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  1. // ACE Advanced Ballistics
  2. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  3. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  4. force ace_advanced_ballistics_bulletTraceEnabled = true;
  5. force ace_advanced_ballistics_enabled = true;
  6. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  7. force ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Fatigue
  10. force ace_advanced_fatigue_enabled = true;
  11. force ace_advanced_fatigue_enableStaminaBar = true;
  12. force ace_advanced_fatigue_loadFactor = 0.5;
  13. force ace_advanced_fatigue_performanceFactor = 2.6;
  14. force ace_advanced_fatigue_recoveryFactor = 2.6;
  15. ace_advanced_fatigue_swayFactor = 1;
  16. force ace_advanced_fatigue_terrainGradientFactor = 0.6;
  17.  
  18. // ACE Advanced Throwing
  19. ace_advanced_throwing_enabled = true;
  20. force ace_advanced_throwing_enablePickUp = true;
  21. force ace_advanced_throwing_enablePickUpAttached = true;
  22. ace_advanced_throwing_showMouseControls = true;
  23. ace_advanced_throwing_showThrowArc = true;
  24.  
  25. // ACE Arsenal
  26. force ace_arsenal_allowDefaultLoadouts = true;
  27. force ace_arsenal_allowSharedLoadouts = true;
  28. ace_arsenal_camInverted = false;
  29. ace_arsenal_enableIdentityTabs = true;
  30. ace_arsenal_enableModIcons = true;
  31. ace_arsenal_EnableRPTLog = false;
  32. ace_arsenal_fontHeight = 4.5;
  33.  
  34. // ACE Captives
  35. force ace_captives_allowHandcuffOwnSide = false;
  36. force ace_captives_allowSurrender = true;
  37. force ace_captives_requireSurrender = 1;
  38. force ace_captives_requireSurrenderAi = false;
  39.  
  40. // ACE Common
  41. ace_common_allowFadeMusic = true;
  42. force ace_common_checkPBOsAction = 0;
  43. force ace_common_checkPBOsCheckAll = false;
  44. force ace_common_checkPBOsWhitelist = "[]";
  45. ace_common_displayTextColor = [0,0,0,0.1];
  46. ace_common_displayTextFontColor = [1,1,1,1];
  47. ace_common_settingFeedbackIcons = 1;
  48. ace_common_settingProgressBarLocation = 0;
  49. force ace_noradio_enabled = true;
  50. ace_parachute_hideAltimeter = true;
  51.  
  52. // ACE Cook off
  53. force ace_cookoff_ammoCookoffDuration = 0.4;
  54. force ace_cookoff_enable = true;
  55. force ace_cookoff_enableAmmobox = true;
  56. force ace_cookoff_enableAmmoCookoff = true;
  57. force ace_cookoff_probabilityCoef = 1;
  58.  
  59. // ACE Explosives
  60. force ace_explosives_explodeOnDefuse = true;
  61. force ace_explosives_punishNonSpecialists = true;
  62. force ace_explosives_requireSpecialist = false;
  63.  
  64. // ACE Fragmentation Simulation
  65. force ace_frag_enabled = true;
  66. force ace_frag_maxTrack = 10;
  67. force ace_frag_maxTrackPerFrame = 10;
  68. force ace_frag_reflectionsEnabled = false;
  69. force ace_frag_spallEnabled = false;
  70.  
  71. // ACE Goggles
  72. force ace_goggles_effects = 2;
  73. ace_goggles_showInThirdPerson = false;
  74.  
  75. // ACE Hearing
  76. force ace_hearing_autoAddEarplugsToUnits = false;
  77. ace_hearing_disableEarRinging = false;
  78. force ace_hearing_earplugsVolume = 0.5;
  79. force ace_hearing_enableCombatDeafness = true;
  80. force ace_hearing_enabledForZeusUnits = true;
  81. force ace_hearing_unconsciousnessVolume = 0.4;
  82.  
  83. // ACE Interaction
  84. force ace_interaction_disableNegativeRating = false;
  85. ace_interaction_enableMagazinePassing = true;
  86. force ace_interaction_enableTeamManagement = true;
  87.  
  88. // ACE Interaction Menu
  89. ace_gestures_showOnInteractionMenu = 2;
  90. ace_interact_menu_actionOnKeyRelease = true;
  91. ace_interact_menu_addBuildingActions = false;
  92. ace_interact_menu_alwaysUseCursorInteraction = false;
  93. ace_interact_menu_alwaysUseCursorSelfInteraction = false;
  94. ace_interact_menu_colorShadowMax = [0,0,0,1];
  95. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  96. ace_interact_menu_colorTextMax = [1,1,1,1];
  97. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  98. ace_interact_menu_cursorKeepCentered = false;
  99. ace_interact_menu_menuAnimationSpeed = 0;
  100. ace_interact_menu_menuBackground = 0;
  101. ace_interact_menu_selectorColor = [1,0,0];
  102. ace_interact_menu_shadowSetting = 2;
  103. ace_interact_menu_textSize = 2;
  104. ace_interact_menu_useListMenu = false;
  105.  
  106. // ACE Logistics
  107. force ace_cargo_enable = true;
  108. ace_cargo_loadTimeCoefficient = 5;
  109. force ace_cargo_paradropTimeCoefficent = 2.5;
  110. force ace_rearm_level = 0;
  111. force ace_rearm_supply = 0;
  112. force ace_refuel_hoseLength = 12;
  113. force ace_refuel_rate = 1;
  114. force ace_repair_addSpareParts = true;
  115. force ace_repair_autoShutOffEngineWhenStartingRepair = false;
  116. force ace_repair_consumeItem_toolKit = 0;
  117. ace_repair_displayTextOnRepair = true;
  118. force ace_repair_engineerSetting_fullRepair = 2;
  119. force ace_repair_engineerSetting_repair = 1;
  120. force ace_repair_engineerSetting_wheel = 0;
  121. force ace_repair_fullRepairLocation = 2;
  122. force ace_repair_repairDamageThreshold = 0.6;
  123. force ace_repair_repairDamageThreshold_engineer = 0.4;
  124. force ace_repair_wheelRepairRequiredItems = 0;
  125.  
  126. // ACE Magazine Repack
  127. force ace_magazinerepack_timePerAmmo = 1.5;
  128. force ace_magazinerepack_timePerBeltLink = 8;
  129. force ace_magazinerepack_timePerMagazine = 2;
  130.  
  131. // ACE Map
  132. force ace_map_BFT_Enabled = false;
  133. force ace_map_BFT_HideAiGroups = false;
  134. force ace_map_BFT_Interval = 1;
  135. force ace_map_BFT_ShowPlayerNames = false;
  136. force ace_map_DefaultChannel = -1;
  137. force ace_map_mapGlow = true;
  138. force ace_map_mapIllumination = true;
  139. force ace_map_mapLimitZoom = false;
  140. force ace_map_mapShake = true;
  141. force ace_map_mapShowCursorCoordinates = false;
  142. force ace_markers_moveRestriction = 0;
  143.  
  144. // ACE Map Gestures
  145. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  146. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  147. force ace_map_gestures_enabled = true;
  148. force ace_map_gestures_interval = 0.03;
  149. force ace_map_gestures_maxRange = 7;
  150. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  151.  
  152. // ACE Map Tools
  153. ace_maptools_drawStraightLines = true;
  154. ace_maptools_rotateModifierKey = 1;
  155.  
  156. // ACE Medical
  157. force ace_medical_ai_enabledFor = 2;
  158. force ace_medical_AIDamageThreshold = 1;
  159. force ace_medical_allowLitterCreation = true;
  160. force ace_medical_allowUnconsciousAnimationOnTreatment = false;
  161. force ace_medical_amountOfReviveLives = -1;
  162. force ace_medical_bleedingCoefficient = 1;
  163. force ace_medical_blood_enabledFor = 2;
  164. force ace_medical_consumeItem_PAK = 1;
  165. force ace_medical_consumeItem_SurgicalKit = 1;
  166. force ace_medical_delayUnconCaptive = 3;
  167. force ace_medical_enableAdvancedWounds = true;
  168. force ace_medical_enableFor = 1;
  169. force ace_medical_enableOverdosing = true;
  170. force ace_medical_enableRevive = 0;
  171. force ace_medical_enableScreams = true;
  172. force ace_medical_enableUnconsciousnessAI = 1;
  173. force ace_medical_enableVehicleCrashes = true;
  174. force ace_medical_healHitPointAfterAdvBandage = false;
  175. force ace_medical_increaseTrainingInLocations = true;
  176. force ace_medical_keepLocalSettingsSynced = true;
  177. force ace_medical_level = 2;
  178. force ace_medical_litterCleanUpDelay = 300;
  179. force ace_medical_litterSimulationDetail = 3;
  180. force ace_medical_maxReviveTime = 120;
  181. force ace_medical_medicSetting = 2;
  182. force ace_medical_medicSetting_basicEpi = 2;
  183. force ace_medical_medicSetting_PAK = 2;
  184. force ace_medical_medicSetting_SurgicalKit = 2;
  185. force ace_medical_menu_allow = 1;
  186. force ace_medical_menu_maxRange = 3;
  187. ace_medical_menu_openAfterTreatment = true;
  188. force ace_medical_menu_useMenu = 1;
  189. ace_medical_menuTypeStyle = 0;
  190. force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  191. force ace_medical_painCoefficient = 1;
  192. ace_medical_painEffectType = 0;
  193. force ace_medical_painIsOnlySuppressed = true;
  194. force ace_medical_playerDamageThreshold = 1;
  195. force ace_medical_preventInstaDeath = true;
  196. force ace_medical_remoteControlledAI = true;
  197. force ace_medical_useCondition_PAK = 1;
  198. force ace_medical_useCondition_SurgicalKit = 1;
  199. force ace_medical_useLocation_basicEpi = 0;
  200. force ace_medical_useLocation_PAK = 3;
  201. force ace_medical_useLocation_SurgicalKit = 3;
  202.  
  203. // ACE Mk6 Mortar
  204. force ace_mk6mortar_airResistanceEnabled = true;
  205. force ace_mk6mortar_allowCompass = true;
  206. force ace_mk6mortar_allowComputerRangefinder = true;
  207. force ace_mk6mortar_useAmmoHandling = true;
  208.  
  209. // ACE Name Tags
  210. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  211. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  212. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  213. ace_nametags_nametagColorMain = [1,1,1,1];
  214. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  215. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  216. force ace_nametags_playerNamesMaxAlpha = 0.8;
  217. force ace_nametags_playerNamesViewDistance = 5;
  218. force ace_nametags_showCursorTagForVehicles = false;
  219. ace_nametags_showNamesForAI = false;
  220. ace_nametags_showPlayerNames = 1;
  221. ace_nametags_showPlayerRanks = true;
  222. ace_nametags_showSoundWaves = 1;
  223. ace_nametags_showVehicleCrewInfo = true;
  224. ace_nametags_tagSize = 2;
  225.  
  226. // ACE Nightvision
  227. force ace_nightvision_aimDownSightsBlur = 0;
  228. force ace_nightvision_disableNVGsWithSights = false;
  229. force ace_nightvision_effectScaling = 1;
  230. force ace_nightvision_fogScaling = 1;
  231. ace_nightvision_noiseScaling = 1;
  232. ace_nightvision_shutterEffects = true;
  233.  
  234. // ACE Overheating
  235. ace_overheating_displayTextOnJam = true;
  236. force ace_overheating_enabled = true;
  237. force ace_overheating_overheatingDispersion = true;
  238. ace_overheating_showParticleEffects = true;
  239. ace_overheating_showParticleEffectsForEveryone = false;
  240. force ace_overheating_unJamFailChance = 0.1;
  241. force ace_overheating_unJamOnreload = false;
  242.  
  243. // ACE Pointing
  244. force ace_finger_enabled = true;
  245. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  246. ace_finger_indicatorForSelf = true;
  247. force ace_finger_maxRange = 4;
  248.  
  249. // ACE Pylons
  250. ace_pylons_enabledForZeus = true;
  251. ace_pylons_enabledFromAmmoTrucks = true;
  252. force ace_pylons_rearmNewPylons = false;
  253. force ace_pylons_requireEngineer = false;
  254. force ace_pylons_requireToolkit = true;
  255. force ace_pylons_searchDistance = 15;
  256. force ace_pylons_timePerPylon = 5;
  257.  
  258. // ACE Quick Mount
  259. force ace_quickmount_distance = 3;
  260. ace_quickmount_enabled = true;
  261. ace_quickmount_enableMenu = 3;
  262. ace_quickmount_priority = 0;
  263. force ace_quickmount_speed = 18;
  264.  
  265. // ACE Respawn
  266. force ace_respawn_removeDeadBodiesDisconnected = true;
  267. force ace_respawn_savePreDeathGear = true;
  268.  
  269. // ACE Scopes
  270. force ace_scopes_correctZeroing = true;
  271. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  272. force ace_scopes_defaultZeroRange = 100;
  273. force ace_scopes_enabled = true;
  274. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  275. force ace_scopes_overwriteZeroRange = false;
  276. force ace_scopes_simplifiedZeroing = false;
  277. ace_scopes_useLegacyUI = false;
  278. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  279. force ace_scopes_zeroReferenceHumidity = 0.5;
  280. force ace_scopes_zeroReferenceTemperature = 15;
  281.  
  282. // ACE Spectator
  283. force ace_spectator_enableAI = false;
  284. force ace_spectator_restrictModes = 0;
  285. force ace_spectator_restrictVisions = 0;
  286.  
  287. // ACE Switch Units
  288. force ace_switchunits_enableSafeZone = true;
  289. force ace_switchunits_enableSwitchUnits = false;
  290. force ace_switchunits_safeZoneRadius = 100;
  291. force ace_switchunits_switchToCivilian = false;
  292. force ace_switchunits_switchToEast = false;
  293. force ace_switchunits_switchToIndependent = false;
  294. force ace_switchunits_switchToWest = false;
  295.  
  296. // ACE Tagging
  297. ace_tagging_quickTag = 1;
  298.  
  299. // ACE Uncategorized
  300. force ace_gforces_enabledFor = 1;
  301. force ace_hitreactions_minDamageToTrigger = 0.1;
  302. ace_inventory_inventoryDisplaySize = 0;
  303. force ace_laser_dispersionCount = 2;
  304. force ace_microdagr_mapDataAvailable = 2;
  305. ace_microdagr_waypointPrecision = 3;
  306. ace_optionsmenu_showNewsOnMainMenu = true;
  307. force ace_overpressure_distanceCoefficient = 1;
  308.  
  309. // ACE User Interface
  310. force ace_ui_allowSelectiveUI = true;
  311. force ace_ui_ammoCount = true;
  312. ace_ui_ammoType = true;
  313. ace_ui_commandMenu = true;
  314. ace_ui_firingMode = true;
  315. force ace_ui_groupBar = true;
  316. ace_ui_gunnerAmmoCount = true;
  317. ace_ui_gunnerAmmoType = true;
  318. ace_ui_gunnerFiringMode = true;
  319. ace_ui_gunnerLaunchableCount = true;
  320. ace_ui_gunnerLaunchableName = true;
  321. ace_ui_gunnerMagCount = true;
  322. ace_ui_gunnerWeaponLowerInfoBackground = true;
  323. ace_ui_gunnerWeaponName = true;
  324. ace_ui_gunnerWeaponNameBackground = true;
  325. ace_ui_gunnerZeroing = true;
  326. ace_ui_magCount = true;
  327. ace_ui_soldierVehicleWeaponInfo = true;
  328. ace_ui_staminaBar = true;
  329. ace_ui_stance = true;
  330. ace_ui_throwableCount = true;
  331. ace_ui_throwableName = true;
  332. ace_ui_vehicleAltitude = true;
  333. ace_ui_vehicleCompass = true;
  334. ace_ui_vehicleDamage = true;
  335. ace_ui_vehicleFuelBar = true;
  336. ace_ui_vehicleInfoBackground = true;
  337. ace_ui_vehicleName = true;
  338. ace_ui_vehicleNameBackground = true;
  339. ace_ui_vehicleRadar = true;
  340. ace_ui_vehicleSpeed = true;
  341. ace_ui_weaponLowerInfoBackground = true;
  342. ace_ui_weaponName = true;
  343. ace_ui_weaponNameBackground = true;
  344. ace_ui_zeroing = true;
  345.  
  346. // ACE Vehicle Lock
  347. force ace_vehiclelock_defaultLockpickStrength = 10;
  348. force ace_vehiclelock_lockVehicleInventory = false;
  349. force ace_vehiclelock_vehicleStartingLockState = -1;
  350.  
  351. // ACE View Distance Limiter
  352. force ace_viewdistance_enabled = true;
  353. force ace_viewdistance_limitViewDistance = 10000;
  354. ace_viewdistance_objectViewDistanceCoeff = 0;
  355. ace_viewdistance_viewDistanceAirVehicle = 0;
  356. ace_viewdistance_viewDistanceLandVehicle = 0;
  357. ace_viewdistance_viewDistanceOnFoot = 0;
  358.  
  359. // ACE Weapons
  360. ace_common_persistentLaserEnabled = false;
  361. force ace_laserpointer_enabled = true;
  362. ace_reload_displayText = true;
  363. ace_weaponselect_displayText = true;
  364.  
  365. // ACE Weather
  366. force ace_weather_enabled = true;
  367. force ace_weather_updateInterval = 60;
  368. force ace_weather_windSimulation = true;
  369.  
  370. // ACE Wind Deflection
  371. force ace_winddeflection_enabled = true;
  372. force ace_winddeflection_simulationInterval = 0.05;
  373. force ace_winddeflection_vehicleEnabled = true;
  374.  
  375. // ACE Zeus
  376. force ace_zeus_autoAddObjects = false;
  377. ace_zeus_canCreateZeus = -1;
  378. force ace_zeus_radioOrdnance = false;
  379. force ace_zeus_remoteWind = false;
  380. force ace_zeus_revealMines = 0;
  381. force ace_zeus_zeusAscension = false;
  382. force ace_zeus_zeusBird = false;
  383.  
  384. // Achilles - Available Factions
  385. Achilles_var_BLU_CTRG_F = true;
  386. Achilles_var_BLU_F = true;
  387. Achilles_var_BLU_G_F = true;
  388. Achilles_var_BLU_GEN_F = true;
  389. Achilles_var_BLU_T_F = true;
  390. Achilles_var_CIV_F = true;
  391. Achilles_var_CIV_IDAP_F = true;
  392. Achilles_var_IND_C_F = true;
  393. Achilles_var_IND_F = true;
  394. Achilles_var_IND_G_F = true;
  395. Achilles_var_Interactive_F = true;
  396. Achilles_var_OPF_F = true;
  397. Achilles_var_OPF_G_F = true;
  398. Achilles_var_OPF_T_F = true;
  399. Achilles_var_OPF_V_F = true;
  400. Achilles_var_rhs_faction_insurgents = true;
  401. Achilles_var_rhs_faction_msv = true;
  402. Achilles_var_rhs_faction_rva = true;
  403. Achilles_var_rhs_faction_socom = true;
  404. Achilles_var_rhs_faction_tv = true;
  405. Achilles_var_rhs_faction_usaf = true;
  406. Achilles_var_rhs_faction_usarmy = true;
  407. Achilles_var_rhs_faction_usarmy_d = true;
  408. Achilles_var_rhs_faction_usarmy_wd = true;
  409. Achilles_var_rhs_faction_usmc = true;
  410. Achilles_var_rhs_faction_usmc_d = true;
  411. Achilles_var_rhs_faction_usmc_wd = true;
  412. Achilles_var_rhs_faction_usn = true;
  413. Achilles_var_rhs_faction_vdv = true;
  414. Achilles_var_rhs_faction_vdv_45 = true;
  415. Achilles_var_rhs_faction_vmf = true;
  416. Achilles_var_rhs_faction_vpvo = true;
  417. Achilles_var_rhs_faction_vv = true;
  418. Achilles_var_rhs_faction_vvs = true;
  419. Achilles_var_rhs_faction_vvs_c = true;
  420. Achilles_var_rhsgref_faction_cdf_air = true;
  421. Achilles_var_rhsgref_faction_cdf_air_b = true;
  422. Achilles_var_rhsgref_faction_cdf_ground = true;
  423. Achilles_var_rhsgref_faction_cdf_ground_b = true;
  424. Achilles_var_rhsgref_faction_cdf_ng = true;
  425. Achilles_var_rhsgref_faction_cdf_ng_b = true;
  426. Achilles_var_rhsgref_faction_chdkz = true;
  427. Achilles_var_rhsgref_faction_chdkz_g = true;
  428. Achilles_var_rhsgref_faction_hidf = true;
  429. Achilles_var_rhsgref_faction_nationalist = true;
  430. Achilles_var_rhsgref_faction_tla = true;
  431. Achilles_var_rhsgref_faction_un = true;
  432. Achilles_var_Virtual_F = true;
  433.  
  434. // Achilles - Available Modules
  435. Achilles_var_Achilles_ACE_Heal_Module = true;
  436. Achilles_var_Achilles_ACE_Injury_Module = true;
  437. Achilles_var_Achilles_AddECM_Module = true;
  438. Achilles_var_Achilles_Animation_Module = true;
  439. Achilles_var_Achilles_Attach_To_Module = true;
  440. Achilles_var_Achilles_Bind_Variable_Module = true;
  441. Achilles_var_Achilles_Buildings_Destroy_Module = true;
  442. Achilles_var_Achilles_Buildings_LockDoors_Module = true;
  443. Achilles_var_Achilles_Buildings_ToggleLight_Module = true;
  444. Achilles_var_Achilles_CAS_Module = true;
  445. Achilles_var_Achilles_Change_Ability_Module = true;
  446. Achilles_var_Achilles_Change_Altitude_Module = true;
  447. Achilles_var_Achilles_Chatter_Module = true;
  448. Achilles_var_Achilles_Create_Universal_Target_Module = true;
  449. Achilles_var_Achilles_DevTools_FunctionViewer = true;
  450. Achilles_var_Achilles_DevTools_ShowInAnimViewer = true;
  451. Achilles_var_Achilles_DevTools_ShowInConfig = true;
  452. Achilles_var_Achilles_Earthquake_Module = true;
  453. Achilles_var_Achilles_Hide_Objects_Module = true;
  454. Achilles_var_Achilles_IED_Module = true;
  455. Achilles_var_Achilles_Make_Invincible_Module = true;
  456. Achilles_var_Achilles_Module_Arsenal_AddFull = true;
  457. Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true;
  458. Achilles_var_Achilles_Module_Arsenal_CreateCustom = true;
  459. Achilles_var_Achilles_Module_Arsenal_Paste = true;
  460. Achilles_var_Achilles_Module_Arsenal_Remove = true;
  461. Achilles_var_Achilles_Module_Change_Side_Relations = true;
  462. Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true;
  463. Achilles_var_Achilles_Module_FireSupport_CASBomb = true;
  464. Achilles_var_Achilles_Module_FireSupport_CASGun = true;
  465. Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true;
  466. Achilles_var_Achilles_Module_FireSupport_CASMissile = true;
  467. Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true;
  468. Achilles_var_Achilles_Module_Player_Set_Frequencies = true;
  469. Achilles_var_Achilles_Module_Rotation = true;
  470. Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true;
  471. Achilles_var_Achilles_Module_Spawn_Carrier = true;
  472. Achilles_var_Achilles_Module_Spawn_Destroyer = true;
  473. Achilles_var_Achilles_Module_Spawn_Effects = true;
  474. Achilles_var_Achilles_Module_Spawn_Explosives = true;
  475. Achilles_var_Achilles_Module_Spawn_Intel = true;
  476. Achilles_var_Achilles_Module_Supply_Drop = true;
  477. Achilles_var_Achilles_Module_Zeus_AssignZeus = true;
  478. Achilles_var_Achilles_Module_Zeus_SwitchUnit = true;
  479. Achilles_var_Achilles_Nuke_Module = true;
  480. Achilles_var_Achilles_Set_Date_Module = true;
  481. Achilles_var_Achilles_Set_Height_Module = true;
  482. Achilles_var_Achilles_Set_Weather_Module = true;
  483. Achilles_var_Achilles_Sit_On_Chair_Module = true;
  484. Achilles_var_Achilles_SuicideBomber_Module = true;
  485. Achilles_var_Achilles_Suppressive_Fire_Module = true;
  486. Achilles_var_Achilles_Toggle_Simulation_Module = true;
  487. Achilles_var_Achilles_Transfer_Ownership_Module = true;
  488. Achilles_var_Ares_Artillery_Fire_Mission_Module = true;
  489. Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true;
  490. Achilles_var_Ares_Module_Bahaviour_SurrenderUnit = true;
  491. Achilles_var_Ares_Module_Bahaviour_UnGarrison = true;
  492. Achilles_var_Ares_Module_Behaviour_Patrol = true;
  493. Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true;
  494. Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true;
  495. Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true;
  496. Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true;
  497. Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true;
  498. Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true;
  499. Achilles_var_Ares_Module_Equipment_Turret_Optics = true;
  500. Achilles_var_Ares_Module_Player_Change_Player_Side = true;
  501. Achilles_var_Ares_Module_Player_Create_Teleporter = true;
  502. Achilles_var_Ares_Module_Player_Teleport = true;
  503. Achilles_var_Ares_Module_Reinforcements_Create_Lz = true;
  504. Achilles_var_Ares_Module_Reinforcements_Create_Rp = true;
  505. Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true;
  506. Achilles_var_Ares_Module_Spawn_Submarine = true;
  507. Achilles_var_Ares_Module_Spawn_Trawler = true;
  508. Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true;
  509. Achilles_var_Ares_Module_Zeus_Hint = true;
  510. Achilles_var_Ares_Module_Zeus_Switch_Side = true;
  511. Achilles_var_Ares_Module_Zeus_Visibility = true;
  512. Achilles_var_ModulePunishment_F = true;
  513.  
  514. // Achilles - Curator Vision Modes
  515. achilles_curator_vision_blackhot = false;
  516. achilles_curator_vision_blackhotgreencold = false;
  517. achilles_curator_vision_blackhotredcold = false;
  518. achilles_curator_vision_greenhotcold = false;
  519. achilles_curator_vision_nvg = true;
  520. achilles_curator_vision_redgreen = false;
  521. achilles_curator_vision_redhot = false;
  522. achilles_curator_vision_whitehot = true;
  523. achilles_curator_vision_whitehotredcold = false;
  524.  
  525. // Achilles - Debug
  526. Achilles_Debug_Output_Enabled = false;
  527.  
  528. // Achilles - Module Defaults
  529. Achilles_var_setRadioFrequenciesLR_Default = "50";
  530. Achilles_var_setRadioFrequenciesSR_Default = "150";
  531.  
  532. // Achilles - User Interface
  533. Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
  534. Achilles_var_moduleTreeCollapse = true;
  535. Achilles_var_moduleTreeDLC = true;
  536. Achilles_var_moduleTreeHelmet = false;
  537. Achilles_var_moduleTreeSearchPatch = false;
  538.  
  539. // CBA UI
  540. cba_ui_StorePasswords = 1;
  541.  
  542. // MCC Classes
  543. MCC_convoyHVT = "[[""None"",""0""],[""B.Officer"",""B_officer_F""],[""B. Pilot"",""B_Helipilot_F""],[""O. Officer"",""O_officer_F""],[""O. Pilot"",""O_helipilot_F""],[""I.Commander"",""I_officer_F""],[""Citizen"",""C_man_polo_1_F""],[""C.Pilot"",""C_man_pilot_F""],[""Orestes"",""C_Orestes""],[""Nikos"",""C_Nikos""],[""Hunter"",""C_man_hunter_1_F""],[""Kerry"",""I_G_Story_Protagonist_F""]]";
  544. MCC_convoyHVTcar = "[[""Default"",""""],[""Hunter"",""B_Hunter_F""],[""MRAP"",""I_MRAP_03_F""],[""Quadbike"",""B_Quadbike_F""],[""Ifrit"",""O_Ifrit_F""],[""Offroad"",""C_Offroad_01_F""],[""SUV"",""C_SUV_01_F""],[""Hatchback"",""C_Hatchback_01_F""]]";
  545. MCC_ied_hidden = "[[""Dirt Small"",""IEDLandSmall_Remote_Ammo""],[""Dirt Big"",""IEDLandBig_Remote_Ammo""],[""Urban Small"",""IEDUrbanSmall_Remote_Ammo""],[""Urban Big"",""IEDUrbanBig_Remote_Ammo""]]";
  546. MCC_ied_medium = "[[""Wheel Cart"",""Land_WheelCart_F""],[""Metal Barrel"",""Land_MetalBarrel_F""],[""Plastic Barrel"",""Land_BarrelSand_F""],[""Pipes"",""Land_Pipes_small_F""],[""Wooden Crates"",""Land_CratesShabby_F""],[""Wooden Box"",""Land_WoodenBox_F""],[""Cinder Blocks"",""Land_Ytong_F""],[""Sacks Heap"",""Land_Sacks_heap_F""], [""Water Barrel"",""Land_WaterBarrel_F""],[""Water Tank"",""Land_WaterTank_F""]]";
  547. MCC_ied_small = "[[""Plastic Crates"",""Land_CratesPlastic_F""],[""Plastic Canister"",""Land_CanisterPlastic_F""],[""Sack"",""Land_Sack_F""],[""Road Cone"",""RoadCone""],[""Tyre"",""Land_Tyre_F""],[""Radio"",""Land_SurvivalRadio_F""],[""Suitcase"",""Land_Suitcase_F""],[""Grinder"",""Land_Grinder_F""],[""MultiMeter"",""Land_MultiMeter_F""],[""Plastic Bottle"",""Land_BottlePlastic_V1_F""],[""Fuel Canister"",""Land_CanisterFuel_F""],[""FM Radio"",""Land_FMradio_F""],[""Camera"",""Land_HandyCam_F""],[""Laptop"",""Land_Laptop_F""],[""Mobile Phone"",""Land_MobilePhone_old_F""],[""Smart Phone"",""Land_MobilePhone_smart_F""],[""Longrange Radio"",""Land_PortableLongRangeRadio_F""],[""Satellite Phone"",""Land_SatellitePhone_F""],[""Money"",""Land_Money_F""]]";
  548. MCC_ied_wrecks = "[[""MI-48"",""Land_UWreck_Heli_Attack_02_F""],[""BMP2"",""Land_Wreck_BMP2_F""],[""Car"",""Land_Wreck_Car_F""],[""Car2"",""Land_Wreck_Car2_F""],[""Car Dismantled"",""Land_Wreck_CarDismantled_F""],[""Blackfoot"",""Land_Wreck_Heli_Attack_01_F""],[""HMMW"",""Land_Wreck_HMMWV_F""],[""Hunter"",""Land_Wreck_Hunter_F""],[""Offroad2"",""Land_Wreck_Offroad2_F""],[""Skoda"",""Land_Wreck_Skodovka_F""],[""Slammer"",""Land_Wreck_Slammer_F""],[""T72"",""Land_Wreck_T72_hull_F""],[""Truck"",""Land_Wreck_Truck_dropside_F""],[""Truck2"",""Land_Wreck_Truck_F""],[""UAZ"",""Land_Wreck_UAZ_F""],[""Van"",""Land_Wreck_Van_F""],[""Car Wreck"",""Land_Wreck_Car3_F""],[""BRDM Wreck"",""Land_Wreck_BRDM2_F""],[""Offroad Wreck"",""Land_Wreck_Offroad_F""],[""Truck Wreck"",""Land_Wreck_Truck_FWreck""]]";
  549.  
  550. // MCC Commander Console
  551. MCC_allowConsole = true;
  552. MCC_allowRTS = true;
  553. MCC_ConsoleACTime = 300;
  554. MCC_ConsoleCanCommandAI = true;
  555. MCC_ConsoleLiveFeedHelmetsOnly = "[""H_HelmetB"",""H_HelmetB_paint"",""H_HelmetB_light"",""H_HelmetO_ocamo"",""H_HelmetLeaderO_ocamo"",""H_HelmetSpecO_ocamo"",""H_HelmetSpecO_blk""]";
  556. MCC_ConsoleOnlyShowUnitsWithGPS = true;
  557. MCC_ConsolePlayersCanSeeWPonMap = true;
  558. MCC_defaultCASEnabled = true;
  559. MCC_defaultSupplyDropsEnabled = true;
  560.  
  561. // MCC GAIA
  562. GAIA_CACHE_STAGE_1 = 3000;
  563. MCC_AI_AimIndex = 5;
  564. MCC_AI_CommandIndex = 5;
  565. MCC_AI_Skill_Index = 5;
  566. MCC_AI_SpotIndex = 5;
  567. MCC_GAIA_AMBIANT = false;
  568. MCC_GAIA_AMBIANT_CHANCE = 50;
  569. MCC_GAIA_ATTACKS_FOR_NONGAIA = false;
  570.  
  571. // MCC General
  572. MCC_allowlogistics = true;
  573. MCC_allowsqlPDA = true;
  574. MCC_armedCivilansWeapons = "[""hgun_P07_F"",""hgun_Rook40_F"",""hgun_ACPC2_F"",""hgun_Pistol_heavy_01_F"",""hgun_Pistol_heavy_02_F"",""SMG_01_F"",""SMG_02_F"",""hgun_PDW2000_F""]";
  575. MCC_artilleryComputerIndex = true;
  576. MCC_artillerySpreadArray = "[[""On-target"",0], [""Precise"",100], [""Tight"",200], [""Wide"",400]]";
  577. MCC_CuratorEditDisabled = false;
  578. MCC_MessagesIndex = true;
  579. MCC_syncOn = true;
  580. MCC_t2tIndex = 1;
  581. MCC_timeMultiplier_settings = 1;
  582.  
  583. // MCC Mechanics
  584. MCC_allow3DSpotting = true;
  585. MCC_arcadeTanks = false;
  586. MCC_breacingAmmo = "[""prpl_8Rnd_12Gauge_Slug"",""prpl_6Rnd_12Gauge_Slug"",""rhsusf_8Rnd_Slug"",""rhsusf_5Rnd_Slug""]";
  587. MCC_cover = false;
  588. MCC_coverUI = false;
  589. MCC_coverVault = false;
  590. MCC_disableFatigue = true;
  591. MCC_ingameUI = true;
  592. MCC_interaction = true;
  593. MCC_nonLeathalAmmo = "[""prpl_8Rnd_12Gauge_Slug"",""prpl_6Rnd_12Gauge_Slug"",""rhsusf_8Rnd_Slug"",""rhsusf_5Rnd_Slug""]";
  594. MCC_quickWeaponChange = false;
  595. MCC_surviveModAllowSearch_index = 0;
  596. MCC_surviveModPlayerGear = false;
  597. MCC_surviveModPlayerPos = false;
  598.  
  599. // MCC Mission Wizard
  600. MCC_MWAA = "[""B_APC_Tracked_01_AA_F"",""O_APC_Tracked_02_AA_F"",""I_APC_Wheeled_03_cannon_F""]";
  601. MCC_MWAir = "[""O_Heli_Attack_02_F"",""O_Heli_Attack_02_black_F"",""O_UAV_02_F"",""O_UAV_02_CAS_F"",""B_Heli_Attack_01_F"",""I_Plane_Fighter_03_CAS_F"",""I_Plane_Fighter_03_AA_F""]";
  602. MCC_MWArtillery = "[""B_MBT_01_arty_F"",""B_MBT_01_mlrs_F"",""O_MBT_02_arty_F"",""O_Mortar_01_F"",""I_Mortar_01_F""]";
  603. MCC_MWcache = "[""O_Heli_Attack_02_F"",""O_Heli_Attack_02_black_F"",""O_UAV_02_F"",""O_UAV_02_CAS_F"",""B_Heli_Attack_01_F"",""I_Plane_Fighter_03_CAS_F"",""I_Plane_Fighter_03_AA_F""]";
  604. MCC_MWFuelTanks = "[""Land_TTowerBig_2_F""]";
  605. MCC_MWHVT = "[""B_officer_F"",""O_officer_F"",""I_officer_F"",""C_Nikos""]";
  606. MCC_MWIED = "[""IEDLandSmall_Remote_Ammo"",""IEDLandBig_Remote_Ammo"",""IEDUrbanSmall_Remote_Ammo"",""IEDUrbanBig_Remote_Ammo""]";
  607. MCC_MWIntelObjects = "[""Land_File2_F"",""Land_FilePhotos_F"",""Land_Laptop_unfolded_F"",""Land_SatellitePhone_F"",""Land_Suitcase_F""]";
  608. MCC_MWradar = "[""Land_Radar_Small_F"",""B_Radar_System_01_F"",""O_Radar_System_02_F""]";
  609. MCC_MWRadio = "[""Land_TTowerBig_2_F""]";
  610. MCC_MWSITES = "[[""Guerrilla"",""Camps"",""CampA""],[""Guerrilla"",""Camps"",""CampB""],[""Guerrilla"",""Camps"",""CampC""],[""Guerrilla"",""Camps"",""CampD""],[""Guerrilla"",""Camps"",""CampE""],[""Guerrilla"",""Camps"",""CampF""],[""MCC_comps"",""civilians"",""slums""],[""MCC_comps"",""Guerrilla"",""campSite""]]";
  611. MCC_MWSITESmilitary = "[[""Military"",""Outposts"",""OutpostA""],[""Military"",""Outposts"",""OutpostB""],[""Military"",""Outposts"",""OutpostC""],[""Military"",""Outposts"",""OutpostD""],[""Military"",""Outposts"",""OutpostE""],[""Military"",""Outposts"",""OutpostF""]]";
  612. MCC_MWTanks = "[""B_MBT_01_cannon_F"",""O_MBT_02_cannon_F""]";
  613.  
  614. // MCC Radio
  615. MCC_VonRadio = false;
  616. MCC_vonRadioDistanceCommander = 12000;
  617. MCC_vonRadioDistanceGlobal = 2000;
  618. MCC_vonRadioDistanceGroup = 30;
  619. MCC_vonRadioDistanceSide = 5000;
  620. MCC_vonRadioKickIdle = false;
  621.  
  622. // MCC Respawn
  623. MCC_deletePlayersBody = false;
  624. MCC_openRespawnMenu = true;
  625. MCC_respawnCinematic = true;
  626. MCC_respawnOnGroupLeader = false;
  627. MCC_saveGearIndex = false;
  628.  
  629. // MCC Role Selection
  630. CP_activated = false;
  631. CP_defaultGroups = "[""Alpha"",""Bravo"",""Charlie"",""Delta""]";
  632. CP_expNotifications = true;
  633. CP_gainXP = true;
  634. CP_XPperLevel = 4000;
  635. MCC_allowChangingKits = true;
  636. MCC_rsAllWeapons = false;
  637. MCC_rsEnableDriversPilots = true;
  638. MCC_rsEnableRoleWeapons = true;
  639.  
  640. // MCC User Interface
  641. MCC_groupMarkers = false;
  642. MCC_hitRadar = 0;
  643. MCC_indevidualMarkers = false;
  644. MCC_nameTags = false;
  645. MCC_NameTags_direct = false;
  646. MCC_Settings_compassEnabled = 2;
  647. MCC_Settings_forceCamera = 3;
  648. MCC_Settings_grassDetail = 10;
  649. MCC_Settings_ViewDistance = 5000;
  650. MCC_showActionKey = true;
  651. MCC_suppressionOn = false;
  652. MCC_UIModuleTickets = false;
  653.  
  654. // STUI Settings
  655. STHud_Settings_ColourBlindMode = "Normal";
  656. STHud_Settings_Font = "PuristaSemibold";
  657. STHud_Settings_HUDMode = 3;
  658. STHud_Settings_Occlusion = true;
  659. STHud_Settings_RemoveDeadViaProximity = true;
  660. STHud_Settings_SquadBar = false;
  661. STHud_Settings_TextShadow = 1;
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