b, t)
  363.     local qa = {QuaternionFromCFrame(a)}
  364.     local qb = {QuaternionFromCFrame(b)}
  365.     local ax, ay, az = a.x, a.y, a.z
  366.     local bx, by, bz = b.x, b.y, b.z
  367.     local _t = 1 - t
  368.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  369. end
  370.  
  371. CFuncs = {
  372.     Part = {
  373.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  374.             local Part = Create("Part")({
  375.                 Parent = Parent,
  376.                 Reflectance = Reflectance,
  377.                 Transparency = Transparency,
  378.                 CanCollide = false,
  379.                 Locked = true,
  380.                 BrickColor = BrickColor.new(tostring(BColor)),
  381.                 Name = Name,
  382.                 Size = Size,
  383.                 Material = Material
  384.             })
  385.             NoOutlines(Part)
  386.             return Part
  387.         end
  388.     },
  389.     Mesh = {
  390.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  391.             local Msh = Create(Mesh)({
  392.                 Parent = Part,
  393.                 Offset = OffSet,
  394.                 Scale = Scale
  395.             })
  396.             if Mesh == "SpecialMesh" then
  397.                 Msh.MeshType = MeshType
  398.                 Msh.MeshId = MeshId
  399.             end
  400.             return Msh
  401.         end
  402.     },
  403.     Mesh = {
  404.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  405.             local Msh = Create(Mesh)({
  406.                 Parent = Part,
  407.                 Offset = OffSet,
  408.                 Scale = Scale
  409.             })
  410.             if Mesh == "SpecialMesh" then
  411.                 Msh.MeshType = MeshType
  412.                 Msh.MeshId = MeshId
  413.             end
  414.             return Msh
  415.         end
  416.     },
  417.     Weld = {
  418.         Create = function(Parent, Part0, Part1, C0, C1)
  419.             local Weld = Create("Weld")({
  420.                 Parent = Parent,
  421.                 Part0 = Part0,
  422.                 Part1 = Part1,
  423.                 C0 = C0,
  424.                 C1 = C1
  425.             })
  426.             return Weld
  427.         end
  428.     },
  429.     Sound = {
  430.         Create = function(id, par, vol, pit)
  431.             coroutine.resume(coroutine.create(function()
  432.                 local S = Create("Sound")({
  433.                     Volume = vol,
  434.                     Pitch = pit or 1,
  435.                     SoundId = id,
  436.                     Parent = par or workspace
  437.                 })
  438.                 wait()
  439.                 S:play()
  440.                 game:GetService("Debris"):AddItem(S, 6)
  441.             end))
  442.         end
  443.     },
  444.     ParticleEmitter = {
  445.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  446.             local fp = Create("ParticleEmitter")({
  447.                 Parent = Parent,
  448.                 Color = ColorSequence.new(Color1, Color2),
  449.                 LightEmission = LightEmission,
  450.                 Size = Size,
  451.                 Texture = Texture,
  452.                 Transparency = Transparency,
  453.                 ZOffset = ZOffset,
  454.                 Acceleration = Accel,
  455.                 Drag = Drag,
  456.                 LockedToPart = LockedToPart,
  457.                 VelocityInheritance = VelocityInheritance,
  458.                 EmissionDirection = EmissionDirection,
  459.                 Enabled = Enabled,
  460.                 Lifetime = LifeTime,
  461.                 Rate = Rate,
  462.                 Rotation = Rotation,
  463.                 RotSpeed = RotSpeed,
  464.                 Speed = Speed,
  465.                 VelocitySpread = VelocitySpread
  466.             })
  467.             return fp
  468.         end
  469.     }
  470. }
  471.  
  472. EffectModel = Instance.new("Model", Character)
  473. Effects = {
  474.   Block = {
  475.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  476.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  477.       prt.Anchored = true
  478.       prt.CFrame = cframe
  479.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  480.       game:GetService("Debris"):AddItem(prt, 10)
  481.       if Type == 1 or Type == nil then
  482.         table.insert(Effects, {
  483.           prt,
  484.           "Block1",
  485.           delay,
  486.           x3,
  487.           y3,
  488.           z3,
  489.           msh
  490.         })
  491.       elseif Type == 2 then
  492.         table.insert(Effects, {
  493.           prt,
  494.           "Block2",
  495.           delay,
  496.           x3,
  497.           y3,
  498.           z3,
  499.           msh
  500.         })
  501.       else
  502.         table.insert(Effects, {
  503.           prt,
  504.           "Block3",
  505.           delay,
  506.           x3,
  507.           y3,
  508.           z3,
  509.           msh
  510.         })
  511.       end
  512.     end
  513.   },
  514.   Sphere = {
  515.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  516.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  517.       prt.Anchored = true
  518.       prt.CFrame = cframe
  519.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  520.       game:GetService("Debris"):AddItem(prt, 10)
  521.       table.insert(Effects, {
  522.         prt,
  523.         "Cylinder",
  524.         delay,
  525.         x3,
  526.         y3,
  527.         z3,
  528.         msh
  529.       })
  530.     end
  531.   },
  532.   Cylinder = {
  533.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  534.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  535.       prt.Anchored = true
  536.       prt.CFrame = cframe
  537.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  538.       game:GetService("Debris"):AddItem(prt, 10)
  539.       table.insert(Effects, {
  540.         prt,
  541.         "Cylinder",
  542.         delay,
  543.         x3,
  544.         y3,
  545.         z3,
  546.         msh
  547.       })
  548.     end
  549.   },
  550.   Wave = {
  551.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  552.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  553.       prt.Anchored = true
  554.       prt.CFrame = cframe
  555.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  556.       game:GetService("Debris"):AddItem(prt, 10)
  557.       table.insert(Effects, {
  558.         prt,
  559.         "Cylinder",
  560.         delay,
  561.         x3 / 60,
  562.         y3 / 60,
  563.         z3 / 60,
  564.         msh
  565.       })
  566.     end
  567.   },
  568.   Ring = {
  569.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  570.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  571.       prt.Anchored = true
  572.       prt.CFrame = cframe
  573.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  574.       game:GetService("Debris"):AddItem(prt, 10)
  575.       table.insert(Effects, {
  576.         prt,
  577.         "Cylinder",
  578.         delay,
  579.         x3,
  580.         y3,
  581.         z3,
  582.         msh
  583.       })
  584.     end
  585.   },
  586.   Break = {
  587.     Create = function(brickcolor, cframe, x1, y1, z1)
  588.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  589.       prt.Anchored = true
  590.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  591.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  592.       local num = math.random(10, 50) / 1000
  593.       game:GetService("Debris"):AddItem(prt, 10)
  594.       table.insert(Effects, {
  595.         prt,
  596.         "Shatter",
  597.         num,
  598.         prt.CFrame,
  599.         math.random() - math.random(),
  600.         0,
  601.         math.random(50, 100) / 100
  602.       })
  603.     end
  604.   },
  605. Spiral = {
  606.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  607.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  608.       prt.Anchored = true
  609.       prt.CFrame = cframe
  610.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  611.       game:GetService("Debris"):AddItem(prt, 10)
  612.       table.insert(Effects, {
  613.         prt,
  614.         "Cylinder",
  615.         delay,
  616.         x3,
  617.         y3,
  618.         z3,
  619.         msh
  620.       })
  621.     end
  622.   },
  623. Push = {
  624.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  625.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  626.       prt.Anchored = true
  627.       prt.CFrame = cframe
  628.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  629.       game:GetService("Debris"):AddItem(prt, 10)
  630.       table.insert(Effects, {
  631.         prt,
  632.         "Cylinder",
  633.         delay,
  634.         x3,
  635.         y3,
  636.         z3,
  637.         msh
  638.       })
  639.     end
  640.   }
  641. }
  642. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  643.     local fp = IT("Part")
  644.     fp.formFactor = formfactor
  645.     fp.Parent = parent
  646.     fp.Reflectance = reflectance
  647.     fp.Transparency = transparency
  648.     fp.CanCollide = false
  649.     fp.Locked = true
  650.     fp.BrickColor = brickcolor
  651.     fp.Name = name
  652.     fp.Size = size
  653.     fp.Position = tors.Position
  654.     NoOutlines(fp)
  655.     fp.Material = "SmoothPlastic"
  656.     fp:BreakJoints()
  657.     return fp
  658. end
  659.  
  660. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  661.     local frame = IT("Frame")
  662.     frame.BackgroundTransparency = TRANSPARENCY
  663.     frame.BorderSizePixel = BORDERSIZEPIXEL
  664.     frame.Position = POSITION
  665.     frame.Size = SIZE
  666.     frame.BackgroundColor3 = COLOR
  667.     frame.BorderColor3 = BORDERCOLOR
  668.     frame.Name = NAME
  669.     frame.Parent = PARENT
  670.     return frame
  671. end
  672.  
  673. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  674.     local label = IT("TextLabel")
  675.     label.BackgroundTransparency = 1
  676.     label.Size = UD2(1, 0, 1, 0)
  677.     label.Position = UD2(0, 0, 0, 0)
  678.     label.TextColor3 = TEXTCOLOR
  679.     label.TextStrokeTransparency = STROKETRANSPARENCY
  680.     label.TextTransparency = TRANSPARENCY
  681.     label.FontSize = TEXTFONTSIZE
  682.     label.Font = TEXTFONT
  683.     label.BorderSizePixel = BORDERSIZEPIXEL
  684.     label.TextScaled = false
  685.     label.Text = TEXT
  686.     label.Name = NAME
  687.     label.Parent = PARENT
  688.     return label
  689. end
  690.  
  691. function NoOutlines(PART)
  692.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  693. end
  694.  
  695. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  696.     local NEWWELD = IT(TYPE)
  697.     NEWWELD.Part0 = PART0
  698.     NEWWELD.Part1 = PART1
  699.     NEWWELD.C0 = C0
  700.     NEWWELD.C1 = C1
  701.     NEWWELD.Parent = PARENT
  702.     return NEWWELD
  703. end
  704.  
  705. local S = IT("Sound")
  706. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  707.     local NEWSOUND = nil
  708.     coroutine.resume(coroutine.create(function()
  709.         NEWSOUND = S:Clone()
  710.         NEWSOUND.Parent = PARENT
  711.         NEWSOUND.Volume = VOLUME
  712.         NEWSOUND.Pitch = PITCH
  713.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  714.         NEWSOUND:play()
  715.         if DOESLOOP == true then
  716.             NEWSOUND.Looped = true
  717.         else
  718.             repeat wait(1) until NEWSOUND.Playing == false
  719.             NEWSOUND:remove()
  720.         end
  721.     end))
  722.     return NEWSOUND
  723. end
  724.  
  725. function CFrameFromTopBack(at, top, back)
  726.     local right = top:Cross(back)
  727.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  728. end
  729.  
  730. function MakeForm(PART,TYPE)
  731.     if TYPE == "Cyl" then
  732.         local MSH = IT("CylinderMesh",PART)
  733.     elseif TYPE == "Ball" then
  734.         local MSH = IT("SpecialMesh",PART)
  735.         MSH.MeshType = "Sphere"
  736.     elseif TYPE == "Wedge" then
  737.         local MSH = IT("SpecialMesh",PART)
  738.         MSH.MeshType = "Wedge"
  739.     end
  740. end
  741.  
  742. Debris = game:GetService("Debris")
  743.  
  744. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  745.     local DIRECTION = CF(StartPos,EndPos).lookVector
  746.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  747. end
  748.  
  749. --//=================================\\
  750. --||         WEAPON CREATION
  751. --\\=================================//
  752.  
  753. Humanoid.Parent = nil
  754. RootPart.Size = RootPart.Size*SIZE
  755. Torso.Size = Torso.Size*SIZE
  756. RightArm.Size = RightArm.Size*SIZE
  757. RightLeg.Size = RightLeg.Size*SIZE
  758. LeftArm.Size = LeftArm.Size*SIZE
  759. LeftLeg.Size = LeftLeg.Size*SIZE
  760. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  761. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  762. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  763. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  764. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  765. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  766. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  767. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  768. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  769. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  770. Head.Size = Head.Size*SIZE
  771. RootJoint.Parent = RootPart
  772. Neck.Parent = Torso
  773. RightShoulder.Parent = Torso
  774. LeftShoulder.Parent = Torso
  775. RightHip.Parent = Torso
  776. LeftHip.Parent = Torso
  777.  
  778. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  779. MakeForm(PART,"Ball")
  780. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  781. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  782. MakeForm(PART,"Ball")
  783. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  784. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  785. MakeForm(PART,"Ball")
  786. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  787. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  788. MakeForm(PART,"Ball")
  789. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  790. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  791. MakeForm(PART,"Ball")
  792. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  793. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  794. MakeForm(PART,"Ball")
  795. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  796.  
  797. Humanoid.Parent = Character
  798.  
  799. Humanoid.Died:connect(function()
  800.     ATTACK = true
  801. end)
  802.  
  803. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  804.  
  805. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  806.  
  807. --//=================================\\
  808. --||            DAMAGING
  809. --\\=================================//
  810.  
  811. local EXPLOSION = IT("Explosion",nil)
  812. EXPLOSION.BlastPressure = 0
  813. function PUNCH(Fist)
  814.     TOUCH = Fist.Touched:Connect(function(hit)
  815.         if hit.Parent:FindFirstChildOfClass("Humanoid") then
  816.             local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  817.             local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  818.             if TORSO and HUM.Health > 0 then
  819.                 CreateSound(296102734,Fist,6,1,false)
  820.                 CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  821.                 TORSO.Parent:BreakJoints()
  822.                 for _, c in pairs(TORSO.Parent:GetChildren()) do
  823.                     if c:IsA("BasePart") then
  824.                         local bv = Instance.new("BodyVelocity",c)
  825.                         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  826.                         bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  827.                         Debris:AddItem(bv,0.05)
  828.                     end
  829.                 end
  830.                 local BOOM = EXPLOSION:Clone()
  831.                 BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  832.                 BOOM.Parent = Character
  833.                 TOUCH:Disconnect()
  834.                 KILLCOUNT = KILLCOUNT + 1
  835.             end
  836.         elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  837.             hit:remove()
  838.             CreateSound(296102734,Fist,6,1,false)
  839.             local BOOM = EXPLOSION:Clone()
  840.             BOOM.BlastPressure = 15
  841.             BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  842.             BOOM.Parent = Character
  843.         elseif hit.Anchored == false then
  844.             CreateSound(296102734,Fist,6,1,false)
  845.             local BOOM = EXPLOSION:Clone()
  846.             BOOM.BlastPressure = 70
  847.             BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  848.             BOOM.Parent = Character
  849.             TOUCH:Disconnect()
  850.         end
  851.     end)
  852.     return TOUCH
  853. end
  854.  
  855. --//=================================\\
  856. --||    ATTACK FUNCTIONS AND STUFF
  857. --\\=================================//
  858.  
  859. function Yeet()
  860.     ATTACK = true
  861.     Rooted = false
  862.     if COMBO == 1 then
  863.         COMBO = 2
  864.         for i=0, 0.1, 0.1 / Animation_Speed do
  865.             Swait()
  866.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  867.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  868.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  869.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  870.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  871.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  872.         end
  873.         local FIST = PUNCH(LeftArm)
  874.                 CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  875.         for i=0, 0.15, 0.1 / Animation_Speed do
  876.             Swait()
  877.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  878.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  879.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  880.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  881.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  882.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  883.         end
  884.         FIST:Disconnect()
  885.     else
  886.         COMBO = 1
  887.         for i=0, 0.1, 0.1 / Animation_Speed do
  888.             Swait()
  889.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  890.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  891.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  892.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  893.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  894.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  895.         end
  896.         local FIST = PUNCH(RightArm)
  897.                 CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  898.         for i=0, 0.15, 0.1 / Animation_Speed do
  899.             Swait()
  900.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  901.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  902.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  903.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  904.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  905.         end
  906.         FIST:Disconnect()
  907.     end
  908.     ATTACK = false
  909.     Rooted = false
  910. end
  911.  
  912. function kICKS()
  913.     ATTACK = true
  914.     Rooted = false
  915.                 muda:Play()
  916.         local KICK = PUNCH(LeftLeg)
  917.         local KICK2 = PUNCH(RightLeg)
  918.         for i=0, 9, 0.1 / Animation_Speed do
  919.             Swait()
  920.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  921.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  922.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  923.         end
  924.         KICK:Disconnect()
  925.         KICK2:Disconnect()
  926.         muda:Stop()
  927.     ATTACK = false
  928.     Rooted = false
  929. end
  930.  
  931. function DORAH()
  932.     ATTACK = true
  933.     Rooted = false
  934.                 CreateSound(1529432744, Torso, 10, 1, false)
  935.         for i=0, 1, 0.1 / Animation_Speed do
  936.             Swait()
  937.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  938.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  939.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  940.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  941.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  942.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  943.         end
  944.             Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
  945.         local FIST = PUNCH(LeftArm)
  946.     for _, c in pairs(Character:GetChildren()) do
  947.     if c:FindFirstChild("face") then
  948.         c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
  949.     end
  950.         end
  951.                 CreateSound(1529198207, Torso, 10, 1, false)
  952.                 CreateSound(1268140357, LeftArm, 2, 1, false)
  953.         for i=0, 0.15, 0.1 / Animation_Speed do
  954.             Swait()
  955.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  956.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  957.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  958.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  959.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  960.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  961.         end
  962.         FIST:Disconnect()
  963.         for i=0, 0.2, 0.15 / Animation_Speed do
  964.             Swait()
  965.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  966.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  967.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  968.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  969.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  970.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  971.         end
  972.                 CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  973.         local FIST = PUNCH(LeftArm)
  974.         for i=0, 0.2, 0.15 / Animation_Speed do
  975.             Swait()
  976.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  977.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  978.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  979.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  980.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  981.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  982.         end
  983.         FIST:Disconnect()
  984.         COMBO = 1
  985.         for i=0, 0.2, 0.15 / Animation_Speed do
  986.             Swait()
  987.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  988.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  989.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  990.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  991.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  992.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  993.         end
  994.         local FIST = PUNCH(RightArm)
  995.                 CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  996.         for i=0, 0.2, 0.15 / Animation_Speed do
  997.             Swait()
  998.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  999.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1000.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1001.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1002.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1003.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1004.         end
  1005.         FIST:Disconnect()
  1006.         for i=0, 0.2, 0.15 / Animation_Speed do
  1007.             Swait()
  1008.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1009.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1010.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1011.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1012.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1013.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1014.         end
  1015.                 CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1016.         local FIST = PUNCH(LeftArm)
  1017.         for i=0, 0.2, 0.15 / Animation_Speed do
  1018.             Swait()
  1019.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1020.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1021.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1022.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1023.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1024.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1025.         end
  1026.         FIST:Disconnect()
  1027.         COMBO = 1
  1028.         for i=0, 0.2, 0.15 / Animation_Speed do
  1029.             Swait()
  1030.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1031.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1032.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1033.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1034.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1035.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1036.         end
  1037.         local FIST = PUNCH(RightArm)
  1038.                 CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1039.         for i=0, 0.2, 0.15 / Animation_Speed do
  1040.             Swait()
  1041.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1042.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1043.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1044.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1045.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1046.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1047.         end
  1048.         FIST:Disconnect()
  1049.         for i=0, 0.2, 0.15 / Animation_Speed do
  1050.             Swait()
  1051.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1052.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1053.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1054.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1055.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1056.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1057.         end
  1058.                 CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1059.         local FIST = PUNCH(LeftArm)
  1060.         for i=0, 0.2, 0.15 / Animation_Speed do
  1061.             Swait()
  1062.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1063.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1064.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1065.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1066.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1067.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1068.         end
  1069.         FIST:Disconnect()
  1070.         COMBO = 1
  1071.         for i=0, 0.2, 0.15 / Animation_Speed do
  1072.             Swait()
  1073.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1074.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1075.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1076.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1077.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1078.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1079.         end
  1080.         local FIST = PUNCH(RightArm)
  1081.                 CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1082.         for i=0, 0.2, 0.15 / Animation_Speed do
  1083.             Swait()
  1084.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1085.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1086.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1087.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1088.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1089.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1090.         end
  1091.         FIST:Disconnect()
  1092.         for _, c in pairs(Character:GetChildren()) do
  1093.     if c:FindFirstChild("face") then
  1094.     c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1095.         end
  1096.         end
  1097.     ATTACK = false
  1098.     Rooted = false
  1099. end
  1100.  
  1101. function ORAORA()
  1102.     ATTACK = true
  1103.     Rooted = false
  1104.         ORA:Play()
  1105.     sick.Volume = 0
  1106.     for _, c in pairs(Character:GetChildren()) do
  1107.     if c:FindFirstChild("face") then
  1108.         c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  1109.     end
  1110.         end
  1111.         repeat
  1112.     if COMBO == 1 then
  1113.         COMBO = 2
  1114.         for i=0, 0.03, 0.15 / Animation_Speed do
  1115.             Swait()
  1116.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1117.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1118.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1119.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1120.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1121.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1122.         end
  1123.         local FIST = PUNCH(LeftArm)
  1124.         for i=0, 0.03, 0.15 / Animation_Speed do
  1125.             Swait()
  1126.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1127.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1128.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1129.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1130.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1131.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1132.         end
  1133.         FIST:Disconnect()
  1134.     else
  1135.         COMBO = 1
  1136.         for i=0, 0.03, 0.15 / Animation_Speed do
  1137.             Swait()
  1138.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1139.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1140.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1141.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1142.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1143.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1144.         end
  1145.         local FIST = PUNCH(RightArm)
  1146.         for i=0, 0.03, 0.15 / Animation_Speed do
  1147.             Swait()
  1148.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1149.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1150.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1151.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1152.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1153.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1154.         end
  1155.         FIST:Disconnect()
  1156.     end
  1157.         until ORA.Playing == false
  1158.     for _, c in pairs(Character:GetChildren()) do
  1159.     if c:FindFirstChild("face") then
  1160.         c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1161.     end
  1162.         end
  1163.     sick.Volume = 2.5
  1164.     ATTACK = false
  1165.     Rooted = false
  1166. end
  1167.  
  1168. function YesPlease()
  1169.     ATTACK = true
  1170.     Rooted = true
  1171.     CreateSound(1535471840,Head,6,1.1,false)
  1172.     for i=0, 4.01, 0.1 / Animation_Speed do
  1173.         Swait()
  1174.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1176.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1177.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1178.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180.     end
  1181.     ATTACK = false
  1182.     Rooted = false
  1183. end
  1184.  
  1185. --//=================================\\
  1186. --||      ASSIGN THINGS TO KEYS
  1187. --\\=================================//
  1188.  
  1189. Mouse.Button1Down:connect(function(NEWKEY)
  1190.     if ATTACK == false then
  1191.         Yeet()
  1192.     end
  1193. end)
  1194. Mouse.KeyDown:connect(function(NEWKEY)
  1195.     if NEWKEY == "t" and ATTACK == false then
  1196.         YesPlease()
  1197.     elseif NEWKEY == "q" and ATTACK == false then
  1198.         ORAORA()
  1199.     elseif NEWKEY == "e" and ATTACK == false then
  1200.         DORAH()
  1201.     elseif NEWKEY == "r" and ATTACK == false then
  1202.         kICKS()
  1203.     end
  1204. end)
  1205.  
  1206. --//=================================\\
  1207. --\\=================================//
  1208.  
  1209. function unanchor()
  1210.     if UNANCHOR == true then
  1211.         g = Character:GetChildren()
  1212.         for i = 1, #g do
  1213.             if g[i].ClassName == "Part" then
  1214.                 g[i].Anchored = false
  1215.             end
  1216.         end
  1217.     end
  1218. end
  1219.  
  1220. --//=================================\\
  1221. --||    WRAP THE WHOLE SCRIPT UP
  1222. --\\=================================//
  1223.  
  1224. Humanoid.Changed:connect(function(Jump)
  1225.     if Jump == "Jump" and (Disable_Jump == true) then
  1226.         Humanoid.Jump = false
  1227.     end
  1228. end)
  1229.  
  1230. local FF = IT("ForceField",Character)
  1231. FF.Visible = false
  1232.  
  1233. while true do
  1234.     Swait()
  1235.     script.Parent = WEAPONGUI
  1236.     ANIMATE.Parent = nil
  1237.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1238.         v:Stop();
  1239.     end
  1240.     SINE = SINE + CHANGE
  1241.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1242.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1243.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1244.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1245.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1246.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  1247.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1248.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1249.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1250.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1251.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1252.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255.     end
  1256.     if HITFLOOR == nil then
  1257.         ANIM = "Midair"
  1258.         if ATTACK == false then
  1259.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1262.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1263.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1264.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1265.         end
  1266.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1267.         ANIM = "Idle"
  1268.         if ATTACK == false then
  1269.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1272.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1273.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275.         end
  1276.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1277.         ANIM = "Walk"
  1278.         if ATTACK == false then
  1279.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  1281.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1282.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1283.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1284.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1285.         end
  1286.     end
  1287.     unanchor()
  1288.     Humanoid.MaxHealth = 5e7
  1289.     Humanoid.Health = 5e7
  1290.     Humanoid.Name = "BigJoJoFanBoie"
  1291.     if Rooted == false then
  1292.         Disable_Jump = false
  1293.         Humanoid.WalkSpeed = Speed
  1294.     elseif Rooted == true then
  1295.         Disable_Jump = true
  1296.         Humanoid.WalkSpeed = 0
  1297.     end
  1298.     for _, c in pairs(Character:GetChildren()) do
  1299.         if c.ClassName == "Part" then
  1300.             c.Material = "SmoothPlastic"
  1301.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1302.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1303.             end
  1304.             if c == Torso or c.Name == "Muscle" then
  1305.                 c.BrickColor = BRICKC"Bright blue"
  1306.             elseif c == RightLeg or c == LeftLeg then
  1307.                 c.BrickColor = BRICKC"Br. yellowish green"
  1308.             else
  1309.                 c.BrickColor = BRICKC"Bright yellow"
  1310.             end
  1311.             if c == Head and ATTACK == false then
  1312.                 if c:FindFirstChild("face") then
  1313.                     c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1314.                 end
  1315.             end
  1316.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1317.             c:remove()
  1318.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1319.             c:remove()
  1320.         end
  1321.     end
  1322.         if ATTACK == false then
  1323.     sick.SoundId = "rbxassetid://292480358"
  1324.     sick.Looped = true
  1325.     sick.Pitch = (MRANDOM(95,105)/100)+0.1
  1326.     sick.Volume = 2.5
  1327.     sick:Resume()
  1328.         end
  1329.     sick.Parent = Torso
  1330.     ORA.SoundId = "rbxassetid://791374350"
  1331.     ORA.Looped = false
  1332.     ORA.Pitch = (MRANDOM(90,110)/100)+0.13
  1333.     ORA.Volume = 10
  1334.     ORA.Parent = Torso
  1335.     muda.SoundId = "rbxassetid://904811971"
  1336.     muda.Looped = false
  1337.     muda.Pitch = (MRANDOM(80,140)/100)+0.13
  1338.     muda.Volume = 10
  1339.     muda.Parent = Torso
  1340.     Humanoid.JumpPower = 150
  1341.     TEXT.Text = KILLCOUNT
  1342.     if 0 < #Effects then
  1343.         for e = 1, #Effects do
  1344.             if Effects[e] ~= nil then
  1345.                 local Thing = Effects[e]
  1346.                 if Thing ~= nil then
  1347.                     local Part = Thing[1]
  1348.                     local Mode = Thing[2]
  1349.                     local Delay = Thing[3]
  1350.                     local IncX = Thing[4]
  1351.                     local IncY = Thing[5]
  1352.                     local IncZ = Thing[6]
  1353.                     if 1 >= Thing[1].Transparency then
  1354.                         if Thing[2] == "Block1" then
  1355.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1356.                             local Mesh = Thing[1].Mesh
  1357.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1358.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1359.                         elseif Thing[2] == "Block2" then
  1360.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1361.                             local Mesh = Thing[7]
  1362.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1363.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1364.                         elseif Thing[2] == "Block3" then
  1365.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1366.                             local Mesh = Thing[7]
  1367.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1368.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1369.                         elseif Thing[2] == "Cylinder" then
  1370.                             local Mesh = Thing[1].Mesh
  1371.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1372.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1373.                         elseif Thing[2] == "Blood" then
  1374.                             local Mesh = Thing[7]
  1375.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1376.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1377.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1378.                         elseif Thing[2] == "Elec" then                          local Mesh = Thing[1].Mesh
  1379.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1380.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1381.                         elseif Thing[2] == "Disappear" then
  1382.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1383.                         elseif Thing[2] == "Shatter" then
  1384.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1385.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1386.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1387.                             Thing[6] = Thing[6] + Thing[5]
  1388.                         end
  1389.                     else
  1390.                         Part.Parent = nil
  1391.                         table.remove(Effects, e)
  1392.                     end
  1393.                 end
  1394.             end
  1395.         end
  1396.     end
  1397. end
  1398.  
  1399. --//=================================\\
  1400. --\\=================================//
  1401.  
  1402.  
  1403.  
  1404.  
  1405.  
  1406. --//====================================================\\--
  1407. --||                     END OF SCRIPT
  1408. --\\====================================================//--
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top